Fuzz, there will definitely be a Secondary Ability Poll in which there will be a choice for "No Secondary Ability". If this is chosen, then there will be only one Ability for this Pokemon.Just a question, are we basing this CAP around one specific ability, or are we building it upon two chosen abilities?
Cloud Nine is basically a clone of Air Lock, which Revenankh has. As a result, not really sure if it should be allowed.I also noticed that Cloud Nine wasn't on any of the lists, yet it has the potential to be a force to be dealt with in this weather ridden meta. In UU there's Golduck, and in Ubers theres Rayquaza with Air Lock (Though I really don't have much knowledge on the usage stats in Ubers).It would certainly be nice to have a Non-Rock/Steel/Ground pokemon that doesn't have to worry about sandstorm ruining it's late game sweep, or spoiling it's reversaling strategy, or screwing over it's focus sash advantage, etc..
One Pokemon can't possibly destroy an entire strategy with just it's present. Don't Stall team have some kind of gameplay so that they don't succumb to anti-stall methods? Speaking of Stall tactics why does "Stall" get so much pampering from everyone but every other strategy/tactics could have gone straight to hell and no one would give a damn. Does sitting around for 20+ turns as passive damage kills things more interesting then offensive teams? Wasn't they're a concept called "Anti-Stall" somewhere in this project. Seem like combining two concepts isn't so bad.Magic Guard is a terrible idea, though. Give something viable that ability, and suddenly stall is looking a lot less viable. No SR/Spikes/Toxic/Sandstorm/Hail damage is a terrifying prospect.
This is completely true, but anyone who's used Revenankh can tell you that the Shed Skin set is MUCH better. A Bulk Up tank who doesn't care about status? The Air Lock set is rarely used.Cloud Nine is basically a clone of Air Lock, which Revenankh has. As a result, not really sure if it should be allowed.
Scrappy seems like it could be used. Considering that only two pokemon have it, both being UU. Though I don't know what advantages it would provide besides being able to use Explosion or any other Normal- and Fighting-type move on Ghost-types.
No magic guard, an OU with magic guard would be game breaking and would completely remove all stall from the metagame.
[U][B]Allowed[/B][/U]
[U]Rough Skin[/U]
[I]Magic Guard[/I]
[I]Trace[/I][I]
Color Change[/I]
[I]Iron Fist[/I]
[U][B]Pending[/B][/U]
[I]Wonder Guard[/I]
[I]Slow Start[/I]
Underlined means the abilities are so terrible that it is completely pointless to pursue them. It should be obvious why.
Breloom always were very annoying Pokemon to face, but suddenly they became a lot less frightening...Hey, now, Skill Link is not a bad ability. Substitute is an extremely common move, and something able to break through that would be useful.
Hey, now, Skill Link is not a bad ability. Substitute is an extremely common move, and something able to break through that would be useful. Also, look at Bone Rush and Rock Blast. 125 power/80 accuracy is really quite good. It certainly beats Stone Edge in Rock Blast's case, and it's equal in expected power to EQ in Bone Rush's case. Combine that with Rock/Ground's good coverage, and you've got something quite formidable. It helps that Spike Cannon becomes as strong as Return, too. And of course, Bone Rush can break through those annoying Shuca Berries that show up these days.
Still, I'd rather see Reckless be taken advantage of. Reckless Head Smash, anyone?
I'm not too worried about the coding of any abilities. If Stall is chosen, then I'll get it working in Shoddy. It's not working now, because it is a very low-priority thing. It's a crummy ability on a crummy pokemon -- so no one has spent the time to get it working. If we made Stall the basis for this pokemon, then I'll code it up. Don't exclude Stall based on the coding considerations.
As for Forecast, the ability is coded and should work just fine on any pokemon. I recently made some changes to all the weather code, and Forecast was part of it IIRC. Forecast doesn't change Castform's sprite in Shoddy, from what I remember -- and I won't be changing that any time soon. If anyone is stupid enough to choose a CAP ability because of spriting implications, then you have seriously missed the point of this project.
Since we have a working list of possible abilities in the OP, I think everyone should transition the discussion away from "pseudo-votes" in this thread, and start talking about which abilities might go with which typing, builds, movepools, etc. Some people have been doing that ITT, but not enough. The concept assessment is to look down the road through the upcoming polls and assess how the concept might play out. If we need to consider some things upfront, then it helps to get it on the table now.
Obviously, we can't assess every step of every possible ability. But, I'd like to see some forward thinking on the "major" considerations for some of the directions that are currently getting a lot of ink. After this thread closes, all future threads will have very narrow parameters for discussion. So, let's use this thread wisely, and take advantage of the fact that we can "poll jump" ahead and talk about future implications of some of the ideas presented so far.
How exactly is both abilities are considered broken and why is being a detrimental to Stall such a horrible thing? Shouldn't we increase the ways one could counteract Stall thus increasing new tactics?Scrappy is a bit situational and if we are making a Pokemon based around an neglected ability, I don't think it would be the best choice, if not the worst; unless of course it had Rapid Spin which could be detrimental to stall teams. But Magic Guard is way more broken.
Wait...but Static and Flame Body aren't reliable, so wouldn't that be somewhat counterproductive?Static, Flame BodyThese are either broken or too unreliable to use, and the whole point of this is to make a Pokemon based on decent ability that can be used in every situation, or at least that's what I think is going on.