The Team






This is my first RMT. I've lurked for a while and i used to play a lot of pokemon on the handhelds. I recently started Shoddy and the freedom of instant pokes was really cool. I've never had a chance to battle to the fullest potential without IV/time constraints getting in the way and now i'm hooked on Shoddy. I started with the usually Baton Pass team but realized "wait..if they break the chain, i'm screwed" so i looked at some successful standard teams. I realized a good team is one that has good offense but isn't frail defensively. I then made this team and played a bit with it and it seems pretty good but it's still missing something. The point of this team is to have a standard lead, but then set up for baton passing but not be bogged down to a long chain that can get interrupted, but to be a normal team that utilizes "baton pass" instead of switching so i can keep the buffs.

Metagross@Occa Berry
Ability: Clear Body
EVs: 252HP / 228 Atk/ 12Def / 16 Spe
Adamant Nature
Meteor Mash
Bullet Punch
Stealth Rock
Explosion
Ability: Clear Body
EVs: 252HP / 228 Atk/ 12Def / 16 Spe
Adamant Nature
Meteor Mash
Bullet Punch
Stealth Rock
Explosion
Basically his job is to set stealth rock up and still do some damage. Meteormash/Bullet Punch when seem fit and end his reign of terror with a bang. I chose metagross because he's not as fragil as some suicide leads and he's really reliable. If i'm lucky, i can kill one lead with MM+BP and crippler/kill a second one with explosion :D

Scizor@leftovers
Ability: Technician
EVs: 252HP/ 80 Spe, 176 SpD
Jolly
Bullet Punch
Agility
Roost
Baton Pass
After my metagross explodes, i send out Scizor. I originally had Ninjask but it was too obvious and Ninjask is too frail. I took Mc's advice and tried a scizor and he was right. People think i'm going to SD and sweep so they send in a wall because most scizors are used as cleaners or revenge killers but i'll just stat up and pass. Bullet punch there just because it's a good move.

Smeargle@Salac Berry
Ability: Own Tempo
EVs: 244HP / 12 Def/ 252 Spe
Jolly Nature
Spore
Ingrain
Substitute
Baton Pass
He's my setting upper for Medicham. Comes in after speedboosts on a wall and spores then ingrains on the switch and subs. He can also come in if one of my pokes before him dies and well, he'll just show up and spore. Salac berry is there incase Scizor can't get enough passes in or dies >_>
Pretty standard IMO. I changed bellydrum with ingrain.

Medicham@Life Orb
Ability: Pure Power
EVs: 252 Atk/ 252 Spe/ 4 Hp
Jolly Nature
Brick Break
Ice Punch
Thunder Punch
Baton Pass
He's my physical sweeper. I loved medicham since Advanced. His huge power lets him 1 hit every single OU in the game iirc and he looks so pimp. Recieve a Belly drum and start wrecking havoc :D Brick Break for screeners, Ttars, Metagross, basicalyl anything steel/dark/rock. Pseudo bolt beam for coverage.

Umbreon@leftovers
Ability: Trace
EVs: 252 Hp/ 252 SpD
Bold Nature
Wish
Mean Look
Substitute
Baton Pass
Originally on my team, i had Blissey as the special wall. Then i was like wait, blissey can't baton pass so once i take the hit, i'm screwed. I then looked at Umbreon and found he can special wall....just not as good as blissey *f4* I basically took the wishbliss set and replaced Ice Beam with Baton Pass. I guess he passes wishes/subs/and ML. Replaced protect with sub. My special wall.

Gliscor@leftovers
Ability: Hyper Cutter
EVs: 252HP / 40 Atk/ 216 Spe
Impish
Sword Dance
Roost
Earth Quake
Baton Pass
The Sword Dance BPer. After removing BD from smeargle, i decided to replace togekiss with gliscor. This gives me SD and a physical tank. Dancing tank set with baton pass.
Sorry about the short discriptions. This is my first RMT so don't expect much from this post :(
Thanks you ;D