My last successfull team was Wall N' Brawl. Since this team follows the same principal of Skar/Lat wall switching, I kept the name the same. However, the rest of the pokemon, along with the general stategy, have completely changed for a more offensive outlook. I hope you like (:
If any rules have been broken in the posting of this thread, please let me know so I can fix them ASAP. If you think this looks like my previous thread, you can see it here: http://www.smogon.com/forums/showthread.php?t=53550
Once again, though there are similarities, the basic strategy has completely changed.
_______________
Wall N' Brawl V2
Two Wall, 4 Brawl
-------------------
Loom of Fate
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Leech Seed
- Stun Spore
- Mach Punch
When I know a starter will use taunt, I switch to my Starmie which can 2KO Azelf with surf, and 2KO Aerodactyl with either surf OR t-bolt. On a slow starter, I use Stun spore, which I chose over the sleep spore due to its' longetivity. Stun Spore can be used on more than one pokemon, whereas sleep spore can only be used on one. After that, I sub until they finally can't move, and then leech seed while repeatedly using Mach punch. The reason I chose mach punch was because a priority move takes out pokemon like Weaville who are stuck on a different attack, but believe they can kill me.
Synergy: Fire goes to Starmie or Latias. Physical Ice goes to Skarmory, whereas special goes to Starmie. Psychic goes to Starmie. Flying Goes to Skarmory.
------
General Skar V2
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Toxic
- Whirlwind
While working with Latias, Skar is nearly unstoppable. All of its' weaknesses are perfectly covered by Latias, and vice versa. I chose Shed Shell over leftovers due to Magnezone's skyrocketing popularity in trapping Steels. I chose stealth rock over spikes so that my Mamoswine can still OHK an opposing Salamence even after intimidate. Skar typically will simply toxic and then roost, whirlwinding when necessary to avoid setups.
Synergy: Fire goes to Starmie or Latias. Electric goes to Latias, Breloom, or Mamoswine.
------
Lats uh Pwn V2
Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Reflect
My original Latias had Roar over reflect. However, I've found that Latias can be to easily revenged by the likes of Weaville, so I chose reflect to make revenging near impossible. Past that, my Latias is quite standard. The only thing I've considered revising is changing leftovers to Lum Berry so that sleep and paralysis won't cripple him. Since his walling compliments that of Skar, I gave him sufficient HP EVs along with SAtk and Full speed so he can tie Gengar and easily outrun most other dragons while living through basically any attack. After a CM and Reflect, he becomes quite hard to beat.
Synergy: With his set, he can take both physical attackers and special attackers (:
However, if a Weaville knows night slash, it can do heavy damage (about 60%) even with reflect up. Therefore: Dark goes to Machamp, considering it will only do about 22% without reflect, 11% with.
------
Starstruck
Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Rapid Spin
- Ice Beam
I didn't like the rapid spinner set, or the Offensive set, so I combined them after being hurt to bad by toxic spikes. I'm considering changing leftovers to Expert Belt to ensure OHKs on other Starmies, so feedback on that would be greatly appreciated. Other than the combination of sets, everything else is typical. Full Spd ensures that I can tie with other Starmies and also recover faster than pokemon can attack, while full SAtk makes sure Surf and T-bolt hurt. I've considered changing T-bolt to Ice Beam, but my Mamo can typically handle dragon types.
Synergy: Electric goes to Mamoswine, Latias, or Breloom. Grass AND Dark go to Breloom. Bug and Ghost can be passed to nearly anything except for Latias.
------
Ma MOOOOOs win
Mamoswine (M) @ Choice Scarf
Ability: Snow Cloak
EVs: 20 HP/252 Atk/236 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Superpower
- Ice Shard
Mamoswine has just enough Spd with Choice Scarf to outrun positive base 140s like Jolteon and OHK them with EQ. I believe that it's speed with choice scarf is currently 420. I chose stone edge to put a hole in Zapados (should I change it to Crunch for Psychics?), and superpower to dish quite a bit of damage to Blissey. I also picked Ice Shard over Ice fang to ensure that any Dragon Dancer can be revenge killed with ease.
Synergy: Fighting is passed to Starmie OR Latias. Fire is passed to Latias or Starmie. Water is passed to Starmie. Grass is passed to Breloom. Steel is passed to Skarmory.
------
The Peoples Champ
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Bullet Punch
- Substitute
Champ can set up on Blissey with Ease. I sub immediately when facing Blisseys, considering that Blissey can't break my subs typically OR hit me first along with the fact that it most likely will switch out. After that, I will Dynamic Punch for the confusion factor, and then use whatever attack is most effective. Bullet punch is nice for taking out weak opponents who think they can revenge Machamp, and in close battles where we both have low HP (:
Synergy: Flying is passed to Skarmory. Psychic is passed to Starmie or Latias.
___________
Threat List: With this team being fairly new, I have not found many threats yet. As readers suggest pokemon that can wreck my set, I will adjust my team accordingly and then post them. Red means that the Pokemon is a MASSIVE threat to my team. Orange Means that they can do some heavy damage to my team. Blue is a threat that has been neutralized thanks to an adjustment. I also will have them in order of how threatening I find them. If you read my list, please give ideas on how to counter them.
1. Zapados: If someone using a zapados can call my switches, they can do some heavy damage. Heat wave beats Mamo and breloom. Thunderbolt OHKs Skar along with Starmie. Finally, toxic with roosting can beat Latias and Machamp.
2.
3.
4.
5.
_________________
Help Section: Anything written here, I especially need help with. This can be items, EV spreads, and moves.
Please help with: Starmie: What item should Starmie hold? Latias: What item should Latias hold?
Random Please Help: How do I make a link that says "here", and when you click "here" it sends you to the page. Thank you (:
If any rules have been broken in the posting of this thread, please let me know so I can fix them ASAP. If you think this looks like my previous thread, you can see it here: http://www.smogon.com/forums/showthread.php?t=53550
Once again, though there are similarities, the basic strategy has completely changed.
_______________
Wall N' Brawl V2






Two Wall, 4 Brawl
-------------------

Loom of Fate
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Leech Seed
- Stun Spore
- Mach Punch
When I know a starter will use taunt, I switch to my Starmie which can 2KO Azelf with surf, and 2KO Aerodactyl with either surf OR t-bolt. On a slow starter, I use Stun spore, which I chose over the sleep spore due to its' longetivity. Stun Spore can be used on more than one pokemon, whereas sleep spore can only be used on one. After that, I sub until they finally can't move, and then leech seed while repeatedly using Mach punch. The reason I chose mach punch was because a priority move takes out pokemon like Weaville who are stuck on a different attack, but believe they can kill me.
Synergy: Fire goes to Starmie or Latias. Physical Ice goes to Skarmory, whereas special goes to Starmie. Psychic goes to Starmie. Flying Goes to Skarmory.
------

General Skar V2
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Toxic
- Whirlwind
While working with Latias, Skar is nearly unstoppable. All of its' weaknesses are perfectly covered by Latias, and vice versa. I chose Shed Shell over leftovers due to Magnezone's skyrocketing popularity in trapping Steels. I chose stealth rock over spikes so that my Mamoswine can still OHK an opposing Salamence even after intimidate. Skar typically will simply toxic and then roost, whirlwinding when necessary to avoid setups.
Synergy: Fire goes to Starmie or Latias. Electric goes to Latias, Breloom, or Mamoswine.
------

Lats uh Pwn V2
Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Reflect
My original Latias had Roar over reflect. However, I've found that Latias can be to easily revenged by the likes of Weaville, so I chose reflect to make revenging near impossible. Past that, my Latias is quite standard. The only thing I've considered revising is changing leftovers to Lum Berry so that sleep and paralysis won't cripple him. Since his walling compliments that of Skar, I gave him sufficient HP EVs along with SAtk and Full speed so he can tie Gengar and easily outrun most other dragons while living through basically any attack. After a CM and Reflect, he becomes quite hard to beat.
Synergy: With his set, he can take both physical attackers and special attackers (:
However, if a Weaville knows night slash, it can do heavy damage (about 60%) even with reflect up. Therefore: Dark goes to Machamp, considering it will only do about 22% without reflect, 11% with.
------

Starstruck
Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Rapid Spin
- Ice Beam
I didn't like the rapid spinner set, or the Offensive set, so I combined them after being hurt to bad by toxic spikes. I'm considering changing leftovers to Expert Belt to ensure OHKs on other Starmies, so feedback on that would be greatly appreciated. Other than the combination of sets, everything else is typical. Full Spd ensures that I can tie with other Starmies and also recover faster than pokemon can attack, while full SAtk makes sure Surf and T-bolt hurt. I've considered changing T-bolt to Ice Beam, but my Mamo can typically handle dragon types.
Synergy: Electric goes to Mamoswine, Latias, or Breloom. Grass AND Dark go to Breloom. Bug and Ghost can be passed to nearly anything except for Latias.
------

Ma MOOOOOs win
Mamoswine (M) @ Choice Scarf
Ability: Snow Cloak
EVs: 20 HP/252 Atk/236 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Superpower
- Ice Shard
Mamoswine has just enough Spd with Choice Scarf to outrun positive base 140s like Jolteon and OHK them with EQ. I believe that it's speed with choice scarf is currently 420. I chose stone edge to put a hole in Zapados (should I change it to Crunch for Psychics?), and superpower to dish quite a bit of damage to Blissey. I also picked Ice Shard over Ice fang to ensure that any Dragon Dancer can be revenge killed with ease.
Synergy: Fighting is passed to Starmie OR Latias. Fire is passed to Latias or Starmie. Water is passed to Starmie. Grass is passed to Breloom. Steel is passed to Skarmory.
------

The Peoples Champ
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Bullet Punch
- Substitute
Champ can set up on Blissey with Ease. I sub immediately when facing Blisseys, considering that Blissey can't break my subs typically OR hit me first along with the fact that it most likely will switch out. After that, I will Dynamic Punch for the confusion factor, and then use whatever attack is most effective. Bullet punch is nice for taking out weak opponents who think they can revenge Machamp, and in close battles where we both have low HP (:
Synergy: Flying is passed to Skarmory. Psychic is passed to Starmie or Latias.
___________
Threat List: With this team being fairly new, I have not found many threats yet. As readers suggest pokemon that can wreck my set, I will adjust my team accordingly and then post them. Red means that the Pokemon is a MASSIVE threat to my team. Orange Means that they can do some heavy damage to my team. Blue is a threat that has been neutralized thanks to an adjustment. I also will have them in order of how threatening I find them. If you read my list, please give ideas on how to counter them.
1. Zapados: If someone using a zapados can call my switches, they can do some heavy damage. Heat wave beats Mamo and breloom. Thunderbolt OHKs Skar along with Starmie. Finally, toxic with roosting can beat Latias and Machamp.
2.
3.
4.
5.
_________________
Help Section: Anything written here, I especially need help with. This can be items, EV spreads, and moves.
Please help with: Starmie: What item should Starmie hold? Latias: What item should Latias hold?
Random Please Help: How do I make a link that says "here", and when you click "here" it sends you to the page. Thank you (: