Wall N' Brawl V2 (A new team, based on an old principle)

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My last successfull team was Wall N' Brawl. Since this team follows the same principal of Skar/Lat wall switching, I kept the name the same. However, the rest of the pokemon, along with the general stategy, have completely changed for a more offensive outlook. I hope you like (:

If any rules have been broken in the posting of this thread, please let me know so I can fix them ASAP. If you think this looks like my previous thread, you can see it here: http://www.smogon.com/forums/showthread.php?t=53550

Once again, though there are similarities, the basic strategy has completely changed.
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Wall N' Brawl V2
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Two Wall, 4 Brawl
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Loom of Fate

Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Leech Seed
- Stun Spore
- Mach Punch


When I know a starter will use taunt, I switch to my Starmie which can 2KO Azelf with surf, and 2KO Aerodactyl with either surf OR t-bolt. On a slow starter, I use Stun spore, which I chose over the sleep spore due to its' longetivity. Stun Spore can be used on more than one pokemon, whereas sleep spore can only be used on one. After that, I sub until they finally can't move, and then leech seed while repeatedly using Mach punch. The reason I chose mach punch was because a priority move takes out pokemon like Weaville who are stuck on a different attack, but believe they can kill me.

Synergy: Fire goes to Starmie or Latias. Physical Ice goes to Skarmory, whereas special goes to Starmie. Psychic goes to Starmie. Flying Goes to Skarmory.
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General Skar V2

Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/252 Def/4 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Toxic
- Whirlwind

While working with Latias, Skar is nearly unstoppable. All of its' weaknesses are perfectly covered by Latias, and vice versa. I chose Shed Shell over leftovers due to Magnezone's skyrocketing popularity in trapping Steels. I chose stealth rock over spikes so that my Mamoswine can still OHK an opposing Salamence even after intimidate. Skar typically will simply toxic and then roost, whirlwinding when necessary to avoid setups.

Synergy: Fire goes to Starmie or Latias. Electric goes to Latias, Breloom, or Mamoswine.

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Lats uh Pwn V2

Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Reflect

My original Latias had Roar over reflect. However, I've found that Latias can be to easily revenged by the likes of Weaville, so I chose reflect to make revenging near impossible. Past that, my Latias is quite standard. The only thing I've considered revising is changing leftovers to Lum Berry so that sleep and paralysis won't cripple him. Since his walling compliments that of Skar, I gave him sufficient HP EVs along with SAtk and Full speed so he can tie Gengar and easily outrun most other dragons while living through basically any attack. After a CM and Reflect, he becomes quite hard to beat.

Synergy: With his set, he can take both physical attackers and special attackers (:

However, if a Weaville knows night slash, it can do heavy damage (about 60%) even with reflect up. Therefore: Dark goes to Machamp, considering it will only do about 22% without reflect, 11% with.

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Starstruck

Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Rapid Spin
- Ice Beam

I didn't like the rapid spinner set, or the Offensive set, so I combined them after being hurt to bad by toxic spikes. I'm considering changing leftovers to Expert Belt to ensure OHKs on other Starmies, so feedback on that would be greatly appreciated. Other than the combination of sets, everything else is typical. Full Spd ensures that I can tie with other Starmies and also recover faster than pokemon can attack, while full SAtk makes sure Surf and T-bolt hurt. I've considered changing T-bolt to Ice Beam, but my Mamo can typically handle dragon types.

Synergy: Electric goes to Mamoswine, Latias, or Breloom. Grass AND Dark go to Breloom. Bug and Ghost can be passed to nearly anything except for Latias.

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Ma MOOOOOs win

Mamoswine (M) @ Choice Scarf
Ability: Snow Cloak
EVs: 20 HP/252 Atk/236 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Superpower
- Ice Shard

Mamoswine has just enough Spd with Choice Scarf to outrun positive base 140s like Jolteon and OHK them with EQ. I believe that it's speed with choice scarf is currently 420. I chose stone edge to put a hole in Zapados (should I change it to Crunch for Psychics?), and superpower to dish quite a bit of damage to Blissey. I also picked Ice Shard over Ice fang to ensure that any Dragon Dancer can be revenge killed with ease.

Synergy: Fighting is passed to Starmie OR Latias. Fire is passed to Latias or Starmie. Water is passed to Starmie. Grass is passed to Breloom. Steel is passed to Skarmory.
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The Peoples Champ

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Bullet Punch
- Substitute

Champ can set up on Blissey with Ease. I sub immediately when facing Blisseys, considering that Blissey can't break my subs typically OR hit me first along with the fact that it most likely will switch out. After that, I will Dynamic Punch for the confusion factor, and then use whatever attack is most effective. Bullet punch is nice for taking out weak opponents who think they can revenge Machamp, and in close battles where we both have low HP (:

Synergy: Flying is passed to Skarmory. Psychic is passed to Starmie or Latias.
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Threat List: With this team being fairly new, I have not found many threats yet. As readers suggest pokemon that can wreck my set, I will adjust my team accordingly and then post them. Red means that the Pokemon is a MASSIVE threat to my team. Orange Means that they can do some heavy damage to my team. Blue is a threat that has been neutralized thanks to an adjustment. I also will have them in order of how threatening I find them. If you read my list, please give ideas on how to counter them.

1. Zapados: If someone using a zapados can call my switches, they can do some heavy damage. Heat wave beats Mamo and breloom. Thunderbolt OHKs Skar along with Starmie. Finally, toxic with roosting can beat Latias and Machamp.

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3.

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Help Section: Anything written here, I especially need help with. This can be items, EV spreads, and moves.

Please help with: Starmie: What item should Starmie hold? Latias: What item should Latias hold?

Random Please Help: How do I make a link that says "here", and when you click "here" it sends you to the page. Thank you (:
 
Nice looking team there Sean!
Seems you could have some trouble with any Zapdos thats running Heat Wave(seems they all are now) or Rotom-H(I think). If you switch to Starmie from Skar to absorb a Heat Wave or Overheat, the other person could predict the switch if you've already shown Starmie and t-bolt. Thinking of that now, I wish I did that in our last battle >.<. That Machamp of yours is a beast! Bibazilla was better though :P.

metfan*~*
 
Thanks Metfan (:

Though Bibzilla was insane, roar was better O.o

I added zapados to my threat list since after my Swine dies, I can't OHK it.

Any other input is appreciated (:
 
Spikes > SR on Skarm. Nobody switches in Sala to Mamo. (Concerning Superpower) Anything physical damages Blissey, you should change it to Bronzong. Put on a Choice Scarf to Latias and Expert Belt on Mamo. Why? SCARFLATIAS CAN BEAT BASE 140's AND DDING SALAMENCE AND GYARADOS! I cannot stress this enough. Also, it is unexpected. Draco Meteor + Stealth Rock also hurts Zapdos hard.

Latias @ Choice Scarf
EVs: 80 HP, 176 Speed, 252 Special Attack
Timid Nature, Levitate Ability
~Draco Meteor
~Surf
~Thunderbolt
~Trick

SET INFO AND USAGE: Initially, Draco Meteor everything into oblivion. However, this is just above CS +/252 Speed Salamence, otherwise known as Jolly +1 252 Speed EV Salamence. Draco Meteor OHKOs it and Thunderbolt is for Salamence. Trick for Zapdos and Blissey!

Mamoswine @ Life Orb
EVs: 4 Special Attack, 252 Attack, 252 Speed
Naive Nature, Snow Cloak Ability
~Ice Shard
~Earthquake
~Stone Edge
~Ice Beam

Set Info And Usage: A simple sweeper setup, yet it has Ice Beam! Yes, this will 2HKO all of Mamoswine's "physical wall" counters: Celebi, Zapdos, and Skarmory - though Skarmory is hardest. While Ice Beam's minimum easily peels off 50% for the first two, and Spike ensures the KO, Ice Beam nudges only about ~40% maximum to Skarm. However if it switches into Ice Shard - it takes ~15%! It will try to setup, and thats when you 2KO it with Ice Beam.

I also have a suggestion for Machamp:

Change it to Lucario!

Lucario @ Choice Band
EVs: 4 HP, 252 Attack, 252 Speed.
Adamant Nature, Inner Focus ability.
~Close Combat
~Stone Edge
~Ice Punch
~Extremespeed

Set Info And Usage: This TEARS apart Zapdos! While you can use SD, theoretically it has to be used late game while this can be used in any time because it keeps the boost when it switches out. Stone Edge will easily KO Zapdos should it score a critical hit, and if you wear it down beforehand... the results are disastrous! Ice Punch is mainly for Gliscor, but you can always put Crunch over Stone Edge or Ice Punch if you feel you need the Rotom-H coverage more than Zapdos / Gliscor. CC and Extremespeed are obvious.
 
i would suggest maybe making champ a fire blaster and remove bullet punch
220 spl attack evs for champ can OHKO scizor and skarm(only if skam has no spl def evs) and can 2HKO zong
Dynamic punch
sub
Fire blast
ice punch
it hits all all the threats in a typical OU team. only be walled by bulky waters. of course give it no guard for the 100% acc fire blast
 
not a single fire move?
bronzong with taunt walls this team completely.
Ehhh...how to say this, garchomp9.....Bronzong DOESN't learn Taunt.


Be wary of Taunt DD Gayrados when using Skarmory. He Taunts and then dances knowing you can only use Brave Bird or switch, but because you can only switch.....he gets a nice DD and a Full HP (not counting Stealth Rock).

Go for Timid on Starmie so he can outrun Gengar when the scarf is already passed down.

Your Mamoswine is OK, as he doesn't learn Crunch xD The most near attack is Bite, but it only has 60 base power, which I see rather low...


Overall, nice to see a team that is not running Scizor xD
Congrats!
 
Spikes > SR on Skarm. Nobody switches in Sala to Mamo. (Concerning Superpower) Anything physical damages Blissey, you should change it to Bronzong. Put on a Choice Scarf to Latias and Expert Belt on Mamo. Why? SCARFLATIAS CAN BEAT BASE 140's AND DDING SALAMENCE AND GYARADOS! I cannot stress this enough. Also, it is unexpected. Draco Meteor + Stealth Rock also hurts Zapdos hard.

Latias @ Choice Scarf
EVs: 80 HP, 176 Speed, 252 Special Attack
Timid Nature, Levitate Ability
~Draco Meteor
~Surf
~Thunderbolt
~Trick

SET INFO AND USAGE: Initially, Draco Meteor everything into oblivion. However, this is just above CS +/252 Speed Salamence, otherwise known as Jolly +1 252 Speed EV Salamence. Draco Meteor OHKOs it and Thunderbolt is for Salamence. Trick for Zapdos and Blissey!

Mamoswine @ Life Orb
EVs: 4 Special Attack, 252 Attack, 252 Speed
Naive Nature, Snow Cloak Ability
~Ice Shard
~Earthquake
~Stone Edge
~Ice Beam

Set Info And Usage: A simple sweeper setup, yet it has Ice Beam! Yes, this will 2HKO all of Mamoswine's "physical wall" counters: Celebi, Zapdos, and Skarmory - though Skarmory is hardest. While Ice Beam's minimum easily peels off 50% for the first two, and Spike ensures the KO, Ice Beam nudges only about ~40% maximum to Skarm. However if it switches into Ice Shard - it takes ~15%! It will try to setup, and thats when you 2KO it with Ice Beam.

I also have a suggestion for Machamp:

Change it to Lucario!

Lucario @ Choice Band
EVs: 4 HP, 252 Attack, 252 Speed.
Adamant Nature, Inner Focus ability.
~Close Combat
~Stone Edge
~Ice Punch
~Extremespeed

Set Info And Usage: This TEARS apart Zapdos! While you can use SD, theoretically it has to be used late game while this can be used in any time because it keeps the boost when it switches out. Stone Edge will easily KO Zapdos should it score a critical hit, and if you wear it down beforehand... the results are disastrous! Ice Punch is mainly for Gliscor, but you can always put Crunch over Stone Edge or Ice Punch if you feel you need the Rotom-H coverage more than Zapdos / Gliscor. CC and Extremespeed are obvious.

Hmm he's right about luke but what about the odd scarfdos running heatwave that will OHKO luke like nothing? Extremespeed won't OHKO unless it's already been weakened enough and even thunderbolts can dent luke on the switch in.
 
Thank you quite a bit for the advice, and just so you know, my Starmie IS running timid (:

I've been trying out the Lucario set, and I just feel like Fire > my team, so I'm going to stick to the Champ. I'm fairly certain I'll be giving him Fire Blast to take out steel walls, but since I want to keep BP, I'm going to remove Sub. I don't plan on giving him any SpA EVs though. I need the Atk power along with the high HP for him to function. I think that Fire Blast should 2KO Skarmory without any investment.

also, rofl at tauntzong XD
 
Well, first, use Stone Edge over Ice Punch on Machamp. SE Ice Punch = neutral Dynamicpunch, so only the dragons(excluding Latias) are hit harder, but those same dragons are raped by Stone Edge as well. As a bonus, you hit Gyara and other random flying types as well. Also, I suggest using Spore > Stun Spore or something else entirely. Personally, I think a set of Spore, Swords Dance, Mach Punch and Leech Seed could work. SD + Mach Punch for some KOs, and Spore + LS for annoyance. Finally, you could swap out SD for Stun Spore for double powder or Sub for SubSeeding as well.
 
I didn't even know Machamp could learn stone edge!!! I'm going to test it him definitely. However, stun spore is greater than spore for the simple reason that it has long-term appeal. Spore works once, and then they switch out. Stun spore works multiple times (:
 
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