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New and "creative" moveset/EV spread thread. Mk. 4

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Scyther
Set name: Absinthe
Nature: Modest
Technician
Choice Specs
4 HP / 252 SpA / 252 Spe
ivs: 30 SpA / 30 Spe
~ Swift / Vacuum Wave
~ Hidden Power Water (60)
~ Silver Wind
~ Ominous Wind

Description:
A gimmicky set, but a fun one. With a 55 base SpA, no one will expect a special scyther. It should be passed a nasty plot, but can still deal with its counters without it. Without a nasty plot, 2HKOs Steelix, Quagsire, Rotom, and Torkoal. OHKOs them with a single nasty plot passed to him.
A few issues here. First of all, why not Air Slash over Swift for a second STAB? Swift only hits Electric types harder (barring Rotom of course), but those guys are hit harder with Silver Wind anyway, Luxray being the main example for the purposes of this set.

Secondly, is the added effect of Silver Wind really worth it over the extra PP and chance of special defense drop that Bug Buzz gives you? I don't think so, but perhaps you have a good reason otherwise.

Finally, with Air Slash 2HKOing Torkoal anyway, HP Fighting could be used over HP Water for a chance to actually hit common stuff like Clefable and Registeel for some appreciable damage.

With a heavily SR weak Pokemon like Scyther though, you want Choice sets to hit hard on as many Pokemon as possible with just one or two moves, so forgive me for currently not being entirely convinced that the set has much viability, even as a gimmick.
 
A few issues here. First of all, why not Air Slash over Swift for a second STAB? Swift only hits Electric types harder (barring Rotom of course), but those guys are hit harder with Silver Wind anyway, Luxray being the main example for the purposes of this set. Didnt think about that, oops. Swift / Vacuum Wave were fillers

Secondly, is the added effect of Silver Wind really worth it over the extra PP and chance of special defense drop that Bug Buzz gives you? I don't think so, but perhaps you have a good reason otherwise. thank you for pointing that out. I wouldn't take silver wind out of the set though since they technically have the same base power with technician.

Finally, with Air Slash 2HKOing Torkoal anyway, HP Fighting could be used over HP Water for a chance to actually hit common stuff like Clefable and Registeel for some appreciable damage. Makes sense, like I said, I didn't think of air slash.

With a heavily SR weak Pokemon like Scyther though, you want Choice sets to hit hard on as many Pokemon as possible with just one or two moves, so forgive me for currently not being entirely convinced that the set has much viability, even as a gimmick.
thank you for helping,responses to individual concerns are in bold
 
Silver Wind, besides the added effect, has 90 BP thanks to Technician, while Bug Buzz has 80.

Edit: Beaten =/
Edit 2: Oh, i thought it was 80 lol, my bad.
 
This was the lead I used when Deoxys-S was a suspect. I think it was pretty effective. I need feedback or some EV changes.

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Tyranitar @ Focus Sash / Leftovers
Ability: Sand Stream
Adamant Nature
EV: 252 HP / 252 Atk / 6 SpD

-Stealth Rock
-Thunder Wave
-Crunch
-Earthquake

Set description: The main thing I was thinking about in suspect was the lack of Thunder Wave to cripple these overwhelming sweepers. Deoxys-S came to my mind as the fastest and most people used him in the lead slot. I needed someone to threaten him offensively or use Thunder Wave to cripple it, in general just stop it from setting up entry hazards or dual screens. Taunting this thing would be pretty risky because a combination of Crunch + Sandstorm damage is a OHKO on Sashed Deoxys-S. I will usually Thunder Wave first to secure me a paralysis on the fastest pokemon or scout for a switch out. After they are crippled, their speed drop remedies my lack of speed and allows me to unleash a Stealth Rock the next turn. The choice of attacks is difficult for me but Crunch is my obligatory STAB move instead of Stone Edge to rack up a OHKO on Azelf without the shakey accuracy. I usually get Thunder Wave or SR up on Azelf 100% of the time I used this. Earthquake murks and 2HKO's all forms of common Steel-types such as Heatran (Shuca is OHKO), Metagross and Jirachi. Bronzong walls QuakeEdge, another reason why I didn't use Stone Edge. Crunch is nifty because of its second ability to lower Defense of the opposing enemy. Focus Sash is amazing if the lead slot still hasn't layed a hand on me. While leftovers provides more survability in the long run. Now how I deal with the common leads is listed below:

  • Heatran can't touch me. Earth Power does jack damage to 252 HP Heatran while I Thunder Wave to secure me safety. Stealth Rock is a guarantee and threatening it is a guarantee because smart players known they can't touch Tyranitar. If they manage to critical hit me, Focus Sash is there.
  • Metagross is a low level threat because it holds a powerful STAB move. I will usually use Stealth Rock first. If we both used Stealth Rock, I'll just use Earthquake. In general, this is an Ok threat.
  • Jirachi is also an annoying runt with Iron Head spam but I usually pair it with something to absorb there Iron Head's. This is probably my most threatening pokemon.
  • Tyranitar's are rare but I can cripple it and decide my way there depending on what Tyranitar is running.
  • Bronzong can't touch me with Gyro Ball while I have a free time using Stealth Rock. Hypnosis destroys me though but the accuracy is not promising for the opponent.
  • Azelf suffers the most as in, Azelf feels like the school yard kid who always gets the blame. Either way its a loose-loose situation. Thunder Wave to cripple it or to cripple the next turn switch-in (from my experience this is probably the case) Crunch + Sandstorm hits the nail in the coffin. Stealth Rock is easy to launch because Azelf can't tough me whatsoever.
  • Aerodactly is decent I'll usually Thunder Wave to see if it doesn't taunt. Either way it has a small chance of 2HKOing me. (Earthquake vs 252 HP / 0 Def - 43.07% - 50.99%) Two Crunches kills it.
  • Swampert is a natural counter to Tyranitar so this should be obvious. Stealth Rock and switch out.
  • Deoxys-S is a dice lead, Taunt me? I usually use Thunder Wave because they always hesitate to set-up and they know Crunch is coming. Thunder Wave is common for this thing.
 
Pokemon Name: Lucario
Moveset Name: PriorityLuke
Move 1: Bullet Punch
Move 2: Vaccum Wave
Move 3: ExtreemeSpeed
Move 4: Close Combat
Item: Expert Belt/Muscle Band
Ability: Inner Focus
Nature(s): Naughty
EVs: 252 ATT, 252 SpA 4 SPE.

Ok, a little background first, then an explanation of the set.

I dislike Scizor, purely due to his x4 weakness to fire, so I did not want to use him for my teams priority pokemon. I liked Lucario, for this post, so I searched his moveset for priority moves. I found 4. They were Bullet Punch, Vaccum Wave, ExtreemeSpeed and Quick Attack. I immeadiatley dismissed Quick Attack because it was not powerful enough, But I liked the other 3.
So I deceided to make a set.

This set works quite well, if I use ExtreemeSpeed first up, they think I use the SD'er, it I use Vaccum Wave, they think I am Specs'd.
 
Pokemon Name: Lucario
Moveset Name: PriorityLuke
Move 1: Bullet Punch
Move 2: Vaccum Wave
Move 3: ExtreemeSpeed
Move 4: Close Combat
Item: None !!!
Ability: Inner Focus
Nature(s): Naughty
EVs: 252 ATT, 252 SpA 4 SPE.

Ok, a little background first, then an explanation of the set.

I dislike Scizor, purely due to his x4 weakness to fire, so I did not want to use him for my teams priority pokemon. I liked Lucario, for this post, so I searched his moveset for priority moves. I found 4. They were Bullet Punch, Vaccum Wave, ExtreemeSpeed and Quick Attack. I immeadiatley dismissed Quick Attack because it was not powerful enough, But I liked the other 3.
So I deceided to make a set.

This set works quite well, if I use ExtreemeSpeed first up, they think I use the SD'er, it I use Vaccum Wave, they think I am Specs'd. Having no item is a large disadvantage, but it lets me fake Specs or Band.

At least give it an Expert Belt to get a slight boost sometimes. A Muscle Band can even do, considering Vacuum Wave is your only Special move.
 
Oh right. My bad. I remember from one of the CAP projects that someone mentioned HP 59 was superior to HP 60 for technician Pokemon. Thanks for clearing that up.

HP 59 is preferable because it can generally be obtained by lowering the Special Attack IV by 2 from the HP 70, while HP 60 requires that you lower Attack, Defense, Speed, and HP by 2. Attack isn't generally a big deal, and reducing both HP and Defense isn't huge, but 2 points of Speed hurts a lot more than 2 points of Special Attack and a point of Base Power.

@Dialga 438: Honestly, even though it gets three priority moves, why would you run all three? Without a boost from something like Swords Dance or a Choice Item, the damage output on any one of those attacks will not be enough to take out anything but the frailest of Pokemon. Maybe it'd be worthwhile if you pass him several boosts to both sides of the spectrum, but that's kind of a ludicrous thing to suggest.

@Chris Teke: The addition of Vacuum Wave and Ominous Wind makes your set slightly less fail, but it's still questionable. A couple of comments:
1) With Ominous Wind covering Rotom, the HP is probably better as HP Ground, which gets better coverage on the poison types that shrug off his Bug STAB while still hitting both Torkoal and Steelix SE
2) If you want HP Water 60, you need the following IVs (HP/Attack/Defense/Speed/Special Attack/Special Defense): 29/29/29/28/30/31. HP Water 59 you can get with the following: 31/31/31/30/28/31 (see earlier in my post for why).
3) Bug Buzz versus Silver Wind is a matter of PP versus Side Effect. a 10% Chance of raising all your stats beats a 10% chance of lowering one of the opponent's, but 8 PP limits your sweeping effectiveness with this, necessitating Air Slash elsewhere on the set so you have a usable secondary STAB option.
4) Vacuum Wave is a better option than Swift, and so is Air Slash. The choice between Air Slash and Vacuum Wave probably depends on which Bug move you choose. As stated, with Silver Wind you want a secondary STAB, while without it, Vacuum Wave gives better coverage and gives you an option against Scarfed switch-ins.
 
I really don't see that Lucario being used as a lure, and it doesn't have enough power to fake a choice item, so I would say use Life Orb to give a boost to all of your attacks. With Life Orb, you can fake the most common variant of Lucario with Extremespeed/Close Combat. You have nothing for Rotom-A though, or Celebi, so good luck with that.
 
thanks wildfire


Scyther
Set name: Absinthe
Nature: Modest
Technician
Choice Specs
4 HP / 252 SpA / 252 Spe
~ Air Slash / Vacuum Wave
~ Hidden Power Ground (59)
~ Silver Wind / Bug Buzz
~ Ominous Wind

Description: (see my previous posts for more) Takes down its biggest counters in 2 hits without a nasty plot boost, and takes them out in one hit with a nasty plot boost. Air slash should be paired with Silver Wind for a second reliable STAB. Should you choose Bug Buzz, you sacrifice a better effect in return for more PP. With this extra PP, you have a reliable enough STAB that you can take Vacuum wave for more coverage and a priority move for the scarfers.
 
thanks wildfire


Scyther
Set name: Absinthe
Nature: Modest
Technician
Choice Specs
4 HP / 252 SpA / 252 Spe
~ Air Slash / Vacuum Wave
~ Hidden Power Ground (59)
~ Silver Wind / Bug Buzz
~ Ominous Wind

Description: (see my previous posts for more) Takes down its biggest counters in 2 hits without a nasty plot boost, and takes them out in one hit with a nasty plot boost. Air slash should be paired with Silver Wind for a second reliable STAB. Should you choose Bug Buzz, you sacrifice a better effect in return for more PP. With this extra PP, you have a reliable enough STAB that you can take Vacuum wave for more coverage and a priority move for the scarfers.

Cleaner, yes. I still have a few concerns for this set, however. Scyther's counters list was made before BL was combined with OU. Would you mind running calcs against the following Pokemon?

1) Registeel - see if you can even 3HKO with HP Ground, and see if he will OHKO with Thunderpunch or Iron Head
2) Regirock - see if you can 2HKO with HP Ground, he should almost definitely KO with Rock Slide/Stone Edge
3) Crobat - See how much Air Slash does, as he forces you out by being faster and threatening brave bird.
4) Shaymin - See if Bug Buzz/Silver Wind can OHKO, as timid max speed Shaymin will outrun you and threatens an Air slash OHKO
5) Mismagius - See if Ominous Wind OHKOs, as he can outrun and Shadow Ball for a lot

I would also check to see how much he can do to common Special Walls, who will likely switch in after you toast your first counter. Kindly run calcs on Milotic and Clefable. Fairly certain he can never beat Chansey.
It'd be also nice to see how much this can do to regular old common UU Pokemon, like Blaziken, Roserade, Ambipom, Hitmontop, Honchkrow, Spiritomb, Arcanine, and Azumarill.

Edit: Also, you very much want to run those HP EVs in Defese instead - you want Scyther to have odd HP so he can switch into SR twice without dying.
 
My submission for a creative moveset is a Sub Punching MixPert. Firstly his max stats are based on IVs being 31 across the board.

Swampert @ Leftovers
Relaxed
404/256/216/219/293/140
252hp/52s.atk/204s.def
Substitute
Focus Punch
Surf / Hydro Pump
Roar

This is a somewhat unique Swampert set in that he's set up as a Sub-Puncher. With 101 Subs, his Subs live through Seismic Toss and retaliate with a Focus Punch to Blissey's face.

Swampert vs. Blissey, Focus Punch deals avg 78% dmg
Swampert vs. Infernape, Surf deals avg 63% dmg (80%-94% in Torrent)
Swampert vs. Infernape, Hydro Pump deals avg 75.3% dmg (104%-122% in Torrent)
Swampert vs. Gengar, Surf deals avg 33.3% dmg (42%-50% in Torrent)
Swampert vs. Gengar, Hydro Pump deals avg 38.7% dmg (54%-63% in Torrent)
Swampert vs. Skarmory, Hydro Pump deals avg 42% dmg (54%-63% in Torrent)
Gengar vs. Swampert, Energy Ball deals max 91% dmg
Infernape vs. Swampert, Grass Knot deals max 78% dmg

That means that with Stealth Rock dealing 25% damage to Blissey on the switch in, Blissey retaliating with Siesmic Toss, and then getting OHKO'd by the Focus Punch.

Surf is there so that Swampert has the capability of retaliating against the inevitable Infernape Counter. Grass Knot at 180.6lbs has only 80 power vs. Swampert so the typical Infernape set hits Swampert for 78% whereas Gengar's Energy Ball hits 91%

Grass Knot hits Swampert for 315 damage maximum. at 404hp followed by Leftovers recovery (25.25hp) that gives Swampert 114.25hp enough to drop a Substitute. The next move of Infernape will break the Sub and then Swampert's Surf will deal 94% damage with Torrent which combined with Stealth Rock equals a OHKO if Swampert never attacked before.

Energy Ball from Gengar deals 91% damage to Swampert, and after Leftovers recovery it will on avg. leave him with only 62hp roughly. This however should be avoided at all costs. Should Gengar come in on Swampert to fling Energy Balls, you cannot compete with Gengar. Sub will most likely be up, at which point you can Roar and incur Stealth Rock damage. If Sub is not up, know that Swampert can survive only one hit from Gengar and his move must be Roar. Gengar will go first and then get Roared out. Swampert will barely survive and may need a Wish otherwise it is essentialy fainted.

Hydro Pump on avg will deal on avg of 42% dmg or 63% damage in Torrent to a fully Def EVed Skarmory. With Stealth Rock, two Hydro Pumps will 2HKO to the steel bird, it is then possible to defeat Skarmory should you need to do so, keep in mind however, Hydro Pump is innacurate and you must hit twice to be effective.

The Strategy for SubPert is first, know what you are fighting against. Swampert is good at picking off Walls, hiding from those status conditions using Substitute (In this case, Twave Blissey is useless vs. Swampert, and Sub eats a Toxic), and then striking back with Focus Punches behind Bulky Subs.
 
My submission for a creative moveset is a Sub Punching MixPert. Firstly his max stats are based on IVs being 31 across the board.

Swampert @ Leftovers
Relaxed
404/256/216/219/293/140
252hp/52s.atk/204s.def
Substitute
Focus Punch
Surf / Hydro Pump
Roar

This is a somewhat unique Swampert set in that he's set up as a Sub-Puncher. With 101 Subs, his Subs live through Seismic Toss and retaliate with a Focus Punch to Blissey's face.

Swampert vs. Blissey, Focus Punch deals avg 78% dmg
Swampert vs. Infernape, Surf deals avg 63% dmg (80%-94% in Torrent)
Swampert vs. Infernape, Hydro Pump deals avg 75.3% dmg (104%-122% in Torrent)
Swampert vs. Gengar, Surf deals avg 33.3% dmg (42%-50% in Torrent)
Swampert vs. Gengar, Hydro Pump deals avg 38.7% dmg (54%-63% in Torrent)
Swampert vs. Skarmory, Hydro Pump deals avg 42% dmg (54%-63% in Torrent)
Gengar vs. Swampert, Energy Ball deals max 91% dmg
Infernape vs. Swampert, Grass Knot deals max 78% dmg

That means that with Stealth Rock dealing 25% damage to Blissey on the switch in, Blissey retaliating with Siesmic Toss, and then getting OHKO'd by the Focus Punch.

Surf is there so that Swampert has the capability of retaliating against the inevitable Infernape Counter. Grass Knot at 180.6lbs has only 80 power vs. Swampert so the typical Infernape set hits Swampert for 78% whereas Gengar's Energy Ball hits 91%

Grass Knot hits Swampert for 315 damage maximum. at 404hp followed by Leftovers recovery (25.25hp) that gives Swampert 114.25hp enough to drop a Substitute. The next move of Infernape will break the Sub and then Swampert's Surf will deal 94% damage with Torrent which combined with Stealth Rock equals a OHKO if Swampert never attacked before.

Energy Ball from Gengar deals 91% damage to Swampert, and after Leftovers recovery it will on avg. leave him with only 62hp roughly. This however should be avoided at all costs. Should Gengar come in on Swampert to fling Energy Balls, you cannot compete with Gengar. Sub will most likely be up, at which point you can Roar and incur Stealth Rock damage. If Sub is not up, know that Swampert can survive only one hit from Gengar and his move must be Roar. Gengar will go first and then get Roared out. Swampert will barely survive and may need a Wish otherwise it is essentialy fainted.

Hydro Pump on avg will deal on avg of 42% dmg or 63% damage in Torrent to a fully Def EVed Skarmory. With Stealth Rock, two Hydro Pumps will 2HKO to the steel bird, it is then possible to defeat Skarmory should you need to do so, keep in mind however, Hydro Pump is innacurate and you must hit twice to be effective.

The Strategy for SubPert is first, know what you are fighting against. Swampert is good at picking off Walls, hiding from those status conditions using Substitute (In this case, Twave Blissey is useless vs. Swampert, and Sub eats a Toxic), and then striking back with Focus Punches behind Bulky Subs.

Uh... some comments:

1st - You do not need to list out the exact final stats, and 31 IVs are assumed unless you are using a hidden power or something like Gyro Ball/Trick Room. Instead, you should list out what EVs you are using.

2nd - Focus Punch has Base Power 150. Earthquake has base power 100 multiplied by STAB 1.5, for also 150 Base Power. Ground and Fighting have largely the same coverage, meaning that you can get pretty much the same result by just running Earthquake (though it is a bit worse against Blissey)

3rd - Stealth Rock only does 12.5% to a Blissey that switches in, and Blissey almost always runs leftovers, meaning if there is no sandstorm or hail running Blissey will have only taken 6.25% when it comes time for Focus Punch to hit her.

4th - Water + Fighting has fairly poor coverage, failing to hit any Dragon/Flying, Dragon/Psychic, Water/Flying, or Water/Psychic (which are ally fairly common - Salamence/Dragonite, Latios/Latias, Gyarados, and Starmie). Fighting/Water + Ice or Rock (Ice Beam/Punch or Stone Edge) provides much better coverage. It is recommended that Roar or the water move is dropped for an Ice or Rock type attack.

5th - How does this set do mixed sub-punching better than Tyranitar? Ttar has higher defenses, higher Attack and Special Attack, higher Speed (by a single point, yes, but that's one less point needed to beat Blissey), and a larger movepool with which to draw its Special attack choices from.
 
Uh... some comments:

1st - You do not need to list out the exact final stats, and 31 IVs are assumed unless you are using a hidden power or something like Gyro Ball/Trick Room. Instead, you should list out what EVs you are using.

2nd - Focus Punch has Base Power 150. Earthquake has base power 100 multiplied by STAB 1.5, for also 150 Base Power. Ground and Fighting have largely the same coverage, meaning that you can get pretty much the same result by just running Earthquake (though it is a bit worse against Blissey)

3rd - Stealth Rock only does 12.5% to a Blissey that switches in, and Blissey almost always runs leftovers, meaning if there is no sandstorm or hail running Blissey will have only taken 6.25% when it comes time for Focus Punch to hit her.

4th - Water + Fighting has fairly poor coverage, failing to hit any Dragon/Flying, Dragon/Psychic, Water/Flying, or Water/Psychic (which are ally fairly common - Salamence/Dragonite, Latios/Latias, Gyarados, and Starmie). Fighting/Water + Ice or Rock (Ice Beam/Punch or Stone Edge) provides much better coverage. It is recommended that Roar or the water move is dropped for an Ice or Rock type attack.

5th - How does this set do mixed sub-punching better than Tyranitar? Ttar has higher defenses, higher Attack and Special Attack, higher Speed (by a single point, yes, but that's one less point needed to beat Blissey), and a larger movepool with which to draw its Special attack choices from.

Ahh okay, thanks for your helpful responses. Well I guess i'm going back to the drawing board of a Mixed Swampert without Stealth Rock (already using a Metagross to set that.
 
Ahh okay, thanks for your helpful responses. Well I guess i'm going back to the drawing board of a Mixed Swampert without Stealth Rock (already using a Metagross to set that.

Mixed Swampert without SR is easy. You run Earthquake, then two of Surf/Hydropump/Waterfall, Ice Beam, and Stone Edge, with Roar in the fourth slot.
 
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Scarf Blaziken (OU Support)
-Overheat
-Superpower
-Earthquake
-Thunder Punch
Item: Choice Scarf
Ability: Blaze
Nature(s): Hasty/Naive
EVs: 252Atk 20SpA 232Spe

2hko's Standard Sassy Bronzong, obviously Ohko's Skarm, Forry, and Scizor. Out speeds Neutral base 90 speed scarfers as well as many Jolly DD Gyarados. (even beats out max speed Electrode)

Easily Ohko's 0hp 252def bold Blissey, and has a high chance of getting an Ohko on 252hp 252def bold Blissey.

Edit: Note that Blaziken's attack is stronger then Infernape's even when Nape has a +Atk Nature.
 
dpmfb257.png

Scarf Blaziken (OU Support)
-Overheat
-Superpower
-Earthquake
-Thunder Punch
Item: Choice Scarf
Ability: Blaze
Nature(s): Hasty/Naive
EVs: 252Atk 20SpA 232Spe

2hko's Standard Sassy Bronzong, obviously Ohko's Skarm, Forry, and Scizor. Out speeds Neutral base 90 speed scarfers as well as many Jolly DD Gyarados. (even beats out max speed Electrode)

Easily Ohko's 0hp 252def bold Blissey, and has a high chance of getting an Ohko on 252hp 252def bold Blissey.

Edit: Note that Blaziken's attack is stronger then Infernape's even when Nape has a +Atk Nature.

Pretty useful set, however Infernape has U-Turn which is more useful than any of Blaziken's filler option's on a Scarf set, with all the dragons(Latias, Salamence) around.
 
dpmfb257.png

Scarf Blaziken (OU Support)
-Overheat
-Superpower
-Earthquake
-Thunder Punch
Item: Choice Scarf
Ability: Blaze
Nature(s): Hasty/Naive
EVs: 252Atk 20SpA 232Spe

2hko's Standard Sassy Bronzong, obviously Ohko's Skarm, Forry, and Scizor. Out speeds Neutral base 90 speed scarfers as well as many Jolly DD Gyarados. (even beats out max speed Electrode)

Easily Ohko's 0hp 252def bold Blissey, and has a high chance of getting an Ohko on 252hp 252def bold Blissey.

Edit: Note that Blaziken's attack is stronger then Infernape's even when Nape has a +Atk Nature.

Uh... can you please elaborate how and why this is different from the Mixed Choice Scarf Blaziken on the current Analysis page?

From what I see, you run more attack, slightly more speed, and much less special attack. You also run Earthquake over HP Ice, even though Ground has largely redundant coverage with Fighting (while Ice complements it nicely).

Also this will never outspeed Jolly Gyarados, as Gyarados will never run Jolly without maxed speed, which puts it quite a bit ahead of this.
 
Uh... can you please elaborate how and why this is different from the Mixed Choice Scarf Blaziken on the current Analysis page?

From what I see, you run more attack, slightly more speed, and much less special attack. You also run Earthquake over HP Ice, even though Ground has largely redundant coverage with Fighting (while Ice complements it nicely).

Also this will never outspeed Jolly Gyarados, as Gyarados will never run Jolly without maxed speed, which puts it quite a bit ahead of this.

Earthquake gets the hit on Heatran and Infernape without lowering your stats, as well as hitting Tentacruel harder than his other moves.
 
Earthquake gets the hit on Heatran and Infernape without lowering your stats, as well as hitting Tentacruel harder than his other moves.

Okay, but Earthquake could merely be listed as an additional option on one of the Scarf Sets, rather than introducing an entirely new set.
 
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Banette

Quiet - Insomnia - Life Orb
EVs: 252 HP / 252 SpA / 4 Atk
~ Shadow Ball
~ Hidden Power Fighting
~ Thunderbolt/Psychic
~ Sucker Punch/Shadow Sneak

Basically a little mix speeper.
T-Bolt or Psychic, just grab what you want and the same in Sucker Punch and Shadow Sneak.
Banette's Special attack isn't bad and nobody sees a Thunderbolt coming from it. And even with a neutral attack nature and only 4 ev's in it it's still a really powerhouse with priority attacks like SP and SS. ^^

Let me know what you guys think. ^^
 
dpmfb257.png

Scarf Blaziken (OU Support)
-Overheat
-Superpower
-Earthquake
-Thunder Punch
Item: Choice Scarf
Ability: Blaze
Nature(s): Hasty/Naive
EVs: 252Atk 20SpA 232Spe

2hko's Standard Sassy Bronzong, obviously Ohko's Skarm, Forry, and Scizor. Out speeds Neutral base 90 speed scarfers as well as many Jolly DD Gyarados. (even beats out max speed Electrode)

Easily Ohko's 0hp 252def bold Blissey, and has a high chance of getting an Ohko on 252hp 252def bold Blissey.

Edit: Note that Blaziken's attack is stronger then Infernape's even when Nape has a +Atk Nature.

Blaziken gets 301 HP/339 Atk/176 Def/279 Spe/262 SAtk/158 SDef with that spread (you had 504 EVs, I put the last 4 in SAtk).

With Naughty 252 Atk/112 Spe/144 SpA, Infernape gets 293 HP/337 Atk/178 Def/280 Spe/280 SpA/160 SDef, as well as Close Combat and U-turn.

Blaziken is pretty much outclassed by Infernape here.
 
Blaziken gets 301 HP/339 Atk/176 Def/279 Spe/262 SAtk/158 SDef with that spread (you had 504 EVs, I put the last 4 in SAtk).

With Naughty 252 Atk/112 Spe/144 SpA, Infernape gets 293 HP/337 Atk/178 Def/280 Spe/280 SpA/160 SDef, as well as Close Combat and U-turn.

Blaziken is pretty much outclassed by Infernape here.

Guess you are right, the only advantage over Infernape is that they might not know what to expect from Blaziken, only 2 attack, and props for using a UU Pokemon.

I am glad I posted this because Infernape would do a better job considering he is capable of out speeding all Jolly Gyarados, something Blaziken fails to do. I need that for my own team. Although if someone really wants to use Blaziken in OU, needs this specific support, and really doesn't like Infernape then I would say try it.

As far as the Bannette set even with max HP it is only going to last one hit, especially since you are using Life Orb. And I can't think of anything to help it because Sucker Punch defeats the purpose of Scarf, and using Band or Specs wouldn't be that good because you are mixed. I think Frisk would be a lot more useful as well considering the drop in Hypnosis accuracy.
 
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