Synergy RMT :)

Hello all this is pokefreakman coming to you with his new team. This team is all about synergy and I came up with it a while ago. While this is a good team, it has room for improvement

THINGS TO IMPROVE ON

-Physical power
-Different special and physical wall, or one that can do both
-If there is one wall that can do it all, then maybe another physical pokemon


So without further ado, I give you



TEAM SYNERGY


Starter

swampert.png


Swampert:Impish:Leftovers:Torrent
252 HP/252 Defense/4 Speed
Stealth Rock
Waterfall
Earthquake
Protect


The best lead in the metagame today. This guy laughs in the face of all other leads, as all know they are doomed when the face this starting beast, as none them can scratch this impressive lead. Swampert is an amazing lead, and is reliable in the later game too. I took the EVs from the physical-based Swampert set, but put the extra 4 in speed to outspeed all other starting Swamperts, and I am surprised how well it works. Stealth Rock is obvious on a starting set, and Protect is great for scouting and predicting Explosion. Earthquake is great because it hits mostly every lead in the game and it gets great STAB. Waterfall is basically a backup for Earthquake, hitting Azelf and Aerodactyl.
rotomcut.png


Rotom-Cutter:Modest:Choice Scarf:Levitate252 Special Attack/252 Speed/4 Special Defense
Thunderbolt
Shadow Ball
Hidden Power (Fighting)
Leaf Storm


The best member on this team is Rotom. He is the only pokemon that is keeping this team together. Rotom-Cutter is the power behind this team, and can totally wipe out many pokemom. I went with a revenge set because it best works for this team and Rotom is very good at it. Thunderbolt and Shadow Ball are there for STAB, and provide good coverage. Hidden Power Fighting and Leaf Storm help cover 2 pokemon this set is weak to, Tyranitar and Swampert. This is the core of my team and this set has never let me down.

Physical Power

hariyama.png


Hariyama:Impish:Leftovers:Thick Fat
80 HP/172 Attack/252 Defense/4 Speed
Substitute
Focus Punch
Ice Punch
Payback

The physical pokemon on my squad. While he may not be the best, he has two great things going for him: he is never expected and people often underestimate him and he is very bulky thanks to Thick Fat. Behind a Sub, this thing can dish out the hurt. Focus Punch is there to abuse the Sub and for great STAB. Ice Punch is there for Flying types and Dragon types, and Payback is for coverage against Ghost types. I would be willing to replace him for a better physical sweeper, but don’t get me wrong, this pokemon should definitely be OU.

Special Wall

blissey.png


Blissey:Leftovers:Calm:Natural Cure
252 Defense/80 Special Attack/176 Special Defense
Wish
Protect
Flamethrower
Toxic

The pink blob that we all know as Blissey. Whenever you are thinking about making a Special Wall, you would have to be an idiot to not consider Blissey. Blissey has amazing HP and Special Defense stats, and can function in almost any team. I decided to go with the famous WishBliss. I find this set very effective and helpful to the rest of my team. Wish and Protect are there for obvious reasons, and Flamethrower is my attacking move, while Toxic helps with crippling other pokemon. The only problem with this set is that Heatran, a pokemon I should be able to wall save for Explosion, completely walls this set. Like I said in the beginning, another wall would be thought about, and if you could give me a wall that does both physical and special walling, then by all means give it to me.
Physical Wall

gliscor.png


Gliscor:Impish:Leftovers:Hyper Cutter
252 HP/40 Defense/216 Speed
Stone Edge
Earthquake
Knock-Off
Roost


In my opinion, the absolute best physical wall in the game. Gliscor has the typing, moves and stats to be a great physical wall, and he is. I chose him because I like that he can deal with a lot of physical pokemon, and he can dish out the attacks too. Roost is there for healing, and is very reliable. I chose Knock-Off over Stealth Rock because I already have Swampert, and knocking off another pokemon’s item can really help. Stone Edge and Earthquake are there for coverage and STAB, respectively. While he is a great wall, something better would always be appreciated, and one wall that does both is even better.

The Set-Up-Er

heatran.png


Heatran:Timid:Leftovers:Flash Fire
4 HP/252 Speed/252 Special Attack
Substitute
Fire Blast
Explosion
Earth Power


Heatran, one of the best out there, in a set that he is almost not known for. The Sub set is good for one reason: since Heatrans are mostly revenge killers, most pokemon switch when they see one come in, which gives Heatran the turn to Sub. Behind the Sub, he can deal massive damage, and can explode to take out the pokemon that wall him coughcoughcoughblisseycoughcough. Fire Blast and Earth Power hit a lot of pokemon and have great power, however I am thinking about changing Fire Blast to Flamethrower.



Well there you have it. Thanks for reading and please comment.​
 
You're missing an attack on Rotom.

I really like how you put the team together here, you just didn't put random shit together together and call it a team, so good job on that. I don't really see the point of Gliscor here, sure it's a badass physical wall, but you in teh current metagame, Rotom can do what Gliscor can, it just needs a change of form. Consider using Rotom-H over the current Rotom you have, it will help so much better with common stuff like Lucario and Scizor, not 100%, but it's a nice way to keep them from destroying you thanks to its ability to learn Overheat. Doing this will free up a slot, by getting rid of Gliscor. Don't be afraid to get rid of Gliscor, common things that Rotom cannot handle like Tyranitar and Sneasle, Haryama is there for them, so Haryama works with Rotom good here, so I'll leave it at that.

I can see you have problems with Spikes. You have no type of Spinner, so that can be a problem. If you don't find Spikes and Stealth Rock a bother, then go ahead and keep the team as it is, but I would be better safe than sorry. I would recommend a Rapid Spinner in this occasion, mostly because Spikes is almost 100% in the current metagame. The best Pokemon that can fit here is Starmie, replacing Swampert most likely. Starmie will still be a Bulky Water-type Pokemon, being able to Rapid Spin, and still keep things like Heatran covered, so it's a really nice way to have 2-in-1 like that on the team. This is just my suggestion, if you wanna go ahead and keep Swampert, then let it be. Good luck!
 
A machamp running Dynamic Punch and Payback really hurts your team. Only Rotom likes switching into Dynamic Punch and can't really do much to him in return, while getting OHKOed by Payback. Gliscor takes Dynamic Punch okay then has to try and bring Machamp with no attack EVs and confusion.

I real issue. I suggest something like Mixmence over Hariyama who can deal huge damage to machamp with Draco Meteor before it Dynamic punches, as well as intimidate it. :)
 
Hariyama is just a UU Machamp. Though you may love him, he is completely outclassed by Machamp, which is why I suggest using...MACHAMP! Comprende? I would go for D-punch, Ice punch, Payback, and a move of your choice (:

Since it can learn all of those moves and functions better in OU, do it!

Other than that, the only thing that really bugs me is your teams lack of speed. If feels more like a stall team minus the stall instead an offensive team, and I believe you were aiming for offense, yes? Due to lack of speed and entry threats (toxic spikes, spikes) I don't believe your team would fair very well against pure offense teams, or pure stall teams. I would base your defense on a standard two wall strategy (in your case, Blissey and Gliscor) and then maybe add a sweeper in the mix. (perhaps Gyarados in place of Heatran?)

Also, you forgot to add what I assume would be Shadow Ball or Trick on your Rotom appliance. Right now, it only has 3 moves.
 
Hariyama is just a UU Machamp. Though you may love him, he is completely outclassed by Machamp, which is why I suggest using...MACHAMP! Comprende? I would go for D-punch, Ice punch, Payback, and a move of your choice (:

Since it can learn all of those moves and functions better in OU, do it!

I actually disagree with that post. Hariyama does have a few things over his cousin Machamp, Thick Fat being the first one, which makes it a lot easier to switch into things like mamoswine, weavile and especially Heatran. Also, Hariyama is bulkier than Machamp and has a few support options (Whirlwind) that Machamp doesn't have.

I see problems with the ever so popular MixApe here, who is often paired with a good Pursuit user to get rid of Starmie, Latias and Cresselia, or in your case Rotom. Once the Ghost is gone, Infernape literally runs through your team. The only thing that can somewhat switch in is Hariyama (thanks to Thick Fat), but he can't really do much back, since he'll have a hard time using Focus Punch and the speedy Fire Monkey resists Payback/Ice Punch. I guess you might be able to work around Infernape, but that could still be quite an issue.

You might try a defencive ResTalk Tentacruel over Blissey:

Tentacruel @ Leftovers
Calm
252 HP, 56 Def, 200 SpD
- Surf
- Toxic Spikes
- Rest
- Sleep Talk

That Tentacruel is surprisingly bulky and will completely solve your Infernape problem. It can also easily take on Heatran.
 
Avalanche over Waterfall on Swampert. The latter move doesn't do much to common leads (that EQ doesn't), and Avalanche is useful in order to hit Flygon and Gliscor, not to mention having a chance to hit back against Salamence and Dragonite if you live the Outrage (likely at full health).
 
I'm not amazing in the current metagame, but I've found that Bronzong, is a great mixed wall. A great set for him (mixed walling( is as follows:

437.png


Bronzong@Focus Sash
Relaxed Nature
248 Def/ 248 SpDef/ 4Hp/8 SpAtk

Gyro Ball
Hypnosis
Dream Eater
Iron Defense

Let me tell you, I LOVE this set. With the Relaxed nature, Bronzong's speed is lower taking down some leads such as Alakazam. With STAB, low speed, and some fast opponents (obviously very common) this thing can also sweep with Gyro. But besides attacking, (afterall, this is a wall (rhyming ftw)) Bronzong is solid in defense. With his slowness, he may be hit with a Flamethrower or another dangerous super effective attack. But with his bulkiness he can survive 99% of the time, easily getting in a Gyro Ball or a Hypnosis. After sleeping the opponent you can easily max Bronzong's physical defense with some Iron Defenses, making Bronzong even more of a wall to be reckoned with. After being maxed from that (opponent may wake up, needing another Hypnosis), Dream Eater can be used with STAB for HP recovery and some fairly decent damage. Having 8SpAtk EVs allows Bronzong to take out some pokemon in one hit that would have been left with very low hp otherwise. (it's been tested and 8 is the right amount) The Focus Sash is amazing. You may be saying, "What the dang? Who uses a Focus Sash on a bulky pokemon like Bronzong?!" Well, when the opponent finally brings you down low and hits you hard, you hang on, only to recover more from Dream Eater. They attack again, left at 1Hp. A strong strategy but may be countered by Dark pokemon - immunity to Psychic damage. Hope this Helped!
=D
 
An interesting set, but its success is largely metagame-dependent. Still, I can see it working in today's metagame, as most teams don't like bringing sleep absorbers (exactly why Breloom is so strong right now). You might want to mention that you should have Stealth Rock, Spikes, and maybe even Toxic Spikes support because I assume you will be forcing switches with this set. Therefore, I fear the potential of the set may not be fully realized on this team.

By the way, Sassy is the superior nature on this set.
 
) The Focus Sash is amazing. You may be saying, "What the dang? Who uses a Focus Sash on a bulky pokemon like Bronzong?!" Well, when the opponent finally brings you down low and hits you hard, you hang on, only to recover more from Dream Eater. They attack again, left at 1Hp.
=D

Focus Sash doesn't work that way. It only prevents the OHKO once, when you're at full health.
 
Advantages that Machamp has over Hariyama include No Guard, letting you pull off repeated stabbed Dynamic Punches with ease, and letting confusion ensue. Even his non-ghost counters can have problems with Machamp simply because of the confusion. He also boasts 100% accuracy on Stone Edge. Machamp is also more defensively bulky, though he lacks the same level of HP as Hariyama. In Hariyama, you have to set up with sub before focus punching, and if you use Close Combat, it's slight walling capability is completely destroyed due to the drop in defenses. Brick Break is an acceptable option over Close Combat, but it lacks high damage. On Machamp, no setup is needed to unleash a 100 base power stabbed fighting attack, which in my opinion is much greater than a Focus Punch. Sure, thick fat lets you absorb fire and ice, but can't your team do that already? I certainly wouldn't switch Hariyama into a fire move if I have a Heatran waiting to unleash a boosted Fire Blast.
 
I'm not amazing in the current metagame, but I've found that Bronzong, is a great mixed wall. A great set for him (mixed walling( is as follows:

437.png


Bronzong@Focus Sash
Relaxed Nature
248 Def/ 248 SpDef/ 4Hp/8 SpAtk

Gyro Ball
Hypnosis
Dream Eater
Iron Defense

Let me tell you, I LOVE this set. With the Relaxed nature, Bronzong's speed is lower taking down some leads such as Alakazam. With STAB, low speed, and some fast opponents (obviously very common) this thing can also sweep with Gyro. But besides attacking, (afterall, this is a wall (rhyming ftw)) Bronzong is solid in defense. With his slowness, he may be hit with a Flamethrower or another dangerous super effective attack. But with his bulkiness he can survive 99% of the time, easily getting in a Gyro Ball or a Hypnosis. After sleeping the opponent you can easily max Bronzong's physical defense with some Iron Defenses, making Bronzong even more of a wall to be reckoned with. After being maxed from that (opponent may wake up, needing another Hypnosis), Dream Eater can be used with STAB for HP recovery and some fairly decent damage. Having 8SpAtk EVs allows Bronzong to take out some pokemon in one hit that would have been left with very low hp otherwise. (it's been tested and 8 is the right amount) The Focus Sash is amazing. You may be saying, "What the dang? Who uses a Focus Sash on a bulky pokemon like Bronzong?!" Well, when the opponent finally brings you down low and hits you hard, you hang on, only to recover more from Dream Eater. They attack again, left at 1Hp. A strong strategy but may be countered by Dark pokemon - immunity to Psychic damage. Hope this Helped!
=D

This set is absolutley horrible.For one, hypnosis has bad accuracy and once the poke you're trying to sleep IS infact asleep they can simply switch and the whole point of this set has gone to waste.This set simply makes for more set up bait in this metagame.
 
You may be saying, "What the dang? Who uses a Focus Sash on a bulky pokemon like Bronzong?!" Well, when the opponent finally brings you down low and hits you hard, you hang on, only to recover more from Dream Eater. They attack again, left at 1Hp.
=D

Let me get this straight, you think Focus Sash always leaves your pokemon at 1 HP? As in, they'd never faint?

Think about it.
 
Thank you all for your suggestions and I have taken them all to heart. Later today I will update my team with all the new changes I made so be sure to check back.
 
I'm not amazing in the current metagame, but I've found that Bronzong, is a great mixed wall. A great set for him (mixed walling( is as follows:

437.png


Bronzong@Focus Sash
Relaxed Nature
248 Def/ 248 SpDef/ 4Hp/8 SpAtk

Gyro Ball
Hypnosis
Dream Eater
Iron Defense

Let me tell you, I LOVE this set. With the Relaxed nature, Bronzong's speed is lower taking down some leads such as Alakazam. With STAB, low speed, and some fast opponents (obviously very common) this thing can also sweep with Gyro. But besides attacking, (afterall, this is a wall (rhyming ftw)) Bronzong is solid in defense. With his slowness, he may be hit with a Flamethrower or another dangerous super effective attack. But with his bulkiness he can survive 99% of the time, easily getting in a Gyro Ball or a Hypnosis. After sleeping the opponent you can easily max Bronzong's physical defense with some Iron Defenses, making Bronzong even more of a wall to be reckoned with. After being maxed from that (opponent may wake up, needing another Hypnosis), Dream Eater can be used with STAB for HP recovery and some fairly decent damage. Having 8SpAtk EVs allows Bronzong to take out some pokemon in one hit that would have been left with very low hp otherwise. (it's been tested and 8 is the right amount) The Focus Sash is amazing. You may be saying, "What the dang? Who uses a Focus Sash on a bulky pokemon like Bronzong?!" Well, when the opponent finally brings you down low and hits you hard, you hang on, only to recover more from Dream Eater. They attack again, left at 1Hp. A strong strategy but may be countered by Dark pokemon - immunity to Psychic damage. Hope this Helped!
=D


Did you just put random EVs in random places in order to accentuate the idiocy of this set? Defense EVs with Iron Defense? Pointless, yes? Why a random 4 in HP, and 8 in SpA? Just thought I would point out a minor flaw that is shadowed by the massive flaws that are this set.
 
lol, can we put that Bronzong Set and Explanation as the most lolworthy moveset in history :P

(it's been tested and 8 is the right amount)
OK, I'm curious... Tested on whom, where... And who did the testing... Because it sounds pretty much like BS to me.


Anyway, back to the actual team rate, I think you should keep Hariyama, your team has a nice Defensive Echo to it, so Hariyama is right in place here (also kudos for using pokemon you like)... But perhaps mess around with the set, here, because I find Focus Punch is becoming far more wavering in its usefulness, plus predictability is much more easy here... Once Focus Punch is known, it can be played around.

Perhaps use Brick Break or even Revenge on your Hariyama as a replacement... That gives it a more reliable attack. If that's the case, then replace Substitute for TPunch or something similar, for more coverage. (I like the idea of TPunch, as it can kill Gyaras that think they can dance in and laugh at you)

Also, use Avalance/Ice Punch over Waterfall... Or to get Hippo better, use Ice Beam... But Waterfall gives you bad coverage and Dragons can come in and set up.



Final words... Lol, Bronzong...
 
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