OU-Back From The Dead With a Score to Settle

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OU-
Back From The Dead, With a Score to Settle

Like in the title, I'm back from a rather long and un-deserved break from Pokermon. With completely revised tiers, it's quite a challenge to adapt to the new enviroment. So I came here with a team I rather like, and one I've been working on for the past few days. Please welcome Back From The Dead!

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Overview
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H
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Interesting team, right?


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@Focus Sash
EVs: 252 Att/252 Spe/4SpD
Nature: Jolly
Moveset:
  • Taunt-Taunt is a very useful move that stops most leads in it's tracks.
  • Stealth Rock-Stealth Rock the best field move out there, and is the bane of most sweepers.
  • Rock Slide-Rock Slide is a reliable STAB move with a nice flinch bonus.
  • Earthquake-Earthquake is one of the best moves out there, and I like it.
Areodactyl is one of the best leads out there, probably due to the fact it outspeeds all of the other leads, Taunts them then SRs and gets or causes damage. I like to keep Areo alive due to the fact he is a nice revenge killer. SR makes it easy for some of my sweepers to kill their counters, and it also limits the amount of times sweepers like Gyarados and Salamence can come in. If Areo manages to survive, he puts a nice dent in most things.


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@Choice Scarf
EVs: 28 HP/236 Att/18 Def/228 Spe
Nature: Jolly
Moveset:
  • Earthquake-EQ is a monster to anything not flying or levitating.
  • Explosion-Explosion is for those annoying walls that I can't seem to get rid of.
  • Meteor Mash-A reliable STAB that puts a dent into mostly anything.
  • Ice Punch-Ice Punch is to revenge kill Dragons.
Meta is my revenge killer and does a hell of a good job of it. Explosion takes out walls or bulky sweepers (read:Bulky Gyra) that I can't get rid of or has too many stat boosters under it's belt. Earthquake deals quite a lot of damage to most things and helps revenge kill things like Ape. Meteor Mash is for STAb and is also a reliable move when I just want to do damage. Thunderpunch is for bulky waters and Gyra who I have slight trouble with. These EVs are slightly different than the standard Scarf set. I added a few more EVs for slightly more bulk for a switch-in. Ice Punch went over T~Punch because Rotom~H is revenging Gyra and Meta can revenge Dragons. Changed at suggestion of Soulred12.

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@Choice Scarf
EVs: 252 HP/14o Def/1o8 Spe
Nature: Bold
Moveset:
  • Overheat-Overheat is the Rotom-H main move and I like it because I don't have many fire moves on my team.
  • Thunderbolt-Thunderbolt is a good STAB move and aids in killing stuff.
  • Shadowball-Another good STAB that also takes care of the likes of Gengar.
  • Trick-Screws over walls like Lax and Bliss.
Rotom-H is a helpful mixed wall that loves to take on sweepers like Gar, Ape and Gyra and come out smiling. In reality, it either kills the or cripples them. Which help my sweepers and takes out annoying counters. I'm thinking about a rest-talk set instead of this, but I'm not sure. The EVs are slightly different than the standard ones. I took a bit from Def. and added to speed so I can win the speed tie against other Rotoms. Trick over T~Wave for screwing up walls. CS for more revenge killingness.CS was added at the suggestion of Soulred12.

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@Leftovers
EVs: 156 HP/1o8 Att/144 Spe/1oo SpD
Nature: Adamant
Moveset:
  • Dragon Dance-DD is to getme up to sweeping power.
  • Taunt-Feel like T~Waving me? Too bad.
  • Waterfall-Reliable STAB that puts the pain before or after DD.
  • Stone Edge-Good coverage with Waterfall and high power.
Bulky Gyra with a twist. Instead of 100 EVs in Def, I have 100 EVs in SpDef since Intimidate is enough. A regular sweeper, a lot of my damage output comes from him and his power. I usually get two DDs a game and two pokemon killed and one severely damaged or better. I really don't want to replace him because he's been a huge help to my team and covers the biggest threats to my sweepers. SE is over EQ because SE and Waterfall have better coverage than EQ and Waterfall. Changed at the suggestion of vGX.


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@Leftovers
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
Moveset:
  • Calm Mind-CM is to put bulk and attacking power on.
  • Dragon Pulse-Powerful STAB that does a lot to anything.
  • Grass Knot-Something to cover my Pert weak.
  • Surf-Nice special move with high power and PP as well as coverage.
Offensive CMLati is a terror to all teams-it gets great coverage (every type gets hit for at least regular damage). It's also a nice surprise because switch in to their counter to find me getting a CM boost then outspeeding them and killing them. While I originally had T~Bolt over Grass Knot, I took out T~Bolt because my Meta got Choice Scarf and T~Punch as well as the fact Pert was a challenge for me to beat. Lati gets a lot of my sweeps and usually comes in late game but if I see an opening she can come in early to mid game to revenge kill or take out an annoying Groung or Water type. I'm thinking of a defensive CMLati over this one, but I'm not sure.

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@Life Orb
EVs: 84 Att/216 SpA/21o Spe
Nature: Mild
Moveset:
  • Draco Meteor-D~Meteor lures in counters while also weakening them enough for a final blow.
  • Earthquake-Has awesome coverage and power.
  • Fire Blast-Practically perfect coverage with Dragon.
  • Outrage-After steels are killed, Outrage murders any team.
LOMixMence is the star and lategame sweeper of this team. Lati lures out the steels and proceeds to kill them, actually any member of my team can kill steels, and most of the time they can't get a safe switch~in. Fire Blast and Draco Meteor/Outrage have near perfect coverage and EQ usually takes care of Tran. I usually use Draco Meteor first because it lures out any steels that have been hiding, and then EQ or F~Blast kill them. He also comes out early game to see the steel switch in so I know what it is. Knowledge is Power after all.

That's my team.

-----------------------------------------Synergy
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As you see my team doesn't have many weaknesses, unless something has the BoltBeam combo; which takes smart switching to beat. I'll go into individual poke weaknesses. Aero's main weakness is Electric, which it has a Focus Sash for and Rotom can switch in on any move. Meat's weaks are Ground, Fire and Electric. Gyra, Mence, Lati, Rotom and Aero can switch~in on Ground and Fire, while Lati and Rotom can switch~in on Electric. Gyra is weak to Electric and Rock, which Lati and Rotom can switch in on while Meta can switch in onto rock. Rotom's weak is Dark Ghost, which anyone on my team can switch on in except Lati and Meta. Latias' weak is Dark, Ghost, Dragon and Ice, most of my team can switch in on. Mence's weak is Electric, Ice and Rock, which most of my team has and answer for.
 
You shouldn't just consider type weaknesses; for example, if an enemy is packing both earthquake AND stone edge, as many are, switching metagross to take the stone edge won't help much when they just throw out an earthquake.

Relative to your team, however, I don't see any glaring weaknesses. I don't really like fragile suicide leads, but to each his own I guess. You might want to be careful about a scarfed Flygon, because it'll be faster than both of your dragons and take them down with outrage/dragon claw. That and the fact that you have no ice move on this team; I'd consider bestowing metagross with ice punch rather than thunderpunch since it can easily switch in on an outrage and OHKO back, and since you already have rotom with STAB thunderbolt.

If you do make that switch, then I'd also consider giving the scarf to rotom and providing metagross with a shuca berry to lessen damage from ground hits. That way Rotom becomes your more than capable revenge killer, giving you the possiblity not only to kill/revenge kill gyarados but also lucario, non-scarfed gengars, scizor, etc. and allows you to get a hit on pokes that are normally faster than you hoping to use pursuit before you can do anything. If you give it trick, it can also function to cripple walls like blissey and snorlax.

Next, I'd consider putting recover on latias and making him a little bulkier. You already have Mixmence heading up the cleanup/wall-breaking department; what you probably need now is a special tank, so try swapping out grass knot with recover.

This isn't imperative, but if you do choose to make that change, you might change Dactyl to a Roserade lead with sleep powder/toxic spikes/leaf storm/hp [fire or ground] for your swampert hole (and to provide more type coverage, since most of what dactyl covers is also covered by meta). I wouldn't say you're swampert weak, but if you are still wary of them, that seems to be the way to go and that way you don't have to start out down 5-6 because of your suicide lead. Roserade still sets up entry hazards while blocking most leads from setting up theirs with sleep powder, and can easily OHKO swampert with STAB leaf storm.

Coming to think of it, that would be great to solve your just-now-noticed gliscor weakness as well. Leaf Storm from roserade tends to be an OHKO before any sp.att drop with its 210 bp after STAB (whereas a grass knot from latias would have only 80 bp) on most gliscor due to their low sp.def, and they resist or take neutral damage from all of gliscor's attacks. As it is currently, after a gliscor gets an SD under its belt, it'll likely sweep most if not all of your team.

Just some observations and things to consider.
 
Threat List
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  • Green means they are not a problem for me.
  • Orange means they can cause a bit of trouble.
  • Red means they are very difficult to take down.
Offensive Threats
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Aerodactyl : My own Aero jacks it up, as well as Meta, Rotom and Gyra.

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Alakazam : Zam is walled by my Rotom. Revenged Killed by nearly everything, can't come in at all.

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Azelf : Suicide leads are tricky, but I can handle it.

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Breloom : I don't have anything to take sleep, but otherwise I don't have a problem.

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Dragonite : It's going to have trouble switching in, but it causes a bit of trouble if it is.

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Dugtrio : Only one 'mon is affected by arena trap and that's my Scarf Meta.

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Electivire : Might become a problem if I let it roam free, but not that much.

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Empoleon : It gets murdered 7 ways to Sunday.

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Flygon :
Scarfers are tricky, but others can't outspeeed my team.
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Gengar :
Ouch in so many ways. I'd have to sacrifice someone and then revenge kill.
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Gyarados : Not a problem, and Stealth Rock.

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Heatran : Nope, except for a free switch~in on Meta unless I predict him to come in and EQ him.

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Heracross : Might become a problem since my only defenses are Gyra and Rotom, but other then that, no.

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Infernape : Mixape would be a rpoblem, but I could probably revenge kill him.

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Jirachi : That's interesting. My team takes care of him with little challenge, unless it's a flinch~hax abuse one.

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Jolteon : EQ? The only thing that hurts a lot is HP Ice, but even that's not much of a problem.

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Kingdra : Every team is Kingdra weak, but mine has Dragon users so it isn't as much of a problem.
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Latias : Er, my own Lati or Mence, Explosion from Meta I guess.

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Lucario : Can't set up easily, plus murdered by every move on my team.

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Machamp : Er, Shadow Ball from Rotom?

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Magnezone: Unless it wants to get EQed to hell and back, it won't switch in.

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Mamoswine : Revenge kill from Meta? I have to sacrifice 1 of my mon to take it out.

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Metagross : My own Meta beats it, plus T~Bolts and random EQs and Fire Blasts.

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Porygon-Z : Gyra/Rotom wall?

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Rhyperior : Lati murders it.

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Salamence : My own dragons, and it's revenge killed by Aero or Meta.

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Scizor : Random flying EQs, or if really late game, the unreliable Fire Blast.

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Starmie : T~Bolt says hi.

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Togekiss :
T~Bolt says hi.
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Tyranitar : Meta, Mence, Lati (Surf/Grass Knot) or Gyra murder it.

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Weavile : Meta revenge kills, Gyra and Rotom wall it then kill it.

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Yanmega : Meta kills/revenge kills and gets walled a lot.


Defensive Threat List:


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Blissey : MixMence and Metagross drop in to say hi.

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Bronzong : Fire Blast? T~Bolt?

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Celebi : Fire Blast and Shadow Ball?

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Cresselia : Shadow Ball from Rotom.

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Donphan : Surf and Grass Knot from Lati.

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Forretress : Fire Blast as well as EQ.

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Gliscor :
Surf from Lati.
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Hippowdon : Surf and Grass Knot from Lati.

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Skarmory : T~Bolts shall rain down from the heavens.

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Snorlax : Metagross? MixMence? Help?

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Suicune
:Grass Knots and T~Bolts from Lati and Rotom.

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Swampert : Grass Knots trips this heavy mother-****er.

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Tentacruel : T~Bolts and EQs.

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Vaporeon :
T~Bolt and Grass Knot.
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Zapdos : Rock Slide, T~Punch and Dragon Moves.


Jacked from iKitsune.
 
You shouldn't just consider type weaknesses; for example, if an enemy is packing both earthquake AND stone edge, as many are, switching metagross to take the stone edge won't help much when they just throw out an earthquake.

Relative to your team, however, I don't see any glaring weaknesses. I don't really like fragile suicide leads, but to each his own I guess. You might want to be careful about a scarfed Flygon, because it'll be faster than both of your dragons and take them down with outrage/dragon claw. That and the fact that you have no ice move on this team; I'd consider bestowing metagross with ice punch rather than thunderpunch since it can easily switch in on an outrage and OHKO back, and since you already have rotom with STAB thunderbolt.

I'll try Ice Punch on Meta because I don't use T~Punch that much.

If you do make that switch, then I'd also consider giving the scarf to rotom and providing metagross with a shuca berry to lessen damage from ground hits. That way Rotom becomes your more than capable revenge killer, giving you the possiblity not only to kill/revenge kill gyarados but also lucario, non-scarfed gengars, scizor, etc. and allows you to get a hit on pokes that are normally faster than you hoping to use pursuit before you can do anything. If you give it trick, it can also function to cripple walls like blissey and snorlax.

I like this Idea, I'll try it out right now.

Next, I'd consider putting recover on latias and making him a little bulkier. You already have Mixmence heading up the cleanup/wall-breaking department; what you probably need now is a special tank, so try swapping out grass knot with recover.

This isn't imperative, but if you do choose to make that change, you might change Dactyl to a Roserade lead with sleep powder/toxic spikes/leaf storm/hp [fire or ground] for your swampert hole (and to provide more type coverage, since most of what dactyl covers is also covered by meta). I wouldn't say you're swampert weak, but if you are still wary of them, that seems to be the way to go and that way you don't have to start out down 5-6 because of your suicide lead. Roserade still sets up entry hazards while blocking most leads from setting up theirs with sleep powder, and can easily OHKO swampert with STAB leaf storm.

So switch OffensiveCM to Defensive and switch Aero to Roserade would be fun. I'll try it out.

Coming to think of it, that would be great to solve your just-now-noticed gliscor weakness as well. Leaf Storm from roserade tends to be an OHKO before any sp.att drop with its 210 bp after STAB (whereas a grass knot from latias would have only 80 bp) on most gliscor due to their low sp.def, and they resist or take neutral damage from all of gliscor's attacks. As it is currently, after a gliscor gets an SD under its belt, it'll likely sweep most if not all of your team.

Just some observations and things to consider.
Thanks, I'll try out the changes right now!
 
You can, but then you have to ask yourself: is it worth it to have Explosion, or should I use Scizor, whose Bullet Punch is clearly stronger.

Don't worry about Gliscor: Salamence can outspeed it and kill with a Draco Meteor, and they are quite rare anyways.

This team is pretty good as is, but I don't see scarfed Metagross doing that much on it. I personally favor Choice Band Scizor for the role.
 
CBgross > CSgross, unless you plan on using trick.

Heres an idea, stick substitute > grass knot on latias, so when scizor comes in and uses U-Turn, you only take 19% (leftovers), and potentially get in a free CM/attack (they switch back to scizor).

On gyarados, waterfall/earthquake is a horrible combination. There are 2 things which you can try instead of this, Waterfall | Stone Edge, the preferred choice, but the newish set is also Waterfall | Bounce, dual STAB, and also allows 2 key things. +1 means OHKO on salamence and celebi, as well as giving an extra turn of leftovers recovery.
 
I haven't seen that many Scizors around actually. I'll try out Sub on Lati. I changed EQ for Stone Edge. I prefer the speed of the ScarferMeta, but I'll try out CBScizor. Roserade doesn't work as a lead and I don't like Shuca on Meta, but I do like Scarf on Rotom. I'll update after I finish testing this.
 
CM and DM on Lati? Madness. If you're going to run Calm Mind, run Dragon Pulse. If you want Draco Meteor, switch it to the Life Orb Sweeper and drop CM for Recover.

Also Thunderbolt > Grass Knot, as Surf + Dragon hits everything besides Empoleon.
 
Don't use a Roserade lead, it's just going to get taunted by all the Azelf leads.
Azelf will taunt anything, really (if it carries it in place of fire blast). Whenever I go up against an azelf lead using roserade though, I just start off with a leaf-storm which instantly OHKOs him, or rather it brings him down to his sash. Thus, assuming he taunted on the first move, he can't both explode and stealth rock; he has to pick one and dies straight after regardless of what he chooses. Then I live to switch away the sp.att drop. That's of course assuming I put a sash on my roserade as well, which I usually if not always do. =]

Just explaining why I support roserade leads.
 
Yes, he gets rocks down guaranteed, whereas you have no entry hazards down and your lead is at -2 SpA and Taunted so you likely have to switch, assuming Leaf Storm hits Azelf to begin with and that Azelf did indeed Taunt you as opposed to just using SR first turn. Doesn't sound so appealing to me, most anything can just attack Azelf twice, but atleast most other Pokemon can use 100 acc moves to do it and won't be sitting with their SpA in the can when it's all said and done. If you want to just attack Azelf, then unoriginal as it may be, the standard Occa Metagross would be a better choice. Unfortunately, he's already using a Metagross, and I guess that's where Aero comes in being able to outspeed Azelf and Taunt it.

Now, on the other hand, there is Scarf Roserade, who could sleep Azelf before it does anything. However, if you're gonna go that route, might as well just use Smeargle, again atleast his sleep move is 100% accurate.

And regardless of Azelf, the entry hazard you're attempting to set up with Roserade is T-spikes, pretty clearly the worst out of the 3 as literally over half the tier is immune to them. Spikes would be better, but unfortunately that's illegal with Sleep Powder on Roserade, thus eliminating the other main point of the set (to sleep slower leads).
 
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