OU-
Back From The Dead, With a Score to Settle
Back From The Dead, With a Score to Settle
Like in the title, I'm back from a rather long and un-deserved break from Pokermon. With completely revised tiers, it's quite a challenge to adapt to the new enviroment. So I came here with a team I rather like, and one I've been working on for the past few days. Please welcome Back From The Dead!
-------------------------------------------------------
Overview
-------------------------------------------------
H
Interesting team, right?
Overview
-------------------------------------------------






Interesting team, right?

EVs: 252 Att/252 Spe/4SpD
Nature: Jolly
Moveset:
- Taunt-Taunt is a very useful move that stops most leads in it's tracks.
- Stealth Rock-Stealth Rock the best field move out there, and is the bane of most sweepers.
- Rock Slide-Rock Slide is a reliable STAB move with a nice flinch bonus.
- Earthquake-Earthquake is one of the best moves out there, and I like it.
Areodactyl is one of the best leads out there, probably due to the fact it outspeeds all of the other leads, Taunts them then SRs and gets or causes damage. I like to keep Areo alive due to the fact he is a nice revenge killer. SR makes it easy for some of my sweepers to kill their counters, and it also limits the amount of times sweepers like Gyarados and Salamence can come in. If Areo manages to survive, he puts a nice dent in most things.

EVs: 28 HP/236 Att/18 Def/228 Spe
Nature: Jolly
Moveset:
- Earthquake-EQ is a monster to anything not flying or levitating.
- Explosion-Explosion is for those annoying walls that I can't seem to get rid of.
- Meteor Mash-A reliable STAB that puts a dent into mostly anything.
- Ice Punch-Ice Punch is to revenge kill Dragons.
Meta is my revenge killer and does a hell of a good job of it. Explosion takes out walls or bulky sweepers (read:Bulky Gyra) that I can't get rid of or has too many stat boosters under it's belt. Earthquake deals quite a lot of damage to most things and helps revenge kill things like Ape. Meteor Mash is for STAb and is also a reliable move when I just want to do damage. Thunderpunch is for bulky waters and Gyra who I have slight trouble with. These EVs are slightly different than the standard Scarf set. I added a few more EVs for slightly more bulk for a switch-in. Ice Punch went over T~Punch because Rotom~H is revenging Gyra and Meta can revenge Dragons. Changed at suggestion of Soulred12.

EVs: 252 HP/14o Def/1o8 Spe
Nature: Bold
Moveset:
- Overheat-Overheat is the Rotom-H main move and I like it because I don't have many fire moves on my team.
- Thunderbolt-Thunderbolt is a good STAB move and aids in killing stuff.
- Shadowball-Another good STAB that also takes care of the likes of Gengar.
- Trick-Screws over walls like Lax and Bliss.
Rotom-H is a helpful mixed wall that loves to take on sweepers like Gar, Ape and Gyra and come out smiling. In reality, it either kills the or cripples them. Which help my sweepers and takes out annoying counters. I'm thinking about a rest-talk set instead of this, but I'm not sure. The EVs are slightly different than the standard ones. I took a bit from Def. and added to speed so I can win the speed tie against other Rotoms. Trick over T~Wave for screwing up walls. CS for more revenge killingness.CS was added at the suggestion of Soulred12.

EVs: 156 HP/1o8 Att/144 Spe/1oo SpD
Nature: Adamant
Moveset:
- Dragon Dance-DD is to getme up to sweeping power.
- Taunt-Feel like T~Waving me? Too bad.
- Waterfall-Reliable STAB that puts the pain before or after DD.
- Stone Edge-Good coverage with Waterfall and high power.
Bulky Gyra with a twist. Instead of 100 EVs in Def, I have 100 EVs in SpDef since Intimidate is enough. A regular sweeper, a lot of my damage output comes from him and his power. I usually get two DDs a game and two pokemon killed and one severely damaged or better. I really don't want to replace him because he's been a huge help to my team and covers the biggest threats to my sweepers. SE is over EQ because SE and Waterfall have better coverage than EQ and Waterfall. Changed at the suggestion of vGX.

EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
Moveset:
- Calm Mind-CM is to put bulk and attacking power on.
- Dragon Pulse-Powerful STAB that does a lot to anything.
- Grass Knot-Something to cover my Pert weak.
- Surf-Nice special move with high power and PP as well as coverage.
Offensive CMLati is a terror to all teams-it gets great coverage (every type gets hit for at least regular damage). It's also a nice surprise because switch in to their counter to find me getting a CM boost then outspeeding them and killing them. While I originally had T~Bolt over Grass Knot, I took out T~Bolt because my Meta got Choice Scarf and T~Punch as well as the fact Pert was a challenge for me to beat. Lati gets a lot of my sweeps and usually comes in late game but if I see an opening she can come in early to mid game to revenge kill or take out an annoying Groung or Water type. I'm thinking of a defensive CMLati over this one, but I'm not sure.

EVs: 84 Att/216 SpA/21o Spe
Nature: Mild
Moveset:
- Draco Meteor-D~Meteor lures in counters while also weakening them enough for a final blow.
- Earthquake-Has awesome coverage and power.
- Fire Blast-Practically perfect coverage with Dragon.
- Outrage-After steels are killed, Outrage murders any team.
LOMixMence is the star and lategame sweeper of this team. Lati lures out the steels and proceeds to kill them, actually any member of my team can kill steels, and most of the time they can't get a safe switch~in. Fire Blast and Draco Meteor/Outrage have near perfect coverage and EQ usually takes care of Tran. I usually use Draco Meteor first because it lures out any steels that have been hiding, and then EQ or F~Blast kill them. He also comes out early game to see the steel switch in so I know what it is. Knowledge is Power after all.
That's my team.
-----------------------------------------Synergy
-----------------------------------------
As you see my team doesn't have many weaknesses, unless something has the BoltBeam combo; which takes smart switching to beat. I'll go into individual poke weaknesses. Aero's main weakness is Electric, which it has a Focus Sash for and Rotom can switch in on any move. Meat's weaks are Ground, Fire and Electric. Gyra, Mence, Lati, Rotom and Aero can switch~in on Ground and Fire, while Lati and Rotom can switch~in on Electric. Gyra is weak to Electric and Rock, which Lati and Rotom can switch in on while Meta can switch in onto rock. Rotom's weak is Dark Ghost, which anyone on my team can switch on in except Lati and Meta. Latias' weak is Dark, Ghost, Dragon and Ice, most of my team can switch in on. Mence's weak is Electric, Ice and Rock, which most of my team has and answer for.