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New and "creative" moveset/EV spread thread. Mk. 4

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Calm Mind Cresselia

Cresselia @ Leftovers
Bold Nature
252 HP / 252 Def / 4 Sp.A
-Calm Mind
-Psychic
-Rest
-Sleep Talk

Calm Mind till you get +6 Sp.Attack.Rest and Sleep Talk when necessary.Psychic OHKOs everything not resistant to it after +6 Sp.Attack.Scizor gets 2-3HKOed.(After 6 CMs,Latias's Draco Meteor only does 12% damage.SpecsMence's does only 30%).Bold Nature and 252 Def increases its physical tanking capabilities.You do not need to add EVs into Special Defense because Calm Mind does it for you.

Walling Bronzong

Bronzong @ Leftovers
Bold or Calm Nature
252 HP / 112 Def / 144 Sp.D
-Iron Defense
-Calm Mind
-Stealth Rock / Flash Cannon
-Psychic

Iron Defense up to +6 Defense.Calm Mind up to +6 Special Defense.With +6 Special Attack as well,attack with Psychic and/or Flash Cannon.If you plan as using him as a lead,Stealth Rock can be used over Flash Cannon.

Tanking Mew

Mew @ Leftovers
Docile/Hardy/Quirky/Bashful/Serious Nature
252 HP / 60 Def / 60 Sp.D / 64 Sp.A / 68 Att
-Calm Mind
-Bulk Up
-Flamethrower / Ice Beam / Thunderbolt / Grass Knot / ShadowBall / Baton Pass
-Brick Break / Explosion / Fire Punch / Thunderpunch / Ice Punch / Baton Pass

Calm Mind and Bulk Up to +6 Defense,+6 Attack,+6 Special Attack,+6 Special Defense and sweep.Choose the attacks you want for the most coverage.Baton Pass stat boosts to another sweeper if you are dying.(Deoxys-f is a good receiver).

One slight flaw in your plan: you're never going to get +6 in a competitive metagame unless your opponent is incredibly thick.
Either you'll get Hazed or Roared or beaten down on whichever side of the spectrum you're not improving. Your plan won't work.
Also, neutral natures are useless.
Steel/Psychic gives crap coverage.
Cresselia could work in theory, but other Pokemon do it better.
 
Can you please at least try these sets against a player that's not dense? I stopped reading sets after the "CroCress" and neutral nature being suggested on Mew.
 
@Casanova: sadly psychic is a mediocre attacking type, and considering how common TTar and Scizor are in the current metagame, that set is an invitation for them to come in and set up or severely hurt your Cresselia.
 

Honchkrow@Life Orb
Jolly
6 hp/252 atk/252 spe
-Sucker punch
-Drill peck
-Substitute
-Roost

I've been using this on shoddy. It can destroy half your opponents team quicker than you'd realize. Sub + Sucker punch plays mindgames with the opponent, so you get plenty of chances to roost. If you have wish support, you can replace roost with superpower or heatwave or whatever you want.
 
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Name "Can't Touch Me"
252spe,252attack,6HP

-Dive
-Bounce/Poison Jab
-Substitute
-Swords Dance


Description: This works very well in rain. It does kind of get destroyed by protect, but once you get up a substitute in the rain, chances are the sub won't be broken. Kind of like an NU BounceDos. I KNOW THIS GETS DEFEATED BY PROTECT, but if my opponent decides to SPAM protect, I can always spam Swords Dance :]. And people don't really expect substitute on Qwilfish :]. In the rain, this thing is a BEAST! Bounce+Waterfall is only resisted by a few types Lanturn,Empoleon... Have fun with this!
 
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Name "Can't Touch Me"
252spe,252attack,6HP

-Dive
-Bounce/Poison Jab
-Substitute
-Swords Dance


Description: This works very well in rain. It does kind of get destroyed by protect, but once you get up a substitute in the rain, chances are the sub won't be broken. Kind of like an NU BounceDos. I KNOW THIS GETS DEFEATED BY PROTECT, but if my opponent decides to SPAM protect, I can always spam Swords Dance :]. And people don't really expect substitute on Qwilfish :]. In the rain, this thing is a BEAST! Bounce+Waterfall is only resisted by a few types Lanturn,Empoleon... Have fun with this!

Problem with this set is Poison Jab + Waterfall get similarly good coverage(only resisted by Dry Skin Toxicroak in UU) and he gets STAB on both. In UU, where you should be using this, Empoleon is banned, so no problems there.
 
Snorlax
SubPunch and Rest
~Earthquake
~Substitute
~Focus Punch
~Rest
Hold Item: Leftovers
Ability: Thick Fat
Nature: Adamant
EVs: 252/252/0/0/0/4

The point of this set is to hit hard and heal up.

Reason for Earthquake
-Ah, Earthquake. The move everyone receiving it despises. Earthquake does just what the set's point is, hitting hard. Earthquake murders Tyranitar, Lucario, Blissey, Electivire, Heatran, Jirachi, Jolteon, Magnezone, and Metagross, (and that's just off the top of my head).

Reason for Substitute
-To be honest, I wasn't too fond of using Substitute, but the main purpose of the set I was making was to use Focus Punch. What can I say about Substitute, it does what it does.

Reason for Focus Punch
-Focus Punch can destroy enemies. Bad thing is, Game Freak gave us that stupid loophole that if Snorlax is hit before it attacks, it can't use it. Anyway, Sub up and FP your opponent.

Reason for Rest
With Sub up, I can sleep off those 2 turns behind a nice punching bag. Percfect for Snorlax.
The problem with this set is that Focus Punch is weaker than STAB Return and doesn't get the neutral coverage that Return gets. Since Sub-Punch takes up two moveslots this Snorlax has severe four-moveslot syndrome and gets walled/set up on by multiple OUs, primarily Gyarados, Salamence, Celebi and Latias, four Pokemon that any OU team will probably have at least one of. It is completely walled by any Ghost type, mainly Rotom-a and Gengar.
 
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Name "Can't Touch Me"
252spe,252attack,6HP

-Dive
-Bounce/Poison Jab
-Substitute
-Swords Dance


Description: This works very well in rain. It does kind of get destroyed by protect, but once you get up a substitute in the rain, chances are the sub won't be broken. Kind of like an NU BounceDos. I KNOW THIS GETS DEFEATED BY PROTECT, but if my opponent decides to SPAM protect, I can always spam Swords Dance :]. And people don't really expect substitute on Qwilfish :]. In the rain, this thing is a BEAST! Bounce+Waterfall is only resisted by a few types Lanturn,Empoleon... Have fun with this!

you do know you're deliberately wasting the Rain Dance length with this, right? And you're not even abusing Dive/Bounce with something like Toxic.
 
Grumpig: @ Chesto berry
252 HP / 160 Def / 96 SpD
Calm

Rest
Recycle
Psychic
Calm Mind

Boost your stats, and attack. Heal when Damaged or status with Rest. Chesto Berry wakes you up, and can be Recycled. Works better than Sleep Talk, since you wake up immediately, and you can return the berry the next turn, rather than waiting 2 turns to wake up and hope you do something.

Unfortunately any dark type that comes in is going to ruin your fun (add to that the fact that most in UU/NU are physical and you are left with little chance with this thing). Physical steel types can also force you out.

Grumpig has neither the defence nor the special attack to pull of this kind of set effectively.
 
I've been trying this out on a Rain Dance team and it has been surprising a lot of opponents, its best paired with Dugtrio though as it can't really touch Blissey.

Kingdra@ Life Orb
Ability: Swift Swim
EVs: 32 HP/224 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Electric]
- Hydro Pump
- Signal Beam
Timid nature and 224Spd EVs reach 288Spd outrunning even Jolly Gyarados before the rain and pretty much everything you will ever see after a DD. The great thing is that often for RD teams Kingdra is very annoying however they are basically all Adamant or Modest meaning you can beat them with Draco Meteor while they stay in thinking they can beat you. Hidden Power Electric quickly disposes of Gyarados, a pest who almost always switches in thinking its safe. Signal Beam disposes of Celebi, often teams expect one but two will take them by surprise. Hydro Pump from this is just around as powerful as the one from the mixed sweeper and so with SR can OHKO Zapdos, Metagross, Scizor and many others. Since at 288Spd its faster than a lot of pokemon even outside of Rain you get many surprise kills against Gyarados, Dragonite, Adamant/Modest Lucario and others. Like I stated earlier it cant touch Blissey so needs Dugtrio to deal with Blissey, it also cant really hurt bulky waters and others, but the surprise value of this especially on a RD team can get many kills.
 
I've been trying this out on a Rain Dance team and it has been surprising a lot of opponents, its best paired with Dugtrio though as it can't really touch Blissey.

Kingdra@ Life Orb
Ability: Swift Swim
EVs: 32 HP/224 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Electric]
- Hydro Pump
- Signal Beam
Timid nature and 224Spd EVs reach 288Spd outrunning even Jolly Gyarados before the rain and pretty much everything you will ever see after a DD. The great thing is that often for RD teams Kingdra is very annoying however they are basically all Adamant or Modest meaning you can beat them with Draco Meteor while they stay in thinking they can beat you. Hidden Power Electric quickly disposes of Gyarados, a pest who almost always switches in thinking its safe. Signal Beam disposes of Celebi, often teams expect one but two will take them by surprise. Hydro Pump from this is just around as powerful as the one from the mixed sweeper and so with SR can OHKO Zapdos, Metagross, Scizor and many others. Since at 288Spd its faster than a lot of pokemon even outside of Rain you get many surprise kills against Gyarados, Dragonite, Adamant/Modest Lucario and others. Like I stated earlier it cant touch Blissey so needs Dugtrio to deal with Blissey, it also cant really hurt bulky waters and others, but the surprise value of this especially on a RD team can get many kills.

Dugtrio should be on any/most rain-based teams anyways, to take care of Tyranitar, so I could see this working nicely. Only problem is the lack of a consistent STAB, since Draco Meteor lowers your special attack, I would think Dragon Pulse would be an alternative so random Scizors don't drop your special attack as they switch from Dragonite or whatever.
 
Hello... I've been using this Jolteon set ever since I was swept by substituting mixed Tyranitar.

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Jolteon @ Zap Plate
Abillity: Volt Absorb
EVs: 4 Hp/252 SpA/252 Spe
Timid Nature (+Spe, -Atk)
-Thunderbolt
-Hidden Power (Ice/Grass)
-Substitute
-Toxic

Somewhat of a gimmick set that lets you "surprise" and destroy some of your more common counters. In May, a whopping 41.7% of all Jolteon ran Choice Specs, followed by 21% using Leftovers and 18.7% using Life Orb. This set remains a decent check to Gyarados, out speeding all versions even after a Dragon Dance, as well as Timid Scarftran. However, since virtually all Jolteon are Specs'd, opponents usually rely on outprediction to safely get in a Ground type on a predicted Thunderbolt, or Blissey on HP Ice/Grass, etc. While Baton Pass lets you get the upper hand, a misprediction can be fatal, given Jolteon's frailty. With a Zap Plate, Jolteon still scores most, if not all, of it's OHKOs and 2HKOs. However, the ground type switch in is no longer safe from Jolteon's Hidden Power Ice, and even Blissey has to worry about Toxic. If you feel your prediction is not up to scratch, simply use Substitute on their switch, and attack accordingly.

I've been using this on my standard team, and it does marvelously, especially paired with a Gyarados, or even Choice Specs Lucario, as Jolteon can severely weaken or cripple most of their counters. While Surprise factor is a huge bit on this twist of the standard Specs T-Bolt HP Shadow Ball, this Jolteon still has the power to sweep teams, revenge kill, and most importantly, screw up Blissey, Hippodown, Gliscor, Zapdos, and Salamence with Toxic and HP Ice. I've also found you can either feign Specs, or immtediately go for a Sub. Either way is a nasty surprise for your opponent.

This set greatly benefits from Stealth Rock support, as it can make the difference between a 3HKO and a 2HKO on Zapdos; however, while hiding behind a Sub, there's very little that many defensive Pokemon can do to you besides fire off EQs, which can be played around.
 
if you are running a substitute set leftovers would probably serve you better just because your health will deplete too fast.
 
The idea is to be able to fake a Choice Specs so that your opponent becomes reckless with his Ground Types and walls. If I've just revenge killed your Gyarados and you see leftovers recovery, you aren't going to send in say... Breloom on me. Whereas if you see that I just take Sandstorm damage, you'd be a bit more inclined to send in something else.

Although you can just substitute immediately, you can also play mind games and save your sub for obvious incoming status (from Blissey, for example), or when you really need to scout. Once you sub, the surprise is gone.
 
The idea is to be able to fake a Choice Specs so that your opponent becomes reckless with his Ground Types and walls. If I've just revenge killed your Gyarados and you see leftovers recovery, you aren't going to send in say... Breloom on me. Whereas if you see that I just take Sandstorm damage, you'd be a bit more inclined to send in something else.

Although you can just substitute immediately, you can also play mind games and save your sub for obvious incoming status (from Blissey, for example), or when you really need to scout. Once you sub, the surprise is gone.
Expert belt ensures more damage most of the time against grounds and still fakes the specs.
 
feigning a choice specs set is a decent surprise strategy, but your opponent may jsut send out a special sponge, at which point passing a sub and getting leftover recovery would be a lot more beneficial
 
Moltres @ Leftovers
Trait: Pressure
EVs: 116 HP / 88 Spd / 52 SAtk / 252 SDef
Modest Nature (+SAtk, -Atk)
- Air Slash
- Flamethrower
- Hidden Power [Ground]
- Roost

Heatran switch in, Spc Def to take Flash fire specsheatran Fire blast (worst scenario)
 
Wise Glasses only boost 10%, so I'd still go with Expert Belt, I suppose. However, a Zap Plate gives you more neutral damage, and Jolteon's going to either be OHKOing Ground Types or only mustering about 50%, in which case you'd want a bit more neutral damage.

but your opponent may jsut send out a special sponge..

In which case you Toxic them. I guess you could pass subs, too but the point is they assume you're locked into T-Bolt.

Is this set viable? Or is it too gimmicky?

252 SpA Timid Scarftran Fireblast vs. 116 HP/ 252 SpD Moltres: 24.86% - 29.14%
With Flash Fire boost: 37.43% - 44.00%
Specstran: 40.86% - 48.00%
If SR and Sand Stream are up, I'd be careful with that particular set. Still, it seems like a good counter to Specstran, although not too many Heatran run Choice Specs. Against the scarf, you have to hope FB doesn't hit twice in a row.
 
Substitute Annoyer Blissey

Blissey(F) @ Leftovers
Bold Nature(+Def,-Atk)
252 Def / 252 HP / 4 SDef
~Substitute
~Sing
~Attract
~Seismic Toss

Substitute up.Then Sing and Attract the enemy.Attract usually always works because in Shoddy,everyone uses the default MALE gender.Make approx.185HP subs and annoy.Seismic Toss is good for dealing a fixed 100 damage that only GHOST type resists.
 
That Jolteon set doesn't look promising. As previously mentioned, it is about prediction-in which case you could have been using the Specs set to a greater degree of success. Baton Passing is excellent on non-Specs sets, and without it, I really don't see the point in running Jolteon, as his best sets are Specs and Baton Pass, neither of which are outperformed by another pokemon, meanwhile your set must compete with similar style of sets(Heatran, Zapdos).
 
This set remains a decent check to Gyarados, out speeding all versions even after a Dragon Dance, as well as Timid Scarftran.

Your a bit confused, Jolteon reaches 394Spd max, the fastest DD Gyarados surpasses that after a DD with 430Spd while Timid/Naive ScarfTran are also faster than it reaching 417Spd.
 
This is a modification of Pirika's Anti-Lead Hariyama set. I'd never heard of such a Hariyama set before, so I decided to spruce it up for UU. It's been doing great for me so far.

Hariyama @ Toxic/Flame Orb
Adamant, Guts
252 ATK / 88 SPE / 168 SP.DEF
- Fake Out
- Close Combat
- Payback
- Facade

This set easily handles leads such as Roserade, Regirock, and Steelix. Hariyama 2HKOs Roserade with a combination of Fake Out and any of its other moves (while simultaneously preventing Sleep Powder thanks to its Orb), while Guts CC has a 41% chance of OHKOing 252/0 Regirock and a 59% chance of OHKO-ing Steelix. While it wouldn't be wise to try to beat Yanmega with this set, it CAN break its Sash and then survive a 252 Modest non-boosted Air Slash and KO back with Facade; LO versions or an untimely flinch hax will mean the end of the sumo, though. Ambipom also ruins this set, unfortunately, unless it's not running Return/Double Hit for some reason.

The EVs are geared towards UU, with enough Speed to outrun minimum Speed Clefable and prevent you from getting Encored into Fake Out. Attack was then maxed, then the rest was dumped into Special Defense to allow you to survive a Roserade's Leaf Storm and one turn of burn damage at the least.
 
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Bulky salac revenge killing Feraligatr


Feraligatr @ Salac Berry
Jolly
228 HP / 48 Def / 56 ATK / 56 SP. Def / 120 SPE

~ Swords Dance
~ Substitute
~ Waterfall
~ Crunch / Return

I love Feraligator and untill recently was using the sub / salac set from the analysis; however, I found it very difficult to switch in sometimes and found myself vunerable to being revenge killed by priority users. This hampered my abillity to sweep in the late game and due to the sets limited versitillity compared to other OU sweepers I often felt that Feraligatr was being a drag on my team rather than an asset to it.

So I decided that in this metagame a standard max/max spread might not be the best. I came up with an EV spread that utilizes the gators impressive (and sometimes overlooked bulk).

One of the main selling points for this spread is its abillity to survive a choice banded bullet punch from scizor at 25% HP 100% of the time and ko back after scizor has switched into stealth rock a few times.

The special defence is there so that it can survive a +1 dragon pulse from an offensive calm mind latias, get the swords dance and salac boost and OHKO with crunch.

I prefer crunch on this set because it can score you some key OHKOs and 2 hit KOs on the likes of starmie and celebi that think that they can OHKO you with their super effective attacks after stealth rock. Return is still a great choice but I have found that the added power of crunch on some targets is sorely missed.

120 speed allows you to outspeed jolly TTar and base 115s after the salac boost.

One of the major stumbling points of this set is that it cannot outspeed base 130s (jolteon) and scarf heatran who can come in and explode on you. The lost power of only having 56 attack evs isnt terrible as this is meant to be a late game sweeper so your opponents walls may already be damaged enough to allow STAB Torrent boosted waterfall from 520 base attack to KO them.

I will update this with calcs when I get some.
 
Gyarados has 81 base speed; 81 x 1.5 (DD) x 1.1 (Jolly) = 133.65
Jolteon has 130 base speed; 130 x 1.1 (Timid) = 143
Heatran has 77 base speed; 77 x 1.5 (Scarf) x 1.1 (Timid) = 127.05

How is Jolteon outsped? And how is Speed calculated? Oh well, I guess the set doesn't work, regardless.

It feels like a Physical Empoleon, with fewer resistances but the abillity to hit defensive Psychics harder.

56 Atk Feraligatr +2 Crunch vs 252/220 Bold Celebi (Standard): 46.78% - 54.95%
252 SpA Empoleon +1 + Torrent Ice Beam vs 252/220 Bold Celebi: 59.16% - 69.80%

Adamant CB Scizor BP vs. Feraligatr: 14.13% - 16.85%
vs. Standard 12 Hp/12 Def Empoleon: 9.62% - 11.22%

0 SpA Bold Celebi Grass Knot vs. Feraligatr: 52.17% - 61.41%
Celebi vs. Empoleon: 28.21% - 33.01%
Granted, Jolly Feraligatr outruns Modest Agillity Empoleon, so I actually like this set. I think I'll give it a shot, but I'd probably feel more comfortable with Empoleon or Gyarados.
 
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