I believe it works like that since GSC, no? The Ghost-type must switch-out to regain its immunities to Normal and Fight.
I hope this is right... It makes beating missy pretty simple.
I believe it works like that since GSC, no? The Ghost-type must switch-out to regain its immunities to Normal and Fight.
I believe it works like that since GSC, no? The Ghost-type must switch-out to regain its immunities to Normal and Fight.
Stall is definitely broken, but it doesn't mean it's impossible to get around.
It is extremely good, and there are maybe 8 pokemon you chose from to build a team, all with precisely the same sets. It requires no innovation and no real skill (if you could call it that) to run. People shouldn't be rewarded for using nearly identical teams over and over.Whoever said stall is broken probably has yet to use some wallbreakers
in their team, since every team is beatable, even stall teams. It's obviously extremely good, and I'd even go as far as saying that it's arguably the best playstyle.
It is extremely good, and there are maybe 8 pokemon you chose from to build a team, all with precisely the same sets. It requires no innovation and no real skill (if you could call it that) to run. People shouldn't be rewarded for using nearly identical teams over and over.
I dont know...I really think standard stall is broken. You have to have made your team very specifically to beat it.
I am often frustrated because I'll come up with a team then realize "crap I can't beat stall with this team" and have to go back and add in yet another Blaziken or SD Absol just because of all the cookie-cutter stall teams. I want to be free to use Ninetales or Houndoom over Blaziken as opposed to trying use one of those Pokemon and then realizing "olol walled by chansey loses to stall" and being forced to go back to using Blaziken in order to stay competitive.
If overall consensus thinks stall is real broken, then I say put Roserade as a suspect.
Chansey is not required in UU stall. Without Chansey, to counter some special threats, you need good resistances that can stop or hinder special threats like Houndoom, Espeon, Roserade, Yanmega, etc, have good synergy, or just play well to keep those threats out like my favorite: Phazing.I'd also love to see stall function without Chansey, probably having to resort to things like Slowking and Registeel together to adequetly special wall.
I've seen (and use) succesful stall teams without chansey, milotic and roserade do fine against the majority of special threats.
ummmm...the same thing is true in ou?
Quagsire with Encore, Clefable with Encore, anything with Taunt.
There, done.
Look, I was just throwing out the obvious, it wasn't supposed to be an entire dissertation on stallrein, but if you really want one, here:Last I checked. 2 checks ain't shit.
People don't use Quagsire anyway and Clefable usage isn't very high at all period.
Must I provide evidence of Wailreins brokeness? Is it not obvious? Here-
1) Stallrein variant of Wailrein when used in conjuncture with everlasting Hail effect is a viable stratagy in the overpowered Over-Used Metagame. Stallrein is UU yet can survive and even, sweep in OU conditions.
2) Using a Hail team got... ME to 1651 Cre in the UU ladder after the reformation and before any bans to BL took place. Me, for Christ sake.
3) It is obvious that Wailrein is fully capable of sweeping a significant portion of the UU metagame. This has been proven countless times. Whole teams can be swept by Wailrein using his famous Stallrein set in tandem with his generous base status and ample ability to replenish HP and protecting itself from attack. Laying down Toxic Spikes and bringing in Stallrein when an opportunity presents itself can end whole teams. Fact.
Wailrein with Toxic or Tspikes layed down will eventually kill Quagsire. Encore will force a switch. Big deal. Quagsire could encore Blizzard cuz Wailrein will be faster then Quagsire 90% of the time. Clefable is hands down the best counter to Stallrein. And that would require Clefable to go out of it's way to be customized to counter Stallrein. When it could use a possibley more effective set that would yield a less then favorable result when fighting Stallrein in Hail.
how to beat stall: dont be a dumbass. i have beaten a very good stall player using one of the best uu stall teams atm, and i used a sunny day team. the point of that isnt to brag (heh), but you can beat stall with a team that isnt anti-stall. stall players tend to play cautiously, therefore you play smartly, but recklessly. if you have your roserade out against a slowbro, they aren't staying in. make the double switch to something that can beat the opposing chansey. you must also switch it up. you cant switch roserade out of slowbro every time...your opponent will say "hmm, why dont i keep slowbro in and ohko his blaziken!". try to keep a good mix of doing the obvious play and predicting and doing the double switch. i cant stress this enough, to beat stall you have to predict. in my example of a match, i distinctly remember rock sliding a hitmontop instead of power whipping him, an example that you must make the obvious moves at times. in my battle example, i also only had one pokemon that could beat chansey.
it helps to have something that cam simply manhandle its way through stall, like blaziken. definitely not required, but helped. you can't always take out their chansey by bringing in your absol and not going back to your slowbro...sometimes you gotta power your way through stall! i hope this post explained that your team doesnt have to be 6 mixed sweepers with extremely high attack and special attack scores with amazing movepools! you can use common sense!
Sure plenty of moves can easily KO Stallrein from most of UU's best sweepers, but the point of Stallrein is that it only needs one turn to set up a sub and start the 32 turn stall cycle. Sure, it can't go one on one vs. all these sweepers, but that is not the point. You're using it wrong. And while these sweepers switch in and try to KO it they get worn down by hail, Toxic Spikes, and SR/Spikes if they switch or Walrein uses Roar.Stallrein doesn't have a ton of safe switch ins. Status destroys stallrein, one paralysis means the set fails, poison means the set fails, sleep means the set fails, so he can't switch in on status attacks that most walls carry, not to mention Trick, plus with people running large power sweepers like Mismagius with Tbolt (SubCM also gets SE HP Fighting), Roserade, Specstile, etc that have Super Effective moves, Stallrein risks being killed on the switch.
+2 Absol Superpower vs Stallrein set: (168.70% - 198.84%)
Mixkin (76 Atk) Superpower vs Stallrein: (95.65% - 113.04%)
252 SpA Sceptile (with no item) Leaf Storm vs Stallrein: (125.22% - 147.83%)
LO Roserade Leaf Storm vs Stallrein: (183.19% - 216.23%)
Mismagius (with Leftovers) T-bolt vs Stallrein: (56.81% - 67.25%) (always 2HKO)
Rotom (with Leftovers) T-bolt vs Stallrein: (78.84% - 93.91%) (always 2HKO)
Specs Espeon Psychic vs Stallrein: (76.52% - 90.43%) (always 2HKO).
0 Atk Hitmontop CC vs Stallrein: (50.43% - 59.71%) (83% chance to 2HKO with Leftovers 100% with SR).
Scarfmonlee CC vs Stallrein: (92.17% - 108.41%)
All of the above 1-2HKO Stallrein and are extremely common sweepers. He cannot come in against any of the above and a lot more, I'm just tired and don't want to run the calcs for every UU sweeper.
| Azumarill | Move | Other (6) | < 3.9 |Encore and Taunt users who can take a few special hits. This includes things like Clefable, Quagsire, Drapion, Mismagius and Azumarill who commonly run those moves and can mess up Stallrein.