Forewords:
This is my second RMT, being more of a stall-team instead of the balanced offensive as my last team. I built this team with my Battling 101-tutor GEC, and it was also he who suggested to make this RMT. This team does pretty well, though sometimes I screw over badly, but mostly because of my lack of skill since I'm still being a pretty inexperienced fighter. The win-lose ratio is about 80%-20% on these guys.
At a Glance
In-Depth Look
This is my second RMT, being more of a stall-team instead of the balanced offensive as my last team. I built this team with my Battling 101-tutor GEC, and it was also he who suggested to make this RMT. This team does pretty well, though sometimes I screw over badly, but mostly because of my lack of skill since I'm still being a pretty inexperienced fighter. The win-lose ratio is about 80%-20% on these guys.
At a Glance






In-Depth Look

Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Ice]
My lead, that works to some extent. moves and EVs are the standard stuff, as fast as possible, with rest in SpA to get a kick in her attacks. Sleep Powder and Toxic Spikes are needed to get the team rolling, while Leaf Storm is for STAB and HP Ice is to kill possible Salamences and Gliscor that try to come into her. I usually start of with Sleep Powder, unless I know it's a fast taunt-lead. If that's the situation, I use Leaf Storm or HP Ice according to their poke. Only problem that I find with him is that I usually can't get down 2 layers of TSpikes, which leads to a situation where I give normal poison to a poke that needs Toxic poison. Help with him is appreciated.

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/236 Def/20 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Roar
- Rest
Seems like a rather odd set, but works like a charm. Calm Mind when I get the chance, and Surf to slaughter everything after some statboosts. Roar to rack up some more entry damage or removing something annoying like SubLoom with Poison Heal. Rest when low at health. Rest doesn't need help from Sleep Talk with him, I try to bring him in situations where he can't be killed during the 2 rounds of sleep. Evs focus on physical defence, since Calm Mind takes care of special defence.

Excuse me for the big pic, didn't find a sprite-pic of this rotom.
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/252 Spd/6 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
My counter to Gyarados, and my Spinblocker. Does his job well, and most importantly outspeeds a Gyarados after 1 DD, and thus allowing me to kill it. Shadow Ball is to take care of Donphan and Claydol if they try to spin away the hazards, and Overheat to kill Scizor and Forretress. Trick is to cripple possible Blisseys etc after a double switch or something, but to be honest, I haven't used it almost at all. Taking suggestions on that spot if there is a good move to put there.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/76 Spd/184 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Roost
- Toxic
- Thunderbolt
I saw this moveset in a Warstory a while back, and knew that I had to use it. And so it became the basis of my team. The moveset is pretty simple: SubRoost to stall pokes, Toxic to poison pokes who aren't affected by TSpikes and Thunderbolt for STAB and some killing power. Does his job well, with this set I can outstall and kill a Blissey with this guy if she doesn't chicken out. Pretty much all-around awesome guy.

Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/236 Def/20 Spd
Impish nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird
My Spike'N'Shuffler. Get in when I have the chance, throw up some spikes and get the hell out when it heats up. Roost to recover when I have to, and Whirlwind to shuffle. Brave Bird is for the situations when I need to kill with this guy, but I haven't used it much at all. 20 Spd EVs to outspeed other Skarmorys if it becomes a Whirl-competition. Shed Shell is for the situation when Magnezone comes in, instead of getting killed I just back off to...

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 202 HP/252 Def/56 SAtk
Bold nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Ice Beam
- Seismic Toss
...This Heavyweight Champion of Sumo. She covers Skarmory's weaknesses well, and thus makes a good combination, forcing even more switches. She is my Stealth Rock user too. When we made the team, I needed someone to lay down the rocks, and someone to wall special attacks. Softboiled and Seismic Toss is the usual stuff. Ice Beam and the EVs work in perfect unison here, With this nature and EVs she can survive a LO Outrage from MixMence and OHKO with Ice Beam at full health. Works incredibly with this team.
Threats
MixMence (Kind of): If my Blissey goes down or is hurt for 30% or more, LO Outrage OHKOs her and then Rips my team apart. Not a big danger, but something that might be fatal.
...Other than him, none that I've noticed.
Thanks for ratings in advance!
...Other than him, none that I've noticed.
Thanks for ratings in advance!