Toxic, Shocking Wounds [OU RMT]

Forewords:
This is my second RMT, being more of a stall-team instead of the balanced offensive as my last team. I built this team with my Battling 101-tutor GEC, and it was also he who suggested to make this RMT. This team does pretty well, though sometimes I screw over badly, but mostly because of my lack of skill since I'm still being a pretty inexperienced fighter. The win-lose ratio is about 80%-20% on these guys.



At a Glance

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In-Depth Look


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Roserade (M) @ Focus Sash
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Sleep Powder
- Toxic Spikes
- Leaf Storm
- Hidden Power [Ice]

My lead, that works to some extent. moves and EVs are the standard stuff, as fast as possible, with rest in SpA to get a kick in her attacks. Sleep Powder and Toxic Spikes are needed to get the team rolling, while Leaf Storm is for STAB and HP Ice is to kill possible Salamences and Gliscor that try to come into her. I usually start of with Sleep Powder, unless I know it's a fast taunt-lead. If that's the situation, I use Leaf Storm or HP Ice according to their poke. Only problem that I find with him is that I usually can't get down 2 layers of TSpikes, which leads to a situation where I give normal poison to a poke that needs Toxic poison. Help with him is appreciated.



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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/236 Def/20 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Roar
- Rest

Seems like a rather odd set, but works like a charm. Calm Mind when I get the chance, and Surf to slaughter everything after some statboosts. Roar to rack up some more entry damage or removing something annoying like SubLoom with Poison Heal. Rest when low at health. Rest doesn't need help from Sleep Talk with him, I try to bring him in situations where he can't be killed during the 2 rounds of sleep. Evs focus on physical defence, since Calm Mind takes care of special defence.

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Excuse me for the big pic, didn't find a sprite-pic of this rotom.


Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/252 Spd/6 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Shadow Ball
- Overheat
- Trick

My counter to Gyarados, and my Spinblocker. Does his job well, and most importantly outspeeds a Gyarados after 1 DD, and thus allowing me to kill it. Shadow Ball is to take care of Donphan and Claydol if they try to spin away the hazards, and Overheat to kill Scizor and Forretress. Trick is to cripple possible Blisseys etc after a double switch or something, but to be honest, I haven't used it almost at all. Taking suggestions on that spot if there is a good move to put there.


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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/76 Spd/184 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Roost
- Toxic
- Thunderbolt

I saw this moveset in a Warstory a while back, and knew that I had to use it. And so it became the basis of my team. The moveset is pretty simple: SubRoost to stall pokes, Toxic to poison pokes who aren't affected by TSpikes and Thunderbolt for STAB and some killing power. Does his job well, with this set I can outstall and kill a Blissey with this guy if she doesn't chicken out. Pretty much all-around awesome guy.

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Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/236 Def/20 Spd
Impish nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird

My Spike'N'Shuffler. Get in when I have the chance, throw up some spikes and get the hell out when it heats up. Roost to recover when I have to, and Whirlwind to shuffle. Brave Bird is for the situations when I need to kill with this guy, but I haven't used it much at all. 20 Spd EVs to outspeed other Skarmorys if it becomes a Whirl-competition. Shed Shell is for the situation when Magnezone comes in, instead of getting killed I just back off to...

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Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 202 HP/252 Def/56 SAtk
Bold nature (+Def, -Atk)
- Stealth Rock
- Softboiled
- Ice Beam
- Seismic Toss

...This Heavyweight Champion of Sumo. She covers Skarmory's weaknesses well, and thus makes a good combination, forcing even more switches. She is my Stealth Rock user too. When we made the team, I needed someone to lay down the rocks, and someone to wall special attacks. Softboiled and Seismic Toss is the usual stuff. Ice Beam and the EVs work in perfect unison here, With this nature and EVs she can survive a LO Outrage from MixMence and OHKO with Ice Beam at full health. Works incredibly with this team.

Threats

MixMence (Kind of): If my Blissey goes down or is hurt for 30% or more, LO Outrage OHKOs her and then Rips my team apart. Not a big danger, but something that might be fatal.

...Other than him, none that I've noticed.


Thanks for ratings in advance!
 
Hello, first of all excellent team.

Now, the team is tremedously solid, and I can't see any major flaws. Only thing that could be changed are:

First of all those 20 SpA EVs in Suicune. In SpA they arent really doing anything. Move them to speed, where they can work to outspeed another defensive Suicunes. Anyways, here are some speed numbers:

- 56 Speed lets you outspeed max speed neutral Magnezone and Machamp.
- 96 Speed lets you outspeed max speed Scizor, which could cause some problems since most of these are Swords Dancers, but you have Zapdos anyways.
- 140 Speed lets you outspeed 16 speed Neutral base 100s, while it also lets you beat +Speed Machamp, +Speed Magnezone, Adamant max speed Breloom and Adamant max speed Metagross.
- 172 Speed lets you outspeed max speed jolly Tyranitar, and also lets you beat those Base 100s that EV to beat the same threat by 1 or 2 points.

Just letting you know in case you wanna outspeed one of those. Feel free to keep your Suicune set like it is now though, but I recommend that at least you move the 20 SpA EVs to speed.

If you really do not use Trick with Rotom, another decent move is Will-O-Wisp. This lets you hit Tyranitars and Scizors that switch-in on Shadow Balls. Also lets you hit Salamence, Kingdra and all those kinds of Physical threats.

On Zapdos, the spread I run is 248 HP/120 Def/76 Spd/64 SDef with a Timid Nature. This lets me outspeed Adamant Lucario that could really prove troublesome if Rotom gets Pursuited by Scizor or Tyranitar. This spread also allows you to beat Heatran easily since you can stall Fire Blast from Scarftran without problems and you can stall LO variants as well thanks to Substitute, without having to risk Blissey getting exploded on. Its really bulky too, and it can take a lot of hits, like your spread.

Anyways, thats pretty much everything I can suggest, your team looks really nicely built and solid. Good luck with it!

PS: That warstory was mine xd
 
Your tutor did a good job, solid team with very little threats behind it. Its a clever team, but there are ways to improve it. Firstly, I think you should run 24 Spe Skarmory to outpace opposing CB Tyranitar who run 92 Spe EVs on their Choice Band set. This may not seem much, but it allows you to outroost it, removing your Flying-type and taking little damage from Stone Edge. It also helps alternate between Roost and Spikes to set up easier.

On Rotom, you can make an attempt to use standard Rotom over Scarf. Rotom is a big part of your team, and running Scarf without a Wish user is just hard to keep alive. Rotom with the EVs 252 HP / 168 Def / 88 Spe and movesets Thunderbolt / Shadow Ball / Overheat / Will-O-Wisp can do the trick. This adds more survivability and more bulky as suppose to the scarf set. With this spread, it can still check Gyarados, and Jolly Lucario. Will-O-Wisp is now a welcoming addition to prevent tyranitar from having an easy Pursuit.

As for other options, if you choose to take the Rotom suggestion. You could replace Shadow Ball for Rest and Aromatherapy on Blissey over Seismic Toss. This way you keep your spin blocker alive with a Rest + aroma combo. Shadow Ball is not really needed because the common spinners are weak to Thunderbolt, as suppose to what your comments say about Donphan and Claydol. They are non existent in this tier. overall gl.
 
mix mence with roost will be the bane of your team if played correctly...there is nothing on your team...besides rotom....that is outspeeding it and it will fire off stabed draco meteors without much resistence (bliss helps with ice beam). i would advocate for adding a latias over your zapdos. This will make you more scizor weak but skarmory is essentially bending scizor over and teaching it who is boss anyway so it doesnt really matter. PEople will argue that latias is just another pursuit bait poke, but honestly, zappy is losing to ttar anyway, so its not a huge difference. Also this switch to a

Latias@leftovers
252 hp 252 speed 4 def
Roar
Reflect
dpulse
roost
will help you vs infernape heatran and lucario...

Oh shit, i just realized i essentially made your team jabbas team but with a cune. If you want some originality keep zappy, otherwise i would advise switching
 
Your tutor knows his stuff; this is a pretty solid stall team. You've got most threats covered, so the only changes I can suggest are ergonomic.

I've never been a fan of Brave Bird on Skarmory, the reason being that since we have the Rotom formes in OU, using Brave Bird to 2HKO Gyarados is pretty redundant. Instead, you can move Stealth Rock to Skarmory, because the metal bird pretty much a nonfactor in terms of attacking people. Now that you have a slot on Blissey, you can put Aromatherapy on it to cure your Suicune of sleep after it Rests.

ReyScarface covered the rest, but outspeeding Lucario is getting less important as Crunch becomes the move of choice on the steel jackal. But if you want to beat it, 176 neutral or 76 positive is the speed you should invest.

In regards to dealing with Mixmence...can't you make a couple of successful switches and then revenge kill with Rotom after one of your dudes dies?
 
Brave Bird is a must on Skarmory, otherwise its Taunt prone leaving it to switch-out or being forced to struggle.
 
I disagree with ReyScarface when he says Will-O-Wisp > Trick; Trick is the move that is preventing you from being swept by late-game Snorlax or any other bulky stat-upper; I use Trick > Will-O-Wisp on my version of the team and it certainly works better than Will-O-Wisp. Rotom-A isn't staying alive even with Will-O-Wisp as Pursuit is still going to kill you whether you like it or not. Yes, it may help you with your Tyranitar weakness, but that is a small price to pay to enable yourself to have a strategy when dealing with late-game stat-uppers as I have already said.

I would also personally go with Taunt on Skarmory > Whirlwind -- as unorthodox as that may sound, it's probably the only thing helping you from by Forretress who can cause you real problems, especially if it has Payback which 2HKOes your Rotom-h after two switches into Stealth Rock, and you can't afford to lose your entry hazards, especially to an opposing stall team.

MixMence can be played around with a combo of Skarmory and Blissey; playing your cards right shouldn't be a major problem; however, if you are really that desperate to remove Salamence, then you could opt to carry Hidden Power Ice to ensure an OHKO > a 2HKO that Thunderbolt gives instead -especially those Roosting MixMence- you have more problems with late-game stat-uppers than you do against MixMence.
 
Brave Bird is a must on Skarmory, otherwise its Taunt prone leaving it to switch-out or being forced to struggle.

Common users of Taunt include Gyarados, Gliscor, and Azelf. The user has Rotom to deal with Gyarados. Skarmory's attacks do so little to Gliscor that staying in is pointless, and Skarmory will rarely be seen against an Azelf, as it is very risky to put one in against an Azelf, since many have Fire Blast.
 
Hello, first of all excellent team.

Now, the team is tremedously solid, and I can't see any major flaws. Only thing that could be changed are:

First of all those 20 SpA EVs in Suicune. In SpA they arent really doing anything. Move them to speed, where they can work to outspeed another defensive Suicunes. Anyways, here are some speed numbers:

- 56 Speed lets you outspeed max speed neutral Magnezone and Machamp.
- 96 Speed lets you outspeed max speed Scizor, which could cause some problems since most of these are Swords Dancers, but you have Zapdos anyways.
- 140 Speed lets you outspeed 16 speed Neutral base 100s, while it also lets you beat +Speed Machamp, +Speed Magnezone, Adamant max speed Breloom and Adamant max speed Metagross.
- 172 Speed lets you outspeed max speed jolly Tyranitar, and also lets you beat those Base 100s that EV to beat the same threat by 1 or 2 points.

Just letting you know in case you wanna outspeed one of those. Feel free to keep your Suicune set like it is now though, but I recommend that at least you move the 20 SpA EVs to speed.

If you really do not use Trick with Rotom, another decent move is Will-O-Wisp. This lets you hit Tyranitars and Scizors that switch-in on Shadow Balls. Also lets you hit Salamence, Kingdra and all those kinds of Physical threats.

On Zapdos, the spread I run is 248 HP/120 Def/76 Spd/64 SDef with a Timid Nature. This lets me outspeed Adamant Lucario that could really prove troublesome if Rotom gets Pursuited by Scizor or Tyranitar. This spread also allows you to beat Heatran easily since you can stall Fire Blast from Scarftran without problems and you can stall LO variants as well thanks to Substitute, without having to risk Blissey getting exploded on. Its really bulky too, and it can take a lot of hits, like your spread.

Anyways, thats pretty much everything I can suggest, your team looks really nicely built and solid. Good luck with it!

PS: That warstory was mine xd

Yeah, the story was yours (cool one by the way ;) )

I'll try the EVs you suggested on Suicune and Zapdos, but I'm not sure if I want WoW on him over Trick. Wouldn't it be troublesome to switch in and out with WoW since he's scarfed? And if I remove the scarf, I will be lacking a counter to Gyarados since I can't outspeed him after 1 DD. But I'll see first how Zapdos does with his new EV spread.

Your tutor did a good job, solid team with very little threats behind it. Its a clever team, but there are ways to improve it. Firstly, I think you should run 24 Spe Skarmory to outpace opposing CB Tyranitar who run 92 Spe EVs on their Choice Band set. This may not seem much, but it allows you to outroost it, removing your Flying-type and taking little damage from Stone Edge. It also helps alternate between Roost and Spikes to set up easier.

On Rotom, you can make an attempt to use standard Rotom over Scarf. Rotom is a big part of your team, and running Scarf without a Wish user is just hard to keep alive. Rotom with the EVs 252 HP / 168 Def / 88 Spe and movesets Thunderbolt / Shadow Ball / Overheat / Will-O-Wisp can do the trick. This adds more survivability and more bulky as suppose to the scarf set. With this spread, it can still check Gyarados, and Jolly Lucario. Will-O-Wisp is now a welcoming addition to prevent tyranitar from having an easy Pursuit.

As for other options, if you choose to take the Rotom suggestion. You could replace Shadow Ball for Rest and Aromatherapy on Blissey over Seismic Toss. This way you keep your spin blocker alive with a Rest + aroma combo. Shadow Ball is not really needed because the common spinners are weak to Thunderbolt, as suppose to what your comments say about Donphan and Claydol. They are non existent in this tier. overall gl.

Same thing here on Rotom. Can he survive a switch in and kill him the next round with that spread? And I'm not quite sure about having Aromatherapy, since Seismic Toss has proven useful on her (if I make rotom as you suggested).

mix mence with roost will be the bane of your team if played correctly...there is nothing on your team...besides rotom....that is outspeeding it and it will fire off stabed draco meteors without much resistence (bliss helps with ice beam). i would advocate for adding a latias over your zapdos. This will make you more scizor weak but skarmory is essentially bending scizor over and teaching it who is boss anyway so it doesnt really matter. PEople will argue that latias is just another pursuit bait poke, but honestly, zappy is losing to ttar anyway, so its not a huge difference. Also this switch to a

Latias@leftovers
252 hp 252 speed 4 def
Roar
Reflect
dpulse
roost
will help you vs infernape heatran and lucario...

Oh shit, i just realized i essentially made your team jabbas team but with a cune. If you want some originality keep zappy, otherwise i would advise switching

I'm not quite sure if you read the whole RMT. If you noticed at Blissey, I wrote that she can survive MixMence LO Outrage at full health and KO with Ice Beam. and I find it rather easy to keep at high enough health anyways. Also, that Latias is counter to threats that doesn't exist. Lucario: Fried by Rotom unless he escapes. Heatran: Blissey stops him cold, unless he blows up and then he is gone anyways. Also Suicune can take care of him. Infernape: Suicune, and Rotom to some extenct.
Also note that I based this team on that Zapdos, so I rather keep him in.
Your tutor knows his stuff; this is a pretty solid stall team. You've got most threats covered, so the only changes I can suggest are ergonomic.

I've never been a fan of Brave Bird on Skarmory, the reason being that since we have the Rotom formes in OU, using Brave Bird to 2HKO Gyarados is pretty redundant. Instead, you can move Stealth Rock to Skarmory, because the metal bird pretty much a nonfactor in terms of attacking people. Now that you have a slot on Blissey, you can put Aromatherapy on it to cure your Suicune of sleep after it Rests.

ReyScarface covered the rest, but outspeeding Lucario is getting less important as Crunch becomes the move of choice on the steel jackal. But if you want to beat it, 176 neutral or 76 positive is the speed you should invest.

In regards to dealing with Mixmence...can't you make a couple of successful switches and then revenge kill with Rotom after one of your dudes dies?

I'm not sure about having Stealth Rock on Skarmory, since I use Blissey much more than Skarmory, and thus get more changes to get them up with her. I might try it though.

Thanks for the ratings, keep'em coming!

ps. Thanks Tab for the pics :)
 
I believe I am allowed to bump once, right?

And also, can someone adress the things I asked, especially with Rotom?
 
Infernape

I think a Infernape could hurt you badly, especially if it has the proper support.

Infernpae by itself can handle Blissey, and Skarmory no problem. On Suicune, after a Nasty plot a Grass knor does a minimum of 106%. Meaning that even the mighty north wind is OHKOed.

The only thing that can possibly harm Infernape is Rotom and Zapdos. Rotom can KO Infernape with thunderbolt, if hes under 70%, heres the damage calc : 309 Atk vs 160 Def & 293 HP (95 Base Power): 198 - 234 (67.58% - 79.86%)

Onto Zapdos, he has a chance of being OHKOed by a NP Fire Blast, with or without SR. Without SR it does a minimum of 95%, meaning that your Zapdos will have to almost competly healthy, which is doubtful.

Which means that you'll either hope that 'Ape weakens itself, but that comes at a price of having your pokes killed off.


You can replace your Suicune or Zapdos with a Latias. I would replace Latias, which can do a similar job to suicune. You can use a combonation of CM, recover, and roar, and a support move, possibly relect, to lessen your pursuit weakness.

Hpofully that'll help.
 
In regards to our pretty big infernape weakness, Exarius and I tried a Vaporeon in Suicune's slot, but never really followed it up. It would probably be along the lines of Wish/Roar/Protect/Surf or something as such, and with our big Infernape weakness realised, I'm sure it's something we will try out in the future.

Thanks for the rates so far guys.
 
2 things.

1. I think I'll prefer forry over skarm. You lose against other stall when you don't have that spikes advantage. The difference between spinning and not spinning is usually the difference maker in those matches.

2. I don't like rotom being scarfed. It gets trapped pretty easily against both t-tar and scizor. The likes of taunt gyara then sweeps your team. Even if they don't run gyara, you just have no reason to leave rotom vulnerable, especially when you don't have wish support. Run the standard lefties set with t-bolt/discharge, reflect, rest, sleep talk.

Once you've done all that, give forry SR and bliss a wishbliss. It just helps with the overall survivability.

Hope I helped man. Good luck with the team.
 
Yo Exarius, I'm really happy for you, and imma let you finish but TAY had one of the best suicune teams of all time! One of the best suicune teams of all time!

--

I would probably go with a special defensive skarmory. Reason being is that if you can take the draco meteor from Mence well you have half of countering MixMence down. RestTalk Rotom is 10x better on these types of teams due to being able to fend off a few pursuiters that would effortlessly trap ScarfRotom. Will O wisp means that Tyranitar will think twice about coming in.

Other than that, great job with this team. GEC seems like a good tutor =o.
 
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