New and "creative" moveset/EV spread thread. Mk. 4

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Bulky Sword Dance Gator- Reasoning with already decent bulk feraligatr can have time to sword dance numerous times.

Feraligater @ Leftovers
Ability Torrent
Nature: Adamant (May change for extra bulk but probably not
Evs: 252 Hp 74 atk 160 def 24 speed
Moveset
Aqua Jet- Priority
Return- Coverage
Sword Dance- Stat Up
Substitute- get down to torrent and prevent status
 
Rock Polish Aggron is actually a beast, I used a set like this, it works out very similar to SubPetaya Empoleon. Credits go to a friend of mine on Shoddy who gave me the basis of this set.

Substitute + Rock Polish

Aggron@ Leichi Berry
Rock Head
Adamant nature (+Atk, -Spe)
4 HP/252 Atk/252 Spe (still working on a good EV spread!)
~Substitute
~Rock Polish
~Head Smash
~Earthquake

With many resistances and a massive 180 base Defense stat, you will find it is very easy to get Aggron in. The idea is to come into Physical attackers and get a Substitute up. If you come into a Choiced locked Pokemon like CBTar locked into Pursuit, even better. Once you are safely behind a Substitute, you can Rock Polish up. Using the EVs provided, a Rock Polish boost gets you an amazing 398 Speed stat, enough to outrun a Max Speed Aerodactyl! Once you are comfortable with your +2 Speed, you can Substitute down to grab your last boost and start firing off STAB Head Smashes(with no recoil!). After a Leichi Berry boost, you reach 525 attack. At 25% health, +2 Speed, and a Leichi Boost, the only thing Aggron must worry about are Scarfers and the rare users of Vacuum Wave and Mach Punch.

Comments? Suggestions?
 
Speaking of Substitute Aggron, a set that I've been having incredible success with in UU is a Magnet Riser:

Spr_4d_306.png


Aggron @ Leftovers
Rock Head
Adamant (+Atk, -SpA)
128 HP / 252 Atk / 128 Spe
- Substitute
- Head Smash
- Focus Punch
- Magnet Rise

There are so many Pokemon who can only really hurt Aggron by using Ground-type moves, so with Magnet Rise and Substitute, Aggron can take full advantage of this and set up very easily. Claydol, Donphan, Seismic Toss-less Registeel, Regirock, Drapion, Dugtrio, and Tauros are among the Pokemon that Aggron can take advantage off, and they can't break its Subs after its Magnet Rised. From there on its a simple case of demolishing the opposing team with Head Smash, which even without a boosting item will be 2HKOing the vast majority of Pokemon that don't resist it, and using Focus Punch for anything that will be hit harder by it, most notably Normal and Steel-types. Rock + Fighting gets pretty great coverage together, although there are still quite a few resisters of the combo (Toxicroak, Nidoqueen, Nidoking, Claydol).

This Aggron set isn't as easy to throw onto a team as the CBer, but it can be far more effective if you do provide the right support. Sandstorm support is difficult to provide because of Hippopotas' relative uselessness (despite how annoying it can be to face), but it does help Aggron a massive amount by boosting its special Defense, and adds several more Pokemon to the list of things that can't break its subs. It also makes Tangrowth a much shakier answer to this set since it will only gain 25% HP back with Synthesis, and many other walls including it lose their Leftovers recovery, making them easier to beat. Paralysis and TrickChoice support is also greatly appreciated, both of which help Aggron set up against foes (I've found Uxie to be an invaluable partner for Aggron since it can provide both of these things, as well as resisting its 4x weaknesses). Finally, Toxic Spikes can help wear down Slowbro and Quagsire, two of the Pokemon that can deal with this set quite well.

Attack is maxed for obvious reasons, and while it looks like the remaining EVs are simply halved between HP and Speed, the Speed EVs actually serve a specific purpose. They let it outspeed everything up to and including no speed base 65s, notably Walrein, Clefable, Azumarill, Chansey, Donphan, Regirock, and Registeel. The remainder is put into HP to bulk up Aggron's Subs as much as possible.
 
Why not using Earthquake over Focus Punch? EQ allows you to hit for SE damage all of the Pokemon you mentioned barring Claydol (which walls this set regardless). FP hits harder only Donphan (which can't really thouch you anyway) and Registeel (which, again, can't really hurt without seismic toss). This set seems definitely good on the paper.
 
emesprani248.gif

Tyranitar @ Damp Rock
Careful
Sand Stream
252 HP / 40 Def / 216 SpDef

Rain Dance
Crunch
Rest
Stealth Rock

Stealth Rock lets me set the stuff up obviously. It turns many of the 2HKOs of Kingdra's into OHKOs so it's a vital element of almost any team, in all honestly. Crunch is a nice reliable STAB attack as nothing is outright immune to Dark; and finally Rain Dance gives me a way to get eight turns of Rain up for one of my Water-type sweepers.

New tyranitar set I came up with for my rain dance team.


448.png

Lucario @ Leftovers
74 HP / 252 Atk / 184 Spe
Adamant

Substitute
Focus Punch
Magnet Rise
Shadow Claw

A floating SubPunching Lucario. The idea behind this set was that there are a few Pokemon whose main weapons against Lucario are either EQ or Status; by subbing on the switch and then Magnet Rising over the EQ [say Dusknoir or Zong] gives me a few free turns to either massively dent something with STAB Focus Punch or maim Ghosts with Shadow Claw. Obviously, I can't really touch Gliscor with Shadow Claw but Magnet Rise does give me some time to hammer into it.

I chose Shadow Claw over Crunch mainly because of the higher crit rate and better overall coverage [even though hitting Toxicroak and Heracross is marginal]. EVs outspeed Gyara.

Another random set^.^
 
emesprani248.gif

Tyranitar @ Damp Rock
Careful
Sand Stream
252 HP / 40 Def / 216 SpDef

Rain Dance
Crunch
Rest
Stealth Rock

Stealth Rock lets me set the stuff up obviously. It turns many of the 2HKOs of Kingdra's into OHKOs so it's a vital element of almost any team, in all honestly. Crunch is a nice reliable STAB attack as nothing is outright immune to Dark; and finally Rain Dance gives me a way to get eight turns of Rain up for one of my Water-type sweepers.

New tyranitar set I came up with for my rain dance team.

Not only are you negating your special defense boost from your own Sandstorm with Rain Dance, you're increasing the power of water moves hitting you super effectively. Surely you can find a different Pokemon to do a similar job without wasting its strong points?
 
emesprani248.gif

Tyranitar @ Damp Rock
Careful
Sand Stream
252 HP / 40 Def / 216 SpDef

Rain Dance
Crunch
Rest
Stealth Rock

Stealth Rock lets me set the stuff up obviously. It turns many of the 2HKOs of Kingdra's into OHKOs so it's a vital element of almost any team, in all honestly. Crunch is a nice reliable STAB attack as nothing is outright immune to Dark; and finally Rain Dance gives me a way to get eight turns of Rain up for one of my Water-type sweepers.

New tyranitar set I came up with for my rain dance team.

No. Tyranitar already ruins any ongoing Rain with every switch in. It doesn't help with any of his weaknesses, in fact, it makes his SpDef suffer and Water type attacks hurt a lot more. There's a plethora of Rain Dancers out that, and Tyranitar is not one of them.

And this is why these 'Creative Moveset' threads have turned from interesting discussions to garbage.
 
Raichu
Salac Berry
Adamant
4HP/ 252 Atk/ 252 Spe
Endure
Flail
Reversal
Quick Attack

With the addition of HGSS, Raichu now has acces to flail. It also has acess to reversal and endure, which will make Raichu a very powerful 1HP sweeper.
It is not hard to find a hit that you can endure, due to Raichu's fragility. Reversal hits the steels and rocks, that resist flail. Quick attack is for other priority users.
You will need to pair Raichu up with someone that can scout for ghosts and someone that can hit ghosts with pursuit as they switch out. Honchkrow and Absol are both good choices for this job.
 
Raichu
Salac Berry
Adamant
4HP/ 252 Atk/ 252 Spe
Endure
Flail
Reversal
Quick Attack

With the addition of HGSS, Raichu now has acces to flail. It also has acess to reversal and endure, which will make Raichu a very powerful 1HP sweeper.
It is not hard to find a hit that you can endure, due to Raichu's fragility. Reversal hits the steels and rocks, that resist flail. Quick attack is for other priority users.
You will need to pair Raichu up with someone that can scout for ghosts and someone that can hit ghosts with pursuit as they switch out. Honchkrow and Absol are both good choices for this job.

this set is useluss against hail and SS teams. even is UU! Quick attack doesn't do anything of damage. You might wanna use this moveset:

- volt tackle
- reversal
- agility
- protect/ encore
 
Speaking of Substitute Aggron, a set that I've been having incredible success with in UU is a Magnet Riser:

Spr_4d_306.png


Aggron @ Leftovers
Rock Head
Adamant (+Atk, -SpA)
128 HP / 252 Atk / 128 Spe
- Substitute
- Head Smash
- Focus Punch
- Magnet Rise

There are so many Pokemon who can only really hurt Aggron by using Ground-type moves, so with Magnet Rise and Substitute, Aggron can take full advantage of this and set up very easily. Claydol, Donphan, Seismic Toss-less Registeel, Regirock, Drapion, Dugtrio, and Tauros are among the Pokemon that Aggron can take advantage off, and they can't break its Subs after its Magnet Rised. From there on its a simple case of demolishing the opposing team with Head Smash, which even without a boosting item will be 2HKOing the vast majority of Pokemon that don't resist it, and using Focus Punch for anything that will be hit harder by it, most notably Normal and Steel-types. Rock + Fighting gets pretty great coverage together, although there are still quite a few resisters of the combo (Toxicroak, Nidoqueen, Nidoking, Claydol).

This Aggron set isn't as easy to throw onto a team as the CBer, but it can be far more effective if you do provide the right support. Sandstorm support is difficult to provide because of Hippopotas' relative uselessness (despite how annoying it can be to face), but it does help Aggron a massive amount by boosting its special Defense, and adds several more Pokemon to the list of things that can't break its subs. It also makes Tangrowth a much shakier answer to this set since it will only gain 25% HP back with Synthesis, and many other walls including it lose their Leftovers recovery, making them easier to beat. Paralysis and TrickChoice support is also greatly appreciated, both of which help Aggron set up against foes (I've found Uxie to be an invaluable partner for Aggron since it can provide both of these things, as well as resisting its 4x weaknesses). Finally, Toxic Spikes can help wear down Slowbro and Quagsire, two of the Pokemon that can deal with this set quite well.

Attack is maxed for obvious reasons, and while it looks like the remaining EVs are simply halved between HP and Speed, the Speed EVs actually serve a specific purpose. They let it outspeed everything up to and including no speed base 65s, notably Walrein, Clefable, Azumarill, Chansey, Donphan, Regirock, and Registeel. The remainder is put into HP to bulk up Aggron's Subs as much as possible.

I actually quite like the look of this set. Whilst it does nothing to help with the usual counters like Poliwrath, Quagsire and Hitmontop, who have it easier switching in, it does give Aggron a chance to actually exploit certain Pokemon, particularly the bulky Ground types you mentioned that would love to switch in on an expected CB Head Smash. This is quite key as sometimes CB Aggron can be nearly deadweight due to having nothing to come in on and exploit. At least with a set like this you have a substantial use for Substitute that can sometimes net you more than one free turn to attack.

Have you tried it in OU at all? It would probably run into some problems, but you can take advantage of Hippowdons and other bulky Grounds that might want to switch in, and you can Focus Punch Swampert for a bit of damage, perhaps even set up if it lacks a Water move (unlikely). Sandstorm is also more accessible.
 
Rock Polish Aggron is actually a beast, I used a set like this, it works out very similar to SubPetaya Empoleon. Credits go to a friend of mine on Shoddy who gave me the basis of this set.

Substitute + Rock Polish

Aggron@ Leichi Berry
Rock Head
Adamant nature (+Atk, -Spe)
4 HP/252 Atk/252 Spe (still working on a good EV spread!)
~Substitute
~Rock Polish
~Head Smash
~Earthquake

With many resistances and a massive 180 base Defense stat, you will find it is very easy to get Aggron in. The idea is to come into Physical attackers and get a Substitute up. If you come into a Choiced locked Pokemon like CBTar locked into Pursuit, even better. Once you are safely behind a Substitute, you can Rock Polish up. Using the EVs provided, a Rock Polish boost gets you an amazing 398 Speed stat, enough to outrun a Max Speed Aerodactyl! Once you are comfortable with your +2 Speed, you can Substitute down to grab your last boost and start firing off STAB Head Smashes(with no recoil!). After a Leichi Berry boost, you reach 525 attack. At 25% health, +2 Speed, and a Leichi Boost, the only thing Aggron must worry about are Scarfers and the rare users of Vacuum Wave and Mach Punch.

Comments? Suggestions?

First off, I'm glad that more people are using Polish(gg!)ron, and a SubLiechi set sounds quite viable, even in OU. I'm not sure if you're using this in OU or UU (or hell, even NU), but it seem that if you're already boosting your attack with Liechi berry, it might be a good idea to go Jolly in OU. The reason I say this, is that unlike the conventional Rock Polish set, this doesn't have to rely on Life Orb and the positive nature to hit hard. Therefore, you can go Jolly and outpace Timid ScarfTran, Modest ScarfTom, and Adamant ScarfCross after a Rock Polish, all things that can easily hinder your sweep. Also, you can outspeed the super-defensive Rotom-A's by a few points before a Rock Polish with max Speed, meaning that you can Sub up before they can Wisp you. If you like the extra firepower though, more power to you.
 
448.png

Lucario @ Leftovers
74 HP / 252 Atk / 184 Spe
Adamant

Substitute
Focus Punch
Magnet Rise
Shadow Claw

A floating SubPunching Lucario. The idea behind this set was that there are a few Pokemon whose main weapons against Lucario are either EQ or Status; by subbing on the switch and then Magnet Rising over the EQ [say Dusknoir or Zong] gives me a few free turns to either massively dent something with STAB Focus Punch or maim Ghosts with Shadow Claw. Obviously, I can't really touch Gliscor with Shadow Claw but Magnet Rise does give me some time to hammer into it.

I chose Shadow Claw over Crunch mainly because of the higher crit rate and better overall coverage [even though hitting Toxicroak and Heracross is marginal]. EVs outspeed Gyara.

Another random set^.^
this looks interesting, but why are you running shadow claw over crunch. crunch has more base power and hits all the same targets
 
I wouldn't even bother with Magnet Rise because Lucario is so frail that even resisted hits will likely brake its substitutes. I'd use Close Combat, Extremespeed or Ice punch in that slot.
 
Fighting+Ghost=Unresisted Type coverage

I wouldn't even bother with Magnet Rise because Lucario is so frail that even resisted hits will likely brake its substitutes. I'd use Close Combat, Extremespeed or Ice punch in that slot.

Fighting + Dark is resisted by Heracross and Toxicroak only (unless I am mistaken). Crunch also has a nice side effect.

I do agree about not using Magnet Rise, Bulk Up would be cool, though possibly outclassed. Extreme Speed would help against faster threats and round out the coverage if you care.
 
Sorry for the double post, but I wanted to keep my comments and ideas separate.


I've always liked CurseTar but Cro sets always tend to screw me by picking Rest too often with Sleep Talk so I decided to modify it a bit.


248.png

@Leftovers
Sand Stream
Careful
EVs: 252 HP/ 40 Def/ 216 SpDef

Move Set:
Substitute
Curse
Payback
Focus Punch

Comment:
By using Sub, Tyranitar's awesome bulk and Curse, unbreakable subs are easy to generate. Between Payback and Focus Punch the type coverage is superb. Focus Punch has natural synergy with Substitute and is very powerful. This set is easy enough to use. Force a switch and set up a Sub. You can then choose to Curse or launch a Focus Punch (which deals 40.82% - 47.81% to CB Scizor with no boost). Substitute also scouts for attacks and counters, like Scizor or Hippowdon (in the same way SubGengar does) and blocks status from ruining Tyranitar's day.

Pair this set up with a good Spinner or Toxic Spike absorber (Starmie or Tentacruel stand out) to let Tyranitar do his thing and also help with Hippowdon.
 
On the Magnet Rise Aggron, here's something I find useful in OU:

Aggron @ Stone Plate
Rock Head
Adamant (+Atk, -SpA)
80 HP / 252 Atk / 176 Spe
- Toxic
- Head Smash
- Earthquake/Aqua Tail
- Magnet Rise

With the Stone Plate, you can fake CBAggron by spamming Head Smash initially, seeing what your opponent will bring out to counter Aggron. A Stone Plate boosted Head Smash still outdamages CBtar's Stone Edge, so you can still expect a lot of power out of your attack. Max Atk to make Head Smash as strong as possible, the Speed EVs allow you to outspeed 16 Speed Skarmory, and the rest pump his HP up. The idea is to fake CB and Head Smash first, see what your opponent brings out and work from there.

If your opponent uses Hippowdon, it's pretty safe to Magnet Rise here, as you'll outspeed and Hippowdon will likely Earthquake. As Hippowdon will never run a Fighting/Water move, you can Toxic him here and have no problems dealing with it from there.

Swampert is a bit trickier, as it can use Surf/Hydro Pump to easily KO you. Waterfall also does well, but it should be noted a 0 Atk Waterfall deals only 38.54% - 45.18% to this Aggron, so it can be dealt with in situations. Like Hippowdon, Swampert is outsped and gets hit by Toxic before launching his attack. Many ways you can approach this, but it's not too difficult to get the Toxic in, and you win once that's done.

Gliscor is the only Ground type that will always outspeed you, and with Roost, can tank your Head Smashes easily. Once you get a Magnet Rise in, Gliscor doesn't become much of a problem. Once his primary STAB is gone, the rest of his offensive moves are a joke, so feel free to Toxic him here. After the initial switch in, you can expect Gliscor to come back the next two times, so feel free to Toxic/Magnet Rise the next chance Aggron gets.

You can't do shit to Bronzong. Resists HS, immune to Toxic, your other attacks doing lousy damage; it's just bad all around. He can't do much to you in terms of damage, but he can just set up for his team on you, so avoid him like the plague.

Head Smash 2HKOs 252/176 +Def Skarmory holding Shed Shell 100% of the time without Stealth Rock up (so 64% if you account for accuracy problems). You'll outspeed Skarmory unless they run more than 16 Speed EVs, so Skarmory is easily dealt with. This also means Forry will get 2HKO'd the same way.

Magnezone is kinda mixed. The Sub/MR variants pretty much rape you. You can beat Scarf variants if Aggron is at a healthy amount of HP, sand is up, and it's not some weird one running HP Ground for Heatran. Specs variants are on the same page, though ones running Modest do have a chance to OHKO with T-bolt. The Rock typing actually serves Aggron well against Zone, getting a SpDef from Sandstorm and taking neutral from HP Fire.

You have a 16% chance to 2HKO 252/0 Machamp after SR, going up to 64% with Sandstorm up as well. Risky to say the least.

Flygon can survive one Head Smash, but that's it. If Aggron gets Magnet Rise up, Flygon can't do much outside Fire Blast, but he needs significant investment to SpAtk or run Life Orb to 2HKO.

Lucario is 3HKO'd by Head Smash, so he can come in and try setting up for a sweep or go straight to a Fighting attack. Easy to predict honestly.

248/0 Scizor is OHKO'd by Head Smash after SR ~76% of the time (61% with accuracy). If it runs just enough Speed EVs to outrun Aggron, then the chance to OHKO increases to ~98% (78% with accuracy). So most will be forced to Bullet Punch, which will deal 32.56% - 38.54%, a 3HKO at best.

252/252 +Def Suicune takes 47.03% - 55.20% from Head Smash. At this point, most will likely Surf/Rest, so one can take advantage of that, since this is almost a free switch. Aggron unfortunately gets outsped here, so no 2HKO chance, unless it runs Ice Beam over Surf.

252/252 +Def Celebi is 2HKO'd 100% of the time with SR up, though offensive variants can really fuck Aggron up with Grass Knot/Leaf Storm. Defensive Celebi 2HKOs with both GK and LS, so you don't have to fear getting one-shotted; GK can become a 3HKO with sand up too.

Cresselia can take Head Smashes quite well, moreso if she runs Reflect. Can't do much but T-wave Aggron though; Psychic and Ice Beam are resisted and Toxic does nothing. If Cressy doesn't run Rest/Sleep Talk, Aggron wins out.

And so on. He's hard to stop once he gets in, and he has some nice resistances he can switch in on. This has been a concept I've been thinking about for a while, but I haven't actually tried this out yet. Looks good on paper though.
 
Speaking of Substitute Aggron, a set that I've been having incredible success with in UU is a Magnet Riser:

Spr_4d_306.png


Aggron @ Leftovers
Rock Head
Adamant (+Atk, -SpA)
128 HP / 252 Atk / 128 Spe
- Substitute
- Head Smash
- Focus Punch
- Magnet Rise

Attack is maxed for obvious reasons, and while it looks like the remaining EVs are simply halved between HP and Speed, the Speed EVs actually serve a specific purpose. They let it outspeed everything up to and including no speed base 65s, notably Walrein, Clefable, Azumarill, Chansey, Donphan, Regirock, and Registeel. The remainder is put into HP to bulk up Aggron's Subs as much as possible.

From this list, I really question the Speed EVs. Almost all of those Pokemon look like Focus Punch targets. Walrein I suspect is OHKOed either way, and the standard Azumarill can be outrun with far less Speed investment.

It may just be that I'm a stall player, and so I'm automatically attracted to bulk, but I would only use about 24 Speed EVs (with only Azumarill) and dump the rest into HP.
 
Fighting + Dark is resisted by Heracross and Toxicroak only (unless I am mistaken). Crunch also has a nice side effect.

I do agree about not using Magnet Rise, Bulk Up would be cool, though possibly outclassed. Extreme Speed would help against faster threats and round out the coverage if you care.
The reason for magnet rise is to help against Pokemon who only have EQ as an attack that can damage lucario.Ex. Bronzong and Dusknoir, sub blocks status and magnet rise prevents lucario from getting hit.
 
First off, I'm glad that more people are using Polish(gg!)ron, and a SubLiechi set sounds quite viable, even in OU. I'm not sure if you're using this in OU or UU (or hell, even NU), but it seem that if you're already boosting your attack with Liechi berry, it might be a good idea to go Jolly in OU. The reason I say this, is that unlike the conventional Rock Polish set, this doesn't have to rely on Life Orb and the positive nature to hit hard. Therefore, you can go Jolly and outpace Timid ScarfTran, Modest ScarfTom, and Adamant ScarfCross after a Rock Polish, all things that can easily hinder your sweep. Also, you can outspeed the super-defensive Rotom-A's by a few points before a Rock Polish with max Speed, meaning that you can Sub up before they can Wisp you. If you like the extra firepower though, more power to you.

Thanks, I thought I wasn't going to get any reception =(

I am using this in OU, and I have tested Jolly before. I actually found it to be extremely useful when facing those random Scarfers. However, I felt I was losing a lot of power offensively, so I reverted back to Adamant. Going to test Jolly again.

Sorry for the double post, but I wanted to keep my comments and ideas separate.


I've always liked CurseTar but Cro sets always tend to screw me by picking Rest too often with Sleep Talk so I decided to modify it a bit.


248.png

@Leftovers
Sand Stream
Careful
EVs: 252 HP/ 40 Def/ 216 SpDef

Move Set:
Substitute
Curse
Payback
Focus Punch

Comment:
By using Sub, Tyranitar's awesome bulk and Curse, unbreakable subs are easy to generate. Between Payback and Focus Punch the type coverage is superb. Focus Punch has natural synergy with Substitute and is very powerful. This set is easy enough to use. Force a switch and set up a Sub. You can then choose to Curse or launch a Focus Punch (which deals 40.82% - 47.81% to CB Scizor with no boost). Substitute also scouts for attacks and counters, like Scizor or Hippowdon (in the same way SubGengar does) and blocks status from ruining Tyranitar's day.

Pair this set up with a good Spinner or Toxic Spike absorber (Starmie or Tentacruel stand out) to let Tyranitar do his thing and also help with Hippowdon.

This is a really cool set, I like the looks of it a lot, but with no reliable form of recovery several Pokemon can do this better, such as Machamp, who has that mean STAB DynamicPunch. Nice set though.
 
I think it is just me, but...

A LOT of these sets being posted are... pretty obvious and not so creative. I mean SubPunch... anything is pretty much an obvious moveset. For example...

Pokemon @ Leftovers
EV's: Hp Attack (filler)
Moves:
~ Focus Punch
~ Stab
~ Substitute
~ Filler/ Coverage/ Stab

Yeah...

Stat Booster-Mon? Orly?

Stat Booster @ Item
Evs: Attack Speed (filler)
Moves:
~Stat Booster
~Stab
~Stab/ Sub/ Prio/ Coverage
~Sub/ Prio/ Coverage/ Filler



Some of the sets posted.. are pretty bog standard.
 
Alright, here's a Blastoise Lead set:

Blastoise@Leftovers/Focus Sash/Lum Berry
Evs:help me here please

Moveset:

Hydro Pump/Water Spout
Aqua Jet
Rapid Spin
Ice Beam/hp electric/hp grass/Toxic/Roar

Against the top 15 OU leads:

Azelf: You win. Spin Rocks away, Hydro Pump damages him and Aqua Jet kills it before they explode on you.

Metagross: You're probably faster, so Hydro Pump/Water Spout first, Rapid Spin after. You resist Meteor Mash and doesn't take much from EQ. He can attack and then explode, so Focus Sash won't save you from the Explode, but if you spinned the rocks, the job is done.

Jirachi: They won't try to Iron Head you, but they are going to Trick the Scarf on you or set Stealth Rocks up. Bring in someone to take care of Jirachi, then Blastoise will spin the rocks later.

Aerodactyl:Simply Hydro Pump first to activate the sash, then spin the rocks, defeating Aero and getting rid of the rocks. Two birds with one stone.

Swampert: Hydro Pump, Spin right after. Then keep attacking until it switches. Or dies. If you choose Hidden Power Grass as a filler, it will be easier for you. EQ isn't going to do much to you.

Infernape: same as Aero but Fake Out will take your Sash out. If they attack you after Fake Out instead of setting rocks up, just Aqua Jet the poor Infernape.

Ninjask: Aqua Jet is your friend. Hidden Power Electric makes it easier for you since Hydro Pump can miss. Water Spout is best here, since he's not going to attack you. Just lure it until he gets low health, then Aqua Jet them. If you choose Roar as filler, just do an evil laugh.

Roserade: one of the only leads that you can't win. Just switch. At least Blastoise can come later and spin whatever he needs to.

Smeargle: with Lum berry, you laugh at poor Smeargle. Without, you're going to take a nice nap.Just bring another poke in to take the sleep, then bring Blastoise back. If they try a Belly Drum BP set, Aqua Jet them. If they set up Rocks/Spikes, just Hydro Pump once and Spin after. Smeargle dies, the entry hazards are gone, you laugh.

Hippowdon:You win. 100% of the time. Hydro Pump takes care of it, Rapid Spin takes care of Stealth Rock...

Bronzong: ith Lum Berry, you can take a sleep form Hypnosis shaky accuracy that will miss many times. Rapid Spin, Hydro Pump...you know. Thedual screen suicide ones, just do whatever in the first turn (remember: if you choose Water Spout as the attack, you can use it 2 times against Bronzong, or even 3 . That's enough to take him out)

Tyranitar: Hydro Pump as many times as you need. You can survive a CB hit, but most Tyranitar leads are the Boah ones. 70/30 to you here.

Heatran: again,100% guaranteed won. They will just lose. Rapid Spin makes sure their job was for nothing.

Crobat: They are a problem. Because of Super Fang. Hydro Pump once. Maybe you can survive the Brave Bird. You Hydro Pump again. That will even the most defensive Crobats because of Torrent. If they U-Turn out, switch. unless it's a poke who tries to Stealth Rock. 70/30 to Crobat.

Forretrees:You win. You just win.

Preferable set:

Blastoise@ Lum Berry
Hydro Pump
Aqua Jet
Rapid Spin
HP Grass/Electric

Someone can help here with the evs. I'm just not good with that. If you want to know, my spread is 56 hp/154atk/150 def/150 sp. atk with Rash as nature. I know, it isn't the best spread ever...
 
dpffa350.png


Rest-talk Screener
Move 1: Light Screen
Move 2: Rest
Move 3: Sleep Talk
Move 4: Surf
Item: Leftovers
Ability: Marvel Scale
Nature(s): Calm
EVs: 212Hp / 212Def / 86 SpDef

I've been using this set on shoddy lately with a fair amount of success. For some reason most resttalk Milotics go bold. I've found that it is usually a bad idea to neglect UU's special attackers and expect to wall most of them with a 125 base SpDef stat and no EV's. Choice spec'd Bug Buzz from Yanmega is a serious amount of damage, and it makes switching into such attacks so unappealing. The standard 252/252 Bold takes 47-56% from Bug Buzz. With SR taken into account, that's a pretty darn good chance to 2HKO with leftovers. This new set takes 40-47% from Bug Buzz, and only 20-23% with a screen up. By simply moving a few EVs around and changing the nature, Milotic gains a lot more bulk and can beat a lot of attackers who like to mix their spreads up from physical to special.

The EVs? Well 212 gives you maximum leftovers recovery and is an important stat for a mixed wall. 212 Def ensures that you can still fight physical threats and 86 in SP.Def ensures Yanmega Bug Buzz won't kill you. I also believe 86 EVs also generates a bonus point with a calm nature on base 125.


Other benefits
This added bulk doesn't come at a price too steep either. The spread above somehow manages to generate 5 extra total stat points than the bold 252/252/4. With rest activating marvel scale, you can still wall out plenty of physicals. Even without marvel scale activation, Adamant CB Dugtrio EQ only manages 48-57% which goes down to 32-38% with marvel scale. Leftovers helps turn these 2HKOs and 3HKOs into 3HKOs and 4HKOs respectively; just enough time to get the rest in.

The beauty of this set is that you can boost either (or both) of your defenses depending upon the situation. Also, screen and switch is also a viable play when something that can threaten you with strong electric/grass stab come in. Calm Milotic can actually survive a few non-stab thunderbolts, and set up the screen. For example, she only takes 36-42% from a modest Mismagius thunderbolt. A timid missy could even fail to 3HKO. I also forgot to mention that Milotic loves toxic spikes, because you can just rest and screen and stall out everything that isn't immune to the icky purple status.


What are your thoughts on this set?
 
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