Aggron: No longer the retarded child of Rhydon and Registeel

350 Atk vs 198 Def & 334 HP (180 Base Power): 342 - 403 (102.40% - 120.66%)

That's on 252/176 +Def Skarmory hit by Stone Plate boosted Head Smash after 1 Screech.

There's almost no reason for a Skarmory at near full HP to Roost (damage from SR), and even if it does start Roosting...

350 Atk vs 198 Def & 334 HP (100 Base Power): 254 - 300 (76.05% - 89.82%)

That's EQ on the same Skarmory Roosting, so Roost will eventually be overcome by EQ.
 
then it's a prediction game, roost can outstall headsmash, but skarmory can phaze you out on a predicted EQ

it may seem like I'm being nit-picky, but I just have a deep hatred for skarmory and want to make damn sure it dies before I run a set
 
If you wanna cut the bullshit, you can just get a second Screech on him; that's gonna force him out against pretty much everything.

If he phazes you out on the second Screech, now he has to wall with his mediocre SpDef and his -4 Def (which is like having 132 Def).

If he doesn't phaze you on the second Screech, EQ now OHKOs if he Roosts and Head Smash OHKOs if he doesn't.

The best part is if he still stays in after the 3rd Screech; Head Smash just OHKOs it regardless of what it does. That means Skarmory dies or something comes in and dies/gets hammered.
 
Aggron looks way too cool to be NU, with his Def and Atk stats it was a true shame. GF knows whats up, giving this bad boy Head Smash. Now that his main stab is a force to be reckoned with and he is finally utiliing his trait, I foresee Aggron quickly climbing into OU.

Scizor will have a VERY hard time getting past Aggron+Gyra, as Aggron will be able to switch in initially to take the U-Turn and resisiting Stealth Rock, while Gyra will come in on the Scizor later in the match and set-up if you feel said Scizor is brave enough to Superpower or Brick Break expecting your Aggron to come back in. But this is mainly a "I don't want my non-rest Gyra to take %25 initially on a U-Turn" kind of Scenario.

That, and it has METAL BURST! 8) Focus Sashed Head Smashing Metal Burster Lead? Lol, just kidding. Aggron has the tools to get the job done, expect to see this pokemine shine.

hehe...i fact,that lead aggron is the one i use,but he also got thunder wave(for stuff like azelf) and steath rock,max HP and atack with adamant nature(ohko almost anything that dont resist) and i must say,it work great
 
I mentioned this on Shoddy earlier but it seems as though Salamence could also be a good partner for Aggron in OU. He resists Fight/Ground/Water whereas Aggron resists Dragon/Rock/Ice. Perhaps more importantly though, Salamence is probably the last Pokemon on the game who you want to give a free turn to so Mence loves the prospect of a teammate that is so good at luring Ground and Fighting attacks.

I said on irc that Rotom is the perfect partner for Aggron. It's immune to both of Aggron's 4x weaknesses and scares bulky waters who may survive a Head Smash, while Aggron in return resists both of T-tar's STABs which is a boon if said Tar is choiced so it can set up in its face. Actually, it has a good number of resistances so a lot of defensive combos with it can work lol. Latias is in a similar position.

I need to do some damage calcs on Aggron's survivability in SS because I have a hunch it could be able to take ONE hit from unboosted special hits.
 
I've been using Celebi to pass SD's to Rock Polish Aggron to great success, this is pretty much best case scenario though:



Edit: Three more battles ending in a similar fashion to this. I'm starting to really like my team, though starmie leads royally fuck it over.



I need to fucking try this. =x
 
I said on irc that Rotom is the perfect partner for Aggron. It's immune to both of Aggron's 4x weaknesses and scares bulky waters who may survive a Head Smash, while Aggron in return resists both of T-tar's STABs which is a boon if said Tar is choiced so it can set up in its face. Actually, it has a good number of resistances so a lot of defensive combos with it can work lol. Latias is in a similar position.

I need to do some damage calcs on Aggron's survivability in SS because I have a hunch it could be able to take ONE hit from unboosted special hits.

It can take a Choice Scarf Latias's Surf: 66.90%-78.65%, with Stealth Rock and one round of LO recoil, with ~5% to spare maximum. This is really useful as Latias outruns Aggron even after a Rock Polish.

Aggron's resistances, like I said before, are more easily covered in OU than UU, which is just another reason to use him in that environment(and for me to bring back my defensive Torterra to OU, since it seems nobody is running Ice Punch!).
 
I've tried Aggron in OU and I have to say he's doing well. CB set is great! He only has a few chances to spam HS's. It either kills something or heavily dents.
 
Is it just me, or does it seem like GF has purposely designed some pokes to kick @ss with a certain move, then purposefully NOT give them said move just to delight us later?

I mean-- just looking at Scizor and Aggron, if I gave a random game designer with no pokemon background the information on Scizor/Aggron's profile, and the information on the available moves, Bullet Punch Scizor and Head Smash Aggron just seem kind of obvious.

Granted there are other examples of pokemon who look designed for a move and still haven't gotten it even as we reach the end of 4th gen (Still want to see Drain Punch Technitop and Head Smash/Brave Bird Aerodactyle). At least they gave us Dynamic Punch Machamp right away. I'm happy for Aggron, because he's always been one of those pokemon with tangible paper potential just asking to be given some form of abuse--

--but I still can't help but feel like I'm being totally led around like a donkey by a carrot. Sorry for the bad analogy, but I couldn't think of anything better. *sigh* Oh well, if I'm going to spend excess amount of time on a video game, I shouldn't think too hard about it. Head Smash FTW!

(BTW Game Freak, Flygon needs Tinted Lens to go with his STAB Outrage, lol)
 
Is it just me, or does it seem like GF has purposely designed some pokes to kick @ss with a certain move, then purposefully NOT give them said move just to delight us later?

I mean-- just looking at Scizor and Aggron, if I gave a random game designer with no pokemon background the information on Scizor/Aggron's profile, and the information on the available moves, Bullet Punch Scizor and Head Smash Aggron just seem kind of obvious.

Granted there are other examples of pokemon who look designed for a move and still haven't gotten it even as we reach the end of 4th gen (Still want to see Drain Punch Technitop and Head Smash/Brave Bird Aerodactyle). At least they gave us Dynamic Punch Machamp right away. I'm happy for Aggron, because he's always been one of those pokemon with tangible paper potential just asking to be given some form of abuse--

--but I still can't help but feel like I'm being totally led around like a donkey by a carrot. Sorry for the bad analogy, but I couldn't think of anything better. *sigh* Oh well, if I'm going to spend excess amount of time on a video game, I shouldn't think too hard about it. Head Smash FTW!

(BTW Game Freak, Flygon needs Compound Eyes to go with his STAB Outrage, lol)

Or Tinted Lens :) Honestly, look at his eyes, he should definitely get Tinted Lens(Compound Eyes increases accuracy, not very useful). Between Tinted Lens or Levitate, his typing, and U-Turn, he would be top dragon IMO, even over Garchomp(as far as choice sets are concerned).

There are actually tons of pokemon that should receive improvements, maybe the Pokewalker will reveal some of them to us?
 
I meant tinted lens. I meant tinted lens. >__________>

Completely un-resisted Outrage would be insane, but Flygon's mediocre 100 base attack would still be manageable. I doubt he'd get banned to Uber. [/thread-derail]

. . . I meant tinted lens . . .
 
I meant tinted lens. I meant tinted lens. >__________>

Completely un-resisted Outrage would be insane, but Flygon's mediocre 100 base attack would be manageable. [/thread-derail]

Well, Skarmory is 2HKOed... same with Forry. Only steels that can take it are weak to ground.

But, back on track, are the pokewalker courses going to be released over wireless for the NA and Europe? Or are they Japan exclusive. For that matter, will the American versions even come with the pokewalker?
 
Is it just me, or does it seem like GF has purposely designed some pokes to kick @ss with a certain move, then purposefully NOT give them said move just to delight us later?

I mean-- just looking at Scizor and Aggron, if I gave a random game designer with no pokemon background the information on Scizor/Aggron's profile, and the information on the available moves, Bullet Punch Scizor and Head Smash Aggron just seem kind of obvious.

Granted there are other examples of pokemon who look designed for a move and still haven't gotten it even as we reach the end of 4th gen (Still want to see Drain Punch Technitop and Head Smash/Brave Bird Aerodactyle). At least they gave us Dynamic Punch Machamp right away. I'm happy for Aggron, because he's always been one of those pokemon with tangible paper potential just asking to be given some form of abuse--

--but I still can't help but feel like I'm being totally led around like a donkey by a carrot. Sorry for the bad analogy, but I couldn't think of anything better. *sigh* Oh well, if I'm going to spend excess amount of time on a video game, I shouldn't think too hard about it. Head Smash FTW!

(BTW Game Freak, Flygon needs Compound Eyes to go with his STAB Outrage, lol)

Coumpoundeyes Dragon Rush ftw!
I think it seems so, even though they sometimes take ages to do that. I mean, where's Tail Glow Ampharos?
Aggron should be able to learn Dragon Dance, he looks like he can learn that. DD Head Smashes? Scary...

I think Aggron really useful in OU. Ninjask now has one more partner to work with(and one of the best). At +2 Head Smash will hit everything that doesn't resist for a OHKO. Even Suicune i think. Cresselia maybe is the only one that can survive the hit. But Cresselia can't hit Aggron with nothing. Maybe Hidden Power, and that's it.
If only he learned Seed Bomb...( Wood Hammer would be REALLY nice... but i don't see him learning it)

The set i use is a RP Magnet Rise Aggron with Earthquake as the "other move". In UU it does great. I've yet to use it in OU.
I used another set with Head Smash/Aqua Tail/Substitute/Thunder Wave, but it wasn't that good.
 
off-topic, but now they really need to give pinsir megahorn. I mean come on would it be that broken? He's got 2 horns and they're fucking massive, and way bigger than hera's.

yeah no shit

I played around with more Aggron sets today, like SubRise. I find it very efficient. Also, team options for Aggron didn't get very far, does anyone have more suggestions?

Also, any new Aggron sets popping up?
 
I've been toying with a Polish / Head Smash / Earthquake / Endeavor idea for a while now with EV spread designed to survive Earthquake from Swampert, Hippowdon, as well as Gliscor. This way I can use Endeavor to bring their HP down while they finish me off. This leaves openings for SD Lucario, Salamence and such to get an easier switch. Aggron in theory is a cool lure to these Pokemon.
 
I have used CB Aggron (with a pretty much identical ev spread to the OP's without even looking!) and I've loved it! I don't have SS support, which means it does fairly shit against special attackers, but I've got almost a kill every match from this beast. Whilst NP Mismagius, Gravity and Super Fang got all the hype, Head Smash Aggron is the best addition in HGSS.
 
I am liking the Rock Polish set variants A LOT.
The CB is an immediate threat but for a sweeper, I am loving the Rock Polish the most out of all.
 
Alright, I'm going to derail the thread for a bit so we can cover the CB set. Max Attack, Adamant, at least 180 Spe, HS, EQ and the remaining EVs all dumped into HP are all givens, so the bare-bones set will look like this:

Aggron @ Choice Band
Adamant (+Atk, - SpA)
HP / 252 Atk / Spe
- Head Smash
- Earthquake
-
-

now, a LOT of people auto-run Aqua Tail for more coverage, that is actually not very helpful. Head Smash does so much damage, that a move has to be two stages up the SE ladder to outdo it (if it resists HS, the other move has to be Super Effective, if HS hits neutral, the other move has to be 4x SE, Etc.) so Aqua Tail will only hit two pokemon harder than Head Smash, Hippowdon and Rhyperior. Hippowdon will wall you anyway, so AT is basically for Rhyperior. Ice Punch will hit 3 Pokes harder than HS (maybe more, but 3 important ones) Flygon, Breloom and Gliscor, so Ice Punch is ALWAYS the better option for that 3rd slot (you don't want either of those three being able to come in on you as they can all OHKO before you attack again).

so now you got this:
Aggron @ Choice Band
Adamant (+Atk, - SpA)
HP / 252 Atk / Spe
- Head Smash
- Earthquake
- Ice Punch
-

Which leaves 4 moves for the last slot, Fire Punch, Aqua Tail, Iron Head and Toxic

Fire Punch Guarantees an OHKO on Forretress, and KOs Bronzong (who otherwise walls you)

Aqua Tail covers Rhyperior and makes it so Hippowdon can't repeatedly check you without healing (slight chance to 2HKO normally, but after some wear and tear it might come down).

Iron Head gives you another stab move, not really sure what it kills, but you can clean up with it after everything is paralyzed (steel's a crap offensive type though). Iron Tail might work on a gravity team, assuming you have enough gravity support

Toxic gives you something against pert and Hippowdon


now, let's talk speed

180 is the standard for beating skarmory/scizor/etc., but for an extra 20 evs (you don't lose much bulk) you outspeed Vaporeon, preventing it from countering you. 4 more lets you beat claydol if you're paranoid, but it really depends on how paranoid you are. what speed should we set it at? I personally like the 200 EVs just to get rid of Vappy, but i wanna hear your thoughts on it
 
Not sure where all the hype is. I've seen a grand total of two Aggron so far, and both of them died fairly uneventfully.

Then again, all six members of my team are unfit for Aggron to set up on so...
 
^ Aggron is a lot more effective against support pokemon (blissey, zong, skarmory, forretress, etc.) and choice locked pokes, so if you aren't running those they have to be very careful who they set up on (default would be someone slower than him)
 
Aggron in OU? Yeah I know, it's trite saying that he cannot be OU, but think about it. Remember when Relicanth got Head Smash in Platinum and there were so much hype about it? Now he's listed as NU in Smogon which goes to show that you can have 225 base power moves but still fail if you have bad stats and typing.

Relicanth and Aggron don't differ much in stats and movepool BTW. Aggron has 20 BP more attack, but that doesn't matter much considering that it's that 225 move power that's factored in more into the calculations, and the 20 more BP Aggron has only make a slight difference. Plus, Relicanth has a better typing (4x weak to grass as opposed to 4x weak to fighting and ground), better HP (with the same SpD, thus taking special hits better), and 5 point better speed (which actually makes a huge difference). And Relicanth also knows EQ, Aqua Tail (but STABed, thus better), and Rock Polish.

So yeah, I don't see how this situation of "Aggron is OU" any different than in Platinum when Relicanth was hyped because of getting Head Smash.
 
Aggron in OU? Yeah I know, it's trite saying that he cannot be OU, but think about it. Remember when Relicanth got Head Smash in Platinum and there were so much hype about it? Now he's listed as NU in Smogon which goes to show that you can have 225 base power moves but still fail if you have bad stats and typing.

Relicanth and Aggron don't differ much in stats and movepool BTW. Aggron has 20 BP more attack, but that doesn't matter much considering that it's that 225 move power that's factored in more into the calculations, and the 20 more BP Aggron has only make a slight difference. Plus, Relicanth has a better typing (4x weak to grass as opposed to 4x weak to fighting and ground), better HP (with the same SpD, thus taking special hits better), and 5 point better speed (which actually makes a huge difference). And Relicanth also knows EQ, Aqua Tail (but STABed, thus better), and Rock Polish.

So yeah, I don't see how this situation of "Aggron is OU" any different than in Platinum when Relicanth was hyped because of getting Head Smash.

a few differences make a huge impact

water/rock is a terrible defensive typing, it is weak to:
grass, electric, fighting, ground

and resists:
Normal, Poison, Ice and Fire

Steel/Rock is weak to:
Fighting, Ground, Water

and resists:
Bug, Dark, Dragon, Flying, Ghost, Ice, Normal, Poison (Immune), Psychic and Rock

4 weakness and 4 resists vs 3 weaknesses and 10 resistances is a big difference, sure, two of the weaknesses are 4x, but any EQ that kills gron kills Relicanth, same with Close Combats, Aggron has the option to turn one of his weaknesses into an immunity though, which relicanth can't do. and while anything might pack HP Grass or Electric (for pert or coverage), you can be pretty sure of what's packing EQ, Fighting and Water

Aggron might have 30 less base HP, but it has 50 more base Defense, which more than off sets it, and while an extra 20 may not seem like much for the attack stat, it is enough to ensure 2HKOs on damn near anything, and allows for a few important OHKOs that Relicanth doesn't get.

Relicanth has the bonus of STAB Aqua Tail and slightly more speed, but Aggron has some more useful perks in his attack, defense, typing (which isn't as bad as most people make out, Dragon resist is extremely useful), SR resistance and Toxic Spikes immunity (a godsend vs stall) and Magnet Rise
 
Plus, Relicanth has a better typing (4x weak to grass as opposed to 4x weak to fighting and ground).

I'd say Aggron wins out on the typing, though. Rotom and Latias both resist/are immune to his 4x weaknesses, and his Dark/Ghost/Dragon/Rock resistances are better than anything Relicanth's got (Relicanth doesn't resist anything Aggron doesn't resist except Fire).
 
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