Note: I only play this team in standard, not UU. I've been using it for several months now, and has brought me quite a few wins. At first glance, it seems to be really awful, but each pokémon plays a very solid part. However, I am open to suggestions, as long as they aren't "dude you suck get scizor and blissey." I like to have functioning all uu/nu teams, and I intend to keep OUs out of them. For a while, my conservative rating estimate was around 1400 with this team.
Wailord (M) @ Choice Scarf
Ability: Water Veil
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Water Spout
- Surf
- Selfdestruct
- Ice Beam
Probably the greatest success of this team. It's almost my calling card, as I have never seen anyone else lead in standard with a wailord (note: I recently changed my shoddy screen name). It is not exactly unpredictable, but people constantly underestimate it. It 2hkos SR metagross and swampert leads with water spout, can take a stone edge from aerodactyl and 2 shot with surf, or simply blow up on anything else more threatening. It also 2hkos azelf, but that's less helpful since it is faster and usually explodes anyway. Additionally, if the opponent switches, they're screwed. Once someone switched out Electivire and brought in zapdos, which is 2hkoed and slower because of scarf, then brought electivire back in and I got a crit. So basically what I'm saying here is that it's not wailord who needs fixin'.
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Nidoqueen (F) @ Black Sludge
Ability: Poison Point
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Roar
- Earthquake
- Thunderpunch
- Ice Punch
This is one of the open spots. a while ago I put nidoqueen in instead of a 252hp/128def/128spdef beedrill running toxic, poison jab, protect, and U-turn. You can guess that it was a beneficial switch. Nidoqueen functions as basically a tank. It has a lot of resistances that help out the rest of the team, and carries the only electric attack and the only ground attack. It can also sometimes get ddancing gyaras and mences because they predict a switch, but I hit them for 4x with the punches and (without intimidate) usually ohko's. Now, obviously I am going to want to remake some of the rest of the team to allow nidoqueen to shine more on her own, maybe with the addition of stealth rock somewhere in there. I'm open to suggestions of ways to improve her or possibly replace her, but I feel like she fills a niche that is hard to replicate exactly with another pokemon, especially on this team.
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Houndoom (M) @ Petaya Berry
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dark Pulse
- Flamethrower
- Substitute
- Nasty Plot
This was also a more recent addition; it replaced Delcatty @ petaya berry calm mind / substitute / thunderbolt / ice beam. Delcatty was a failed experiment, evident in the fact that 6 spatk boosted ice beam only does 34% to Dusknoir (or something around that) which is really saddening. Houndoom does wonders for fire types because otherwise they completely tear through this team, Then I can set up and with one or two nasty plots, houndoom is a weapon. It has been working relatively well so far, and is also my only 100% reliable bp scizor counter.
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Bellossom (M) @ Leftovers
Ability: Chlorophyll
EVs: 158 HP/100 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Sunny Day
- Substitute
- Solarbeam
- Sleep Powder
I love bellossom, but honestly it has got to go. This set is usually good for taking out one pokemon and then kind of just doing nothing. one on one it kills things remarkably well, but if they have a dragon/flying, crobat, or (god forbid) blissey, it becomes really useless. Bellossom is awesome (and its name rhymes with awesome) and takes ice beams like a monster, but really doesn't do much else. So I think I either need a new special wall or I need to change its moveset. It's kinda sorta against my principles to use leech seed because it's literally impossible to put leech seed on oddish unless you have a time machine, so I can't use that. The thing is, it needs to be relatively invincible like bellossom usually is (152hp/0spdef = 66% LO starmie's ice beam wewt) and still able to kill stuff.
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Absol (M) @ Scope Lens
Ability: Super Luck
EVs: 6 HP/252 Atk/252 Spd
Naughty nature (+Atk, -SDef)
- Swords Dance
- Sucker Punch
- Night Slash
- Fire Blast
Absol rocks even if it is sort of overused for underused. This set relies a little on hax, but usually gets the job done. Fire blast always seems to surprise people who send in skarmory/scizor/forretress to try to wall/kill/wall me. night slash and sucker punch seems a little repetitive, but the difference helps when you have to take out a ddanced LO mence at 50% that just destroyed half your team and then a blissey. Absol works well as both a sweeper stopper (tied most powerful priority move in the game) and a revenge killer. i could maybe drop sd as I don't use it very often, but it can come in handy against curselax because of my super duper ridiculous crit chances.
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Pinsir (M) @ Salac Berry
Ability: Hyper Cutter
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Endure
- Swords Dance
- X-Scissor
- Close Combat
I basically ripped this set from the only plausible kricketune set, it is just lots better because pinsir doesn't suck as badly as kricketune. I come in on something I can sd on, then endure for salac and sweep with the amazing coverage of bug/fighting. Unbelievably, this set does a lot of damage. I've taken out gyara's and mences before with max sd. If I set up all the way, it really just goes on a killing spree.there are a couple of problems though. Pinsir can't really kill much with the afore-mentioned bug and fighting move combination. It also isn't a team player, due to its lack of ability to switch in to anything except weak fighting/earthquakes, and stealth rock isn't happy times either. Basically I need a poke with the same type of coverage (i mean the fighting move, not the terrible bug fight combo) like hitmonlee or something, that won't die all the time.
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In all honesty, I don't really know how I win. Probably prediction and surprise. I take advantage of other people's mistakes that they make because they have absolutely no idea what my pokémon are going to do. It'd be great to get any suggestions for ways to better the team, specifically in the bellossom/pinsir area, but again, don't tell me I need OUs because I obviously don't. thanks!
Wailord (M) @ Choice Scarf
Ability: Water Veil
EVs: 6 HP/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Water Spout
- Surf
- Selfdestruct
- Ice Beam
Probably the greatest success of this team. It's almost my calling card, as I have never seen anyone else lead in standard with a wailord (note: I recently changed my shoddy screen name). It is not exactly unpredictable, but people constantly underestimate it. It 2hkos SR metagross and swampert leads with water spout, can take a stone edge from aerodactyl and 2 shot with surf, or simply blow up on anything else more threatening. It also 2hkos azelf, but that's less helpful since it is faster and usually explodes anyway. Additionally, if the opponent switches, they're screwed. Once someone switched out Electivire and brought in zapdos, which is 2hkoed and slower because of scarf, then brought electivire back in and I got a crit. So basically what I'm saying here is that it's not wailord who needs fixin'.
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Nidoqueen (F) @ Black Sludge
Ability: Poison Point
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Roar
- Earthquake
- Thunderpunch
- Ice Punch
This is one of the open spots. a while ago I put nidoqueen in instead of a 252hp/128def/128spdef beedrill running toxic, poison jab, protect, and U-turn. You can guess that it was a beneficial switch. Nidoqueen functions as basically a tank. It has a lot of resistances that help out the rest of the team, and carries the only electric attack and the only ground attack. It can also sometimes get ddancing gyaras and mences because they predict a switch, but I hit them for 4x with the punches and (without intimidate) usually ohko's. Now, obviously I am going to want to remake some of the rest of the team to allow nidoqueen to shine more on her own, maybe with the addition of stealth rock somewhere in there. I'm open to suggestions of ways to improve her or possibly replace her, but I feel like she fills a niche that is hard to replicate exactly with another pokemon, especially on this team.
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Houndoom (M) @ Petaya Berry
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dark Pulse
- Flamethrower
- Substitute
- Nasty Plot
This was also a more recent addition; it replaced Delcatty @ petaya berry calm mind / substitute / thunderbolt / ice beam. Delcatty was a failed experiment, evident in the fact that 6 spatk boosted ice beam only does 34% to Dusknoir (or something around that) which is really saddening. Houndoom does wonders for fire types because otherwise they completely tear through this team, Then I can set up and with one or two nasty plots, houndoom is a weapon. It has been working relatively well so far, and is also my only 100% reliable bp scizor counter.
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Bellossom (M) @ Leftovers
Ability: Chlorophyll
EVs: 158 HP/100 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Sunny Day
- Substitute
- Solarbeam
- Sleep Powder
I love bellossom, but honestly it has got to go. This set is usually good for taking out one pokemon and then kind of just doing nothing. one on one it kills things remarkably well, but if they have a dragon/flying, crobat, or (god forbid) blissey, it becomes really useless. Bellossom is awesome (and its name rhymes with awesome) and takes ice beams like a monster, but really doesn't do much else. So I think I either need a new special wall or I need to change its moveset. It's kinda sorta against my principles to use leech seed because it's literally impossible to put leech seed on oddish unless you have a time machine, so I can't use that. The thing is, it needs to be relatively invincible like bellossom usually is (152hp/0spdef = 66% LO starmie's ice beam wewt) and still able to kill stuff.
---
Absol (M) @ Scope Lens
Ability: Super Luck
EVs: 6 HP/252 Atk/252 Spd
Naughty nature (+Atk, -SDef)
- Swords Dance
- Sucker Punch
- Night Slash
- Fire Blast
Absol rocks even if it is sort of overused for underused. This set relies a little on hax, but usually gets the job done. Fire blast always seems to surprise people who send in skarmory/scizor/forretress to try to wall/kill/wall me. night slash and sucker punch seems a little repetitive, but the difference helps when you have to take out a ddanced LO mence at 50% that just destroyed half your team and then a blissey. Absol works well as both a sweeper stopper (tied most powerful priority move in the game) and a revenge killer. i could maybe drop sd as I don't use it very often, but it can come in handy against curselax because of my super duper ridiculous crit chances.
---
Pinsir (M) @ Salac Berry
Ability: Hyper Cutter
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Endure
- Swords Dance
- X-Scissor
- Close Combat
I basically ripped this set from the only plausible kricketune set, it is just lots better because pinsir doesn't suck as badly as kricketune. I come in on something I can sd on, then endure for salac and sweep with the amazing coverage of bug/fighting. Unbelievably, this set does a lot of damage. I've taken out gyara's and mences before with max sd. If I set up all the way, it really just goes on a killing spree.there are a couple of problems though. Pinsir can't really kill much with the afore-mentioned bug and fighting move combination. It also isn't a team player, due to its lack of ability to switch in to anything except weak fighting/earthquakes, and stealth rock isn't happy times either. Basically I need a poke with the same type of coverage (i mean the fighting move, not the terrible bug fight combo) like hitmonlee or something, that won't die all the time.
---
In all honesty, I don't really know how I win. Probably prediction and surprise. I take advantage of other people's mistakes that they make because they have absolutely no idea what my pokémon are going to do. It'd be great to get any suggestions for ways to better the team, specifically in the bellossom/pinsir area, but again, don't tell me I need OUs because I obviously don't. thanks!