OU: "It Can Bulky"
Description: I built this team after getting sick of losing to stall teams, so I loaded my team with potential stall breakers like Taunt Gliscor and Tyraniboah. As my team progressed and members changed, it became more of a resistance based bulky offense, that could destroy stall if needed.
I first started with Starmie, one of the games best rapid spinners. It came packaged with one of the fastest recovers, a great stab surf, and thunderbolt.
From there, I added a taunt Gliscor and a Tyraniboah to combat stall further
As a premise, I knew I needed a Dragon type and a Steel type, as their resistances make synergy fairly easy and make switching a breeze. So I chose CB Scizor and LO Latias for their defensive capabilities, yet wonderful offensive stats.
As a final way to balance out physical and special, I ended up chosing Specs Jolteon, as the rest of my team could easily help Jolteon come in and sweep late game. It's high speed and SpA made it one of the most threatening special sweepers in my mind.
After SevenDeadlySins checked out my team, he decided that a Lucario would better fit the needs of my team and make a more offensive outlook. He suggested that I switched out Scizor for it.
Realizing that I had once again made a team that was completely incapacitated by Salamence and Gyarados, I knew I had to find a way to patch up my holes, and I wanted to keep my Latias scarf free, so I changed my Lucario to a Scarf Jirachi.
This team worked EXTREMELY well so I decided to create an RMT so I could see if it could be improved. It certainly did. So after plently of help, I ended up with this;
"It Can Bulky"
At a glance
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Starstruck
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Recover
- Rapid Spin
Why Starmie is My Lead:
Starmie functions GREAT as an anti-lead. It can hit Focus Sash users with Hydro Pump, taking them down to 1HP, and then it can Rapid Spin away their stealth rocks, killing them in the process. This is how Starmie compares to the top 10 leads;
Metagross: 2KO by Surf. Metagross can do nothing but explode in order to kill me, and unless it explodes the first turn, it is fucked. After I kill it, I Rapid Spin on the poke that comes in.
Azelf: Surf breaks Azelf's sash and uses it, giving Azelf a lowly 1 HP, which leaves it in Rapid Spin's kill range, so I rapid spin. Azelf can do nothing in return but SR and then explode, hoping that it wins the speed tie.
Swampert: Swampert is 2KOd by Surf, and whatever fills its' spot I rapid spin on. Swampert can deal some hefty damage with EQ, but it will never kill Starmie due to Recover.
Jirachi: It tricks a scarf onto me and is then 2KOed. Thanks for providing me with a great Gyarados counter, Rachi!
Aerodactyl: Need I say it? Surf activates the sash and then I rapid spin for the KO.
Hippowdon: OHK with Surf. It doesn't even get to lay down SR.
Ninjask: I spam T-bolt so that it can't get a Swords Dance, and then I deal with whatever it passes speed to.
Bronzong: Easy 2-3KO with surf , while it can do nothing in return. Trick Room + Explosion does beat my Starmie, however.
Tyranitar: This one is a bitch to beat. I'm fairly certain that I can 3KO with Surf, but I'm easily KOed by it.
How Starmie Works Late Game:
Starmie's unique ability Natural Cure makes Starmie the best rapid spinner. It can switch into toxic spikes, rapid spin them away, recover, and then switch out, losing the status. Plus, with a life orb, it has enough power to be considered an offensive threat, and when combined with recover, the 10% hardly matters. A stabbed LO Surf is nothing to be laughed at, as most steels suffer badly from it. Thunderbolt provides coverage on some of the games bulky waters. Plus, since a +1 Gyarados cannot OHK it at full health, I can typically use it as a Gyarados counter.
Synergy: Electric Latias or Gliscor. Grass goes to Zapdos, Metagross, or Latias. Bug goes to Gliscor or Zapdos. Both Ghost and Dark go to Tyranitar.
Killowatt
Zapdos (M) @ Leftovers
Ability: Pressure
EVs: 248 HP/76 Spd/184 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Substitute
- Roost
- Toxic
Why this Pokemon and this moveset?
Why not counter stall with stall? That's exactly what SubRoost Zapdos does. The combination of a stab thunderbolt and toxic provide great coverage. Toxic hits anything that is not steel, and thunderbolt hits that which is. After I toxic a Poke, I then substitute and roost until residual damage KOs them. Zapdos also provides a great check to Scizor, as it resists all of Scizor's stab moves, and can typically 2KO back with thunderbolt. 248 HP EVs ensure that I can switch into SR 5 times without dying, and the rest maximize my Special Defense while still keeping me at speed that most poke's do not run at.
Synergy: Ice goes to Starmie or Metagross. Rock goes to Metagross.
Betagross
Metagross @ Expert Belt
Ability: Clear Body
EVs: 252 Atk/132 Spd/124 SAtk
Naughty nature (+Atk, -SDef)
- Meteor Mash
- Earthquake
- Grass Knot
- Hidden Power [Fire]
Why this Pokemon and this moveset?
When I made some significant changes to my team, Jirachi was no longer needed, so I replaced him with a mixed Metagross, as previously I was running a Tyraniboah. This allowed me to scarf my Latias and make my Tyranitar a choice band user, while still being able to significantly break stall. Although this is the standard mixed Metagross set, he has far above standard results. The combination of Meteor Mash and Earthqake provides wonderful coverage, hitting almost anything for neutral, while Grass Knot and HP Fire take most of the counters that switch in against Metagross. Grass Knot OHKs Swampert, with HP Fire OHKing Forretress and 2KOing Skarmory. As an added bonus, Metagross is adept at taking out one of my teams biggest threats, Scizor, with an OHK from HP Fire. I chose Expert Belt over Life Orb in order to add some durability to my Metagross, as without it, dragon type attacks rip my team in half. The given speed EVs let it run 1 higher than most non-scarved Magnezones, but I'm beginning to doubt whether it needs any speed at all, so I'm considering moving the speed to HP. The other EVs just ensure that my attack is maxed out, and that my special attack is high enough to 2KO Skarmory.
Synergy: Ground goes to Zapdos, Latias, or Gliscor. Fire goes to Starmie, Latias, and Tyranitar.
Lady Luck
Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 80 HP/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Draco Meteor
- Surf
- Thunderbolt
Why this Pokemon and this moveset?
Before scarving my Latias, I was incredibly open to sweeps from Salamence, so this has essentially solved that problem. With the given speed EVs, I run just above the mark to beat a +1 speed natured Salamence, while still maximizing bulk with 80 HP EVs. The special attack is fairly obvious, as a maxed special attack insures that I will leave massive dents in any pokemon with Draco Meteor, which is my main attack near the beginning. Thunderbolt OHKs Gyarados, as I outun +1 DD Gyarados, and Surf provides coverage on the games bulky ground types, and hits a lot of the meta-game for neutral damage. When it comes to the end game, I use Dragon Pulse to pull off a final sweep. I chose it over trick since my team can easily deal with Blissey and other walls.
Synergy: Dragon goes to Metagross. Ice goes to Metagross or Starmie. Ghost and Dark both go to Tyranitar. Bug goes to Gliscor or Zapdos.
Gargoyle
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Roost
- Stealth Rock
- Taunt
Why this Pokemon and this moveset?
Why this set is not used more often will remain a mystery to me. It's ability to break stall is almost unrivaled, and yet it retains the ability to semi-stall itself. Its' stab Earthquake is incredibly powerful, easily OHKing Lucario, who otherwise would dominate my team. Roost and Taunt stop stall teams dead in their tracks by preventing their recovery, status, and entry hazard moves from working, and then slowly chipping away at their health with Earthquake while roosting off any damage. Stealth Rock was a necessity on this set so that constant switching from the opponents side is punished heavily. With a Jolly nature and this set, Gliscor is both a defensive and an offensive threat.
Synergy: Water goes to Starmie or Latias. Ice goes to Metagross or Starmie.
DD Tar
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 164 HP/252 Atk/92 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Why this Pokemon and this moveset?
Originally this was a Tyraniboah. Due to reworking my team though, this became a choice band Tyranitar, simply for the immense power of his attacks. Against Pokes that can not threaten him, Tyranitar can either choose to attack or use pursuit, leaving the opponent in a very bad situation. Regardless of what they do, they risk a Poke being KOed. Crunch provides a wonderful stab that can easily OHK nearly anything that is weak to it, and can put massive dents in anything that takes a neutral hit. Stone Edge and Earthquake work great in tandem, as I hit anything on the ground with Earthquake, and hit anything flying with my stab Stone Edge. This provides something a lot like a physical bolt-beam. Paired with Crunch, almost nothing can resist Tyranitar's attacks, and I am almost guarunteed a kill everyime T-tar switches is, providing that I predict correctly.
Synergy: Fighting goes to Starmie, Zapdos, Latias, or Gliscor. Water goes to Starmie or Latias. Grass goes to Zapdos Latias, or Metagross. Ground goes to Zapdos, Latias, or Gliscor. Bug goes to Gliscor or Zapdos. Steel goes to Starmie, Zapdos, or Metagross.
Thanks for reading! All help is greatly appreciated.
Description: I built this team after getting sick of losing to stall teams, so I loaded my team with potential stall breakers like Taunt Gliscor and Tyraniboah. As my team progressed and members changed, it became more of a resistance based bulky offense, that could destroy stall if needed.
I first started with Starmie, one of the games best rapid spinners. It came packaged with one of the fastest recovers, a great stab surf, and thunderbolt.

From there, I added a taunt Gliscor and a Tyraniboah to combat stall further



As a premise, I knew I needed a Dragon type and a Steel type, as their resistances make synergy fairly easy and make switching a breeze. So I chose CB Scizor and LO Latias for their defensive capabilities, yet wonderful offensive stats.





As a final way to balance out physical and special, I ended up chosing Specs Jolteon, as the rest of my team could easily help Jolteon come in and sweep late game. It's high speed and SpA made it one of the most threatening special sweepers in my mind.






After SevenDeadlySins checked out my team, he decided that a Lucario would better fit the needs of my team and make a more offensive outlook. He suggested that I switched out Scizor for it.






Realizing that I had once again made a team that was completely incapacitated by Salamence and Gyarados, I knew I had to find a way to patch up my holes, and I wanted to keep my Latias scarf free, so I changed my Lucario to a Scarf Jirachi.






This team worked EXTREMELY well so I decided to create an RMT so I could see if it could be improved. It certainly did. So after plently of help, I ended up with this;
"It Can Bulky"
At a glance






___________________________

Starstruck
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Recover
- Rapid Spin
Why Starmie is My Lead:
Starmie functions GREAT as an anti-lead. It can hit Focus Sash users with Hydro Pump, taking them down to 1HP, and then it can Rapid Spin away their stealth rocks, killing them in the process. This is how Starmie compares to the top 10 leads;









How Starmie Works Late Game:
Starmie's unique ability Natural Cure makes Starmie the best rapid spinner. It can switch into toxic spikes, rapid spin them away, recover, and then switch out, losing the status. Plus, with a life orb, it has enough power to be considered an offensive threat, and when combined with recover, the 10% hardly matters. A stabbed LO Surf is nothing to be laughed at, as most steels suffer badly from it. Thunderbolt provides coverage on some of the games bulky waters. Plus, since a +1 Gyarados cannot OHK it at full health, I can typically use it as a Gyarados counter.
Synergy: Electric Latias or Gliscor. Grass goes to Zapdos, Metagross, or Latias. Bug goes to Gliscor or Zapdos. Both Ghost and Dark go to Tyranitar.

Killowatt
Zapdos (M) @ Leftovers
Ability: Pressure
EVs: 248 HP/76 Spd/184 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Substitute
- Roost
- Toxic
Why this Pokemon and this moveset?
Why not counter stall with stall? That's exactly what SubRoost Zapdos does. The combination of a stab thunderbolt and toxic provide great coverage. Toxic hits anything that is not steel, and thunderbolt hits that which is. After I toxic a Poke, I then substitute and roost until residual damage KOs them. Zapdos also provides a great check to Scizor, as it resists all of Scizor's stab moves, and can typically 2KO back with thunderbolt. 248 HP EVs ensure that I can switch into SR 5 times without dying, and the rest maximize my Special Defense while still keeping me at speed that most poke's do not run at.
Synergy: Ice goes to Starmie or Metagross. Rock goes to Metagross.

Betagross
Metagross @ Expert Belt
Ability: Clear Body
EVs: 252 Atk/132 Spd/124 SAtk
Naughty nature (+Atk, -SDef)
- Meteor Mash
- Earthquake
- Grass Knot
- Hidden Power [Fire]
Why this Pokemon and this moveset?
When I made some significant changes to my team, Jirachi was no longer needed, so I replaced him with a mixed Metagross, as previously I was running a Tyraniboah. This allowed me to scarf my Latias and make my Tyranitar a choice band user, while still being able to significantly break stall. Although this is the standard mixed Metagross set, he has far above standard results. The combination of Meteor Mash and Earthqake provides wonderful coverage, hitting almost anything for neutral, while Grass Knot and HP Fire take most of the counters that switch in against Metagross. Grass Knot OHKs Swampert, with HP Fire OHKing Forretress and 2KOing Skarmory. As an added bonus, Metagross is adept at taking out one of my teams biggest threats, Scizor, with an OHK from HP Fire. I chose Expert Belt over Life Orb in order to add some durability to my Metagross, as without it, dragon type attacks rip my team in half. The given speed EVs let it run 1 higher than most non-scarved Magnezones, but I'm beginning to doubt whether it needs any speed at all, so I'm considering moving the speed to HP. The other EVs just ensure that my attack is maxed out, and that my special attack is high enough to 2KO Skarmory.
Synergy: Ground goes to Zapdos, Latias, or Gliscor. Fire goes to Starmie, Latias, and Tyranitar.

Lady Luck
Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 80 HP/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Draco Meteor
- Surf
- Thunderbolt
Why this Pokemon and this moveset?
Before scarving my Latias, I was incredibly open to sweeps from Salamence, so this has essentially solved that problem. With the given speed EVs, I run just above the mark to beat a +1 speed natured Salamence, while still maximizing bulk with 80 HP EVs. The special attack is fairly obvious, as a maxed special attack insures that I will leave massive dents in any pokemon with Draco Meteor, which is my main attack near the beginning. Thunderbolt OHKs Gyarados, as I outun +1 DD Gyarados, and Surf provides coverage on the games bulky ground types, and hits a lot of the meta-game for neutral damage. When it comes to the end game, I use Dragon Pulse to pull off a final sweep. I chose it over trick since my team can easily deal with Blissey and other walls.
Synergy: Dragon goes to Metagross. Ice goes to Metagross or Starmie. Ghost and Dark both go to Tyranitar. Bug goes to Gliscor or Zapdos.

Gargoyle
Gliscor (M) @ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Roost
- Stealth Rock
- Taunt
Why this Pokemon and this moveset?
Why this set is not used more often will remain a mystery to me. It's ability to break stall is almost unrivaled, and yet it retains the ability to semi-stall itself. Its' stab Earthquake is incredibly powerful, easily OHKing Lucario, who otherwise would dominate my team. Roost and Taunt stop stall teams dead in their tracks by preventing their recovery, status, and entry hazard moves from working, and then slowly chipping away at their health with Earthquake while roosting off any damage. Stealth Rock was a necessity on this set so that constant switching from the opponents side is punished heavily. With a Jolly nature and this set, Gliscor is both a defensive and an offensive threat.
Synergy: Water goes to Starmie or Latias. Ice goes to Metagross or Starmie.

DD Tar
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 164 HP/252 Atk/92 Spd
Adamant nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Why this Pokemon and this moveset?
Originally this was a Tyraniboah. Due to reworking my team though, this became a choice band Tyranitar, simply for the immense power of his attacks. Against Pokes that can not threaten him, Tyranitar can either choose to attack or use pursuit, leaving the opponent in a very bad situation. Regardless of what they do, they risk a Poke being KOed. Crunch provides a wonderful stab that can easily OHK nearly anything that is weak to it, and can put massive dents in anything that takes a neutral hit. Stone Edge and Earthquake work great in tandem, as I hit anything on the ground with Earthquake, and hit anything flying with my stab Stone Edge. This provides something a lot like a physical bolt-beam. Paired with Crunch, almost nothing can resist Tyranitar's attacks, and I am almost guarunteed a kill everyime T-tar switches is, providing that I predict correctly.
Synergy: Fighting goes to Starmie, Zapdos, Latias, or Gliscor. Water goes to Starmie or Latias. Grass goes to Zapdos Latias, or Metagross. Ground goes to Zapdos, Latias, or Gliscor. Bug goes to Gliscor or Zapdos. Steel goes to Starmie, Zapdos, or Metagross.
Thanks for reading! All help is greatly appreciated.