
The team, which wants to be yet another anti-metagame, bases its strategy not only on paralysis, a status that would render most of the common sweepers (Scarftran, Kingdra, Salamence, just to name a few), but also confusion, which cancels the opponent's boost forcing them to switch or to use it against themselves. The pseudo-stable situation that is created is broken by Stealth Rock and Sandstorm, which damage the opponent a bit 'at a time, perhaps causing it to remain in the field despite the confusion, to self-inflict the final blow.
Finally, what remains of the team is wiped out by 2 powerful sweepers, that can abuse of the conditions created.
The team was ready the day before the release of HG / SS, ergo I preferred to wait a while for the evolution of the metagame before posting it. Things have not changed so much I think. I lost a lot of time attempting to insert Aggron in the strategy, but it was forced and inappropriate.
Well, that's the team.
- Atomic (Para)Fusion -







Team Building


From the old parashuffle we have only the concept and its soul...



... to which I added Machamp as cleaner, because not only he abuse paralysis, but he can also confuse with a powerful STABbed move.




At this point I had to make a fundamental choice between the only 2 Pokémons that can summon the infinite Sandstorm. I chose Tyranitar for 3 reasons. First of all I do not want to have limitations for the choice of the lead, he is a good sweeper that I use as para-abuser, and, for now, I have no Pokémons resistant to the Sandstorm, ergo is not very convenient to set it from the beginning.





The team, as it was, begged for a bulky water. After having tried Suicune (very helpful thanks to Roar), my choice had fallen on Gyarados, useful wallbreaker and paraspammer.






At this point Celebi was necessary to complete the threat list and to get another cleric and paraspammer (as well as pseudo-shuffler through leech seed). In doing so, however, I should have taken Jirachi as a leader, losing the star of the team. In addition, the numerous weaknesses of Celebi and Tyranitar didn't allow me to implement the stretegy, forcing me, and not the opponent, to switch numerous times. It must be admitted however that the team worked well even so.






So I replaced Celebi-Gyarados with Swampert-Dragonite. I've lost a Thunder Wave, but I won one of the best leads of the game, as well as a perfect synergy with Jirachi.
In summary...
Paralysis:



Confusion:


Shuffle:




Indirect damage:


Abuser:



Healing:

And now, in detail:

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Roar
- Ice Beam
- Earthquake
Synergy:



Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 176 Def / 48 SDef / 32 Spd
Impish nature (+Def, -SAtk)
- Iron Head
- Body Slam / Thunder Wave
- Swagger
- U-turn
Simply wonderful. Paralysis, flinch and confusion, thanks to Serene Grace, the opponent can move only 15% of the time, and also a special sweeper or a wall does not benefit from +2 to Attack given by Swagger, while a physical sweeper must launch a coin before attacking: head I die (if he deosn't flinch), tail he dies. The set usually includes the Thunder Wave + Body Slam combo to spread paralysis to all the OU, but I preferred to keep just Body Slam, because I have several members with Wave (though sometimes I regret it). This allowed me to add U-Turn to escape Magnezone (probably confused or paralyzed on the switch).
Synergy:




Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold Nature (+Def, -Atk)
- Discharge
- Overheat
- Thunder Wave
- Trick
I added Trick + Choice Scarf to counter Swampert and Blissey somehow.
Synergy:



Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 248 HP/216 SDef/44 Spd
Careful nature (+SDef, -SAtk)
- Heal Bell
- Roost
- Thunder Wave
- Extremespeed
Synergy:


Machamp (M) @ Leftovers
Ability: No Guard
EVs: 228 HP / 140 Atk / 140 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Bulk Up
- Substitute
Synergy:



Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/52 Atk/28 Spd/176 SAtk
Quiet nature (+SAtk, -Spd)
- Substitute
- Focus Punch
- Dark Pulse
- Flamethrower
Substitute on a switching opponent, maybe already battered by paralysis, then devastation spread thanks to his powerful physical and special attacks. Flamethrower is a fatal blow to an unsuspecting Scizor, its most popular counter.
It is not only an useful paralysis abuser, but he also helps to counter several threats and places the Sandstorm that can be combined with confusion and Stealth Rock for a lot of indirect damages.
Synergy:


That's the team. Good rating.