Atomic (Para)Fusion

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Now it's been a long time since I build the test version of my para-shuffle team, Red Paralyzing Sand, one of the first RMT in my forum. Well, the last team product by Neeja gave me the inspiration I needed to complete that project, that now I propose a whole new garment.
The team, which wants to be yet another anti-metagame, bases its strategy not only on paralysis, a status that would render most of the common sweepers (Scarftran, Kingdra, Salamence, just to name a few), but also confusion, which cancels the opponent's boost forcing them to switch or to use it against themselves. The pseudo-stable situation that is created is broken by Stealth Rock and Sandstorm, which damage the opponent a bit 'at a time, perhaps causing it to remain in the field despite the confusion, to self-inflict the final blow.
Finally, what remains of the team is wiped out by 2 powerful sweepers, that can abuse of the conditions created.

The team was ready the day before the release of HG / SS, ergo I preferred to wait a while for the evolution of the metagame before posting it. Things have not changed so much I think. I lost a lot of time attempting to insert Aggron in the strategy, but it was forced and inappropriate.


Well, that's the team.



- Atomic (Para)Fusion -

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Team Building
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From the old parashuffle we have only the concept and its soul
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... to which I added Machamp as cleaner, because not only he abuse paralysis, but he can also confuse with a powerful STABbed move.
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At this point I had to make a fundamental choice between the only 2 Pokémons that can summon the infinite Sandstorm. I chose Tyranitar for 3 reasons. First of all I do not want to have limitations for the choice of the lead, he is a good sweeper that I use as para-abuser, and, for now, I have no Pokémons resistant to the Sandstorm, ergo is not very convenient to set it from the beginning.

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The team, as it was, begged for a bulky water. After having tried Suicune (very helpful thanks to Roar), my choice had fallen on Gyarados, useful wallbreaker and paraspammer.

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At this point Celebi was necessary to complete the threat list and to get another cleric and paraspammer (as well as pseudo-shuffler through leech seed). In doing so, however, I should have taken Jirachi as a leader, losing the star of the team. In addition, the numerous weaknesses of Celebi and Tyranitar didn't allow me to implement the stretegy, forcing me, and not the opponent, to switch numerous times. It must be admitted however that the team worked well even so.

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So I replaced Celebi-Gyarados with Swampert-Dragonite. I've lost a Thunder Wave, but I won one of the best leads of the game, as well as a perfect synergy with Jirachi.


In summary...
Paralysis:
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Confusion:
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Shuffle:
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Indirect damage:
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Abuser:
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Healing:
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And now, in detail:


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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Roar
- Ice Beam
- Earthquake​

His utility is unquestionable, both as leader and as supporter of the team. Roar favors the shuffle and the phaze, while Stealth Rock disturbs the switches damaging the opponent or forcing them to stay despite the confusion. If he survives he can help the team to counter various threat, especially his evil twin immune to paralysis.
Synergy:
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 176 Def / 48 SDef / 32 Spd
Impish nature (+Def, -SAtk)
- Iron Head
- Body Slam / Thunder Wave
- Swagger
- U-turn​

My pupil *_* a set that I invented.
Simply wonderful. Paralysis, flinch and confusion, thanks to Serene Grace, the opponent can move only 15% of the time, and also a special sweeper or a wall does not benefit from +2 to Attack given by Swagger, while a physical sweeper must launch a coin before attacking: head I die (if he deosn't flinch), tail he dies. The set usually includes the Thunder Wave + Body Slam combo to spread paralysis to all the OU, but I preferred to keep just Body Slam, because I have several members with Wave (though sometimes I regret it). This allowed me to add U-Turn to escape Magnezone (probably confused or paralyzed on the switch).
Synergy:
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Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold Nature (+Def, -Atk)
- Discharge
- Overheat
- Thunder Wave
- Trick​

Also becouse of the synergy with Jirachi, he had to be here. Discharge over Thunderbolt, despite the presence of Thunder Wave, to paralyze as many opponents as possible, even accidentally on the switch, maybe on an unaware Scarftran.
I added Trick + Choice Scarf to counter Swampert and Blissey somehow.
Synergy:
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Dragonite (M) @ Leftovers
Ability: Inner Focus
EVs: 248 HP/216 SDef/44 Spd
Careful nature (+SDef, -SAtk)
- Heal Bell
- Roost
- Thunder Wave
- Extremespeed​

Another key piece that fits perfectly into the team. Dragonite is useful not only to spread paralysis on its common switch-ins, but also to heal the team from statuses that would otherwise ruin my strategy. Extremespeed is very useful to make him a decent revenge-killer.
Synergy:
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Machamp (M) @ Leftovers
Ability: No Guard
EVs: 228 HP / 140 Atk / 140 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Bulk Up
- Substitute​

The first glittering cleaner of the team. The choice fell on him due to Dynamicpunch, wonderful to confuse an opponent probably already paralyzed, to further reduce its ability to act. Substitute + Bulk Up seemed a choice a bit more unexpected than the normal rest talker, also because Dragonite and the Substitute can both take care of Will-o-Wisp.
Synergy:
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Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/52 Atk/28 Spd/176 SAtk
Quiet nature (+SAtk, -Spd)
- Substitute
- Focus Punch
- Dark Pulse
- Flamethrower​

Typical Tyraniboah. I love it.
Substitute on a switching opponent, maybe already battered by paralysis, then devastation spread thanks to his powerful physical and special attacks. Flamethrower is a fatal blow to an unsuspecting Scizor, its most popular counter.
It is not only an useful paralysis abuser, but he also helps to counter several threats and places the Sandstorm that can be combined with confusion and Stealth Rock for a lot of indirect damages.
Synergy:
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That's the team. Good rating.
 
Not a rate since I'm bad at it but wouldn't Careful be a better choice instead of Calm so Extremespeed wouldn't be weakened.
thanks. I forgot to change it (there was dragon pulse before extremespeed)


Put thunderbolt over Discharge,
it's just not worth it with already being able to paralyze.
i said in the description why discharge is more useful in this team. i don't need 15 more in basepower when rotom is there to paralyze.
 
Wow I really like this team ^^

But I do have some suggestions:

Why don't you use the paralysis to also flinch a couple off opponents. You could teach Machamp Rock Slide over Bulk Up.

I also suggest Ice Beam on Boah because I don't see anything else to take on Salamence, Flygon, ... Okay they can be paralysed but coupled with a status healer, they can cause some trouble.

I also think that Body Slam is the superior option on Jirachi so you can paralyse ground types as well as doing some damage against switch-ins that are already paralysed.

On Dragonite I suggest Dragon Pulse over Extreme Speed, because with all the paralysis spread around you'll already be faster then most enemies, so there is no need for priority moves.

Hope I helped ^^
 
I really like this team. It has a good strategy and the synergy seems good. It dont has any major weaknesses (Biggest weakness 2x times ground and Grass). That Bulk Up machamp works really well with the team I think.

Only what are you gonna do if your oppenent uses Aromatherapy or Heal Bell. Then your screwed over. I think that youre team maybe is to much focused only on the Thunder Wave. Maybe you should pick one pokemon out and put their a sweeper that can KO a whole team. I dont know if this has ever been a problem to you but a Mixape with HP ice and Flamethrower can KO 2 of your 3 Status inflicters and Rotom is trapped by the much used Scizor. You should see for yourself but if you opt to do this you can switch out T-tar I think for a Agiligross or something like that.
 
Wow I really like this team ^^
thank you :D

Why don't you use the paralysis to also flinch a couple off opponents. You could teach Machamp Rock Slide over Bulk Up.

I also suggest Ice Beam on Boah because I don't see anything else to take on Salamence, Flygon, ... Okay they can be paralysed but coupled with a status healer, they can cause some trouble.

I also think that Body Slam is the superior option on Jirachi so you can paralyse ground types as well as doing some damage against switch-ins that are already paralysed.

On Dragonite I suggest Dragon Pulse over Extreme Speed, because with all the paralysis spread around you'll already be faster then most enemies, so there is no need for priority moves.
Well, Bulk Up is what makes Machamp dangerous. i can use paralysis and confusion (maybe induced by a switch-in on dynamicpunch) to use Substitute and then start to bulk up. after 2 boosts, machamp cannot be killed by physical moves, and is strong enough to 2hko every pokemon in OU. it's similar to calmchi with substitute, but with a better coverage and a confusing STAB.
also, without bulk up, the set is easy to wall by cresselia, bronzong and skarmory, who can whirlwind my substitute and roost away the damage.

also i can assure you that i fought against status healers a lot of times. well blissey is the best and most common, and she is lured by rotom, that usually can use trick. also the team is strong even without the paralysis, expecially thanks to bulk up machamp and swagger jirachi.

as i said before, there used to be dragon pulse on dragonite, with calm nature. in my humble opinion, it was the best attack for that set, but testing it i noticed that extremespeed was more useful to revenge-kill some threats.
also don't think that i'm always able to paralyze more than 3 of the opponent's pokemons.

i agree with you for body slam on jirachi. i'm using it right now and it's working.


I really like this team. It has a good strategy and the synergy seems good. It dont has any major weaknesses (Biggest weakness 2x times ground and Grass). That Bulk Up machamp works really well with the team I think.
and thank you too :)


Only what are you gonna do if your oppenent uses Aromatherapy or Heal Bell. Then your screwed over. I think that youre team maybe is to much focused only on the Thunder Wave. Maybe you should pick one pokemon out and put their a sweeper that can KO a whole team. I dont know if this has ever been a problem to you but a Mixape with HP ice and Flamethrower can KO 2 of your 3 Status inflicters and Rotom is trapped by the much used Scizor. You should see for yourself but if you opt to do this you can switch out T-tar I think for a Agiligross or something like that.
well, as i said to scizor, i have rotom to handle with blissey.
also aromatherapy/heal bell is not common in dppt.

if the opponent tries to heal the status, i can use that free turn to setup with ttar or machamp. also don't forget that jirachi can use swagger and rotom can use trick.

a cleric can use its move only facing swampert, who is the lead.

agilgross (or mixgross) is a good point, but i'd lose the sandstorm. i'll test it.
 
I think you should really think about the points BlackScizor made as they were all very valid.

Also try not to use such big pictures next time its rather annoying.

On Jirachi I'd try Choice Band and Trick over Leftovers and Swagger, respectively.

Swagger is a rather risky move, and not everything hates being paralyzed, in particular, once they see its a physical Jirachi, they will bring out physical walls. And ironically, most physical walls attack physically, and will be able to take advantage of Swagger.

Also why do you need Heal Bell? Both of your main sweepers can put up substitutes to protect themselves from status. Jirachi is immune to poison, and Swampert is immune to most paralysis attempts. If you need a sleep absorber try Rest and Sleep talk on Rotom (especially if you go with trick on Jirachi). I would replace it with Dragon Pulse or Surf. Dragon Pulse would improve Dragonite's type coverage tremendously, while Surf would do super effective damage to almost everything that is immune to Thunder Wave.
 
what you and black scizor are saying is true. i agree with some points (like dragon pulse on dragonite, that was mi first choice), but not with everything (like no bulk up on machamp).

at the beginning i thought that i didn't need heal bell, but in many battles my main sweepers (which are not fast at all) were burned or paralyzed, and i needed dragonite to heal them. it's not rare to meat parashuffle teams, or other teams based on a status.

also i'm not going to use trickchi over swagger O.o
why should i do that? the strategy is based on paralysis and confusion.

also you say it's risky? well, if you use it on lucario (as in the picture), it IS xD.
but if the target is paralyzed and is a special sweeper, i don't mind giving him a +2 attack bonus. i use swagger on physical sweepers just when jirachi is done or i have a good revenge killer, also becouse if i'm lucky, the opponent kills himself in confusion thanks to the boost.


what do you mean by big pictures? O.o
 
Why would you need the sandstorm. Without your Machamp, Rotom can heal themselfs a little bit wich makes it easier for you to stay sweeping if it loses a little bit of health. Only thing you will lose is the check against RD teams.. Agiligross is easy to set up. Especially with this kind of team and if it gets in a attack boost it is practicaly gg. If the whole oppenents its team is paralyzed you can start blasting holes in everything without even setting up Agility

And about Trickrachi I would never use him on this kind of team. First of all I think TrickRachi is the lowest pokemon you can use and second it doesn't even fits the team. The team has an idea of paralyzing and TrickJirachi doesn't fit that. Maybe it can do something with Body Slam but thats all..

PS: Pictures are great
 
^^ IMO, agiligross doesnt look like that much of a threat... whatever pokemon Tano has in at the time can either cripple it (Jirachi w/ body slam, D-nite with t-Wave) or severely damage it (T-tar's flamethrower, Machamp's D-Punch, Pert's EQ, Rotom's overheat).

Keep the rachi the way it is... it's very unique and on paper looks like it will work very well. Even when that pokemon gets that lucky 15% chance to attack, jirachi's bulk make it at least be able to survive a neutral hit and continue to annoy, regaining HP in the process cause of lefties
 
to outspeed blissey.

@ Krommetje
thanks for what you've said.

about agilgross, i'm testing it, and i can tell you it fits pretty well. however it was better with tyranitar, for 3 reasons:
1) tyraniboah is the only one who can counter some threats. he is difficult to replace
2) the sandstorm is indeed useful. sometimes is the only way i have to kill fast life orbed pokemons. it also helps Jirachi, who is not able to do much damage by himself (iron head and body slam are there just to annoy the opponent).
3) is too useful against weather offensive teams.

well, metagross has a good synergy with machamp, but he is steel/psychic type like Jirachi, so i'm going to be too weak to fire and ground (and that's bad, since swampert and dragonite are killed by a common grass or ice attack).


thank you all for the rate.
 
also i'm not going to use trickchi over swagger O.o
why should i do that? the strategy is based on paralysis and confusion.

How is this even a legitimate argument? You already have Trick on your team, I'm just suggesting you use Trick Jirachi and do something else with Rotom.

Also I mean the Pokemon pictures you have between every pokemon, it makes it harder to rate.
 
the other users have already answered you about Jirachi.
what picture do you mean? this one
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or the normal artwork big as in every other team (arkeis or sugimori)? O.o
 
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