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New and 'creative' moveset/EV spread thread - UU Edition

"Yea, I'm BL"

Honchkrow @ Life Orb
Ability: Insomnia
Nature: Naughty
EVs: 252 Att, 176 Spe, 80 SpA
-Brave Bird
-Superpower
-Sucker Punch
-HP Grass

I noticed that almost every Krow set has it running max speed, but who is it really trying to outrun? It's most common switch ins run hardly any speed, and things it switches in on (namely Venusaur) can outrun it if it tries to. I haven't found the ideal speed number for Honchkrow to reach as it seems that anything close to it's speed doesn't run any speed EVs anyway, but with 80 SpA EVs HP Grass is hitting Rhyperior hard as hell, and it breaks Missy subs kepping Krow from being set up bait (though Missy is scary as hell for Krow to fight, mispredict and you're dead). The EVs make it so that my Honchkrow is only walled by.... Steelix?... maybe?

Let me know what you think, I know the moves aren't original at all but this is mostly about the EVs.

EDIT: Changed nature, thnx Fenix, was typing too fast ;-)
 
Yea, I would only use that set if your team had some severe rhyperior problems, which probably isn't likely. I used it, but I would rather use roost. =/ You could probably just run 4 SAtk evs, because there is only a minimal diffence in damge in rhyperior, unless I'm missing something....what exactly ARE the 80 evs doing?
 
Pokemon: Blastoise
set: Life Orb Blastoise
Move 1: Rapid Spin
Move 2: Surf / Hydro Pump
Move 3: Ice Beam
Move 4: Hidden Power Electric / Grass
Item: Life Orb / Leftovers
Ability: Torrent
Nature: Timid
EVs: 6 Hp / 252 SpA / 252 Spe

[SET COMMENTS]
<p>With this set Blastoise plays a role similar to life orb starmie in OU. To begin he is a rapid spinner. Rapid Spinners have become very important in UU as spikes and tspikes usauge is very high. While also less pokemon are immune to spikes / tspikes in UU then in OU. Furthermore those are immune to spikes / spikes will usually behindered by stealth rocks. Several of the strongest pokemon in UU are weak to rocks such as Honchkrow and Moltres. Using the speed from the EVs to outspeed many pokemon expecting to outspeed him Blastoise can get hits off faster. Surf is the primary move relying on stab to do damage while the other moves provide coverage. Hydro Pump could be used over surf for more power but it has less PP and accuracy. Hidden Power Electric provides better coverage but Hidden Power Grass is recommended as it hits the several x4 Grass weak pokmeon in UU. Life Orb provides extra power where as Leftovers will add recovery to keep Blastoise spinning. Along with the ability to spin, the speed to outrun the hot point of speed in UU, coupled with great coverage, decent specail attack, Blastoise mantians natural bulk. This bulk allows blastoise to take hits. p>

[Team Options]

<p>Blastoise appreciates a way to prevent status or someone else to take it. He also appreciates a way to heal up as he lacks a healing move.</p>

[EVs]

<p>To begin, maximize speed as it is Blastoise advantage over other spinners while also being able to outspeed neutral based 80s. Maximizing specail attack allows blastoise to hit harder with the great coverage provided by his attackes.p>
 
Antilead+sub pass blim

Drifblim@ salac berry
Ability: unburden
Nature: Modest
EVs:80HP, 252 SpA , 176 SpD
Moves
Substitute
Baton Pass
Hidden Power Fighting
shadow ball

yes i know unburden doesnt pass, but it assists in passing, after salc+unburden this blim outspeeds ambipom (which it can 2HKO) as well as alakazam, making it a very powerful and unpredictable lead, especially as it has immunity to the most common prioirty moves and has the huge sub which can be given to a bulky poke to set up, or to allow you to bring in a powerful sweeper and give it a set up turn, i found its partnership with mean look+ yawn umbreon to continue with the setting up of sweepers a good one.
i know it seems odd that something like this isnt running any speed EV's BUT it needs the EV's elswhere to make the most of its bulk and to do some damage if the opponant, overall i think this unique twist on drifblim will allow more options especailly with frail set up pokes (mismag, linoone etc)
 
Pokemon Name: Articuno
Set Name: Illegality not expected
Moveset:
Mind Reader
Ice Beam
Hidden Power: Fire
Roost

This moveset is just for fun. You cannot really use it in tournaments and you can use it only once. The only occasion you can use it is in a friendly match. Use mind reader against anything, and then the opponent will think: oh crap, Sheer Cold. However, when they switch in a Sturdy pokemon, most probably a steel type, such as Steelix or Forretress, they found their pokemon hit with a hard-hitting...hidden power...fire. Now they know they are really being tricked.
 
@ LO Toise

You are much better using Blastoise's durability to get off a spin instead of "force"

@ Drimblim

Standard Set?

@ Articuno

At the very least... use Blizzard over Ice Beam. If you are going to use Mind Reader you might well use it.
 
my blim is a sort of mix of 2 sets, its not a set ON smogon currently, its a mix of lead and baton pass with the salac+unburden twist
 
Pokemon: Blastoise
set: Life Orb Blastoise
Move 1: Rapid Spin
Move 2: Surf / Hydro Pump
Move 3: Ice Beam
Move 4: Hidden Power Electric / Grass
Item: Life Orb / Leftovers
Ability: Torrent
Nature: Timid
EVs: 70 Hp / 252 SpA / 188 Spe

The new evs allow outspeeding of neutral base 80s while adding to bulk
 
Pokemon: Blastoise
set: Life Orb Blastoise
Move 1: Rapid Spin
Move 2: Surf / Hydro Pump
Move 3: Ice Beam
Move 4: Hidden Power Electric / Grass
Item: Life Orb / Leftovers
Ability: Torrent
Nature: Timid
EVs: 70 Hp / 252 SpA / 188 Spe

The new evs allow outspeeding of neutral base 80s while adding to bulk

Besides Rapid Spin I dont see what this has on Milotic at all.
 
@thund91 Besides rapid spin blastoise is just a weaker milotic without recover. It is rapid spin that blastiose must capitalize on to make a name for himself.
 
"Counter Dugtrio"
051.png
Dugtrio (M) @ Choice Band
Ability: Arena Trap
EVs: 84 Atk/208 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Night Slash
- Stone Edge
- Aerial Ace
---

Never mind, I miscalculated this, really badly actually.
 
"Counter Dugtrio"
051.png
Dugtrio (M) @ Choice Band
Ability: Arena Trap
EVs: 84 Atk/208 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Night Slash
- Stone Edge
- Aerial Ace
---

Before I say anything else, this Dugtrio works best with Spin support, just to let you all know. Anyway, on to what it really does, this Dugtrio was designed to take out both Gallade and Raikou. After running some tests, I figured this was possible with Spin support and the right EV spread, and so I went to try to do it. The EV's allow Dugtrio to only take a maximum of 84.83% from a +2 LO Gallade Shadow Sneak, while he OHKO's back with a CB Earthquake.

+2 Life Orb Adamant Gallade Shadow Sneak vs. Dugtrio:
766 Atk vs 188 Def & 211 HP (40 Base Power): 152 - 179 (72.04% - 84.83%)

Choice Band Dugtrio Earthquake vs. Adamant None/None Gallade:
487 Atk vs 166 Def & 277 HP (100 Base Power): 315 - 372 (113.72% - 134.30%)

Choice Band Dugtrio Earthquake vs. Timid 68 HP/None Raikou:
487 Atk vs 167 Def & 338 HP (100 Base Power): 626 - 738 (185.21% - 218.34%)

You might notice now, why I said Spin support would make this work best, as Froslass is now very common, and even 1 layer of spikes + Stealth Rock will allow Gallade to OHKO with Shadow Sneak. If you're saying right now "It's still worthless, with 252 Attack EV's on Dugtrio you would probably KO Gallade with Sucker Punch" you're wrong, I forget the actual calculation, but Sucker Punch only does a max of 84% if I recall it correctly.

This set seems to be overpreparing way too much for the aformentioned pokés it's meant to counter, and is actually only helping against Gallade, as the EVs don't provide it with any extra bulk on the special side to take Hidden Powers, meaning it's taking on Raikou like the standart set.
 
Dugtrio with 487 Attack, really? Even Adamant CB Duggy can't reach that high. Try 325 Attack and you'll see that Gallade is never OHKO'd even at 90%, and you don't even have the Sucker Punch option.

All that Defense just to have a chance of countering a Pokemon that isn't even that hard to beat to begin with is just a waste of Dugtrio. Just think of all the KOs that you miss out on with all that Attack sacrificed, and the fact that you have to resort to Choice Band, which brings further problems of its own.
 
Dugtrio with 487 Attack, really? Even Adamant CB Duggy can't reach that high. Try 325 Attack and you'll see that Gallade is never OHKO'd even at 90%, and you don't even have the Sucker Punch option.

All that Defense just to have a chance of countering a Pokemon that isn't even that hard to beat to begin with is just a waste of Dugtrio. Just think of all the KOs that you miss out on with all that Attack sacrificed, and the fact that you have to resort to Choice Band, which brings further problems of its own.



EDIT: Oh, nevermind, I see my miscalculation, D:
 
@thund91 Besides rapid spin blastoise is just a weaker milotic without recover. It is rapid spin that blastiose must capitalize on to make a name for himself.

A better way to capitalize on his spinning ability is to use utility moves which ease spinning. Yawn the spinblocker forcing the opponent to choose between keeping entry hazards or have an incapacitated pokemon. Toxic+protect is a good option to beat the bulky waters (and special walls) who wall him. He can also run resttalk and roar. Capitalize on the bulk, not on his week offensive stats
 
Speaking of Blastoise...

rbspr009.png

Blastoise @ Choice Scarf
Modest - Torrent
EVs: 24 HP, 252 SpAtk, 232 Speed
- Water Spout
- Ice Beam
- Hidden Power [Grass]
- Hydro Pump / Surf

Sorry for the colors :P . Anyway, I've been using this set with quite a bit of success. You can pretty much imagine how it goes. Even with Blastoise's mediocre Special Attack, Water Spout is devastating at full health. Because of the power and surprise factor, it makes an excellent revenge killer. It generally nets multiple kills per game for me. Also its natural bulk comes in handy, as priority moves barely scratch it. The Scarf is necessary to outspeed all base 80s, or Timid + Specs might be preferable, but 'Stoise sits at an uncomfortable base 78 speed. The speed EVs allow it to outspeed base 120s (so basically the whole tier) and +1 neutral base 75s.

Anyway, it's somewhat different from most Scarfers, but I'm sure you all get the picture. I'm hoping to write an analysis for this soon, since I fully believe it deserves one, but I'd love to hear some critiques/comments first. Fire away!
 
@thund91 Besides rapid spin blastoise is just a weaker milotic without recover. It is rapid spin that blastiose must capitalize on to make a name for himself.

Blastoise actually has several worthy options over Milotic, not counting Rapid Spin.

Foremost, a better defense for particular threats.

B, Yawn (not a poor man's Hypnosis, though that was arguable before PT) It has good shuffling utility.

3, Roar.
 
A Swift Swimmer with Hydro Pump does more than your Blastoise does under Rain Dance, and is faster. So why not just use a Gorbyss / Omastar with Rain Dance, Damp Rock and Hydro Pump (270 Base Power under Rain) instead?

Additionally, teammates can use the Rain Dance, and Blastoise loses power against priority users.

Because that doesn't help you revenge kill anything. Also your opponent knows exactly what is coming, and has all day to switch to an appropriate counter. You can bring in Blastoise in on a huge amount of pokemon and blast the shit out of them when they think they can at least get one or two solid hits on you. Venusaur, Gallade, Mismagius, Sceptile, etc etc etc, will all think they can attack you freely, since Blastoise is typically all defense, and would be slower than them without a scarf, but will quickly find out they're dead wrong. Also you can spin bluff, and pound a ghost that comes in (Spiritomb is an iffy 2HKO, the rest are devastated). It's definitely not meant as a "sweeper," per se - if it were, it wouldn't have a Scarf... or be a Blastoise. :P
 
Blastoise actually has several worthy options over Milotic, not counting Rapid Spin.

Foremost, a better defense for particular threats.

B, Yawn (not a poor man's Hypnosis, though that was arguable before PT) It has good shuffling utility.

3, Roar.
1. Milotic has Marvel Scale.
2. Hypnosis isn't so bad, the unreliable one-turn sleep is often more valuable despite the accuracy.
3. This is true, I guess. Milotic forces switches by just being Milotic though, depending on what set it's running.
 
I actually really like Diesel's Blastoise set which is becoming increasingly common as a lead. It is effective and has the element of surprise (when not used as a lead, where it is obvious what they are doing).
My only thought is does wailord do it better?
Pro Wailord
It has higher SpA
The advantage is it gets selfdestruct/water veil. which increases damage and eases prediction
Against Wailord (pro Blastoise)
alittle less bulk? (with a higher HP stat but lower defenses).
It has less speed but with the standard smogon set it will still be outspeeding base 110s.
You may lose the surprise factor + Blastoise can lure and hurt ghosts who block rapid spin.

The choice is yours.
 
For the "OU Babies" team I made recently:
dpmfa067.png

Machoke
Moveset Name: UU Subchamp
Move 1: DynamicPunch
Move 2: Substitute
Move 3: Focus Punch / Payback / Rock Slide
Move 4: Magic Coat
Item: Leftovers
Ability: No Guard
Natures: Adamant
EVs: 252 HP / 252 Atk / 4 Spd

This set's meant to recreate Machamp's OU lead success in UU. The major problem with most attempts to do this is a failure to account for Machoke's lower defensive ability: Machoke can't just stand there and pray for a successful Encore like Machamp. Rest's obviously out of the question. Where Lead Machamp was fragile, Lead Machoke is just plain frail, and he has to act accordingly. No EVs can be spared from Attack or he gets walled far too easily as a lead.

Against most leads, the first few turns unfold like a standard Sub Machamp -- use DynamicPunch on the first turn if it will hit, then use Substitute on their confusion. From there, a few different options are possible. With Focus Punch, you can hammer in stronger attacks than Dynamicpunch to make up for Machoke's lower Attack- however, you'll be required to re-boot the Substitute if it breaks. Rather than Focus Punch, it might make more sense to go with Payback (for Frosslass) or Rock Slide (your Happy Meal version of Stone Edge) while still having a powerful Fighting move with Dynamicpunch. Unforunately, you won't be dealing as much damage this way, so you'll have more trouble keeping Machoke out of danger.

The fourth moveslot is where Machamp would usually keep his Encore- however, unlike Machamp, Machoke will rarely be encountering a situation where it can use this. Thanks to Machoke's glass jaw, the only thing that you'll successfully Encore on are moves like Will-O-Wisp and Thunder Wave -- which brings us to Magic Coat. This requires a fair amount of prediction, however. Frosslass can have Thunder-Wave or Confuse Ray bounced back it, but reflecting an Arcanine's Will-O-Wisp will be disastrous. Magic Coat is more likely to be more useful on whatever the opponent switches in AFTER their lead dies -- Will-o-Wisp/Hypnosis Drifblim and Venusaur will NOT enjoy this set.

However, while it handily destroys some of UU's most common leads and can gain momentum from there, it also falls to extremely common UU leads like Ambipom and WoW Arcanine (though it's great against the non-WoW variety.) Brutal SE Special attackers like Alakazam and Yanmega should be a gigantic red flag to SWITCH. NOW.
 
Yeah...

Machoke
Moveset Name: UU SubChoke
Move 1: DynamicPunch
Move 2: Substitute
Move 3: Rock Slide/ Payback
Move 4: Payback/ Encore
Item: Leftovers
Ability: No Guard
Natures: Adamant
EVs: 216 HP / 252 Atk / 48 Spd

Machoke
Moveset Name: UU LeadChoke
Move 1: DynamicPunch
Move 2: Payback
Move 3: Bullet Punch
Move 4: Magic Coat/ Encore/ Subtitute
Item: Leftovers/ Focus Sash (Max out Speed instead)
Ability: No Guard
Natures: Adamant
EVs: 216 HP / 252 Atk / 48 Spd
 
I actually really like Diesel's Blastoise set which is becoming increasingly common as a lead. It is effective and has the element of surprise (when not used as a lead, where it is obvious what they are doing).
My only thought is does wailord do it better?
Pro Wailord
It has higher SpA
The advantage is it gets selfdestruct/water veil. which increases damage and eases prediction
Against Wailord (pro Blastoise)
alittle less bulk? (with a higher HP stat but lower defenses).
It has less speed but with the standard smogon set it will still be outspeeding base 110s.
You may lose the surprise factor + Blastoise can lure and hurt ghosts who block rapid spin.

The choice is yours.

Hmm I've never seen it as a lead. Could be nice against stuff like Moltres and Arcanine that use Sunny Day, as they might use that thinking it will allow them to take a Surf. Anyway, Wailord definitely doesn't do this as well, in my opinion. It's basically too slow, as even with a Naive nature it doesn't outspeed base 115s, which is kind of important I think. Plus if you bring in Wailord in a revenge kill situation it's beyond suspicious.
 
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