New and 'creative' moveset/EV spread thread Mk. 5

Looks good, although giving free turns to gyra, mence, breloom, or other kingdra is never good. Is a special set with ice beam and surf viable (ib over u-turn)? You arguably wanna be slower then celebi to absorb any attacts or twave/leach seed aimed at your sweepers. i feel that toxic should be slashed in somewhere to deal with vaporeon and blissey (if you use the special set). and i will be running leaf storm on my celebis not energy ball.

That set is an excellent support one, I used it during the Manaphy suspect test and it worked nicely, though I had leftovers and used to run more speed (176 EVs).
And yes, you can also use u-turn on a special set, specs or scarf work nicely with u-turn, so you can scout for your opponent's Manaphy counters on the first switch in, and then attack accordingly on the second.
 
169.png

EVs: 104 HP / 152 Atk / 252 Spe
Nature: Jolly
@Black Sludge/Leftovers
+Moveset+
-Super Fang
-Hypnosis
-U-Turn/Brave Bird
-Taunt/Roost

Basiclly an altered Brave Bat meant for hard hit and runs. Lets say you just killed off your opponents 1st pokemon and now Gyrados is coming. Most likely your opponent will DD for some sweeping but now you got your Crobat with Max speed of 394. You come in and put gyra to sleep or taunt 1st (its really up to how you feel about hypnosis's accuracy) and then next you Super Fang!! I like this tactic because either way the opponent suffers. if he decides to switch out the next pokemon (unless its a ghost type) will be cut down to half HP, now you have thrown your opponent off balance seeing as hes just guessing what you'll do next. Now get out of your opponents way just in case there plan is to throw out a choice scarfer (most likely that scarfer will be a pokemon weak to U-Turn) and then get rid of there scarfer and Gyra is still snoozing off ^^

this is my 1st time posting here but i dont mind criticism
 
This is not really creative, you just added super fang to the standard lead Crobat. Also note that most player tend not to use hypnosis because of its mediocre accuracy, and maybe roost should be the primary option in the 2nd move slot, so you can compensate SR and possibly sandstorm damage.
 
Taunt seems like a really bad idea on that set, at least with the strategy you posted, because everybody knows what Crobat does well enough that they're not going to ignore it and set up some more if they see you send it out on them. If you try to switch that Crobat in on a DD Gyarados and Taunt, it'll DD on the switch, OHKO you after the Taunt, and probably sweep if you don't have a real revenge killer or Gyarados counter.
 
169.png

EVs: 104 HP / 152 Atk / 252 Spe
Nature: Jolly
@Black Sludge/Leftovers
+Moveset+
-Super Fang
-Hypnosis
-U-Turn/Brave Bird
-Taunt/Roost

Basiclly an altered Brave Bat meant for hard hit and runs. Lets say you just killed off your opponents 1st pokemon and now Gyrados is coming. Most likely your opponent will DD for some sweeping but now you got your Crobat with Max speed of 394. You come in and put gyra to sleep or taunt 1st (its really up to how you feel about hypnosis's accuracy) and then next you Super Fang!! I like this tactic because either way the opponent suffers. if he decides to switch out the next pokemon (unless its a ghost type) will be cut down to half HP, now you have thrown your opponent off balance seeing as hes just guessing what you'll do next. Now get out of your opponents way just in case there plan is to throw out a choice scarfer (most likely that scarfer will be a pokemon weak to U-Turn) and then get rid of there scarfer and Gyra is still snoozing off ^^

this is my 1st time posting here but i dont mind criticism

Its not a bad idea to have a pursuiter on your team when using this crobat so if you manage to taunt a rotom they wont be able to use WoW or reflect. That way you wil destroy stall.
 
Bulkychamp
Machamp @ Leftovers
Adamant 200Att, 252Hp, 52Def
- Dynamic Punch
- Stone Edge
- Payback
- Bullet Punch

This set isn't in the analysis but it definitely should be standard IMO.
Takes many hits while dishing out alot more damage in return. The main crux of this set is obviously Dynamic Punch which ruins many of Champ's counters due to the confusion it causes.

Gyarados is killed switching into Dynamic Punch by the following Stone Edge even with Intimidate if SR is up. In return, Gyarados does around 40% with it's Waterfall.

Zapdos is put in a similar situation as only the very offensive versions are able to 2hko with thunderbolt. Stone Edge 2hkos Zapdos while roosting makes Zapdos vulnerable to Dynamic Punch dealing 50% up.

What you might like most is the ability to 2hko CB Scizor while it only manages a 3hko back with BP. Swampert manages a 4hko with Waterfall or Earthquake while Machamp has a chance to 3hko it but the confusion again gives Champ the advantage. Its not funny how many Physical attackers are completely stopped by Machamp. Even Salamence and Dragonite face the same situation as Gyarados while only LO/CB boosted Outrages have a chance to 1hko with SR. Just remember that chance is reduced further again by 50% if they switch into Dynamic Punch thinking they can resist it.

Even special attackers like Gengar and Latias fall to Champ. Gengar only being able to 1hko with Specs Psychic while only item-boosted Shadow Ball is able to 2hko. Latias 1hkos with Psychic which is again quite rare as they carry Thunderbolt, Surf or HP Fire to complement Dragon Pulse and Draco Meteor in the CM or Specs set. Machamp survives a non-CS Draco Meteor while KOing back with Payback and Bullet Punch.

Super Defensive Rotom forms can survive 2 Paybacks while burning Champ with WoW. Without WoW however, any attack of Rotom can at best manage a 3hko, giving Machamp the win. Defensive Celebi 3hkos with Grass Knot while Machamp can take it out with Dynamic Punch + 2 Paybacks. Again you're counting on the 50% confusion chance to win it for you but Celebi can stop you with Reflect and Recover.

Bullet Punch takes out frail pokemon with around 20% of their hp left, taking them out before they can revenge you. Also my revenge killer to Leadape after they survive with their FS thinking they can Endeavor or Blaze-boosted Fire Blast the switch-in. Does good damage against Mamoswine and Tyranitar, letting you take a chunk out of their health before they outspeed and ko you.

You can't really say this Machamp has any real counters as the confusion from Dynamic Punch gives them at most a 50% chance to deal with Machamp. Even if they do not hurt themselves in the confusion, Machamp is unlikely to be 1hkoed by them in the next turn, while Machamp's type coverage can most likely give it the advantage. Ask for Calculations if you don't really believe the facts, too lazy to post them now.
 
235.png

Smeargle@Choice Scarf
Ability: Own Tempo
4 HP/252 Def/252 Spe
-Trick
-Spore
-Stealth Rock
-Rapid Spin

This Smeargle is an amazing Anti-Lead. First turn i use Trick to give the foe's lead a scarf and block him on SR. Then i use Spore cause the rival will switch into another Pokemon, and i put it to sleep. Finally, i use Rapid Spin to blow away the stones and i put my own rocks.

First time i write here, and i'm spanish, maybe you couldn't understand something of what i written...
 
Doubles Spinda@Focus Sash
Adamant : Own Tempo
4 HP 252 Atk 252 Spe

-Psych Up
-Brick Break
-Sucker Punch
-Flail/Return/Rock Slide

Psych Up is the core of this set

For Example:
Say Ninjask pairs up with Jumpluff.
Ninjask Protects & Jumpluff Sleep Powders
Ninjask Subs & Jumpluff Stun Spores
Ninjask Swords Dances & Jumpluff Memento's or U-Turns
Ninjask Protects again & Spinda Comes in, using Psych Up
In case of some weather, Ninjask can use Sunny Day

If the opposing pokémon attacked, spinda will probably be at 1 HP because of the paper defenses, which powers up flail. You could use return or rock slide, depending on your team's needs.

I've used this strategy to great succes in battle tower. The biggest threat to this, is obviously Taunt.
 
Doubles Spinda@Focus Sash
Adamant : Own Tempo
4 HP 252 Atk 252 Spe

-Psych Up
-Brick Break
-Sucker Punch
-Flail/Return/Rock Slide

Psych Up is the core of this set

For Example:
Say Ninjask pairs up with Jumpluff.
Ninjask Protects & Jumpluff Sleep Powders
Ninjask Subs & Jumpluff Stun Spores
Ninjask Swords Dances & Jumpluff Memento's or U-Turns
Ninjask Protects again & Spinda Comes in, using Psych Up
In case of some weather, Ninjask can use Sunny Day

If the opposing pokémon attacked, spinda will probably be at 1 HP because of the paper defenses, which powers up flail. You could use return or rock slide, depending on your team's needs.

I've used this strategy to great succes in battle tower. The biggest threat to this, is obviously Taunt.

I'm gonna start first by saying that if you had read the rules in the first post, you'll notice it says the movesets are made for the OU METAGAME, not battletower. So right off already, you already got the posting.
2nd, assuming that even if you are in the right place, this set will get you nowhere. in one on one matches, you'll simply be screwed by anything period. u will never outpace anything with speed higher than you, and with steels running rampant, chances are, you'll get resisted at every turn. scizor can lol as you pathetically try to sucker punch it. with that said, a +1 or +2 will not mean much, since u will be resisted. or yet, what happens if you run into a team that doesn't use stat uppers? you would have just wasted a slot on your team.
in the perspective of a 2v2, this works even worse. they can focus attack and break your sash. you have weather users running rampant. and attacks that hit both enemies everywhere.
in short, this moveset is very very situational and is not reliable
 
Alternative DD Gyarados Set

Gyarados@ Wide lens
Ability:Intimidate
Nature & EVs: Adamant/Jolly(Your choice, speed or power) 252 Atk, 4 def, 252 speed
Dragon Dance
Aqua Tail
Stone Edge
Earthquake/Ice Fang

I haven't really done much to this set, i admit that. But I think the addition of wide lens gives gyarados a huge advantage with certain moves.

The obvious point of this set is to dragon dance up on a switch or a different appropriate time. However, i see so many life orb dragon dancers. i just think why? Why make a pokemon lose hp for an attack on a pokemon like gyarados. With wide lens, aqua tail has around the same base power as a life orb waterfall, but with no recoil damage. With wide lens, Aqua tail has a really good 99% accuracy, stone edge gets boosted to 88%, and ice fang to above 100%. The EV's are just for a physical sweeper, nothing different to them than any other. Though I have not done too much to gyarados's standard dragon dancing set, the addition of wide lens, and no recoil damage from life orb, seems a lot more beneficial and intelligent to use. Tell me whatcha think, please.
 
maybe, but without the accuracy boost from wide lens, stone edge would not hit as much, and i guess it is a personal preference between power or accuracy. And if zapdos came out, and I didn't know what set it was running, i'd switch even after a DD. If I knew it was the Offensive zapdos set with no def ev's, after a DD stone edge is a sure kill. If you have 2 DD's on gyarados, then you can kill any type of zapdos with stone edge.
 
victreebel.png

Victreebel - Modest
252SpeATK/252Speed or 252HP
Life Orb​

Sunny Day
Solar Beam
Hidden Power Ice/Energy Ball/Leaf Storm/Sludge Bomb
Weather Ball​

Kinda obvious this is used solely for Sunny Day, the moveset might look whack, but lemme lay the deal on ya. HP Ice is used for any dragons/flying types, considering that flying types can rape you. Energy Ball and Leaf Storm are mentioned here solely for the purpose of Tyranitar's dreadful Sand Stream, Leaf Storm does roughly 335 and 395 damage points to a max SpeDef Tyranitar while Solar Beam does 288 and 339 to the same stat distributed one, and energy ball will do 194 and 228. Why weather ball over Hidden Power Fire? Simple, in Sunny Day, Weather Ball is a 100 powered fire attack, add that onto Sunny day, which is basically the same thing as STAB, and Victreebel's SpeATK, AND Life Orb, and you will see some serious hurt! But once again, on the energy ball, etc note, it is highly recommended that you go with HP Ice, or just drop Solar Beam if youre brave, yes you, not the pokemon's nature, lol. Due to MOST dragons resisting you big time. Any feedback or questions are most appreciated =)

PS,
Lets not forget fire types, so Sludge Bomb was added here.​
 
sometime ago i posted a dragonite set,but this time i am posting a sceptile OU set,the set itself is a mixed sceptile made to fighting OU pokemons instead of UU.well here it is!

Sceptile @ Life Orb
Ability: Overgrow
EVs: 34 Atk/224 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Leaf Storm
- Dragon Pulse/hp ice/hp fire
- Crunch/brick break/hp fire
- Earthquake/leaf blade/hp fire

this was made to fight in OU instead of UU and to make the enemy think you are using a only physical or special set,leaf storm is the main atack here because of high power and STAB,dragon pulse has a assured ohko on the standard naive salamence with rocks in field,since it does a minimun of 76% damage,if you think bulkmences or dragonites can be a problem,hp ice is a solid replacement that would also let you fight back against enemy grass types,still dragon pulse is the recomended one,hp fire would be only for scizor and foretress,ohko then both but that is about what you get with hp fire,if you decide to use,put 4 evs from atack into speed,i will explain in the end about the evs.
the third slot is made to fight pokemons that might treat your team,crunch is the recomended atack to deal with gengar,dragon pulse still 2hko gengar(ohko if he took some considerable damage already) so if you think crunch is redutant,brick break can also be used to deal with tyranitar has leaf storm is your best option otherwise,and it lower your atacking power,if you decided to use dragon pulse on the second slot,hp fire can be used here instead,on the last slot you are going to be using to face steel types with the move earthquake,it always ohko non-shuca berry heatran,but it only manage a 3hko on lead metagross,if you think you got all the enemys covered and want a more realible STAB move,leaf blade can also be used,hp fire is also a option if you decided not to put anywhere until now,the evs allow you to outspeed jolly scarf tyranitar,who fire blast could ruin the fun,it also allow to outspeed all pokemon with a base speed of 115 and below who dont hold a choice scarf,max special atack since you will be primaly using special moves,the rest is put into atack to power up the physical moves,if there is no physical moves,just put all the evs into special atack and speed with timid nature,if you decide to run hp fire,dont forgot to place 4 evs from atack into speed so that you can still outspeed scarf tyranitar
 
about Gyarados , not the best set one could run , but a creative experimental one with some good results it is.

It is mostly a suicidal , kill one for sure , maybe two.
Gyarados@ Toxic Berry
Ability:Intimidate
Nature & EVs: Adamant/Jolly(Your choice, speed or power) 252 Atk, 4 def, 252 speed
Dragon Dance
Waterfall
facade
Earthquake/Ice Fang/bounce/whatever you wish.

Facade and toxic orb means than status can't stop you from sweping and you can deal a lot of damage (they didn't expect) at everything not steal (in which case you can use earthquake or waterfall.)

It loses to a lot of things , but it's not that bad.

of course you could just use life orb , but it does have some minor merits. (i.e it hits harder bulky waters than any other set. and it is not as easy for your gyarados to by thuder waved or will of wisped )
 
Both the Gyarados sets are not creative at all and seem pretty useless to me:

@ich777ich: a slightly more accurate stone edge is not worth the loss of leftovers recovery or life orb boost. If you're playing an offensive Gyara you can just go with LO and a set of waterfall, ice fang and EQ. A +1 LO ice fang already does around 70% to Zapdos, meaning that if it has taken any previous damage it's a goner after a switch into SR, but with LO you also earn a boost to waterfall, meaning that you can defeat a lot easier counters like Rotom, which you can hit for up to 76% after a DD. Stone edge is really needed on offensive Gyara just for opposing Gyarados.

@skorpion123:the Pokemon that can t-wave or w-o-w Gyarados can usually just ohko it with thunderbolt, see Rotom, Zapdos or 1-2hko with a stab grass attack, see Celebi. Toxic orb basically gives away Gyarados excellent bulk for just an unstabbed normal move (with return and LO you can achieve almost the same power), while LO boosts all of your attacks, and as stated above statuses are rarely what stops a Gyarados sweep.
 
Alternative DD Gyarados Set

Gyarados@ Wide lens
Ability:Intimidate
Nature & EVs: Adamant/Jolly(Your choice, speed or power) 252 Atk, 4 def, 252 speed
Dragon Dance
Aqua Tail
Stone Edge
Earthquake/Ice Fang

Waterfall is superiour for having 100 acc and the possibility to flinch. Aqua Tail doesn't take more KO's then Waterfall does anyway. Wide Lens is an option but there are superior options here. The EV's are also random

but nive try anyway ^^
 
manaphy @leaftovers
490.png

bold
252 hp 220defence 36speed
rain dance
surf
toxic
rest

credit gose to haunter for giving advice on eves and nature.

You might want to explain what that 36 Ev in speed is for. And what exactly can this Manaphy do anyways? all it appears to be is a very bad suicune that is just not walled by vaporeon. if this were to be serious, i suggest either rain support to take out rain dance and replace with calm mind, or damp rock for the extended rain duration to abuse rest. and what exactly can this set take? there isn't enough information for anyone to want to use this set. you have to at least show what kinds of hit can it take and etc. otherwise people might just use a crocune or other kinds of bulky water that doesn't involve abusing weather as one of their reasons to success, as if u rest on the turn ttar or some other weather changer gets switched in, they will thank you for that free 2 turn set up
 
The Spe EVs are to outspeed jolly TTar. And yes, the only advantage that that set has over the so called cro-Phy is that it's capable of crippling common Manaphy switch ins like Vaporeon and Ludicolo.
 
Waterfall is superiour for having 100 acc and the possibility to flinch. Aqua Tail doesn't take more KO's then Waterfall does anyway. Wide Lens is an option but there are superior options here. The EV's are also random

but nive try anyway ^^

Lol, thanks for the response, i understand what you are saying. I've just never like recoil damage, so i tried to make something to go around that. But i guess the standard sets are better:(
Oh yeah, one last thing. How are the EV's random?
 
169.png

EVs: 104 HP / 152 Atk / 252 Spe
Nature: Jolly
@Black Sludge/Leftovers
+Moveset+
-Super Fang
-Hypnosis
-U-Turn/Brave Bird
-Taunt/Roost


Basiclly an altered Brave Bat meant for hard hit and runs. Lets say you just killed off your opponents 1st pokemon and now Gyrados is coming. Most likely your opponent will DD for some sweeping but now you got your Crobat with Max speed of 394. You come in and put gyra to sleep or taunt 1st (its really up to how you feel about hypnosis's accuracy) and then next you Super Fang!! I like this tactic because either way the opponent suffers. if he decides to switch out the next pokemon (unless its a ghost type) will be cut down to half HP, now you have thrown your opponent off balance seeing as hes just guessing what you'll do next. Now get out of your opponents way just in case there plan is to throw out a choice scarfer (most likely that scarfer will be a pokemon weak to U-Turn) and then get rid of there scarfer and Gyra is still snoozing off ^^

this is my 1st time posting here but i dont mind criticism

Hypnosis is illegal with brave bird, just throwing that out there lol, the best moveset to run with this is


EVs: 252 HP / 4 def / 252 Spe
Nature: Jolly/Timid(also viable)
@Black Sludge
+Moveset+
-Super Fang
-Hypnosis
-Taunt
-Roost/U-turn

U-turn is a good escape move, and roost is unnecessary if you have wish support and spin support to keep SR damage off of crobat and eventual healing with wish. However, roost can be used if you want crobat around longer and don't have wish or spin support, also with roost wide lens is a very viable option to make hypnosis 66% accuracy and super fang 99% (with roost nature could be timid or jolly). Attack EVs are unecessary since super fang is a set damage move and U-turn is not really going to be used to batter opponents just to scout, and crobat needs the extra bulk that max HP adds to help tank neutral stab hits and even weak super effective hidden powers or bulky non-stab ice beams. Taunt is a must to make sure bulky walls that switch into super fang don't just heal off the damage or sleep talkers don't take advantage of your hypnosis, plus it shuts down slower leads from setting up stealth rock or taunt-ing you themselves. This crobat works well, out of 10 play tested games he contributed to the victory in 7 of the matches and only fainted in one (tested on wifi not shoddy).
 
Lol, thanks for the response, i understand what you are saying. I've just never like recoil damage, so i tried to make something to go around that. But i guess the standard sets are better:(
Oh yeah, one last thing. How are the EV's random?

He means they aren't set to do a certain thing, like to outspeed certain threats or ohko certain pokemon. They might not be the most efficient.
 
But they're just the EV's for a Physical sweeper. Max Speed and max attack. Isn't that standard on all DD gyarados?

Yeah, except Taunt or Resttalk variants, but I'm not sure why people think it operates like that. It operates identically to the standard sweeper, with less of a chance of missing, correct?
 
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