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New and 'creative' moveset/EV spread thread - UU Edition

i've been using a similar one except with jolly > adamant and taunt > protect. jolly because it's kind of a waste not to capitalize on its nice base speed and i find it hits hard enough to do what i want it to do; plus, it almost guarantees i go before uxies. taunt since it's such a useful move and lets you actually accomplish something vs bulkier pokemon (which is something you mentioned having problems with, so maybe try it); ambipom is predictable and easily wallable, at least early game.

not a bad antilead at all...
 
Thanks man. What i actually had in mind was to switch out waterfall for Hidden power grass, since aqua jet still does a lot to the common leads. Then I'd change it to Hasty I guess, to, like you said, capitalize on his base speed. I'll consider taunt over protect, but I'll try them both out. Thanks again!
 
Also, I have a new anti-lead set I'm trying out. I'm sure I saw it somewhere before, but I can't remember or find where it was from. I changed it a little bit, but i really wanted to give some credit to the original maker. Oh well, if i remember I'll give them credit.

Original "maker" was me... here is the anti lead thread, so post your success and any logs you have with it there. Let's make Sharpedo leads popular!

I'm sure this works great, because, well Sharpedo is a good lead. I even used him and Bulky DD Lapras on the same team to great success in the Suspect ladder a couple suspects ago. The moves that you choose to run are up to you. He has many of them at his disposal and can really be customized to what leads you want to win against and which you want to not win against.

With the exception of Hippopotas and Arcanine, and Moltres. You aren't really better off with waterfall IMO. I would rather hit and incoming target with a Crunch because of the chance for defense drops. I also found EQ to be better just because you could hit Registeel harder as it attempts to kill you. Metagame is different now though :)

Against Moltres I would protect in case they select u turn and then go to your Stealth Rock user that isn't Uxie.

Valantaro said he was writing an analysis for Sharpedo but hasn't posted since Nov. 9.


dpmfa131.png

Moveset Name: Nessy's Last Song
Move 1: Block
Move 2: Perish Song
Move 3: Protect
Move 4: Dive / Substitute / Rest
Item: Leftovers
Ability: Water Absorb
Nature(s): Bold
EVs: 4 HP / 252 Def / 252 SpDef

Idea: Lapras with Block now gives stiff competition to Mismagius as the best Perish Trapper in OU. Larpas does have many advantages to the speeder ghost though. Firstly, Lapras has better bulk on both sides of the spectrum, letting it shrug off neutral hits, and even Super Effective hits from weaker walls. Lapras also has the ability to heal itself with giving up a move slot in the form of Water Absorb.

The final move slot is open to discussion. Dive gives Lapras a tool against any Taunter it may trap, and allows it to stall out Perish Song. Protect/Attack/Protect is just as handy though if you decide another Attack will help. Substitute allows Lapras to once against stall Perish Song, while Rest allows Lapras to stay alive, and keep trapping later in the match.

Support: Lapras works well with a team that have entry hazards on the field. Failing to trap, Perish Song is a move that will cause many switches, racking up Stealth Rocks and Spikes damage. Froslass sets up Spikes, and helps Lapras take the strong fighting attacks of UU. Nidoqueen can take Fighting, Electric, and most Grass attacks aimed at Lapras, and setup Stealth Rocks, or Toxic Spikes to aid the effort.

Hmmm.... this set makes me happy. :) How would you like to team up and revamp Lapras analysis? It seems a shame that a pokemon with more bulk that Vaporeon and an amazing movepool is NU.
 
The Sharpedo lead is a great idea. Priority and speed play such an important role in the uu lead metagame. I've been experimenting with a Dugtrio lead and have found it pretty effective. You can save him as a revenge killer, despite revealing him early. He's the fastest user of SR in uu and can give an early advantage in many lead matchups.

Dugtrio @ Jolly/Focus Sash
max atk/spe
Protect
Earthquake
SR
Toxic

Manages to toxic stall the bulkier leads, using SR the 3rd turn, dealing a good chunk. Beats all froslass save for bulkylass that ice beams first turn or ice shard froslass. Traps Drapion, Nidoqueen, etc. Protect + Earthquake + Earthquake kills Ambipom, since most Taunt or Return after faking out.

He's frail enough to make the most of Focus Sash, and you can always save him for later. He's been a great suicide lead that frustrates a lot of players. I enjoy keeping the lead in my hands and I feel Dugtrio makes a landslide start.
 
The Sharpedo lead is a great idea. Priority and speed play such an important role in the uu lead metagame. I've been experimenting with a Dugtrio lead and have found it pretty effective. You can save him as a revenge killer, despite revealing him early. He's the fastest user of SR in uu and can give an early advantage in many lead matchups.

Dugtrio @ Jolly/Focus Sash
max atk/spe
Protect
Earthquake
SR
Toxic

Manages to toxic stall the bulkier leads, using SR the 3rd turn, dealing a good chunk. Beats all froslass save for bulkylass that ice beams first turn or ice shard froslass. Traps Drapion, Nidoqueen, etc. Protect + Earthquake + Earthquake kills Ambipom, since most Taunt or Return after faking out.

He's frail enough to make the most of Focus Sash, and you can always save him for later. He's been a great suicide lead that frustrates a lot of players. I enjoy keeping the lead in my hands and I feel Dugtrio makes a landslide start.

Ok, max attack and max speed, but what do the remaining 6 EVs get dumped in?
 
I've been trying this out on my team. Specifically it's there to save me from Raikou and friends so...

Nidoking @ Choice Scarf
Poison Point
Adamant
252 Atk / 252 Spd / 4 HP
~ Earthquake
~ Stone Edge / Ice Punch
~ Thunderpunch
~ Focus Punch / Toxic
Boosting Nidoking's mediocre speed is the surprise element in this set. Earthquake is STAB'd and hits everything hard. Stone Edge complements Earthquake for the QuakeSlide combo, hitting Flying-types for supereffective damage. Ice Punch also does the same thing, but also hits Grass-types at the cost of lower power. Whichever move you use in the second slot Water-types will always wall you, so Thunderpunch helps weaken those. Focus Punch can be used to dent anything coming in, or Toxic can quickly slowly render an opposing target useless.

The entire set can be moved to the special side, if you really wanted it to:

Nidoking @ Choice Scarf
Poison Point
Modest
252 Sp Atk / 252 Spd / 4 HP
~ Earth Power
~ Ice Beam
~ Thunderbolt
~ Shadow Ball / Focus Blast / Toxic

Edit: I checked the Nidoking analysis and this isn't there so I think it's safe for me to post this.

-Terywj

Anyone?

-Terywj
 
So I was testing some stuff out recently, and I was trying to find a Pokemon that could give me a free turn to switch in my Swellow, so I wouldn’t have to resort to Protect, allowing me to use Quick Attack or Pursuit to increase my chances of sweeping. I then remembered that Butterfree had a 97.5% accurate Sleep Powder that could easily and reliably shut down one of the opponent’s Pokemon, if only it were fast enough. Thus I came up with this set. I'm not sure if it is exactly original, but here it is.

12.png
@ Choice Scarf
Ability: Compoundeyes
EV’s: 6 Def/ 252 Spe/ 252 SAtk
Nature: Timid

  • Sleep Powder
  • Stun Spore
  • Toxic
  • Bug Buzz

When equipped with a Choice Scarf, a Timid nature and the given EV’s in speed, you will be able to outspeed almost all UU leads and put them to sleep. Here is how Butterfree deals with the most common leads in UU:

Ambipom- Takes the Fake Out and survives, then puts him to sleep since this Butterfree can outspeed base 125’s and less.

Froslass- Outspeeds and sleeps it.

Uxie- See Froslass.

Moltres- Choice Scarfed leads beat Butterfree, but non-choice scarfed are outsped and put to sleep.

Alakazam- See Froslass, also can 1HKO it with Bug Buzz. (does 97.6% - 115.1% to the average Alakazam)

Arcanine- If it uses Extremespeed, it can do some damage, but otherwise, it is outsped and slept.

Spiritomb- See Froslass.

Cloyster- See Froslass.

Snover- Haven’t faced one yet, but I assume that Butterfree can sleep it.

Electrode- It’s a huge pain, since it outspeeds Butterfree and can taunt it. However, Bug Buzz can deal 48.7% - 57.9% to it so it has a high chance to 2KO.


As you can see, Butterfree does fairly well against the top 10 leads. The only ones it really loses to are Electrode and Moltres if it is scarfed. Against Pokemon who are usually faster than Butterfree, this set provides a nasty surprise to them if they try to taunt or attack. Against slower leads however, you will have to predict whether they will keep their lead in or not, since you do not want a Honchkrow coming in for free. Against said Honchkrow, you can cripple it with Stun Spore or Toxic on the switch.

Once you have slept a Pokemon with Butterfree, you will have to switch. Later in the match however, Butterfree should have many great opportunities to come back in and spread status around. It really isn’t hard to switch Butterfree into a predicted Earthquake or a Close Combat and start spreading around the status of your choice. This helps it aid the team throughout the match rather than just in the first turns. Stealth Rock hampers it, of course, but with the proper support this thing can be a real pain for the opponent.

For the last move, I recommend Bug Buzz simply because even though Butterfree has less than decent special attack, with 252 EV’s in special attack, it deals 52% - 61.7% to any Honchkrow coming your way, which can easily dispose of it if it was already weakened before. Also, the chance to 1HKO Alakazam is great.

The EV’s for this thing are fairly simple. Just max out special attack and speed. With 252 EV’s in speed, you reach 393 speed, which speed ties with scarfed Magneton, Politoed, and Poliwrath with a + speed nature. Then, dump the remaining EV’s into defence.
 
Scarf Butterfree isnt really a new idea, and Butterfree is more commonly scarved than with leftovers.
And U-Turn works better than Toxic or Stun Spore, three status moves is a bit much and U-Turn can get you a good switch if they think youre going to use Sleep Powder
 
Eh, I found that U-turn didn't really do much, though I guess it was nice to scout what the opponent did. I also enjoyed using all three statuses because after Sleep Powder, I could cripple things like Spiritomb with Toxic, while being able to cripple sweepers with Stun Spore. Still, being able to scout things would be nice, so I could slash it with Toxic or Stun Spore as the better option. Thanks for the advice!
 
Anyone?

-Terywj

I don't mean to come off as an ass but I don't see the point in posting sets that are... 'obvious', outclassed, and/or most likely untested. For example...

Farfetch'd (M) @ Leftovers
Ability: Inner Focus
EVs: 252 HP/252 SDef
Careful nature (+SDef, -SAtk)
- Body Slam
- Aerial Ace
- Rest
- Curse
---
Dusclops (M) @ Choice Band
Ability: Pressure
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Shadow Sneak
- Ice Punch
- Focus Punch
- Thunderpunch
---
Luvdisc (M) @ Choice Scarf
Ability: Swift Swim
EVs: 252 Spd/252 SAtk/4 SDef
Modest nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Hidden Power [Grass]
- Toxic
---

Yeah...
 
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Pokemon Name: Venusaur
Moveset Name: Life Gain/Wear Down Venusaur
Move 1: Sleep Powder
Move 2: Giga Drain
Move 3: Leech Seed
Move 4: Toxic
Item: Big Root
Ability: Overgrow
Nature: Sassy
EVs: 200 Hp / 252 Sp. Atk / 56 Sp. Def

Everyone's taking a very offensive stance with Venusaur. Though I have nothing against that, I have also seen defensive sets work well. This one is designed to wear down the opponent, while keeping itself irritatingly alive. The Big Root enhances the power of the giga drain and leech seed, making Venusaur that much harder to take down. The fourth move I had a little trouble picking, but I think toxic might work to add more residual damage and shorten the time that many pokemon can stay in against this set.
 
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Pokemon Name: Venusaur
Moveset Name: Life Gain/Wear Down Venusaur
Move 1: Sleep Powder
Move 2: Giga Drain
Move 3: Leech Seed
Move 4: Toxic
Item: Big Root
Ability: Overgrow
Nature: Sassy
EVs: 200 Hp / 252 Sp. Atk / 56 Sp. Def

Everyone's taking a very offensive stance with Venusaur. Though I have nothing against that, I have also seen defensive sets work well. This one is designed to wear down the opponent, while keeping itself irritatingly alive. The Big Root enhances the power of the giga drain and leech seed, making Venusaur that much harder to take down. The fourth move I had a little trouble picking, but I think toxic might work to add more residual damage and shorten the time that many pokemon can stay in against this set.


When I first got myself a Roserade I tried this moveset because I loved the HP gain while doing dmg but I wanted a pokemon that could use Big Root a little more. Cacturne can use both Leech Seed & Giga Drain & it can also use Drain Punch which also receives more HP back. Though it has "Paper Defenses" I think it would be good in a Sandstorm Team. Any thoughts?
 
Mermaster, did you test that set? It's completely and utterly walled by other Venusaur, which is the most common pokemon in the metagame. I'd recommend you put Sludge Bomb or HP Fire over Toxic. If you're okay with being walled by Venusaur, then even Synthesis would be better in the final slot. Also, Big Root's extra HP gain is usually going to be smaller than Leftovers, particular since you seem to be running really high HP anyway.
 
I would definitely go with Sludge Bomb. Being walled by another Venusaur is really bad and 30% chance to poison target is good enough to consider it in a place of normal Toxic. And it's a waste to use that much SpA EVs just for weak Giga Drain (ok, it heals, but still it would be nice to use it for something else to abuse that investment).
 
Electrode- It’s a huge pain, since it outspeeds Butterfree and can taunt it. However, Bug Buzz can deal 48.7% - 57.9% to it so it has a high chance to 2KO.

Just hope it isn't Soundproof, right? (other than that, it seems like a solid lead, but perhaps Toxic should be replaced by something like HP Ground for Electrode.)
 
Just hope it isn't Soundproof, right? (other than that, it seems like a solid lead, but perhaps Toxic should be replaced by something like HP Ground for Electrode.)

Oh yeah, I forgot about Soundproof. I'm not sure if I should replaced Toxic with something like HP Ground because, what else would it counter besides Electrode? Since with Toxic you can come back in later in the match and cripple something. Still, I guess killing Electrode (HP Ground does 51.3% - 60.5% to Electrode, so it's a pretty much guaranteed 2KO) would have its merits especially because I have been having issues with it, so I'll go test it out. Thanks for the input!
 
So I was testing some stuff out recently, and I was trying to find a Pokemon that could give me a free turn to switch in my Swellow, so I wouldn’t have to resort to Protect, allowing me to use Quick Attack or Pursuit to increase my chances of sweeping. I then remembered that Butterfree had a 97.5% accurate Sleep Powder that could easily and reliably shut down one of the opponent’s Pokemon, if only it were fast enough. Thus I came up with this set. I'm not sure if it is exactly original, but here it is.

12.png
@ Choice Scarf
Ability: Compoundeyes
EV’s: 6 Def/ 252 Spe/ 252 SAtk
Nature: Timid

  • Sleep Powder
  • Stun Spore
  • Toxic
  • Bug Buzz

When equipped with a Choice Scarf, a Timid nature and the given EV’s in speed, you will be able to outspeed almost all UU leads and put them to sleep. Here is how Butterfree deals with the most common leads in UU:

Ambipom- Takes the Fake Out and survives, then puts him to sleep since this Butterfree can outspeed base 125’s and less.

Froslass- Outspeeds and sleeps it.

Uxie- See Froslass.

Moltres- Choice Scarfed leads beat Butterfree, but non-choice scarfed are outsped and put to sleep.

Alakazam- See Froslass, also can 1HKO it with Bug Buzz. (does 97.6% - 115.1% to the average Alakazam)

Arcanine- If it uses Extremespeed, it can do some damage, but otherwise, it is outsped and slept.

Spiritomb- See Froslass.

Cloyster- See Froslass.

Snover- Haven’t faced one yet, but I assume that Butterfree can sleep it.

Electrode- It’s a huge pain, since it outspeeds Butterfree and can taunt it. However, Bug Buzz can deal 48.7% - 57.9% to it so it has a high chance to 2KO.


As you can see, Butterfree does fairly well against the top 10 leads. The only ones it really loses to are Electrode and Moltres if it is scarfed. Against Pokemon who are usually faster than Butterfree, this set provides a nasty surprise to them if they try to taunt or attack. Against slower leads however, you will have to predict whether they will keep their lead in or not, since you do not want a Honchkrow coming in for free. Against said Honchkrow, you can cripple it with Stun Spore or Toxic on the switch.

Once you have slept a Pokemon with Butterfree, you will have to switch. Later in the match however, Butterfree should have many great opportunities to come back in and spread status around. It really isn’t hard to switch Butterfree into a predicted Earthquake or a Close Combat and start spreading around the status of your choice. This helps it aid the team throughout the match rather than just in the first turns. Stealth Rock hampers it, of course, but with the proper support this thing can be a real pain for the opponent.

For the last move, I recommend Bug Buzz simply because even though Butterfree has less than decent special attack, with 252 EV’s in special attack, it deals 52% - 61.7% to any Honchkrow coming your way, which can easily dispose of it if it was already weakened before. Also, the chance to 1HKO Alakazam is great.

The EV’s for this thing are fairly simple. Just max out special attack and speed. With 252 EV’s in speed, you reach 393 speed, which speed ties with scarfed Magneton, Politoed, and Poliwrath with a + speed nature. Then, dump the remaining EV’s into defence.

From being a regular user of butterfree, i can tell you right now that U-TURN > TOXIC

It's great to discover a hidden primeape or such and you can go to an appropriate counter.

I like to keep stun spore as a last resort against novelty sets that you would otherwise be unprepared for
 
From being a regular user of butterfree, i can tell you right now that U-TURN > TOXIC

It's great to discover a hidden primeape or such and you can go to an appropriate counter.

I like to keep stun spore as a last resort against novelty sets that you would otherwise be unprepared for

Alright, after testing it again, I will agree with you that U-turn > Toxic. Though I do find Toxic kinda useful sometimes, U-turn is definitely better, to scout for unexpected Pokemon, so I will put it as the better option over Toxic and slash Toxic with Stun Spore as the weaker option. However, should I keep the nature and EV's the same or should I make the nature Hasty/Naive and give some attack EV's?
 
Cosmicpassing Solrock

338.png
@Leftovers/Salac Berry
Evs: 252 hp/58 def/100 sp.def/98 spd
Nature: Careful

Cosmic Power
Baton Pass
Rest
Seismic Toss/Recycle

This set is pretty straightforward. Cosmic Power and pass the boosts to someone else.
Rest is to recover your health if the necessity arises.

Seismic Toss or Recycle is up to you. Seismic Toss is a reliable way of doing damage and it helps you if Solrock needs to stay in(if it's your last poke for example). Recycle is if you want Solrock to actually passing more than just defenses. Cosmic Power lets you to be somewhat safe at 25% health to let Salac Berry kick in, then Rest off the damage, Recycle the item, repeat. That's risky though.

The evs are simple: Max hp is obvious. 58 def/ 100 sp.def evs with a Careful Nature gives Solrock close defenses from both sides. 98 speed lets outspeed defensive Milotic by one point(also Adamant Aggron).
Solrock(and Lunatone logically) is the only who can pass Cosmic Power. The same set also applies to Lunatone.

PS: About the evs, if you have a better one, suggest it... i'm not good at all with evs lol


Just one thing i would like to ask: Does Solrock really learn Seismic Toss?
 
Wouldnt Lunatone pull that off better, with its higher defenses?

EDIT: nvm, I was under the impression that Lunatone had better defenses and Solrock higher attack stats. Wrong lol.
 
358.png
Chimeco@ sticky bard
Nature: modest/timid
Evs:252 Spatk 252 Spe 6 hp
~ t-wave
~ Trick
~ Psychic
~ Energy ball/Hidden power Electric 70/Shadowball/Charge beam/Hidden power Ice 70/HP Fighting 70

Now ive been running this set for a bit in ou its amazing at stopping sweepers if if they one shot you they get the barb if they don't there t waved then attacked or tricked the barb then if you still manage 2 live u can start hitting em with attacks Psychic is your stab attack while those moves can be changed depending on what your team usually gets sweeped by
 
358.png
Chimeco@ sticky bard
Nature: modest/timid
Evs:252 Spatk 252 Spe 6 hp
~ t-wave
~ Trick
~ Psychic
~ Energy ball/Hidden power Electric 70/Shadowball/Charge beam/Hidden power Ice 70/HP Fighting 70

Now ive been running this set for a bit in ou its amazing at stopping sweepers if if they one shot you they get the barb if they don't there t waved then attacked or tricked the barb then if you still manage 2 live u can start hitting em with attacks Psychic is your stab attack while those moves can be changed depending on what your team usually gets sweeped by

Not to be rude, but what would that set do better on Chimecho over Pokemon like Clefable? I mean, Clefable takes no damage from Sticky Barb and would be bulkier. Also, it looks like it's awfully gimmicky and doesn't seem like it would do much overall, especially since Sticky Barb only passes from contact moves, making its uses limited. Though I suppose it could be used to hinder physical sweepers, but you're almost guaranteed to sacrifice Chimecho for that and again, what would this do better than Clefable?
 
Mixed SD Saur.

Venusaur@Life Orb
56 Atk / 204 Sp.Atk / 252 speed
Hasty
Overgrow

Power Whip
Earthquake
Sludge Bomb
Swords Dance

A modern twist on an old classic, or, something. With Life Orb and 204 Sp.Atk, and some SR support, Saur can take down even it's most popular switch ins. Sludge Bomb does Min 256 damage to Min/Min Honchcrow 75%, always ko'ing with SR. Min/Min Moltres takes a minimum of 177 damage, about 55% once again OHKOing with SR. Arcanine takes between 187~217 from Sludge Bomb, which is between 51%~61%. With his main checks out of the way, Saur is free to sweep. Max Speed is Obvious, with the dominence of Base 80's in the UU metagame, the rest is put into attack. This has worked very well for me recenlty, mainly because of the shock factor.

Hrm...
 
Mixed SD Saur.

Venusaur@Life Orb
56 Atk / 204 Sp.Atk / 252 speed
Hasty
Overgrow

Power Whip
Earthquake
Sludge Bomb
Swords Dance

A modern twist on an old classic, or, something. With Life Orb and 204 Sp.Atk, and some SR support, Saur can take down even it's most popular switch ins. Sludge Bomb does Min 256 damage to Min/Min Honchcrow 75%, always ko'ing with SR. Min/Min Moltres takes a minimum of 177 damage, about 55% once again OHKOing with SR. Arcanine takes between 187~217 from Sludge Bomb, which is between 51%~61%. With his main checks out of the way, Saur is free to sweep. Max Speed is Obvious, with the dominence of Base 80's in the UU metagame, the rest is put into attack. This has worked very well for me recenlty, mainly because of the shock factor.

It looks good, but it's a shame that you need such a large SpAtk investment. It might sound silly at first, but you could put HP Rock over Sludge Bomb and thereby lower the SpAtk EVs. Namely because, it will always take out Moltres even if SR isn't down, in addition, you'll be able to lower your EVs to get the following hits on Arcanine and Honchkrow:

50% on Arcanine, so you'll kill it when it tries to switch in on SR the second time. You could also do around 37.5% if you want, to kill it after two rounds of HP Rock and SR.

65% on Honchkrow. When it realizes that you have a Life Orb/max speed, he'll know you will outspeed it, so it will try to Sucker Punch you. This means his health will be down to 65%, allowing for HP Rock to kill it.

honestly though, HP rock does sound pretty shady, but it's the only improvement you could do on that set really.
 
Actually, HP [Rock] sounds really good. The only let down would be that I'd be walled by Grass types. Tangrowth and Meganium would shit on the set were it not for Sludge Bomb, although they isn't seen often. Those to also (seem) a lot easier to beat then Honch/Moltres/Swellow.
 
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