earthquake more than mitigates thatIMO Ho-oh is a bad receiver, your opponent can send in Ho-oh to weaken your Sacred Fire, and after that, something like Dialga can destroy you. (Brave Bird resist)
earthquake more than mitigates thatIMO Ho-oh is a bad receiver, your opponent can send in Ho-oh to weaken your Sacred Fire, and after that, something like Dialga can destroy you. (Brave Bird resist)
IMO Ho-oh is a bad receiver, your opponent can send in Ho-oh to weaken your Sacred Fire, and after that, something like Dialga can destroy you. (Brave Bird resist)
I'd just like to bring up my Latios.
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Latios (M) @ Soul Dew
Ability: Levitate
EVs: 192 Spd/240 SAtk/76 SDef
Timid nature (+Spd, -Atk)
- Dragon Dance
- Dragon Pulse
- Thunder
- Surf / Calm Mind / Ice Beam
This set is extremely good at sweeping once entry hazards and the rain is out. Switch this in after a Kyogre is out stuck on Water Spout. When he switches, you Dragon Dance. Of course, the opponent thought you would have went for Thunder and switches to scarf Garchomp/Dialga/Palkia. This is now not the case as you are now faster than all three of them. If done correctly Latios can sweep through many guys.
This is not a "gimmick." I've been using this set for a pretty long time and Latios is definitely not a weak point of my ubers team.
Deoxys-S: You Lose Shadow Ball and Signal Beam 2HKO
Deoxys-A: You Lose, same as Deoxys-S (you probably forgot, he`s faster)
Kyogre: They will generally win here, though not before losing 52% min to Grass Knot. If you opt for Modest Starmie, you can muster 57% min.
Dialga: You will generally lose against the support versions.
Mew: Lead Lum Berry Mew is always 2HKOd by Hydro Pump. U-turn to a counter
Shaymin-S: Don't try it.
Mewtwo: You'll lose, but this isn't a Stealth Rock lead and will only be killed by LO recoil since Shadow Ball doesn't OHKO (I'm using Scarf Mewtwo as the lead here). Meanwhile, you deal 65.72% min with Hydro Pump.
Forretress: Won't like Hydro Pump at all, plus you can spin its hazards away.
That's with Life Orb. With a focus sash, and Modest, you can take on a few more of these threats.
Deoxys-E: It Still wins.
Groudon: Still 2HKOd by Grass Knot.
Darkrai: Dark Void means you still lose.
Deoxys-A: Finds itself in the same predicament as before. It wins
Kyogre: With Modest, Grass Knot finds itself with a slight chance to 2HKO, but the sash allows you to live through its Thunder and bring it down to where switching into Stealth Rock will kill it.
Dialga: Not a favorable matchup at all.
Mew: You no longer have a guaranteed 2HKO, but Hydro Pump still does significant damage to the lead set. You also outspeed it, and can spin away its rocks whenever it lays them. Can U-turn to a counter
Shaymin-S: You survive its Seed Flare with the sash and OHKO with Ice Beam. Air Slach can Flinch Hax you
Mewtwo: You still 2HKO with Hydro Pump, but it also 2HKOs with Shadow Ball. Get in a hit and use Starmie as death fodder, I guess.
Forretress: The most specially defensive of Forretress is 2HKOd by Hydro Pump 68.57% of the time if lefties are included. It has a solid chance to win with Payback
Shaymin-S: Don't try it.
Because he has the high ground. I'm sorry, I just couldn't resist. Anyways, the only thing worth using Starmie for in Uber IMO is a fast Rapid Spin, and if that's the case, I would prefer to leave him to later and use a different lead. The amount of Shadow Balls flying around in Ubers just isn't fun for Starmie, not to mention its sub-par defenses will not let to live very long in the Uber environment. Forretress, only the other hand, can come into Outrages with impunity and set up Spikes, Spin away things, etc.
Deoxys-A carrying signal beam in their lead move-set isn't that uncommon. Most Mew don't care about the 50% shaving of their hp, since they pack explosion anyways. Forretress gets payback, which is worse considering Starmie is much faster than it. On a super effective, I'd go for the seed flare/leaf storm.Uchicha:
Neither Deoxys-S or Deoxys-A carry Signal Beam or Shadow Ball on the lead set. Mew can U-Turn, but not before taking 50% damage (which is significant in the Uber tier where everything hits like a truck) and not getting up stealth rock. Forry doesn't learn Shadow Ball, and no Shaymin-S will usually Seed Flare > Air Slash.
Shadow ball is the more comon (I would say)I agree, Signal Beam and Shadow Ball aren`t uncommon on Deoxys (A and S).
Alright this is my first post on the site so im expecting critisism(if i spelt that right)
This is a Giratina I use
Giratina-O @ Griseous orb
Nature:Naive(+Speed-SpDef)
Evs:
170HP
170ATK
170SpAtk
Moves:
Shadow Force
Dragon Pulse
Earthquake
Aura Sphere
Alright this Giratina is basically designed for sweeping on both sets of the spectrum.
I made it one of the guys that comes out in the middle of a battle or when i lust lost a poke. It gets decent coverage with all of its moves, earthquake smacks everything that doesnt fly/levitate, aura sphere hits Darkai, dark plated arceus, and all none psychics for neutral i beleve. dragon pulse is for STAB and hitting dialga, palkia, opposing giratina(-o or altered), drag plated arceus, everythig else for neutral.
Now i hear omg why shadow force, well although it is a charge up move the only things i have to worry about are Darkrai, Blissey, and Dark plated Arceus.
i hope i didnt miss anything... critize away!