Undiscovered Movesets / EV spreads

shrang

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IMO Ho-oh is a bad receiver, your opponent can send in Ho-oh to weaken your Sacred Fire, and after that, something like Dialga can destroy you. (Brave Bird resist)
+1 Sacred Fire in the sun 2HKO's opposing Ho-Ohs (OHKO if Stealth Rock is up) and easily 2HKO's Dialga (Has a chance to OHKO)
 
i think he meant to say kyogre. after kyogre switches in ho oh is pretty much forced to use brave bird, which severly limits its power
 
Yeah Kyogre, not Dialga.

The post was meant to be your opponent can send in Kyogre (not Ho-oh) to weaken your Sacred Fire, and (Dialga was dumb, i forgot Earthquake) something like Giratina/o to force you to use Brave Bird, and die.

hhjj, I thought that I pointed it out, it only works on stall teams, and they can easily set up hazads on a Jirachi or Tyranitar.
 

Erazor

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I'd just like to bring up my Latios.





Latios (M) @ Soul Dew
Ability: Levitate
EVs: 192 Spd/240 SAtk/76 SDef
Timid nature (+Spd, -Atk)
- Dragon Dance
- Dragon Pulse
- Thunder
- Surf / Calm Mind / Ice Beam


This set is extremely good at sweeping once entry hazards and the rain is out. Switch this in after a Kyogre is out stuck on Water Spout. When he switches, you Dragon Dance. Of course, the opponent thought you would have went for Thunder and switches to scarf Garchomp/Dialga/Palkia. This is now not the case as you are now faster than all three of them. If done correctly Latios can sweep through many guys.
This is not a "gimmick." I've been using this set for a pretty long time and Latios is definitely not a weak point of my ubers team.
I am using a variant of this set(with Grass Knot and Hidden Power Fire) and darn, it's AWESOME. Suddenly, all the usual Scarfers(Palkia, Kyogre, etc) are outsped and KOed. Only Dialga can reliably revenge, but Spikes should take care of that.
 
I've been thinking about the concept of spinning lately, and thought of the anti-lead Starmie in the OU tier. So I figured, why not try it in Ubers? I'd like some feedback before testing it, though.

Starmie@Life Orb / Focus Sash
Timid / Modest; 104 HP / 252 SpA / 152 Spe

Ice Beam
Rapid Spin
Grass Knot
Hydro Pump

The idea is to take on some common leads, while retaining the ability to remove spikes / stealth rock. Here are some calcs:

vs. 0/0 Deoxys-S: 299 Atk vs 216 Def & 241 HP (120 Base Power): 232 - 274 (96.27% - 113.69%)

vs. 252 / 60 Groudon:299 Atk vs 231 Def & 404 HP (120 Base Power): 290 - 342 (71.78% - 84.65%)

while that same supporting Groudon does

vs. 104 / 0 Starmie:412 Atk vs 206 Def & 287 HP (100 Base Power): 216 - 255 (75.26% - 88.85%)

So you can handle said leads by the following:

Deoxys-S: Hydro Pump followed by Rapid Spin removes it from play while getting rid of rocks / spikes as well.

Groudon: It's Earthquake fails to OHKO even after LO recoil, allowing you to
A) 2HKO with Grass Knot or B) do significant damage with Grass Knot and then follow up with Rapid Spin, weakening it to the point where it won't be able to wall much of anything, and rocks will have been removed.

Darkrai: Switch out, you lose.

Deoxys-A: Rapid Spin first to break their sash, since Extremespeed only 2HKOs 17.03% of the time. Assuming they used extremespeed first, they must now choose between possibly killing Starmie with Extremespeed (or be killed by Hydro Pump should they fail) or set up rocks (and then be killed by Hydro Pump) and leave Starmie to potentially come back to spin later.

Kyogre: They will generally win here, though not before losing 52% min to Grass Knot. If you opt for Modest Starmie, you can muster 57% min.

Dialga: You will generally lose against the support versions.

Mew: Lead Lum Berry Mew is always 2HKOd by Hydro Pump.

Shaymin-S: Don't try it.

Mewtwo: You'll lose, but this isn't a Stealth Rock lead and will only be killed by LO recoil since Shadow Ball doesn't OHKO (I'm using Scarf Mewtwo as the lead here). Meanwhile, you deal 65.72% min with Hydro Pump.

Forretress: Won't like Hydro Pump at all, plus you can spin its hazards away.

That's with Life Orb. With a focus sash, and Modest, you can take on a few more of these threats.

Deoxys-E: You still 2HKO, but you must use 2 Hydro Pump instead of Rapid Spin. Should it set up spikes twice, though, you can spin on whatever comes in next. Should it extremespeed first to break your sash, it only gets one layer, which can be spun later.

Groudon: Still 2HKOd by Grass Knot.

Darkrai: Dark Void means you still lose.

Deoxys-A: Finds itself in the same predicament as before.

Kyogre: With Modest, Grass Knot finds itself with a slight chance to 2HKO, but the sash allows you to live through its Thunder and bring it down to where switching into Stealth Rock will kill it.

Dialga: Not a favorable matchup at all.

Mew: You no longer have a guaranteed 2HKO, but Hydro Pump still does significant damage to the lead set. You also outspeed it, and can spin away its rocks whenever it lays them.

Shaymin-S: You survive its Seed Flare with the sash and OHKO with Ice Beam.

Mewtwo: You still 2HKO with Hydro Pump, but it also 2HKOs with Shadow Ball. Get in a hit and use Starmie as death fodder, I guess.

Forretress: The most specially defensive of Forretress is 2HKOd by Hydro Pump 68.57% of the time if lefties are included.

I think it could work, but like I said I'd like some feedback first. The EVs are tailored toward Timid and yield 287 HP / 167 Atk / 206 Def / 299 SpA / 206 SpD / 334 Speed, but Modest Starmie finds its HP useful, and has enough speed to outpace Adamant Garchomp (it can be raised to outspeed positive base 90s I guess).
 
Deoxys-S: You Lose Shadow Ball and Signal Beam 2HKO

Deoxys-A: You Lose, same as Deoxys-S (you probably forgot, he`s faster)

Kyogre: They will generally win here, though not before losing 52% min to Grass Knot. If you opt for Modest Starmie, you can muster 57% min.

Dialga: You will generally lose against the support versions.

Mew: Lead Lum Berry Mew is always 2HKOd by Hydro Pump. U-turn to a counter

Shaymin-S: Don't try it.

Mewtwo: You'll lose, but this isn't a Stealth Rock lead and will only be killed by LO recoil since Shadow Ball doesn't OHKO (I'm using Scarf Mewtwo as the lead here). Meanwhile, you deal 65.72% min with Hydro Pump.

Forretress: Won't like Hydro Pump at all, plus you can spin its hazards away.

That's with Life Orb. With a focus sash, and Modest, you can take on a few more of these threats.

Deoxys-E: It Still wins.

Groudon: Still 2HKOd by Grass Knot.

Darkrai: Dark Void means you still lose.

Deoxys-A: Finds itself in the same predicament as before. It wins

Kyogre: With Modest, Grass Knot finds itself with a slight chance to 2HKO, but the sash allows you to live through its Thunder and bring it down to where switching into Stealth Rock will kill it.

Dialga: Not a favorable matchup at all.

Mew: You no longer have a guaranteed 2HKO, but Hydro Pump still does significant damage to the lead set. You also outspeed it, and can spin away its rocks whenever it lays them. Can U-turn to a counter

Shaymin-S: You survive its Seed Flare with the sash and OHKO with Ice Beam. Air Slach can Flinch Hax you

Mewtwo: You still 2HKO with Hydro Pump, but it also 2HKOs with Shadow Ball. Get in a hit and use Starmie as death fodder, I guess.

Forretress: The most specially defensive of Forretress is 2HKOd by Hydro Pump 68.57% of the time if lefties are included. It has a solid chance to win with Payback
 
^ Foretress using Shadow Ball???
Last time I checked the only attack Deo S uses is Superpower or Espeed if any attack. It's usually Taunt/Spikes/SR/attack, even the dual screen lead is more common than shadow ball
 
i used an anti lead starmie for over a month during the summer and got top 5 in the ladder with 2 alts. So heres my take on it.

-Use focus sash. A lot of noobs use scarf leads (some good people do too) and they can OHKO you unexpectedly. This is not a good way to start of a battle. EDIT: shaymin leads do not generally air slash against this first time playing you. Stay in and OHKO it with ice beam.

-Run modest. The ability to deal as much damage as possible is great, especially because starmie does not outspeed any common leads by using timid. A grass knot with modestdoes a shit load to groudon, and i even remember coming close to KOing a lead groudon before.

-Have a good darkrai switch in on your team. Darkrai leads are a bitch, even if they put you to sleep and you switch out you have lost your focus sash.

-Ice beam!! If you are going to KO a pokemon use ice beam. So many people switch in giratina on this thing its not funny. If its the origin form stay in and ice beam it to death (it can break a +1 sub iirc). If its the other form switch out can you cant do anything.

THIRD EDIT: I'm gonna actually get back into ubers tonight for the first time in months. My midterms are over and I'm excited to get back into it. If anyone wants to make a team with me at around 6:30 pm Eastern Time PM me and we can do it
 

shrang

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Shaymin-S: Don't try it.
Because he has the high ground. I'm sorry, I just couldn't resist. Anyways, the only thing worth using Starmie for in Uber IMO is a fast Rapid Spin, and if that's the case, I would prefer to leave him to later and use a different lead. The amount of Shadow Balls flying around in Ubers just isn't fun for Starmie, not to mention its sub-par defenses will not let to live very long in the Uber environment. Forretress, only the other hand, can come into Outrages with impunity and set up Spikes, Spin away things, etc.
 
Uchicha:

Neither Deoxys-S or Deoxys-A carry Signal Beam or Shadow Ball on the lead set. Mew can U-Turn, but not before taking 50% damage (which is significant in the Uber tier where everything hits like a truck) and not getting up stealth rock. Forry doesn't learn Shadow Ball, and no Shaymin-S will usually Seed Flare > Air Slash.

Ultimifier: I'll agree that Modest + Sash is the ideal way to go.

Because he has the high ground. I'm sorry, I just couldn't resist. Anyways, the only thing worth using Starmie for in Uber IMO is a fast Rapid Spin, and if that's the case, I would prefer to leave him to later and use a different lead. The amount of Shadow Balls flying around in Ubers just isn't fun for Starmie, not to mention its sub-par defenses will not let to live very long in the Uber environment. Forretress, only the other hand, can come into Outrages with impunity and set up Spikes, Spin away things, etc.
Which is why Starmie works better in the lead position. Instead of Forry, who waits for opportunities to use its defenses to switch in and spin, Starmie uses its increased power to hit decently hard, and then spin to finish off the opponent while removing their sash. Clearly, it can take on several of the top 10 leads and leave you in a favorable position - Rapid Spin helps with those teams that rely on a suicide lead to set them up. Drizzle boosted Hydro Pump, a fast Spin, and the ability to hit the number 1 spin blocker hard differentiate Starmie from Forretress.
 
Uchicha:

Neither Deoxys-S or Deoxys-A carry Signal Beam or Shadow Ball on the lead set. Mew can U-Turn, but not before taking 50% damage (which is significant in the Uber tier where everything hits like a truck) and not getting up stealth rock. Forry doesn't learn Shadow Ball, and no Shaymin-S will usually Seed Flare > Air Slash.
Deoxys-A carrying signal beam in their lead move-set isn't that uncommon. Most Mew don't care about the 50% shaving of their hp, since they pack explosion anyways. Forretress gets payback, which is worse considering Starmie is much faster than it. On a super effective, I'd go for the seed flare/leaf storm.
 

Ditto

/me huggles
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*I HAVE NOT TESTED THIS SET YET*


[SET]
Name: Gravity Deoxys
Move 1: Gravity
Move 2: DynamicPunch
Move 3: Zap Cannon
Move 4: Ice Punch/Taunt/Stealth Rock/Recover
Item: Focus Sash/Leftovers
Ability: Pressure
Nature: Hasty/Naive
EVs: 200 Attack/58 Special Attack/252 Speed (Probably needs work)

[SET COMMENTS]
This is a set that I thought of in order to abuse the new Gravity Move Tutor. When I was thinking of pokemon to choose for a gravity user, I tried to think of a pokemon that was a good lead and had moves to abuse the raised accuracy. Originally I was thinking of using Mewtwo, but then I realized that Deoxys got both DynamicPunch and Zap Cannon. With the new accuracy and 100% chance of confusion and paralyzation, along with Deoxys Speed's incredibly high speed, I thought it would be the perfect candidate. First turn, use gravity (or taunt if you have it on the set). Then spread Confusion and Paralyzain to your hearts content. I had some trouble coming up with the last spot though. I put Ice Punch there in order to deal with Garchomps that might come in. Then I thought about using taunt for other Deoxys or pokes that will set up. Stealth Rocks to set up entry hazards. Finally, I thought recover so that the deoxys might be able to survive to spread chaos more. Not entirely sure what to do with the last moveslot.
 
From a conceptual stand point, the Deoxys-S set you posted looks good. Recover probably isn't going to be worth it since you would be only using this in a gravity team with other bulkier pokemon that can set it up more reliably. Just be mindful that this set shares a common enemy with its standard lead set called ScarfRai.
 
With the two suggestions below, I've changed this to Deoxys-A, and so haven not tested this specific set yet.

Deoxys-A @ Choice Scarf
EVs: 120 atk/ 252 sp. atk/ 136 spd
Lonely/ Mild

Trick/ Pursuit/ Grass Knot/ Superpower

This is an anti-lead Deoxys-A, which can take on the majority of common leads in Ubers. Deoxys-S and A leads usually
(1) set down stealth rock first. Your best move against Deoxys is to trick, so if they stealth rock, they have to switch out. Pursuit is then a OHKO. You might even be able to KO the next poke your opponent sends out, since you most likely recieved a sash.
(2) attack, and in this case you simply survive their attack because you (most likely) recieved their sash, and then switch out to the appropriate resistant recipient.
Or (3) taunt you, in which case they switch out, and pursuit is a OHKO. Then wreak havoc on their switchin iwth your diverse selection of moves.

Against Groudon and Kyogre, grass knot is effective. Dialga can be hit hard with superpower, and iirc supporter dialga can be hit for a 2HKO, taking into account the attack drop of superpower. Some damage calcs coming soon.
 
Alright this is my first post on the site so im expecting critisism(if i spelt that right)


This is a Giratina I use

Giratina-O @ Griseous orb
Nature:Naive(+Speed-SpDef)
Evs:
170HP
170ATK
170SpAtk

Moves:
Shadow Force
Dragon Pulse
Earthquake
Aura Sphere

Alright this Giratina is basically designed for sweeping on both sets of the spectrum.
I made it one of the guys that comes out in the middle of a battle or when i lust lost a poke. It gets decent coverage with all of its moves, earthquake smacks everything that doesnt fly/levitate, aura sphere hits Darkai, dark plated arceus, and all none psychics for neutral i beleve. dragon pulse is for STAB and hitting dialga, palkia, opposing giratina(-o or altered), drag plated arceus, everythig else for neutral.
Now i hear omg why shadow force, well although it is a charge up move the only things i have to worry about are Darkrai, Blissey, and Dark plated Arceus.

i hope i didnt miss anything... critize away!
 
As for the Choice Scarf Deoxys-e, if you forgo any hazards on deoxys-e and put a scarf on it, you might as well ensure it can beat the lead you're trying to beat, namely Scarf-Darkrai. Scarf-Darkrai don't carry Life Orb, so Superpower must ensure a OHKO to be viable. (Almost) No one leads with Rock Polish Groudon, and certainly not Choice Band Groudon. Supporting Groudon will either Earthquake for a 2HKO, or Thunderwave, in which case your lead is crippled. You lose to Lum Berry Kyogre, as its bulk will certainly allow it to survive one Grass Knot, and Surf will OHKO back.

Blk Dragon, your Giratina-o raises some questions. First, 170 is not divisible by four, so you've wasted a few EV's. Secondly, why use a +Speed nature if you aren't running any speed? What does this allow you to outrun? You're also running HP on a Sweeper, so what does this allow it to survive? Giratina-o already has massive amounts of HP, so wouldn't putting the EV's in either offense or speed be more productive? Finally, I don't see any damage calculations.

Edit: P.S. You also have to worry about Dialga when using Shadow Force, and Arceus is banned (for now).
 
hmmm, I realize that most variants of groudon are uncommon as leads, but the only way supporting groudon can come out on top is if it thunderwaves first. If it used EQ or stealth rock, it'll lose the matchup. even then, i'm not sure EQ can OHKO this variant of deo, which may even mean that after being deoxys can hit again for the ko.
I also realize that this lead loses to kyogre leads, but as i said before, trick is a good option against support-oriented variants. If i happen to use trick against a scarfed lead, at least i know for sure what their attack is.
And the life orb thing was in regard to darkrai leads whose goal is to sweep.
 
why would you use scarf deo-s over scarf deo-a, deo-a can still beat scarf darkrai and boasts the same movepool along with much better offenses.
 
The only reason you'd ever use Scarfed Deoxys-S is to beat Scarf Deoxys-A, which is pretty much the definition of overspecialising when the move Extremespeed exists.
 
I haven't got round to testing this (college work and Christmas) but it I believe its got some potential, especially with the popularity of Toxic Spikes and Uber's general physical frailness:

Ubers Revenge Killer

Qwilfish @ Life Orb
Ability: Swift Swim
EVs: 252 Atk/70 Def/188 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Explosion
- Payback
- Destiny Bond / Poison Jab / Taunt

Qwilfish is a rather mediocre Swift Swimmer, but it has some things going for it. The ability to both outrun Deoxys-S, remove Toxic Spikes and 2HKO some of the games strongest physical walls aren't to be disregarded.

Waterfall is the main STAB move, and when boosted by Rain it is truly feared. Amonst OHKOing the physcially frail metagame, it manages to 2HKO Forretress and Lugia (after Stealth Rock), and it also boasts a 20% Flinch rate. Explosion is for taking out many problematic sweepers in Ubers, such as Palkia and Kyogre, both of which will survive any other attack. However, the combination of Water and Normal is walled by quite a few PKMN, namely Giratina, Shedinja and Dialga. Payback just manages to 2HKO Giratina-O after Stealth Rock, and always if it switches into Payback due to the increased base power. The last slot is up in the air - Destiny Bond allows Qwilfish to take out unexpecting Dialga, Poison Jab 2HKOs Palkia and Kyogre with Stealth Rock down without having to resort to Explosion, while Taunt shuts down no attack variants of Mewtwo, Deoxys-D and Lugia.

The EVs are simple - max Attack is a given to do as much damage as possible, and allows it to achieve specific KOs. The Speed outruns max speed Timid Deoxys-S, only being outsped by Scarf Gengar, Darkrai and Mewtwo. The rest is poured into Defence, purely to help it take priority attacks from Lucario and Scizor.
 
you two are missing the point of the set, which is to use deoxys-S's insane speed to pour all EVs into both attacks, without needing to invest in speed. To be fair, I'm not entirely sure that Deoxys-A is incapable of reaching the same speeds and higher attack with a certain EV spread, so that's something I have to look into, which I will rightn ow. The point stands, however, that this Deoxys-S set can be a nasty surprise, almost invariably coming out on top against groudon, deoxysS/A, and non-scarfed darkrai.

EDIT: okay, nvm, you two are right. Even with no EVs, Deoxys-A has far more attack than Deoxys-S could reach, and with 252 EVs in speed, it outspeeds Deoxys-S with no speed EVs. So, i guess scarf deoxys-A would be more effective.
 

drcossack

I'm everywhere, you ain't never there
Alright this is my first post on the site so im expecting critisism(if i spelt that right)


This is a Giratina I use

Giratina-O @ Griseous orb
Nature:Naive(+Speed-SpDef)
Evs:
170HP
170ATK
170SpAtk

Moves:
Shadow Force
Dragon Pulse
Earthquake
Aura Sphere

Alright this Giratina is basically designed for sweeping on both sets of the spectrum.
I made it one of the guys that comes out in the middle of a battle or when i lust lost a poke. It gets decent coverage with all of its moves, earthquake smacks everything that doesnt fly/levitate, aura sphere hits Darkai, dark plated arceus, and all none psychics for neutral i beleve. dragon pulse is for STAB and hitting dialga, palkia, opposing giratina(-o or altered), drag plated arceus, everythig else for neutral.
Now i hear omg why shadow force, well although it is a charge up move the only things i have to worry about are Darkrai, Blissey, and Dark plated Arceus.

i hope i didnt miss anything... critize away!
You're walled (and killed) by Scizor. btw, Arceus is banned from Uber ladder matches.
 

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