Unfortunately, this doesn't seem to work when I try it. I always have redo the cal for a different cart.If I hit my desired seed on a Diamond cartridge, should I be able to hit that same seed using the same exact numbers for the timers using a Pearl cartridge? I only ask because my Pearl file only has about 15 minutes of playtime, so I can't calibrate my frame without catching and then trading (it's a WonderCard Arceus, so it will be easy to tell once I get to that point).
anyonedoes anyone know the encounter slot for the daily pokemon in the great marsh? please answer
and that does seem kind of high especially for you first time you would have to do 1951 journal flips but its up to you reallyIs frame 3903 too high for a beginner RNG'er? I can hit my delay and time quite frequently, and have succesfully RNG bred and done method 1 pokes. I am thinking of a shiny flawless azelf/uxie.
That's a shame. Do you find it to be different for every save file on the same cart as well?Unfortunately, this doesn't seem to work when I try it. I always have redo the cal for a different cart.
does anyone know the encounter slot for the daily pokemon in the great marsh? please answer
Hate to double post but I had my own question and my last answer was too big that if I added it underneath it would just be skimmed over:
Can someone please explain or refer me to a guide on encounter slots? Eg. If the frame I'm heading for has 2 for grass/cave sweet scenting when I view encounter slots, and when I check the diamond encounter tables for the route I'm SRing number 2 is bidoof, does that mean that no matter how many I times I encounter a wild pokemon on that frame on that route, it will always be a bidoof? Is using pokeradar the same?
Thanks in advance guys. (:
Thats is correct, if that route has bidoof in the encounter slot for said frame, then yes, there is no other pokemon ever going to appear there. Pokeradar is the same to a degree but there is something else affecting pokeradar only pokemon appearing, that is explained in a separate guide still on the 1st page
EDIT: Happy Australia Day =D
I worded that poorly as I'm well aware of how the RNG cycles through all the seeds. However, the numbers that are generated are actually 16-bit not 32. Which brings us back to 0xFFFF and my original point(kinda). The RNG cycles from 0x0-0xFFFF for a period of 0xFFFFFFFF(0x10001 permutations). The total number of permutations for a set using all values from 0x0-0xFFFF is ~5.1*10^250000. This number is obviously far higher then the permutations used meaning a ton of lost possibilies(ie. coincidental that a particular spread shows up twice). Also, I was trying to say that delay and frame are not directly related, but I realize now that I was misunderstanding what you were trying to say. Yes, you can theoretically reach a target frame from any seed with enough advancement. However, not all values from 0x0-0xFFFFFFFF are valid initial seeds(once again this is based on the time finder in RNG Reporter, but I can't really test it...).
However, not all values from 0x0-0xFFFFFFFF are valid initial seeds(once again this is based on the time finder in RNG Reporter, but I can't really test it...).
See I was trying to get clarification on that! So then it is a glitch in RNG Reporter that restricts (Delay+Year-2000) to 0xFFFF? The time finder throws an error for any value where the 2nd byte is > 0x17(0x170000+0x10000).
Not even sure if this is the right thread to post this, but regarding the PID and Pokemon data structure: Is it possible to check a Pokemon for hacked IVs if it was bred and neither caught in the wild nor transferred from a 3rd gen game(1)? From what I've read, a Pokemon's stored PID doesn't have any information regarding its IVs, so you couldn't, say, check the PID with an Action Replay and use that to determine whether the Pokemon was hacked or not?
Would there be a more appropriate place to direct questions like this? Also, is there any more information about the data structure of individual Pokemon beyond what is described here(2), particularly anything that is unrelated to the PID?
I'm getting an Invalid Seed message, but it's just from rolled over delays. I'm aware of how long you'd have to wait (emulators make this reasonable), but you're right users that insist on those initial seeds can calculate their own delay.
no coin flips only advance the IRNG not the RNG for wild pokesDo coin flips advance the rng with method J?