I was thinking about new team ideas when it hit me, U-turn...
I would use it to provide holes in my opponent's team, and then strike with a sweeper that would benefit from having the likes of Blissey and such, weakened.
Team Building process:
As soon as i thought about it, Lucario came into mind, he could easily sweep and can use Extremespeed to pick off weakened Pokemon.
U-turn is Scizor's thing, He rules at it and allows me to pick off weakened Pokemon with Bullet Punch
Flygon is amazing with U-turn and has awesome synergy with Scizor typewise. And they could easily beat opponents together and keep them guessing.
Jirachi has always been one of my favourites in this gen and the last one, and almost every team I make has him. He works well with Flygon because Scizor can't switch in sometimes due to being slow and subseed celebi outspeeding it and all. A great asset overall
Infernape was the next on my agenda, he has good attack, speed and a nice movepool to beat bugs, steels etc. He has been a savior in many battles, and I love him.
I chose Yanmega as my lead because I found it very devastating to the opponent at many times, He sleeps, and at times, has put 3 pokemon out of commision(including sleep). He is a very nice asset to the team.
I replaced Yanmega with Azelf because it can set up rocks and still be a good threat to the opposition. I think it's a lot better with Azelf, really helps with the whole concept.
Azelf was replaced for Celebi because Cel can counter non-Bounce Gyarados. and it adds some bulk to the team.
Celebi @ Expert Belt
Ability: Natural Cure
EVs: 128 Atk/252 Spd/128 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Grass Knot
- U-turn
- Recover
I chose Celebi as my lead because it can set up rocks easily and can U-turn out. It also counters Gyarados and has Recover to be quite bulky. It can also kill a lot of common leads like Azelf and Swampert.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Hasty nature (+Spd, -Def)
- U-turn
- Close Combat
- Overheat
- Stone Edge
Infernape is part of the U-turn chain, He beats steels and such. Close Combat for steels and a stable source of damage. Overheat is useful for Scizor, and lots of other pokemon and with prediction makes it an absolute beast. Stone Edge is for Gyara and Mence and such. I switched from a scarf set to a physically based Mixape, so I'll see how it plays out.(too lazy to test it now)
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- U-turn
- Fire Punch
- Thunderpunch
Another part of my chain. it's the standard, U-turn is obvious, Iron Head for flinch-hax, and an overall good source of damage. Fire Punch is for scizor and other steels. Thunderpunch is for gyara. You may wonder why i replaced trick. I replaced it cause I suck with it, and almost always give my opponent an easy win.
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SAtk
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Flamethrower
- U-turn
It glues the chain together well by supporting the ground weakness in the team and being an overall beast against almost anything. U-turn is obvious, Dragon Claw is for Mence and STAB. Earthquake for STAB and works for steels too. Flamethrower is for Scizor, Skarm and Forry to be able to beat them.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 160 HP/176 Atk/4 Spd/168 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Standard CB Scizor, Has the most powerful U-turn due to CB and STAB, Bullet Punch picks off weakened pokemon. Pursuit is for gengar and Latias and such. Superpower beats steels and T-Tar.
Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Aura Sphere
- Hidden Power [Ice]
- Shadow Ball
- Extremespeed
The whole team works around helping this to sweep although it usually doesn't need to sweep too much. Aura Sphere for STAB, HP Ice for Dragons, especially nite and mence. Shadow Ball hits Gengar, Latias and all psychics and supports Aura Sphere well. Extremespeed picks off weakened pokemon and is the reason Lucario is so much better than anything else at this role.
Pokemon Removed:
Yanmega (M) @ Focus Sash
Ability: Speed Boost
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Air Slash
- Hypnosis
- Protect
Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Psychic
- Stealth Rock
- Explosion
I would use it to provide holes in my opponent's team, and then strike with a sweeper that would benefit from having the likes of Blissey and such, weakened.
Team Building process:

As soon as i thought about it, Lucario came into mind, he could easily sweep and can use Extremespeed to pick off weakened Pokemon.


U-turn is Scizor's thing, He rules at it and allows me to pick off weakened Pokemon with Bullet Punch



Flygon is amazing with U-turn and has awesome synergy with Scizor typewise. And they could easily beat opponents together and keep them guessing.




Jirachi has always been one of my favourites in this gen and the last one, and almost every team I make has him. He works well with Flygon because Scizor can't switch in sometimes due to being slow and subseed celebi outspeeding it and all. A great asset overall





Infernape was the next on my agenda, he has good attack, speed and a nice movepool to beat bugs, steels etc. He has been a savior in many battles, and I love him.






I chose Yanmega as my lead because I found it very devastating to the opponent at many times, He sleeps, and at times, has put 3 pokemon out of commision(including sleep). He is a very nice asset to the team.






I replaced Yanmega with Azelf because it can set up rocks and still be a good threat to the opposition. I think it's a lot better with Azelf, really helps with the whole concept.






Azelf was replaced for Celebi because Cel can counter non-Bounce Gyarados. and it adds some bulk to the team.

Celebi @ Expert Belt
Ability: Natural Cure
EVs: 128 Atk/252 Spd/128 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Grass Knot
- U-turn
- Recover
I chose Celebi as my lead because it can set up rocks easily and can U-turn out. It also counters Gyarados and has Recover to be quite bulky. It can also kill a lot of common leads like Azelf and Swampert.

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Hasty nature (+Spd, -Def)
- U-turn
- Close Combat
- Overheat
- Stone Edge
Infernape is part of the U-turn chain, He beats steels and such. Close Combat for steels and a stable source of damage. Overheat is useful for Scizor, and lots of other pokemon and with prediction makes it an absolute beast. Stone Edge is for Gyara and Mence and such. I switched from a scarf set to a physically based Mixape, so I'll see how it plays out.(too lazy to test it now)

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- U-turn
- Fire Punch
- Thunderpunch
Another part of my chain. it's the standard, U-turn is obvious, Iron Head for flinch-hax, and an overall good source of damage. Fire Punch is for scizor and other steels. Thunderpunch is for gyara. You may wonder why i replaced trick. I replaced it cause I suck with it, and almost always give my opponent an easy win.

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SAtk
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Flamethrower
- U-turn
It glues the chain together well by supporting the ground weakness in the team and being an overall beast against almost anything. U-turn is obvious, Dragon Claw is for Mence and STAB. Earthquake for STAB and works for steels too. Flamethrower is for Scizor, Skarm and Forry to be able to beat them.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 160 HP/176 Atk/4 Spd/168 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Standard CB Scizor, Has the most powerful U-turn due to CB and STAB, Bullet Punch picks off weakened pokemon. Pursuit is for gengar and Latias and such. Superpower beats steels and T-Tar.

Lucario (M) @ Life Orb
Ability: Steadfast
EVs: 4 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Aura Sphere
- Hidden Power [Ice]
- Shadow Ball
- Extremespeed
The whole team works around helping this to sweep although it usually doesn't need to sweep too much. Aura Sphere for STAB, HP Ice for Dragons, especially nite and mence. Shadow Ball hits Gengar, Latias and all psychics and supports Aura Sphere well. Extremespeed picks off weakened pokemon and is the reason Lucario is so much better than anything else at this role.
Pokemon Removed:

Yanmega (M) @ Focus Sash
Ability: Speed Boost
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Bug Buzz
- Air Slash
- Hypnosis
- Protect

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Psychic
- Stealth Rock
- Explosion