Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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That would certainly spice things up, but you KNOW all of the kids that only played 1st/2nd gen would be making even more insults...
 
Unless I'm missing something here... Why on earth would Normal/Fighting be any good for defense? The only thing it effectively does is give the fight type ghost immunity while making it weak to itself. How is that good? I mean, that would give it one more weakness and instead of being neutral to ghost, it's immune. Sounds like a crappy defensive typing to me, since Fighting moves are far more common than Ghost in my experience.

True, Fighting adds most resistances, but you gain one immunity. Resistances to -Rock, -Dark, -Bug, and immunity to ghost. It just calls for perfect ghost (or Celebi) partner to absorb all/many of their weaknesses. For example Machamp won't enjoy strong Shadow Balls from Gengar. It's a niche, but good niche, especially on semi or heavy stall teams. For example Rotom-H would be perfect choice here to absorb his only annoying weakness (Fighting), while also taking one really RARE type attack (Flying). You just gain one immunity for only ONE annoying weakness, as Flying and Psychic are horrible attacking types right now. If you ask me, 3 resistances and one immunity with only ONE annoying weakness is good deal. But yeah, it depens how good defensive stats it would have. But I really think it's not bad. Anyway, do you call Registeel poor defensive pokemon, because it's weak to Fighting ? Of course it's not true. True, it's not better then mono-fighting in defensive way, however for me it's not worse.

Offensively though, that's another story. With the Scrappy ability it would have perfect at least normal coverage with its STABs. THAT would be truely interesting imo.

Even without Scrappy Normal/Fighting has perfect coverage except Ghost types, against which you'll have dark type attack (all fighting types has access to PayBack) or Ghost attack (maybe Shadow Claw ?). With Scrappy however it would be close to being overpowered, so I think it would have maximum 90 base attack/special attack (depending on moves, Tri Attack + Aura Sphere/Focus Blast with Scrappy also sounds interesting).
 
In regards to the new gameplay (I'm not even going to bother talking about the new Pokemon), a friend of mine made a post with his thoughts of complete overhaul of the entire game.

I found the post pretty interesting, though I imagine it'd be a very, very long stretch that it would be completely implemented into the "all new systems of Generation V". However, I think it's still possible that pieces of it could fit into the new games. Tell me what you think:

The underlieing faults in pokemon currently are.
Single player is you VS many. Yes they are mostly easy to kill but it greatly stretches your resources as the enemies pokemon are expendable but yours are not. Defeating the elite four results in you KOing 5 times as many pokemon than you have and when exploring you can end up KOing 40 pokemon with just your main at a time.
Late game, you kill your opponents (even equal level) in a couple of rounds if not in one. This worsens the above fact as they can likewise do simlar to you and so you may KO them fast, but you still take hundreds of damage doing so.
1:1 round system. Yes it seems good but it sort of defeats the purpose of weaker attacks and renders pokemon with high speeds usless (next to a chance to attack first it is not worth the reduction in other stats).
And for the above reasons, usless buffs / curses. Yes in therory they seem good but considering firstly, they only apply to the currently active enemy. Secondly you KO the enemy in a few attacks anyway and usually using one of these will not compensate for the lost turn. You must also remember that self buffs are usless because the laws of ballence dictate that you will likly lose a pokemon fast (in which case all buffs are lost) if you are buffing it an the enemy is attacking.

Ideally what pokemon should become is some what like what is seen in FFXIII but adapted for this style. Basically after every battle you fully (or mostly) reheal and recharge meaning that you only need to pokemon centre after a long time. Pokemon battles are a lot harder, if you are in the wild you could be swamped by many weak pokemon at once / in a row stressing your pokemon's endurance. Trainer battles scale to a degree (eg you may get doubled or chained if you are too much stronger than them) and force you to actually form a team to progress through the game instead of 1 pokemon soloing it up until the elite four. Smaller weaker pokemon have the ability to come out as a pair while much stronger legendaries can only solo (ballencing their power). Speed stat is split up into 2 new stats, quickness which dictates the rate at which your pokemon can execute attacks and agility which governs the accuracy of attacks and your ability to evade some of the enemies. Moves are executed in a sort of belt system whereby you can stack up a number of moves and they will be executed one at a time when the bar fills up the action. This system would allow for moves to have different levels of delay to use so that weaker ones can be chained quite quickly while stronger ones like solar beam will have long charge up and cooldown bars. As battles are longer buffs and curses would have more of a use as they would alter the battle quite heavilly however they should have limitied stacking (eithor is in effect or not to prevent the first part of a battle being buff spam until enemy can not do anything). Moves should also be redone so you can make an actionset of only 4-6 abilities to use in a battle but you can change that action set outside of battle to any that the pokemon has learned allowing you to change pokemon for certain situations easilly. Pokemon switching should be changed so that when you KO an enemy, you can change your pokemon but you and your opponent have no idea what pokemons are being sent out (less rock paper scissors type fighting occuring). On top of this you can only change pokemon during a battle if one of your currently active pokemon drop by 50% life or have sustained a major hit or multiple negative buffs (meaning most pokemon will only be doing like 2 or so switches before they faint). Changing has no penalty combat wise as it ques as an action after all current actions occur and no time passes during the transition. It is still turnbased as only one attack or action can be performed at a time and while it occurs no time passes. The game pace would be even faster than the current pokemons, looking at atmost a 1-2 second animation per attack with powerful blows taking longer and during this animation time you can input your nect move meaning that comat could be almost continous (no waiting for text crap). Wild battles should last like 1:30 minutes up to 3:00 minutes for harder ones. Trainer battles due to their 6 or more pokemon should last 3:00+. The elite four + champ should take nearly 30 minute to complete. Keep in mind you will be inputting stuff all the time. To make up for the longer battle times, EXP rates and such may have to be adjusted.
 
Guess what? There really is going to be a new generation of pokemon, generation 5. Here's a picture my friend sent me:
spi62w.png


I'm expecting it to be the evolution of Mightyena... maybe even linoone..


Will update post after I find more info regarding this

I'm assuming you wanted to be the first to post this, but you should really have searched about 10 pages back.
 
True, Fighting adds most resistances, but you gain one immunity. Resistances to -Rock, -Dark, -Bug, and immunity to ghost. It just calls for perfect ghost (or Celebi) partner to absorb all/many of their weaknesses. For example Machamp won't enjoy strong Shadow Balls from Gengar. It's a niche, but good niche, especially on semi or heavy stall teams. For example Rotom-H would be perfect choice here to absorb his only annoying weakness (Fighting), while also taking one really RARE type attack (Flying). You just gain one immunity for only ONE annoying weakness, as Flying and Psychic are horrible attacking types right now. If you ask me, 3 resistances and one immunity with only ONE annoying weakness is good deal. But yeah, it depens how good defensive stats it would have. But I really think it's not bad. Anyway, do you call Registeel poor defensive pokemon, because it's weak to Fighting ? Of course it's not true. True, it's not better then mono-fighting in defensive way, however for me it's not worse.

I'm sorry, I did not mean to say it was crappy, just crappy in comparison to a pure Fighting according to me. So it's not really that I think it would be useless because of a Fighting weakness, just that pure Fighting sounds better to me than Normal/Fighting in terms of what it loses and what it gets. Normal/Fighting could fill a very specific purpose, but overall I would say pure Fighting would be better the majority of the time, except when you face pokemon that have Ghost STAB you don't like, like Gengar. I do seriously doubt we'll ever get a defensive Fighting pokemon at all though:P Was there ever one that didn't have killer offense? The only one I can think of now with decent bulk is Machamp, perhaps to a lesser extent Hariyama because of its HP. But Fighting pokemon have never been primarily defensive. I'm pretty confident all Fighting pokemon had a dominant attack or sp attack stat. I don't think we'll ever see something like Umbreon with a Fighting type.

Even without Scrappy Normal/Fighting has perfect coverage except Ghost types, against which you'll have dark type attack (all fighting types has access to PayBack) or Ghost attack (maybe Shadow Claw ?). With Scrappy however it would be close to being overpowered, so I think it would have maximum 90 base attack/special attack (depending on moves, Tri Attack + Aura Sphere/Focus Blast with Scrappy also sounds interesting).

With that, I agree. The best and worst thing with Normal is its incredible normal (pun intended) coverage. However, if almost nothing resists it, it will not hit SE either. So with Fighting STAB it could kill the only two types that resist it, namely Steel/Rock *Evil grin*. Overall I like the idea of an offensive Normal/Fighting pokemon. STAB on something that hits almost everything neutral? STAB on something that hits the types Normal don't, even SE? Yes please.
 
In regards to the new gameplay (I'm not even going to bother talking about the new Pokemon), a friend of mine made a post with his thoughts of complete overhaul of the entire game.

I found the post pretty interesting, though I imagine it'd be a very, very long stretch that it would be completely implemented into the "all new systems of Generation V". However, I think it's still possible that pieces of it could fit into the new games. Tell me what you think:
I think it's pretty damn interesting, it would lose the 'easy' part in the game! I guess, some of those things are good, but the DS isn't powerfull enough to do the animations your friend would like ;)!
 
In regards to animation, I think he meant the kind of current stuff that goes on, but just 1-2 seconds of it. That way the game gets sped up.

I mean, no one wants to sit and watch Typhlosion use Eruption 4 times in a row >>; right?
 
Well, there's always Togekiss. And Snorlax I guess.

Ah, so true. I forgot about them. There are a few, but it seems they drop out of popularity. Porygon Z should technically be very good as a Pokemon. It's probably because it's monotyped Normal that it's not used much. Its only stab resisted by the ever so popular Steel type, not a good sign. Snorlax is somewhat in the same boat as Blissey. Very specialized and high stats, which makes no resists easier to bear. He also has Thick fat as an ability, which he arguably is the best user of because he resists none of the types naturally (Unlike Walrein). Overall, defensive normals need really high stats to be OU, which other types probably wouldn't need. Think a Steel/Dragon with Snorlax's stats and you start getting the picture.

Togekiss is actually admirable. I can't really say anything other than it's a good pokemon. It's not great, or totally unique, but it's good.
 
I think it's pretty damn interesting, it would lose the 'easy' part in the game! I guess, some of those things are good, but the DS isn't powerfull enough to do the animations your friend would like ;)!
The DS is plenty powerful (just look at 358 Days/2), but it might be hard to do without getting rid of some key components.

I find it odd that Mightyena was never mentioned as being in the movie before the silhouette was shown, but maybe we're overspeculating: maybe it's just a brand new pokemon that Nintendo was hoping would cause massive hype.
 
The DS is plenty powerful (just look at 358 Days/2), but it might be hard to do without getting rid of some key components.

I find it odd that Mightyena was never mentioned as being in the movie before the silhouette was shown, but maybe we're overspeculating: maybe it's just a brand new pokemon that Nintendo was hoping would cause massive hype.

We knew it was in before, I made a post proving it ;) Here it is!
 
Slap me with a Barboach if this has already been suggested...

Here's a thought: maybe it's a Mightyena evolution, it's Phantom Ruler Z, AND it's legendary?

One thing they've never done is make a regular, run-of-the-mill Pokemon evolve into a one-of-a-kind legendary. How about an once-per-game method that lets you evolve a plain Pokemon like Mightyena into a unique legendary? Like some magical ritual under a full moon where the forces that be imbue our sad little Mightyena with the power of a Pokemon savior? Okay, maybe that's a bit melodramatic.

If it's true that the silhouette is the star of the movie, Z, then I think it's highly likely that it's a stand-alone legendary like the stars of most of the movies. But hey, they could throw us a curveball with this generation.

And yeah, Lucario isn't legendary and he was the star of a movie, so who's to say there isn't some compelling plot device that makes a Mightyena into a hero?

WEREYENA YEEEEEES.

The only problem I would have that is that Poochyena and Mightyena are hyenas, and that is a two-legged thing. Then again we have a remora fish that evolves into an octopus.

Despite their naming, Poochyena is more similar to a puppy than a hyena and Mightyena is more similar to Balto or any other kind of noble idealized wolf dog thing (honestly, look at the Pokedex entries) than a hyena. Therefore, it would be logical to speculate this guy is some sort of werewolf Mightyena. I've imagined it since first seeing him, and werewolves are occasionally portrayed as noble, similarly to Mightyena.

Still, that WOULD beg the question: What kind of evolution would Linoone get? (Brian Jacques lawsuit fodder? A VAMPIRE SQUIRREL???)

Anyways, all spectulation aside, this new mon looks cool. Sucks to be in charge of suspect testing, SB2, and CAP revisions though. Reason being that they'll have to hurry in order to get CAP 10 in by the end of summer (and if they REALLY want to rush, a CAP 11,) SB2 has to hurry to outrace Gen V, and suspect testing...look, they need to rush too. But GREAT for Nintendo and casual fans. W00t.
 
I don't want a Linoone evolution.. I want all the sh-t Pokemon to magically disappear from Gen 5.

I'm hoping the creator won't fail my expectations this time.
 
@jumpluff, That's rather good actually.

I think ghost fighting has the most potential. It would bring a ghost type who can say 'fuk outta here' to pursuiting t-tars provided it has close combat. It would also make for a fighter who could stand up to (lol)psychics.
 
I think they're revealing it on the 21st, not the 15th. Or that might just be Pokemon Sunday.
21st=Pokemon Sunday. CoroCoro comes out around the 15th, with scans probably being leaked earlier than that. But in any case, I don't think it's clear if CoroCoro is going to just show the silhouette or if they're actually going to reveal it. So, I suppose the only way to figure that one out is to wait and see what happens.
 
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