well i think gamefreak and nintendo are on opposite ends of the spectrum. gamefreak developed a game that, on the outside, seems pretty straightforward: you get some pokemon, level them up to collect badges, complete the story and beat the game. but in reality the game has a tremendous amount going on "under the hood," with training and battling pokemon actually being very intricate and complex.
nintendo on the other hand, who markets pokemon, more or less treat the games just like other aspects of the franchise (namely the anime), as a happy-go-lucky "i know my charmander can win this battle because i believe in him so much!!" kind of a thing. aiming the entire franchise towards kids, this sort of puts gamefreak's amazing game design on the back burner.
not that the game ISN'T fun, care-free and enjoyable to casually battle others without considering natures, EV training and such, but hardcore competitive players will have to rely on chain breeding and IV's, throwing the idealistic philosophy that the show pushes out the window.
nintendo on the other hand, who markets pokemon, more or less treat the games just like other aspects of the franchise (namely the anime), as a happy-go-lucky "i know my charmander can win this battle because i believe in him so much!!" kind of a thing. aiming the entire franchise towards kids, this sort of puts gamefreak's amazing game design on the back burner.
not that the game ISN'T fun, care-free and enjoyable to casually battle others without considering natures, EV training and such, but hardcore competitive players will have to rely on chain breeding and IV's, throwing the idealistic philosophy that the show pushes out the window.