At a Glance:
After a large amount of failed teams, I decided to select a Pokemon to base around instead of selecting a type of team and going from there. I ended up selecting Physical LO Flygon, and supplemented it with Gliscor. Everything else was built from there.
Brainiac (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 246 HP/236 Atk/12 Def/16 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Explosion
- Meteor Mash
- Bullet Punch
It’s your standard Lead Metagross, but with a twist. In order to mess around with any given opponent’s prediction, it once had both EarthQuake and Meteor Mash, foregoing Explosion for more sweeping potential. This had gotten several KOs on “safe” switch-ins. As I’ve heard many say, a suicide lead is a waste of a Pokemon. With that, I missed any suicide OHKOs with Explosion, but I could hit for more overall. For some odd reason, its main issue seemed to be opposing Metagross. They always seemed to outsepeed and 2HKO. Due to that, a few Speed EVs were added, to outspeed other Metagross leads by 1 point. Further, in order to properly handle Suicune and Gyarados, Explosion was added over EarthQuake (as Heatran is a non-issue to the team).
Gemstone (Starmie) @ Expert Belt
Ability: Natural Cure
EVs: 34 HP/224 Def/252 Spd
Timid nature (+Spd, -Atk)
- Surf
- ThunderBolt
- Rapid Spin
- Recover
To replace the Latias that used to be in this space, as well as counter a large portion of the problems in the team, this Starmie was added. It assists Gyarados with Rapid Spin, and handles any Water-types who try to ruin my fun, barring other Starmie. Opposing Starmie outsped and OHKO'd without fail. However, a change in EV spread change should allow me a speed tie with all non Scarf'd Starmie. Thus the problem may now be nullified.
RAEG (Gyarados) (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- EarthQuake
- Waterfall
- Stone Edge
Standard Offensive DD Gyarados. It was changed from a Bulky EV Spread to an Offensive one. It has pretty much become the focus of the team in Flygon's stead, due to a recent refocusing of the team to increase good performance. It takes nothing from Stealth Rock because Starmie gets rid of it, and due to the other changes, this should be able to sweep easily. Lack of recovery has been somewhat apparent here, as every 3rd KO it gets is a suicide kill due to Life Orb recoil.
Antlion (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- ThunderPunch
- U-Turn
Was the core of my team during the original building of the team. It tended to commonly get into a situation where it near OHKOs something, only to be KO’d back. That happened a lot, and seemed to be the only major issue with this. In order to assist the team with revenge kills, it has had its job changed to be such. One main issue, possibly the only one aside from not being able to switch in, is the plethora of Steel-types that switch into Outrage.
Hope (Jirachi) (M) @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- ThunderPunch
- Ice Punch
- U-Turn
Jirachi is something my team really needed badly, a reliable counter to Latias, Salamance, and a good amount of other threats that the team just couldn't handle too well without it. It should be fairly self-explanatory. The main difference between this and the Flygon above is the threats they handle, all of which are different.
Disco (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Stone Edge
- Close Combat
- Fire Punch
Infernape manages to benefit from a good deal of things, including the ability to unexpectedly (for the opponent, that is), OHKO Gyarados and Salamence with Stone Edge. Against non-Water types, this thing suicided with Flare Blitz and Close Combat, usually resulting in a double KO, due to Life Orb damage. Priority moves are its main weakness, due to the low defenses. Fire Punch was added over Flare Blitz, so as to not suicide nearly as often.






After a large amount of failed teams, I decided to select a Pokemon to base around instead of selecting a type of team and going from there. I ended up selecting Physical LO Flygon, and supplemented it with Gliscor. Everything else was built from there.
Changes are in red, because red is 1000x faster.

Brainiac (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 246 HP/236 Atk/12 Def/16 Spd
Adamant nature (+Atk, -SAtk)
- Stealth Rock
- Explosion
- Meteor Mash
- Bullet Punch
It’s your standard Lead Metagross, but with a twist. In order to mess around with any given opponent’s prediction, it once had both EarthQuake and Meteor Mash, foregoing Explosion for more sweeping potential. This had gotten several KOs on “safe” switch-ins. As I’ve heard many say, a suicide lead is a waste of a Pokemon. With that, I missed any suicide OHKOs with Explosion, but I could hit for more overall. For some odd reason, its main issue seemed to be opposing Metagross. They always seemed to outsepeed and 2HKO. Due to that, a few Speed EVs were added, to outspeed other Metagross leads by 1 point. Further, in order to properly handle Suicune and Gyarados, Explosion was added over EarthQuake (as Heatran is a non-issue to the team).

Gemstone (Starmie) @ Expert Belt
Ability: Natural Cure
EVs: 34 HP/224 Def/252 Spd
Timid nature (+Spd, -Atk)
- Surf
- ThunderBolt
- Rapid Spin
- Recover
To replace the Latias that used to be in this space, as well as counter a large portion of the problems in the team, this Starmie was added. It assists Gyarados with Rapid Spin, and handles any Water-types who try to ruin my fun, barring other Starmie. Opposing Starmie outsped and OHKO'd without fail. However, a change in EV spread change should allow me a speed tie with all non Scarf'd Starmie. Thus the problem may now be nullified.

RAEG (Gyarados) (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- EarthQuake
- Waterfall
- Stone Edge
Standard Offensive DD Gyarados. It was changed from a Bulky EV Spread to an Offensive one. It has pretty much become the focus of the team in Flygon's stead, due to a recent refocusing of the team to increase good performance. It takes nothing from Stealth Rock because Starmie gets rid of it, and due to the other changes, this should be able to sweep easily. Lack of recovery has been somewhat apparent here, as every 3rd KO it gets is a suicide kill due to Life Orb recoil.

Antlion (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- ThunderPunch
- U-Turn
Was the core of my team during the original building of the team. It tended to commonly get into a situation where it near OHKOs something, only to be KO’d back. That happened a lot, and seemed to be the only major issue with this. In order to assist the team with revenge kills, it has had its job changed to be such. One main issue, possibly the only one aside from not being able to switch in, is the plethora of Steel-types that switch into Outrage.

Hope (Jirachi) (M) @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- ThunderPunch
- Ice Punch
- U-Turn
Jirachi is something my team really needed badly, a reliable counter to Latias, Salamance, and a good amount of other threats that the team just couldn't handle too well without it. It should be fairly self-explanatory. The main difference between this and the Flygon above is the threats they handle, all of which are different.

Disco (Infernape) (M) @ Life Orb
Ability: Blaze
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Stone Edge
- Close Combat
- Fire Punch
Infernape manages to benefit from a good deal of things, including the ability to unexpectedly (for the opponent, that is), OHKO Gyarados and Salamence with Stone Edge. Against non-Water types, this thing suicided with Flare Blitz and Close Combat, usually resulting in a double KO, due to Life Orb damage. Priority moves are its main weakness, due to the low defenses. Fire Punch was added over Flare Blitz, so as to not suicide nearly as often.