Here be Sand (OU RMT)

This is my first RMT so forgive me if I miss anything. In short my team is an OU sandstorm team.

Lead:
248.png

Tyranitar@Focus Sash
Ability: Sand Stream
Nature: Sassy
240 HP / 36 Att / 48 Def / 184 SpD
~ Counter
~ Taunt
~ Fire Punch
~ Crunch

I lead with Tyranitar to get the sandstorm going (obviously that's an important part of any sandstorm team). It also deals well with other leads like Azelf (1HKO if they don't use reflect, 2HKO if they do, and sandstorm takes care of any sashes) or Ninjask (fire punch breaks any substitutes preventing any swords dances from getting passed). It also deals with Abomasnow, taking any damage it might deal while hitting back with 4x super effective fire punch. Counter and taunt are a bit gimmicky though and not terribly reliable. I find counter most helpful if I switch out before my sash breaks and come back for late game revenge counters, which get me some important KO's against fighting types and Scizor. This of course only works if I can either survive the hit or there are no entry hazards to break my sash, which leads to my next pokemon...

Rapid Spinner:
344.png

Claydol@Leftovers
Ability: Levitate
Nature: Bold
252 HP / 144 Def / 112 SpA
~ Rapid Spin
~ Stealth Rock
~ Earth Power
~ Shadow Ball

It's important for me to clear any entry hazards if I want my Tyranitar to revenge counter, but even more important that I clear any toxic spikes for my Cradily (featured later). Claydol's immunity to spikes and toxic spikes with a resistance to stealth rock makes it a natural choice for the job. I can also score a few surprise KO's with shadow ball if I know my opponent is going to switch in a spin blocker. To a lesser extent it can help if I'm struggling against steels like Metagross, Lucario or Heatran, though it's usually not my first choice against them.

Dancer:
477.png

Gliscor@Yache Berry
Ability: Hyper Cutter
Nature: Impish
252 HP / 40 Att / 216 Spe
~ Swords Dance
~ Stone Edge
~ Earthquake
~ Roost

I tried using Leftovers, and while they are helpful, I find that being able to survive most ice attacks and come back with a potential KO is a lot more helpful, and really throws off a lot of oppenents who expected a switch. Gliscor plays an important roll in taking out steels with earthquake and countering fighting types with his flying resistance. Unfortunately he's not quite sturdy enough to switch into a lot of threats so he usually ends up coming in after one of my other pokemon has been KO'd and dancing on the switch. That style has a lot of potential too, but it is still easily walled by most water types like Milotic or Suicune while also easily whirlwinded out by Skarmory.

Steel Killer:
467.png

Magnezone@Focus Sash
Ability: Magnet Pull
Nature: Modest
172 HP / 84 Spe / 252 SpA
~ Subsitute
~ Magnet Rise
~ Thunderbolt
~ Hidden Power (Grass)

I found I was having a lot of trouble with Waters (read Suicune) and Scizor so I figured I'd try killing two birds with one stone in Magnezone. In practice the results are somewhat mixed. It definitely helps with Skarmoys without shed shells, banded Scizors who don't U-turn, and some waters. When it doesn't work so well is put up against calm mind/rest Suicune, and it definitely fears the likes of Heatran or anything faster with earthquake unless Magnezone has a substiute up. Also Scizors U-Turning on my switch happens a bit too often for my liking.

Bullet Puncher:
212.png

Scizor@Choice Band
Ability: Technician
Nature: Adamant
248 HP / 252 Att / 8 Def
~ Bullet Punch
~ U-Turn
~ Super Power
~ Pursuit

Scizor's bullet punch has bailed me out of countless battles. It takes care of just about any weakened pokemon that's not steel, and for those pesky steels, super power is usually enough to KO them. It definitely fears any kind of fire pokemon (especially Heatran who resists bullet punch and is faster) but between Claydol and Gliscor I can usually deal with those threats without too much trouble. Overall Scizor's main purpose is just to give some extra attacking power to my team and sweep up any pokemon who are close to KO'd but not quite there yet.

Catch All:
346.png

Cradily@Leftovers
Ability: Suction Cups
Nature: Careful
252 HP / 144 Def / 112 SpD
~ Rock Slide
~ Protect
~ Recover
~ Toxic

This is definitely one of my favorite pokemon. Cradily is excellent at stalling out almost anything that isn't steel, poison or has a subsitute. With it's typing and defenses Cradily can survive almost any attack thrown at it. Toxic and sandstorm work to wear down any non-steel, and alternating recover and protect make Cradily a hard pokemon to KO. Scizor is by far Cradily's biggest threat and one of the reasons I have Magnezone on my team (though U-turns from Scizor leave my Magnezone wide open). Another annoying opponent is, somewhat surprisingly, Gengar. With his poison typing Cradily can't poison him, and even with Cradily's high special defence, focus blasts hurt a lot when they hit. Toxic spikes are another thing that Cradily really doesn't like so as mentioned above, Claydol really helps there. Cradily is an integral part of my team and works surpsingly well against a wide range of OU threats from Swampert to Dragonite.

This team is mostly defensive and hinges a lot on Cradily's ability to deal with most pokemon, while trying to deal with other pokemon that either threaten to KO (Metagross, Machamp, Scizor, Lucario, Breloom, etc) or out-stall (rest Suicune mostly) Cradily. While it's not exactly the kind of play I had in mind when making the team, it's kind of how my play has shifted. If anyone has any suggestions on how I could maybe get a bit more offensive or how I could deal with some common problem pokemon (Jirachi, CM Suicune, Gengar and *especially* sub-punch Breloom) I'd also appreciate it.
 
Half your team is weak to water, and the other half is weak to fire. Your whole team does not need to resist sandstorm, as it leads to a lot of similar weaknesses. Azelf is the asnwer to Metagross, Machamp, Scizor, Lucario, Breloom, Jirachi, Suicune, and Gengar. The only problem with using Azelf on a sandstorm team is that most of its sets use a Life Orb, so you might want to try using him with an Expert Belt. Here's the set I would recomend:

Azelf@ Expert Belt
Levitate
Naive (+Spd, -Sp.Def)
4 HP / 252 Spd / 252 Sp.Atk
-Psychic
-Flamethrower/Fire Blast (Your preference, it all depends on accuracy v.s power)
-Grass Knot
-Explosion

Usually you would want more attack on this set so Explosion will do more damage, but you'll need Grass Knot to do more against Suicune, and if it has already used Calm Mind a bunch of times then you could use Explosion. And best of all, Azelf outruns all of the Pokemon you have listed, and will not get OHKO'd by Scizor's Bullet Punch even with sandstorm. Who you chose to replace for Azelf is entirely up to you, as I am not too sure on what the best choice for that would be.
 
This is my first RMT so forgive me if I miss anything. In short my team is an OU sandstorm team.

Before you read anything, I want to say this: When making a weather based team, particularly Sandstorm teams, your team does not have to be completely immune to said weather condition, it makes you metagame weak and Low Kick/Grass Knot weak.

Lead:
248.png

Tyranitar@Chesto Berry
Ability: Sand Stream
Nature: Sassy
240 HP / 36 Att / 220Def
~ Stealth Rock
~ Payback
~ Stone Edge
~ Rest

This set on Tar is more effective, as you live everything except a Close Combat (easy to counter, switch) and you can get up rock's really easily.

I lead with Tyranitar to get the sandstorm going (obviously that's an important part of any sandstorm team). It also deals well with other leads like Azelf (1HKO if they don't use reflect, 2HKO if they do, and sandstorm takes care of any sashes) or Ninjask (fire punch breaks any substitutes preventing any swords dances from getting passed). It also deals with Abomasnow, taking any damage it might deal while hitting back with 4x super effective fire punch. Counter and taunt are a bit gimmicky though and not terribly reliable. I find counter most helpful if I switch out before my sash breaks and come back for late game revenge counters, which get me some important KO's against fighting types and Scizor. This of course only works if I can either survive the hit or there are no entry hazards to break my sash, which leads to my next pokemon...

Rapid Spinner:
344.png

Claydol@Leftovers
Ability: Levitate
Nature: Bold
252 HP / 144 Def / 112 SpA
~ Rapid Spin
~ Stealth Rock
~ Earth Power
~ Shadow Ball

It's important for me to clear any entry hazards if I want my Tyranitar to revenge counter, but even more important that I clear any toxic spikes for my Cradily (featured later). Claydol's immunity to spikes and toxic spikes with a resistance to stealth rock makes it a natural choice for the job. I can also score a few surprise KO's with shadow ball if I know my opponent is going to switch in a spin blocker. To a lesser extent it can help if I'm struggling against steels like Metagross, Lucario or Heatran, though it's usually not my first choice against them.

Not the best spinner, but I guess it works nice. I would suggest, Roserade, since you really need something to get Toxic Spikes on the field, since Bulky Waters are so dangerous to your team.

Roserade @ Black Sludge
Ability: Liquid Ooze
Nature: Calm
252HP/136SpD/120Spe
-Toxic Spikes
-Spikes
-Hidden Power [Fire]
-Leaf Storm/Grass knot

Spikes and Toxic Spikes are used to do entry hazard damage/spread conditions. HP Fire is for opposing Grass-types (mainly Celebi and other Roserades) and Steel-Types and Leaf Storm/Grass not is for everything else.

Dancer:
477.png

Gliscor@Life Orb
Ability: Hyper Cutter
Nature: Impish
252 HP / 40 Att / 216 Spe
~ Swords Dance
~ Stone Edge
~ Earthquake
~ Roost

I tried using Leftovers, and while they are helpful, I find that being able to survive most ice attacks and come back with a potential KO is a lot more helpful, and really throws off a lot of oppenents who expected a switch. Gliscor plays an important roll in taking out steels with earthquake and countering fighting types with his flying resistance. Unfortunately he's not quite sturdy enough to switch into a lot of threats so he usually ends up coming in after one of my other pokemon has been KO'd and dancing on the switch. That style has a lot of potential too, but it is still easily walled by most water types like Milotic or Suicune while also easily whirlwinded out by Skarmory.

Use Life Orb, it packs more of a punch, as to counter your Suicune weak, max out Speed, and "don't switch in on Suicune lol".

Steel Killer:
467.png

Magnezone@Focus Sash
Ability: Magnet Pull
Nature: Modest
172 HP / 84 Spe / 252 SpA
~ Subsitute
~ Magnet Rise
~ Thunderbolt
~ Hidden Power (Grass)

I found I was having a lot of trouble with Waters (read Suicune) and Scizor so I figured I'd try killing two birds with one stone in Magnezone. In practice the results are somewhat mixed. It definitely helps with Skarmoys without shed shells, banded Scizors who don't U-turn, and some waters. When it doesn't work so well is put up against calm mind/rest Suicune, and it definitely fears the likes of Heatran or anything faster with earthquake unless Magnezone has a substiute up. Also Scizors U-Turning on my switch happens a bit too often for my liking.


Nononononono. Use Trick Scarf Jirachi instead.

Jirachi @ Choice Scarf
4HP/252Atk/252Spe
Jolly Nature
~Trick
~Iron Head
~Ice Punch
~Thunder Punch

This set provides really good coverage, outspeeds everything with a Scarf, and cripples walls with Trick. Its a really effective set, and it makes your team less metagame weak.

Bullet Puncher:
212.png

Scizor@Choice Band
Ability: Technician
Nature: Adamant
248 HP / 252 Att / 8 Def
~ Bullet Punch
~ U-Turn
~ Super Power
~ Pursuit

Scizor's bullet punch has bailed me out of countless battles. It takes care of just about any weakened pokemon that's not steel, and for those pesky steels, super power is usually enough to KO them. It definitely fears any kind of fire pokemon (especially Heatran who resists bullet punch and is faster) but between Claydol and Gliscor I can usually deal with those threats without too much trouble. Overall Scizor's main purpose is just to give some extra attacking power to my team and sweep up any pokemon who are close to KO'd but not quite there yet.

Fine, but I think using a Heatran would be better. It works well with the afformentioned Jirachi, being able to lure obvious fire attacks and all. Then it can KO other Steel types with Lava Plume/Fire Blast/Flamethrower (whichever you chose). http://www.smogon.com/dp/pokemon/heatran basically, just pick a set from there, for whatever fits your team.

Catch All:
346.png

Cradily@Leftovers
Ability: Suction Cups
Nature: Careful
252 HP / 144 Def / 112 SpD
~ Rock Slide
~ Protect
~ Recover
~ Toxic

This is definitely one of my favorite pokemon. Cradily is excellent at stalling out almost anything that isn't steel, poison or has a subsitute. With it's typing and defenses Cradily can survive almost any attack thrown at it. Toxic and sandstorm work to wear down any non-steel, and alternating recover and protect make Cradily a hard pokemon to KO. Scizor is by far Cradily's biggest threat and one of the reasons I have Magnezone on my team (though U-turns from Scizor leave my Magnezone wide open). Another annoying opponent is, somewhat surprisingly, Gengar. With his poison typing Cradily can't poison him, and even with Cradily's high special defence, focus blasts hurt a lot when they hit. Toxic spikes are another thing that Cradily really doesn't like so as mentioned above, Claydol really helps there. Cradily is an integral part of my team and works surpsingly well against a wide range of OU threats from Swampert to Dragonite.


I'm going to assume Cradily was a joke. Don't use it, its awful in anytier that isn't UU or lower. Not to mention it gets raped by status. This team needs something that isn't metagame weak. I would suggest using Rotom-A. As it can be a Spin Blocker so you don't have to worry about your Hazards getting spun away.

Rotom-A @ Leftovers
252HP/116Def/140SpD
Bold Nature
-Rest
-Sleep Talk
-Discharge
-Will-O-Wisp

Basically, it comes in to absorb status/block rapid spin/block various Fighting/Normal-Type moves. Uses Discharge/Will-O-Wisp to spread status to anything that cannot be poisoned by Toxic-Spikes.

This team is mostly defensive and hinges a lot on Cradily's ability to deal with most pokemon, while trying to deal with other pokemon that either threaten to KO (Metagross, Machamp, Scizor, Lucario, Breloom, etc) or out-stall (rest Suicune mostly) Cradily. While it's not exactly the kind of play I had in mind when making the team, it's kind of how my play has shifted. If anyone has any suggestions on how I could maybe get a bit more offensive or how I could deal with some common problem pokemon (Jirachi, CM Suicune, Gengar and *especially* sub-punch Breloom) I'd also appreciate it.

Comments in bold. I wasn't sure what kind of team you were going for here, so I assumed you were having it centered around a Gliscor Sweep (being the only offensive pokemon, besides Scizor) so I arranged to help with getting rid of bulky waters that will hamper its effectiveness. Hope my advice helped.
 
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