New and 'creative' moveset/EV spread thread Mk. 5

Adam, you make it sound like just because it isn't standard that obviously makes it the best thing ever. Thats not really true :X
 
Whenever you say "Yanma is better than X because X will be taunted" Well, you're assuming Yanma has a scarf and X doesn't. X could just as easily carry a scarf. Yanma is near useless. Sorry.

I'm sure everybody Scarfs Electrodes, Ninjasks and Aerodacty is always scarfed.

Adam, you make it sound like just because it isn't standard that obviously makes it the best thing ever. Thats not really true :X

How? Elaborate, please.

Unlike Yanma, Breloom can actually do some damage with moves like Seed Bomb which will 2HKO both Aero and Electrode(Focus Sash). Once Elec switches or explodes I can just throw Tyranitar(the 2nd most used Pokemon as of the lastest stats) and get rid of the rain, and sure you can Air Slash Breloom but really I have no reason to keep Breloom in on Yanma when I would want to use Spore on something worth sporing and in a metagame full of steel types Air Slash isn't a very good thing to be locked into.

Yanma can do plenty of damage, and I'm not stupid just because I don't use standard pokes, I know Tyranitar is the second most used poke. And, you obviously don't have any reason to keep Yanma in, considering Breloom doesn't have an accurate move to use on Yanma, Stone Edge is inaccurate and nobody uses Thunder Punch Breloom, it's not Standard.
 
Oh, sorry, I forgot people like me, the people who stray away form the standard, aren't allowed to make movesets. And, for your information, Breloom gets taunted by Aerodactyl and Electrode and Electrode starts Rain and you get swept, and Aerodactyl sets up SR, As I've already mentioned. Secondly, Yanma can kill your beloved Breloom with Air Slash. But thanks for your feedback, I appreciate it.



Thanks for fixing my mistake. And yes, this is very unfortunate. But, Yanma is still amazing, and not standard.

These aren't valid reasons for wanting to use something. If it's not standard, thats fine. Great even, but only if it works well, just like any "standard" move set should. Your use of the word also comes off as (imo) "you should use this because it's not standard!". If it's not standard and does not work as well as something that is standard that does the job better there is no point in using it as the 'standard' thing is more efficient to use.
 
If you're forced to run a scarf to make that set work, then Breloom and Roserade are way more effective leads. Being 4x weak to SR means that Yanma can switch in only twice during the match, unless you provide some rapid spin support, which to be honest isn't worth it (not just for Yanma). Roserade and Breloom can at least serve as revenge killers and have high SpA and Atk to work with respectively. 78% accuracy sleep move isn't great either.

If you want to try an unconventional OU lead, then I'd rather use Butterfree if only because its sleep powder becomes almost 100% accurate with compoundeyes.
 
I think its an interesting idea because it can sleep a couple of pokemon that previously were almost sleep proof... but to be honest it would almost be better to scarf a gengar and use hypnosis... 60% IS 18% less, but gengar is also much more usefull if the sleep fails.

I actually ran a gar i called Hypnogar, wasn't scarfed... but could sleep most leads still because of naturally high speed. Worst case was normally he would let through stealth rocks then get a sleep attempt.

Pokemon Name: Gengar
Moveset Name: Hypnogar
Move 1: Hypnosis
Move 2: Pain Split
Move 3: Shadow Ball
Move 4: Psychic
Item: Leftovers
Ability: Levitate
Nature(s): modest
EVs:HP 4/Atk 0/Def 0/SpA 252/SpD 0/Spe 252

with this, if you get hit even to low hp by a lead aerodactyl and sleep it, they switch and you can pain split to heal on the next poke. the speed is the key to living, so unless you can live and sleep its suggested you swap out a dark pokemon like tyranitar to take the hit.
 
Oh, sorry, I forgot people like me, the people who stray away form the standard, aren't allowed to make movesets. And, for your information, Breloom gets taunted by Aerodactyl and Electrode and Electrode starts Rain and you get swept, and Aerodactyl sets up SR, As I've already mentioned. Secondly, Yanma can kill your beloved Breloom with Air Slash. But thanks for your feedback, I appreciate it.



Thanks for fixing my mistake. And yes, this is very unfortunate. But, Yanma is still amazing, and not standard.

You sound like Ken Sical Ifreet when his extremely odd Primeape set got shot down. The problem is not "OMG that's not standard how dare you be creative!" Just look at Theorymon: he found a way to use Jumpluff in Ubers of all places. He did this because nothing else can do the job that it can. Plenty of stuff can do what that Yanma can do, and do it better.
 
I think its an interesting idea because it can sleep a couple of pokemon that previously were almost sleep proof... but to be honest it would almost be better to scarf a gengar and use hypnosis... 60% IS 18% less, but gengar is also much more usefull if the sleep fails.

I actually ran a gar i called Hypnogar, wasn't scarfed... but could sleep most leads still because of naturally high speed. Worst case was normally he would let through stealth rocks then get a sleep attempt.

Pokemon Name: Gengar
Moveset Name: Hypnogar
Move 1: Hypnosis
Move 2: Pain Split
Move 3: Shadow Ball
Move 4: Psychic
Item: Leftovers
Ability: Levitate
Nature(s): modest
EVs:HP 4/Atk 0/Def 0/SpA 252/SpD 0/Spe 252

with this, if you get hit even to low hp by a lead aerodactyl and sleep it, they switch and you can pain split to heal on the next poke. the speed is the key to living, so unless you can live and sleep its suggested you swap out a dark pokemon like tyranitar to take the hit.

Timid is a better option considering how frail gengar is.
Leftovers is a bad option " " Focus sash is better so you can abuse your low health. Focus Blast is better than Psychic as psychic has poor coverage and no STAB and focus blast has perfect coverage with Shadow Ball and can actually kill dark-types.
 
Timid is a better option considering how frail gengar is.
Leftovers is a bad option " " Focus sash is better so you can abuse your low health. Focus Blast is better than Psychic as psychic has poor coverage and no STAB and focus blast has perfect coverage with Shadow Ball and can actually kill dark-types.

yah, that sounds like the normal gengar build to me... i didn't use this gar as a lead, so focus sash is normally wasted, and i had normally scouted out dark types beforehand. Yes, focus blast is better coverage when it hits... but i never actually got into a situation where i would have tried to use it. Timid should be an option, you're right... i didn't put the optionals cause i put exactly what i used.

remember, i'm also not trying to make a perfect hax pokemon that can solo everyone's team. I was simply using gar to fill in the spaces that my team had. Its very effective when you have the right pokes around it, like scarftar that can superpower/pursuit almost anything threatening, and do it much more effectively, while absorbing the damage pretty easy.
 
142.png

Pokemon name: Aerodactyl
Moveset Name: Sleep Shuffler
-Rest
-Sleep Talk
-Whirlwind
-Roar / Roost
Item: Leftovers
Ability: Pressure
Nature: Jolly
EVs: 208 HP / 164 Defense / 136 Speed

Outside of Crobat and Jolteon, Aerodactyl is the fastest phazer in the game. The EV's aren't for anything in particular, and 136 in speed is enough to outspeed +speed 252 spe Azelf and those can be moved to defenses if Azelf and Starmie don't intimidate you. The defense EV's are roughly the same to maximize boost defenses at once, again they can be changed greatly. The defense stat is higher than the special defense for a simple reason, this set almost needs sandstorm to help its effectiveness.

The idea behind this set is simple, to be a great status absorber on a stall team that relies on shuffling. When sleep talk selects whirlwind it has a priority of 0, making him phaze the opponent faster than they can chip away at him. The last slot can be used either to improve your shot at phazing to 66% or give you recovery as you're sleeping. Defensive Aerodactyl is uncommon but not unheard of and his stats for tanking are not too shabby.

The best partners for this set are ones that set up stealth rock and spikes. Tyranitar makes a great partner, as does Hippodown. They both carry sand stream and stealth rock but it really is a pick your poison, Hippo shares your ice weakness and Tyranitar shares your steel weakness.

While he doesn't have as high of a speed another great user of this set is Drapion, the next fastest with both whirlwind and roar. Drapion has slightly better stats for physical defense and arguably better typing, and can punish tricksters by equipping toxic orb. However Drapion does not benefit from sandstorm support.

A good counter to these sets are taunters, however taunters that aren't scarfed run a high risk of being phazed by a sleeping aerodactyl before they can act. ScarfRachi is the best counter to this set period, with iron head Aero can be put down for the count without any resistance.
 
A good counter to these sets are taunters, however taunters that aren't scarfed run a high risk of being phazed by a sleeping aerodactyl before they can act. ScarfRachi is the best counter to this set period, with iron head Aero can be put down for the count without any resistance.

interesting... i am i pretty firm believer though that whirlwinders with no moves is a bad idea... the first team i made when i started used a snorlax with whirlwind and a swampert with roar, both with sleeptalk/sub and rest. all i ever heard was "Wow this is annoying" before they were killed ><. best to have an attack that covers a weakness...

To be honest, aerodactyl really has the wrong resists for this and a huge potrion of the OU metagame has moves that can OHKO him. a bulky sleeper would more than likely cover this role better, as heals can be timed to work instead of relying on a fast but skinny pokemon to heal first.
 
142.png

Pokemon name: Aerodactyl
Moveset Name: Sleep Shuffler
-Rest
-Sleep Talk
-Whirlwind
-Roar / Roost
Item: Leftovers
Ability: Pressure
Nature: Jolly
EVs: 208 HP / 164 Defense / 136 Speed

Outside of Crobat and Jolteon, Aerodactyl is the fastest phazer in the game. The EV's aren't for anything in particular, and 136 in speed is enough to outspeed +speed 252 spe Azelf and those can be moved to defenses if Azelf and Starmie don't intimidate you. The defense EV's are roughly the same to maximize boost defenses at once, again they can be changed greatly. The defense stat is higher than the special defense for a simple reason, this set almost needs sandstorm to help its effectiveness.

The idea behind this set is simple, to be a great status absorber on a stall team that relies on shuffling. When sleep talk selects whirlwind it has a priority of 0, making him phaze the opponent faster than they can chip away at him. The last slot can be used either to improve your shot at phazing to 66% or give you recovery as you're sleeping. Defensive Aerodactyl is uncommon but not unheard of and his stats for tanking are not too shabby.

The best partners for this set are ones that set up stealth rock and spikes. Tyranitar makes a great partner, as does Hippodown. They both carry sand stream and stealth rock but it really is a pick your poison, Hippo shares your ice weakness and Tyranitar shares your steel weakness.

While he doesn't have as high of a speed another great user of this set is Drapion, the next fastest with both whirlwind and roar. Drapion has slightly better stats for physical defense and arguably better typing, and can punish tricksters by equipping toxic orb. However Drapion does not benefit from sandstorm support.

A good counter to these sets are taunters, however taunters that aren't scarfed run a high risk of being phazed by a sleeping aerodactyl before they can act. ScarfRachi is the best counter to this set period, with iron head Aero can be put down for the count without any resistance.


This set was really cool back in RSE on Crobat (2 attack Sleep Talk Shuffler with Spikes up). I really think Aero is too frail to do this job though, and his typing makes him susceptible to BPs from Scizor. Crobat is probably a better option for this role, IMO, because he is bulkier with better typing. Just use Rest/Sleep Talk/Whirlwind (3 attacks only), or if you feel really gimmicky, take Rest off as well and switch into Roserade or something, switch out, set up hazards and have 1-3 turns of phazing fun.
 
I never played RSE so I missed that on Crobat but I did try him too. His typing is a godsend in comparison to Aero's. The 4th slot is even better with roost or brave bird to give him recovery inside rest or deal some damage. Despite the lesser speed I'm still interested in how Drapion runs this set, thankfully he can be used in UU.
 
385.png

Pokemon name: Jiracih
Moveset Name: SubFlinch
-Substitute
-Iron Head
-Ice Punch
-Fire Punch/Thunder Punch
Item: Leftovers
Ability: Serene Grace
Nature: Jolly
EVs: 252 HP / 76 Attack / 176 Speed

With Jirachi's ability Serene Grace, and access to Iron Head, flinching enemies to death has become a favorite pastime of the average Jirachi user. However, the downside of other flinch sets is that you are either tricked into a move, or are scared out by threats such as Salamence who can OHKO you with Fire Blast or Earthquake. To remedy this, this set has been given the advent of Substitute, which can save you an extra turn, and score those KO's that would otherwise be impossible without a free turn while your opponent tries to break your sub. Simply come in on something slower, or something that will switch out, and set up your Sub. Iron Head is the base of the set, providing a 60% chance to flinch, and when they don't get flinched, they need to break your sub before dealing any damage. Ice Punch is a must, as Salamence can be a huge pain if it gets Dragon Dance up, and it provides decent coverage. As for the last slot, Thunder Punch is the most optimal choice as it can deal decent amounts of damage to Skarmory, Suicune, and Vaporeon, who would otherwise wall this set without any trouble. If, however, you are not worried about the aforementioned threats, you can run Fire Punch which can help against Steel types such as Metagross.

Comments/Suggestions?
 
The attack is so weak I don't see it being that useful. Might as well give her Thunderwave instead of Thunderpunch because she won't do enough to Skarmory or Suicune anyways.
 
I faced a Jirachi similar to that one once. Only it had Thunderwave over Ice Punch and Zen Headbutt over Fire-/ Thunderpunch.

The only benefit I notice is that you now have an easier time dealing with Magnezone. Otherwise the Scarf set is just as good or even better. You can outspeed a +1 Salamence while you don't do that now. Same goes for Gyarados, you still have to set up Substitute before they get in and your opponent will not be stupid enough to DD in front of a Substitute.
 
Ice Punch is a must, as Salamence can be a huge pain if it gets Dragon Dance up, and it provides decent coverage. As for the last slot, Thunder Punch is the most optimal choice as it can deal decent amounts of damage to Skarmory, Suicune, and Vaporeon, who would otherwise wall this set without any trouble. If, however, you are not worried about the aforementioned threats, you can run Fire Punch which can help against Steel types such as Metagross.

Comments/Suggestions?

thunderpunch seems pointless for those... its a 4hko on suicune and a 3hko on vaporeon after stealth rock damage. both will easily out heal that with their most common sets. Fire punch has the same problem... I would sway more toward having thunder wave, since most things won't OHKO you (esp. with sub out) and you'll still want to try flinching out faster pokes.

Ice punch is a GREAT idea, i dono why people haven't thought of this more... easily a OHKO on mence after SR with 20% to freeze any other dragons that you're trying to kill. If your team has a hole with fighting dragons its perfect, though if you have ice coverage it may be better to have something like zen headbutt with stab, since it also has a 40% flinch. Substitute is a perfect standby for anything that relies on moves that have miss chance or a chance to fail, so it fits well.
 
Now here's a lead set with a different philosophy. If you don't mind entry hazard set up or have a dedicated spinner waiting in the back then this lead is a great way to start off with a 6-5 or possible 6-4 advantage.

492.png

Shaymin Lead set
@ Occa Berry
Modest 252 sp. atk 252 speed

-Seed Flare
-Hp Fire
-Earth Power
-Psychic

A similar possibly preferred set can be run with yache berry over occa and natural gift over psychic. But shoddy has no natural gift. So eh.

Seed flare hits everything hard. Earth Power is for the inevitable heatran/infernape switch in after you massacre their lead. Occa berry is so you can take an attack from either poke and ohko back. Hp Fire is for scizors who will bp and not do as much as they expected. Any other move and scizor is outsped and hp fire ohkos.

Psychic is for machamp's and your biggest problem salamence. Psychic is a 2-3 ko which isn't ideal but with natural gift/yache salamence is ohko'd.

Shaymin is ideal over celebi which can run a similar set. Celebi has rocks but is hit for 4x damage by opposing u-turns and has leaf storm which is inferior to seed flare.
 
Quick Attack is much more useful than Psychic on Lead Shaymin. Pyschic is only used for Machamp, which takes 47.9% - 56.5% from Seed Flare, a very likely 2HKO. Quick Attack, on the other hand, lets Shaymin pick off suicide leads that have 1 HP left, keeping them from attacking or Exploding.
 
Since the first post says NU sets can be posted here, I'll post a set I experimented with on one of shoddy's servers.

PerishStorm
87.png


Calm/Bold Dewgong@Damp Rock/Grip Claw
252HP / 4Def /252 SpD if Calm
Ability: Hydration
~Rain Dance
~Perish Song
~Whirlpool/Surf/Aqua Jet
~Rest

The aim is to provide rain support while forcing switches with Perish Song to help get in the rain sweepers or allow them to set up after coming in.
Entry hazards are nice to have both for the benefit of the sweepers and Dewgong's Pseudo-hazing.
Finally, so as not to be total Taunt bait, Whirlpool, Surf and Aqua Jet (with an SpA lowering nature) are options for slot 3.
Surf has more power but Aqua Jet can quickly pick off weakened foes.

To go for an all out attempt at trapping, Whirlpool is possible with or w/o Grip Claw (which guarantees 5 turns of Whirlpool).
If you manage to trap a defensive Pokemon it is possible to arrange to faint it while providing the most turns of rain to the team mate.
After Whirpool is revealed, the threat of the trap can sometimes buy Dewgong free turns to use Rest or Rain Dance after using Perish Song.
[For the record, I ran Whirlpool w/o Grip Claw: scarier and better move synergy, IMO, while giving many turns of rain. 70% accuarcy is 'meh' though]

Overall, it was a fun set to use, and different, but I found myself wishing many times that Dewgong was just plain Water rather than Water/Ice.
But nothing else gets these moves along with Hydration so this may be one niche for the mostly outclassed sea mammal.
 
492.png

Shaymin Lead set
@ Occa Berry
Modest 252 sp. atk 252 speed

-Seed Flare
-Hp Fire
-Earth Power
-Psychic

Yeah I believe that Quick attack can go over Psychic here and perhaps HP ice instead of fire so you wont have that extra point of speed loss and you tie with opposing base 100 Spe (Jirachi without Choice Scarf and Celebi leads). And HP ice can also deal with Gliscor, Dragonite leads while still be SE against the likes of Roserade. Perhaps you can go with Lum Berry as well to ensure the win against Roserade and Smeargle (Move to hit the sash + Quick Attack will finish them while you stay intact).
 
Dragonite @ Leftovers
Adamant 84Hp 244Atk 180 Spe

Substitute
Focus punch
Dragon Claw
Extreme Speed

The ev's : 344hp ; 86hp sub maximum lefties recovery etc..
The speed is 241 ; rotomH sleeptalker , Breloom , ....
401 Atk : this was the remaning amount of ev's so we have maximum power.

The moveset :

Substitute serves as a buffer and helps us fire of focus punch
extreme speed is broken in the sens of focus punch + ES : Ko
dRAGON cLAW ; looks almost filler but its not this way we can hit the ghost with our
stab move .

Against anything that resist fighting i use dragon claw =
gyarados , zapdos , gliscor , rotomH ; 3hko all of them dragon claw
on the switch , followed by another as they try and break the sub , followed by extreme speed to finish them of . not bad for something without a statup move
anything not resisting focus punch can be picked of by extreme speed
physical walls ; are beaten down to the point where they can just heal or be destroyed ( skarmory , forretress , ...) this is with focus punch if your wondering.
if they try to phaze you youre second punch should hit them before your shuffled.
 
Utility Blaziken
Item: Wide Lens
Nature: Hasty/Jolly
Ev's:252speed (4atk 252sp.atk/4hp 252atk)
-Will-o-Wisp/Baton Pass
-Fire Spin
-Fire Blast/Flare Blitz
-Superpower

The idea is to surprise the opponent with burns and traps to allow another Pokemon time to set up. With Wide Lens Will-o-Wisp and Fire Spin are more accurate so you don't waste time with misses. Then there are his 2 stab attacks, just to have them so the opponent doesn't think this is full on support and they can get brave. In my use the Burns were excellent for Bulky Dragonite to set up a few Dragon Dances in the face of normal counters. Fire Spin can help when some foes got locked into things like Earthquake. Holding them for 2 turns allows at least 1 Dragon Dance and any longer allows more so I could end the game.

Edit: I did not know Fire Spin cancels out upon switching, Will-O-Wisp can go to Baton Pass
 
Fire Spin indeeds traps opposing pokemon but when Blaziken switches out, this is canceled, meaning your opponent is no longer trapped and that he can switch out again. This can be solved however with the move Baton Pass, which Blaziken is able to learn.
 
Back
Top