Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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I'm excited for the types of spreads the starter Pokemon will have. As we go on, they have been making their stats more extreme (etc. the first gen starters lowest stats were 78) while the third gen had Sceptile which had 65/70 in two of it's defenses and Swampert who has 60 Speed, while this gen we have Torterrs who has 56 Speed. I always thought that they were making the starters more specialized over time. Now if only they would have the guts to give a starter one attacking stat below 75...
 
I don't think they'll ever make a truly low-ATK starter simply because they're to be used by little kiddies to plow through the game. Giving them too low of an attacking stat might undermine this.
 
Yeah LC hit the nail on the head. They give the starters at least moderately decent offensive stats all-round so that they can breeze through most of the game's Pokemon in one or two hits. Nobody wants to Toxic / PP / hazards stall through the in-game after all. Additionally, most games give you half-decent physical Normal moves (Strength, Return, Body Slam etc) part-way through the game, which get decent coverage alongside either of the three special starter types, so good mixed offenses are useful here too. This doesn't always apply now, but it certainly did back in the first three gens.

It is also quite rare for any fully evolved starter to not have at least one attacking stat base 100 or over. Only Meganium and Blastoise don't have this (and Charizard in RBY I suppose).
 
Howsa bout a Bug/Dragon type. No x4 Ice weakness, just x2 weak to rock, flying (who gives a shit in the competitive game?), dragon and ice. Maybe i've overlooked another type. But it'd be decent and Bug/Dragon wouldn't look too ridiculous.
 
Also Quick Feet Mightyena. While a way to activate Quick Feet that doesn't kill you would be nice, the 25% chance to do nothing on your turn isn't. Trick+Natural Cure/Klutz/Ground-type (if they make this not activate on Ground-types) could be useful but Trick+Flare Orb will probably be better overall and most of the things that get Trick already have Thunder Wave.
 
I don't think it would be that good at all. I can't see many usage cases beyond Trick/Fling (but why not just use a paralysis move), or to block other status on a slow Pokemon.

I guess if there was something immune to paralysis, then it could act as a nasty surprise for opposing trickers, like Tosic Orb on a steel does. But forgoing a directly useful item is always a hit.
 
I guess if there was something immune to paralysis, then it could act as a nasty surprise for opposing trickers, like Tosic Orb on a steel does. But forgoing a directly useful item is always a hit.

It is not worth to lose an item for that!
 
Would a hold item that paralyzes the user (like Flame/Toxic Orb) be too powerful?

What would be too powerful is a move that instantly causes sleep. Outside the obvious trick, imagine Aerodactyle with the following set:

Aerodactyle
@Hypno Orb (or whatever it'd be called)
Jolly 252 HP, 4 DEF, 252 SPEED
-Sleep Talk
-Whirlwind

Switch into a ground attack (and thus fall asleep at the end of the turn), and then spam Sleep Talk Whirlwind off of 130 base speed.

Of course you'd have to support it with Spikes and SR (and probably sand to get the sp.DEF boost and sand damage), and it'd still get screwed if whirlwind blew out a scarf/priority user, but I could see this set taking a lot of fun out of the game.
 
Broken, much? Regardless it'd be so funny.

On second thought, Poison and Flame Orbs are the only real statuses that don't directly affect turns (i.e. Paralysis has 25% chance, Freeze is lol), so they might be the only ones we ever get.
 
The orb ideas are interesting. It might give Lopunny many more useful option at it's disposal, and certainly make it much more deadly with the ability to instantly freeze the opponent or put them to sleep by using Switcharoo. Though, the sleep/freeze orb would probably never happen, seems like a kind of broken idea imo.

Looking at normal pokemon though; I'd like to see more pokemon with Klutz and Normalize, or at least ones that are similar (like Huge Power and Pure Power). Lopunny can already take advantage of her ability, I would just really like to see a Pokemon that can actually use normalize to it's fullest extent. I could imagine a Pokemon being a serious pain in the ass with STAB on every attack and a chance to take advantage of the moves secondary effects.
 
I think that it would be pretty cool if the terrain affected the battle. Like if the terrain is ice then ice types might get a speed boost.
 
What would be too powerful is a move that instantly causes sleep. Outside the obvious trick, imagine Aerodactyle with the following set:

Aerodactyle
@Hypno Orb (or whatever it'd be called)
Jolly 252 HP, 4 DEF, 252 SPEED
-Sleep Talk
-Whirlwind

Switch into a ground attack (and thus fall asleep at the end of the turn), and then spam Sleep Talk Whirlwind off of 130 base speed.

Of course you'd have to support it with Spikes and SR (and probably sand to get the sp.DEF boost and sand damage), and it'd still get screwed if whirlwind blew out a scarf/priority user, but I could see this set taking a lot of fun out of the game.

I don't see a difference between using Sleep Talk for Whirlwind and just using Whirlwind by itself...Would it change priority or something?
 
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