Kitsunoh (OU Analysis)

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Hello, everyone!

Dan wrote the original analysis for Kitsunoh, and I talked to him about writing up a new set and he gave me the go-ahead. He also said that it was cool if I reorganized the analysis to meet the new standards and to include Colossoil in the CAP Metagame section. The current analyses and supplementary paragraphs have been largely left alone (per his request), but I've reorganized them to coincide with standard Smogon analysis procedures and included them in this post so that people can review them and comment on them if they really want to.

Special thanks go out to Umbreon_Dan and his minions for creating an exceptionally well-done analysis to work off of. Even after proofreading it as I put it into this thread, I was wholly impressed with the quality.

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Kitsunoh

<h2>Overview</h2>

<p>While it may be a stretch to call Kitsunoh "the ultimate scout," it is definitely adept at forcing switches with its great resists and vast array of powerful attacks and support options. With 110 Speed, Kitsunoh outpaces much of the metagame and is more than capable of forcing most foes into submission, be they walls or offensive threats. Furthermore, it is not a glass cannon like many of its fast brethren and is very capable of taking a hit when it has to. Kitsunoh is an asset to any team that is looking for a fast, hard-hitting attacker that forces switches and reveals team members.</p>

<p>Despite the things it has going for it, Kitsunoh is not a sturdy Pokemon. Repeated neutral attacks, even those that lack STAB, will wear it down fast. Also, its weaknesses are two of the most commonly used attacking types in the metagame, meaning that most offensive and even defensive Pokemon will carry moves that hurt it substantially. Generally speaking, Kitsunoh doesn't respond well to pressure and will eventually and surely buckle under heavy stress. Even with these things factored in, though, Kitsunoh can bring down much of the metagame when played properly; this kitten's got claws.</p>

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set.move[4] = "Superpower";
set.item = "Leftovers";
set.ability = "Limber";
set.nature = "Jolly";
set.evs.HP = 16;
set.evs.Atk = 240;
set.evs.Spe = 252;
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<p>This set is effective at putting a lot of pressure on the opponent and forcing one or more Pokemon to suffer a burn before it can be forced out. There exist very few Pokemon that can handle Kitsunoh's attacks and also shrug off a burn. Normally, your opponent will have to let one of his bulky Pokemon take a burn just to force this Kitsunoh to switch out. Switching in and starting this devastating chain of moves is not a difficult task for the Steel/Ghost fox, as it resists or is immune to common attacking types such as Ice, Rock and Fighting. As the opponent switches, use Substitute to scout the incoming Pokemon. The usual switch-ins will be bulky Water-, Steel-, or Ground-typed Pokemon, almost all of whom are highly susceptible to Will-O-Wisp. Burn them as they break your sub and proceed from there. In some cases, like a full-HP burned Skarmory, it's best to simply switch out. Other times, one can use Substitute repeatedly to allow the burn to take its toll, and possibly lower the Pokemon into the KO range of one of Kitsunoh's other attacks. A mid-health Swampert can almost always be beaten by this method. If you can stall it into about the 20% range, Kitsunoh can deliver the finishing blow with ShadowStrike.</p>

<p>ShadowStrike serves as Kitsunoh's reliable STAB attack. Superpower is recommended in the last slot as ShadowStrike and Superpower provide perfect neutral coverage. Although the set presented here is generally considered the best, there are a couple of alternatives available. Toxic has higher accuracy than Will-O-Wisp, and is more crippling to some Pokemon, particularly certain Water-types like Vaporeon and Swampert. However, Steel-types like Skarmory will completely shut Kitsunoh down, and most non-Steel Pokemon that will be switching in to Kitsunoh will hate the cut to their Attack, such as Gyarados and Gliscor. Protect over Superpower could allow Kitsunoh to stall out longer to rack up burn damage, but being walled by Blissey is embarrassing, and Magnezone could trap you with little fear. Earthquake could be used over Superpower, but its coverage is generally inferior and is only really useful on this set if you need to OHKO Heatran, Infernape and Magnezone.</p>

<p>As this Kitsunoh doesn't switch around too much, Frisk is less useful; Limber is preferred and makes Kitsunoh an easy switch-in to various Thunder Waves, such as those of Blissey and Celebi. 16 HP EVs are recommended, as they put Kitsunoh at 305 HP; which means Leftovers heals one more HP per turn and allows Kitsunoh to make five Substitutes from full health (factoring Leftovers recovery).</p>

<p>This set is extremely difficult to counter. Generally, your opponent will be more than willing to let one of his walls be burned to get rid of Kitsunoh. A burned Swampert or Skarmory will be much less effective at walling, so try to use a late-game sweeper or two that have a difficult time with them under ordinary circumstances. Salamence and Gyarados top this long list, as they both resist Fire and are immune to Ground. Agility Metagross also gets a special mention.</p>

<p>The one Pokemon that Wispy Kit ever needs to be genuinely worried about is Umbreon. If you accidentally use Will-O-Wisp on one, Synchronize will burn Kitsunoh even if you have a Substitute. A burned Kitsunoh will not do substantial damage even to relatively frail Pokemon; in fact, Kitsunoh will not pose any offensive threat outside of Will-O-Wisp. The best Pokemon for dealing with Umbreon are powerful Fighting-types, as well as Scizor and Flygon. Fighters like Lucario, Machamp, and Heracross can force Umbreon out, even after a Curse. Scizor and Flygon can switch into Umbreon and break any Mean Look attempts with super effective U-turns. Flygon and Kitsunoh cover each other's weaknesses fantastically, while Scizor is more powerful and is better at taking advantage of burned walls.</p>

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<p>While the only difference between this set and Wispy Kit is the exchange of Taunt over Substitute, it serves a completely different role in battle. Kitsunoh can single-handedly dismantle stall with this set if given the chance. Kitsunoh possesses many features that make it excellent at switching into the various members of a stall team, including immunities to poison and paralysis (with Limber) as well as a resistance to Stealth Rock and many other types. Once in, Kitsunoh can use its base 110 Speed and Taunt to shut down any attempts to heal or phaze. Even common stall switch-ins to Kitsunoh, such as Swampert and Hippowdon, will be effectively neutered by a burn as they enter the battle.</p>

<p>Taunt and Will-O-Wisp form the core of this set, preventing opponents from setting up, healing, or phazing Kitsunoh while whittling them down over time. Stall's most common answers to Kitsunoh will never appreciate being burned, and burn further punishes any of the walls that attempt to stay in after being taunted. ShadowStrike is the best STAB option for Kitsunoh as not only does it hit hard, but it also boasts an excellent 50% chance to reduce Defense one stage, opening walls up to being broken much quicker. Earthquake is the more reliable option for the last slot, as it doesn't reduce Kitsunoh's effectiveness over time, but Superpower is still an excellent choice for its power, type coverage, and ability to hit Blissey extremely hard.</p>

<p>The 12 HP EVs for this set result in 304 maximum HP, an optimal Leftovers number, and 252 Speed EVs maximize Kitsunoh's Speed. The rest of the EVs are placed in Attack to make its attacks as dangerous as possible. A Jolly nature is chosen to further increase Kitsunoh's speed and outspeed as many potential threats as possible. Leftovers is the item of choice to give Kitsunoh lasting power against the weaker attacks it'll be staying in to take, such as Brave Birds from Skarmory, as well as the many entry hazards that defensive teams set up. Finally, Limber is selected for the ability so that Kitsunoh can switch in on Thunder Wave without fearing for its Speed. A Life Orb can feasibly be run on this set with Ice Punch over Will-O-Wisp to turn Kitsunoh into an offensive threat as well as a stallbreaker. If this route is chosen, an EV spread of 252 Atk / 4 Def / 252 Spe is recommended with a 29 HP IV to round down Life Orb recoil damage.</p>

<p>This Kitsunoh can mesh itself into many different team styles. Both balanced and offensive teams alike will appreciate Kitsunoh's ability to tear down walls such as Blissey and Skarmory. Huge offensive threats like Gyarados and Salamence love to switch into a taunted Blissey or Skarmory and proceed to set up a Dragon Dance as they flee. Furthermore, the insurance Kitsunoh offers against Pokemon who might wall a sweeper on your team is invaluable. Agility Empoleon can sweep unhindered once Kitsunoh wears down Blissey and Snorlax, meanwhile Swords Dance Lucario will no longer be worried about Hippowdon or Gliscor if they're burned or severely weakened. Entry hazard support makes the switches that Kitsunoh forces even deadlier for your opponent. Stealth Rock and Spikes in particular will cause massive damage as your opponent attempts to switch in Pokemon to force out Kitsunoh.</p>

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set.move[4] = ["Earthquake", "Superpower"];
set.item = "Choice Scarf";
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<p>A Kitsunoh with a Choice Scarf is one of the best revenge killers in the game. Some of the common sweepers that it can check includes Dragon Dance Salamence, Dragon Dance Tyranitar, Latias, Infernape, and Swords Dance Lucario. ShadowStrike acts as a strong and reliable STAB move and will put a sizable chunk into any Pokemon that doesn't resist it. Thanks to its Steel/Ghost typing, Kitsunoh has very few problems switching in and out, so U-turn is greatly appreciated to scout the opponent while inflicting mild damage.</p>

<p>Courtesy of Kitsunoh's extensive movepool, the final two moves are a difficult choice to make. Ice Punch has great coverage and allows Kitsunoh to OHKO Salamence and Flygon, stopping any potential sweeps cold. It is also a great option for assorted Flying- and bulky Ground-type Pokemon, like Togekiss, Zapdos, and Gliscor. On the other hand, Trick allows Kitsunoh to ditch its Choice Scarf on the opponent, potentially crippling it for the remainder of the battle. This also makes a great lead, as it can Trick various Stealth Rock users that normally don't have a problem absorbing an attack or two from Kitsunoh. The drawback is that ShadowStrike will only do around 50% to Salamence, and it may have problems with the aforementioned Flying-types (Ground-types can often be dealt with via Trick). The choice between Superpower and Earthquake comes down to what you would prefer to beat. Earthquake has an excellent chance to 2HKO Metagross and Jirachi with Stealth Rock on the field, and will OHKO various threats such as Magnezone, Heatran, and Infernape. Superpower, on the other hand, allows Kitsunoh to OHKO Tyranitar and 2HKO Blissey. In general, Earthquake should be used with Ice Punch and Superpower should be used with Trick.</p>

<p>The choice of nature largely depends on whether or not you intend to use Trick. If you're not running it, Adamant is the preferred nature, as Choice Scarf Kitsunoh needs all the power it can get. Note however that you will be outsped by boosted +Speed base 100 Speed Pokemon like Jolly Dragon Dance Salamence and Choice Scarf Jirachi. If this is an issue, then Jolly is still very viable. Obviously, if you intend to Trick away your Choice Scarf, you will want to run Jolly so as to retain your revenge killing abilities against +Speed base 100 Speed Pokemon and most Infernape. Limber is the preferred ability, unless you are using a Trick Lead, in which case Frisk becomes an excellent option to scout for various Berries and Choice items.</p>

<p>Probably the best partner for this set is Choice Scarf Flygon. Flygon resists Kitsunoh's two weaknesses, Fire and Ground, and vice-versa for Flygon's Ice and Dragon weaknesses. Between the two of them, all types except Water, Dark, and Ghost are covered, and their ability to U-turn back and forth is not comparable to anything else in the Standard metagame. Outside of that, with U-turn chipping away at Kitsunoh's counters, hard-hitters that attract bulky Water-, Ground-, and Steel-typed Pokemon will make good partners for Kitsunoh. Gyarados covers Kitsunoh's weaknesses and can set up a Dragon Dance sweep if Kitsunoh has worn out their common counters. Strong Fighting Pokemon like Heracross and Machamp are also good choices, though they lack defensive synergy.</p>

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<p>This set is a competent late-game sweeper with the extra power granted by a Life Orb. A big part of what makes Kitsunoh capable of doing this is the fact that it is either resistant or immune to all of the common priority moves: Bullet Punch, Extremespeed, Ice Shard, Vacuum Wave, and Mach Punch. ShadowStrike's 50% chance of a Defense drop is used to maximum effect on this set; it is difficult even for very bulky Pokemon to switch in without fear of a 2HKO or 3HKO.</p>

<p>The moves for this set are chosen to optimize Kitsunoh's coverage and ability to beat down man. ShadowStrike is the crux of the set with its 50% chance of reducing the opponent's Defense. Ice Punch will bring down Pokemon like Gliscor, Salamence, and Dragonite while offering a strong option against Ground-types. Superpower is recommended in the third slot for its ability to break through Blissey and Snorlax, while Earthquake provides a more reliable option against Pokemon like Heatran and Magnezone and doesn't reduce Kitsunoh's stats with use. In the last slot, many options are effective depending on what Pokemon you want to beat. Thunderpunch is Kitsunoh's best option against bulky Water-type Pokemon, U-turn can be useful for allowing Kitsunoh to scout its initial switch-ins, and Taunt allows it to break down walls like Skarmory and Blissey better than the other options.</p>

<p>The EVs are placed to maximize Kitsunoh's Attack and Speed stats, while the last 4 EVs are put in Defense so as to not alter Kitsunoh's HP. As a 31 HP IV puts Kitsunoh at 301 HP, an IV of 29 HP is recommended if you are using Life Orb. This will round the Life Orb damage down, allowing Kitsunoh to survive 11 packets of recoil damage from Life Orb. A Jolly nature is necessary to outspeed base 100 Speed Pokemon as well as Speed-tie with base 110 Speed Pokemon, most notably Latias. Limber is chosen for the ability to prevent Kitsunoh's sweep from being stopped cold by paralysis as well as to give it greater ability to switch in.</p>

<p>This set is played much more offensively than the others, thus it depends more upon its teammates. Additionally, this set will most often be used as a late-game sweeper and will normally require considerable support to ensure a successful sweep. Stealth Rock should be set up, and if possible, a layer or two of Spikes, as most of Kitsunoh's counters are vulnerable to them. Lures work very well with Offensive Kitsunoh, so a baiting Tyranitar or Jirachi could be used to clear Kitsunoh's path. If you intend to use Kitsunoh early, Wish support is recommended so that you don't take too much damage from attacks or Life Orb. Blissey tends to attract Fighting-typed moves, so it may be the best supporter in this regard.</p>

<h2>Team Options</h2>

<p>Kitsunoh is used most often on offensive teams, and generally plays one of two roles: sweeper or sweeper's assistant. The latter is more common, as Kitsunoh is very good at inflicting small, gradual damage onto the various walls of the Overused metagame. The most common Pokemon that will switch into Kitsunoh are bulky Water-, Ground-, and Steel-types, so anything that has trouble with these Pokemon welcomes Kitsunoh onto their team. This actually includes the majority of the OU physical sweepers, such as Scizor, Salamence, Gyarados, Metagross, Lucario, Tyranitar, and a host of others. Tyranitar in particular is great to use alongside Kitsunoh, as Kitsunoh is immune to Sand Stream and it appreciates the passive damage. Speaking of passive damage, Kitsunoh greatly enjoys the assistance of Stealth Rock, and if possible Spikes, as early in the game as possible. A suicide lead is the quickest way of ensuring that those hazards are present, so Roserade, Smeargle, and Froslass make good choices for Spikes, while Azelf, Aerodactyl, and Infernape easily and reliably set up Stealth Rock.</p>

<p>Defensively, Kitsunoh has a wide range of resistances and immunities at the cost of only two weaknesses: Fire and Ground. Fortunately, several OU Pokemon resist this attack combination. Flygon stands out for its ability to form a U-turn pair with Kitsunoh. Scizor, despite sharing a Fire-type weakness with Kitsunoh, also makes a good U-turn teammate for it. Gyarados and Salamence are also good choices, as they are among the most deadly Pokemon in the metagame, particularly after Kitsunoh has worn holes into their counters and checks. Latias also resists Fire and Ground, but has little offensive synergy with Kitsunoh. However, Latias's Wish support can greatly increase Kitsunoh's lifespan, particularly if you are using a Life Orb. Blissey also makes a good Wisher, especially for Wispy Kit; burned walls won't be able to to much damage to Blissey, even with powerful physical attacks like Earthquake and Brave Bird.</p>

<p>A strategy that Choice Scarf Kitsunoh was once notorious for was Trick + Pursuit. Upon Tricking a Choice item onto a wall, Tyranitar would switch in (preferably on a Fire-type move) and chase it out with Pursuit. What sets Kitsunoh apart from other users of this strategy are two factors: the first being that Kitsunoh's two weaknesses are extremely easy types to take advantage of, and the second that this strategy doesn't come with the usual drawbacks associated with using Choice Band Pursuit. As long as Kitsunoh is alive, your team will not be swept by any Lucario or Infernape, so you are free to Pursuit to your heart's content.</p>

<h2>Optional Changes</h2>

<p>Kitsunoh, like many CAP Pokemon, enjoys a vast movepool. On the offensive side, Thunderpunch is a good option for hitting Flying- and Water-types, most notably Gyarados. Rock Slide is also a good choice, as it allows a super-effective hit on Flying-types without losing coverage on Salamence and Zapdos. Super Fang can be used to cut a Pokemon's HP in half, but in Kitsunoh's case, it is often just as effective to use ShadowStrike. Meteor Mash and Iron Head are both excellent STAB moves, but their type coverage is usually redundant with the main options. Low Kick can be used over Superpower on any set if the stat drops are undesirable, but Superpower hits much harder most of the time. Although Fake Out works well on Kitsunoh and has great synergy with U-turn, Ambipom is a stronger user of that set. A Liechi Berry Substitute + Flail set is mildly viable, albeit gimmicky.</p>

<p>Kitsunoh also has an excellent defensive / supporting movepool. Among these options, by far the most notable is Torment, which can cause major headaches for the opponent in tandem with Substitute. Pain Split is Kitsunoh's best form of healing, but it's difficult to find space on the moveset for such an unreliable move. Although Knock Off can remove an opponent's item, a burn is usually more crippling. Psycho Shift sounds good on paper, but Kitsunoh is already immune to the two most common forms of status, so it sees little use. Yawn, Roar, and Perish Song are excellent phazing moves that Kitsunoh has access to, but that sort of thing is done better by bulkier Pokemon like Celebi.</p>

<p>Choice Band Kitsunoh is perfectly viable, but has few advantages over the Wispy Kit and Stallbreaker sets. Life Orb tends to be a much more effective item than Choice Band due to the versatility of Kitsunoh being able to change its attacks between turns, although it removes much of Kitsunoh's survivability. Wide Lens may be used to boost the accuracy of Will-O-Wisp, ShadowStrike, and possibly Meteor Mash.</p>

<h2>CAP Metagame</h2>

<p>Kitsunoh is an excellent Pokemon in the CAP metagame with its ability to threaten most of the CAP Pokemon and adequately revenge kill weakened versions of almost all of them. While Arghonaut appears to wall Kitsunoh, it is really just another Will-O-Wisp target and falls flat in the face of Torment. Kitsunoh is also a fantastic check to Revenankh, with ShadowStrike easily 2HKOing virtually all variants. Kitsunoh's Superpower can put a serious dent in Colossoil while being neutral to Sucker Punch, although you shouldn't be staying in and attacking unless it's suffered enough damage for Superpower to OHKO. Kitsunoh also serves as an excellent revenge killer for weakened Fidgit and Cyclohm, as they are both outsped and take serious damage from Earthquake, although it has no business switching into either in most cases.</p>

<p>Unfortunately for Kitsunoh, however, some of the CAP Pokemon are a lot more threatening to it than those present in the OU metagame. Colossoil stands out from the crowd as the most immediate threat to Kitsunoh. Despite Kitsunoh being neutral to Sucker Punch and outspeeding it with Superpower, Colossoil can switch into Will-O-Wisp and either be boosted by it if it is running Guts or bounce it back on Kitsunoh if using Rebound. Furthermore, the popular Choice Scarf Colossoil will easily annihilate Kitsunoh with its Earthquake, so scouting for its item is important prior to attempting an engagement. Pyroak is easily the next most threatening CAP Pokemon Kitsunoh will face. With its huge 120 base power Fire-type STAB option in Flare Blitz backed by a potential Dragon Dance, it can destroy Kitsunoh. Choice Scarf variants of Kitsunoh can hit Pyroak first, but will fail to kill it unless it's been previously weakened by passive damage. In the CAP metagame, there also exist two CAP Pokemon that outspeed Kitsunoh. Stratagem can OHKO non-Choice Scarf Kitsunoh with Earth Power or Flamethrower, while Syclant with Earth Power will do the same.</p>

<p>In a metagame in which Spikes can be found on every other team, Kitsunoh makes a quite good spin-blocker for offensive teams. It has the advantages of not slowing down the team like Dusknoir, not being terribly frail like Gengar, and not being Pursuit-weak like Rotom-A. Although Scizor's use is reduced in CAP, Kitsunoh remains useful by countering the increasing number of non-Dragon Dance Salamence.</p>

<p>What is most interesting about Kitsunoh is that the primary set is one that was not even considered during the creation process, and that the ferocity of the set was only discovered months after Kitsunoh was introduced to the CAP server. While Kitsunoh was originally considered a “failure” by many of the playtesters, it has now become one of the very best CAP Pokemon. This is most certainly an interesting study of how a Pokemon or a metagame can evolve over time as we learn more about it.</p>

<h2>Counters</h2>

<p>Unfortunately, to stop Wispy Kit, you will need to either use Umbreon or allow one of your walls to be burned by Will-O-Wisp. With that in mind, Skarmory is the best counter, due to its resistance to Ghost and neutrality to everything else Kitsunoh has, barring the rare Thunderpunch. Forretress and Bronzong both have solid enough defenses to deal with Kitsunoh and take neutral damage at worst from its attacks, although without Earthquake, they will generally find themselves doing insufficient damage. Metagross can normally handle an Earthquake or two and threaten to hit back with its own, much more deadly, Earthquake.</p>

<p>As Kitsunoh isn't that powerful, bulky Pokemon don't strictly have to resist Ghost to take it on. Swampert, Gyarados, and Suicune (particularly any of those with Rest and Sleep Talk) make good answers to Wispy Kit. However, beware not to try to stall for too long, as ShadowStrike's Defense drops will help Kitsunoh significantly the longer you stay in. Ground-types such as Hippowdon and Gliscor are also good choices. One ray of hope for any Pokemon attempting to counter Wispy Kit is the fact that Will-O-Wisp has a shaky 75% accuracy, so your Pokemon have a chance to come out of it in perfect health. All in all, the best counter for Wispy Kit is Aromatherapy or Heal Bell support.</p>

<p>Choice and Life Orb sets are much easier to handle and are generally covered by the same Pokemon. The only concern for any of the previously mentioned Pokemon is Trick. Choice Kitsunoh is also extremely easy to revenge kill; Dugtrio and Magnezone can both trap it and deliver major damage with Earthquake or Thunderbolt, respectively. Tyranitar and Scizor can both take ShadowStrike and use Pursuit to get rid of Kitsunoh. Life Orb Kitsunoh will not be able to significantly damage the standard walls like Skarmory before the Life Orb recoil spells its doom.</p>

<p>While the Stallbreaker set is intentionally difficult for stall teams to handle, offensive teams generally won't have a problem with it if they can avoid a burn. Kitsunoh is not as bulky as its resistances might suggest at a glance; it has trouble taking neutral attacks from Pokemon with large attacking stats. Furthermore, almost anything that outspeeds Kitsunoh can beat it, examples being Choice Scarf Rotom-A, Heatran, and Flygon.</p>
 
[Overview]

<p>While it may be a stretch to call Kitsunoh “the ultimate scout,” it is definitely adept at forcing switches with its great resists and, vast array of powerful attacks and plenty of support options. With 110 Speed, Kitsunoh outpaces most of the metagame and is more than capable of forcing most foes into submission; walls or offensive threats. Furthermore, it is not a glass cannon like many of its fast brethren and is very capable of taking a hit when it has to. Kitsunoh is an asset to any team that is looking for a fast, hard-hitting attacker that forces switches and reveals team members. This kitten's got claws.</p>

[SET]
name: WispyKit
move 1: Will-O-Wisp
move 2: Substitute
move 3: ShadowStrike
move 4: Superpower
item: Leftovers
nature: Jolly
ability: Limber
evs: 16 HP / 240 Atk / 252 Spe

[SET COMMENTS]

<p>There exist very few Pokemon that can handle Kitsunoh's attacks and also shrug off a burn. Normally, your opponent will have to let one of his bulky Pokemon take a burn just to force this Kitsunoh to switch out. Switching in is not a difficult task for the Steel/Ghost fox, as it resists or is immune to common types such as Ice, Rock and Fighting. As the opponent switches, use Substitute to scout the incoming Pokemon. The usual switch-ins will be bulky Water-, Steel-, or Ground-typed Pokemon, almost all of whom are highly susceptible to Will-O-Wisp. Burn them as they break your sub and proceed from there. In some cases, like a full-HP burned Skarmory, it's best to simply switch out. Other times, one can use Substitute repeatedly to allow the burn to take its toll, and possibly lower the Pokemon into the KO range of one of Kitsunoh's other attacks. A mid-health Swampert can almost always be beaten by this method. If you can stall it into about the 20% range, Kitsunoh can deliver the finishing blow with ShadowStrike.</p>

<p>ShadowStrike serves as Kitsunoh's reliable STAB attack. Superpower is recommended in the last slot as ShadowStrike and Superpower provide perfect neutral coverage. Although the set presented here is generally considered the best, there are a couple of alternatives available. Toxic has higher accuracy than Will-O-Wisp, and is more crippling to some Pokemon, particularly certain Water-types like Vaporeon and Swampert. However, Steel-types like Skarmory will completely shut Kitsunoh down, and most non-Steel Pokemon that will be switching in to Kitsunoh will hate the cut to their Attack, such as Gyarados and Gliscor. Protect over Superpower could allow Kitsunoh to stall out longer to rack up burn damage, but being walled by Blissey is embarrassing, and Magnezone could trap you with little fear. Earthquake could be used over Superpower, but its coverage is generally inferior and is only really useful on this set if you need to OHKO Heatran, Infernape and Magnezone.</p>

[ADDITIONAL COMMENTS]

<p>As this Kitsunoh doesn't switch around too much, Frisk is less useful. Limber is preferred and makes Kitsunoh an easy switch-in to various Thunder Waves, such as those of Blissey and Celebi. 16 HP EVs are recommended, as they put Kitsunoh at 305 HP; which means Leftovers heals one more HP per turn and allows Kitsunoh to make five Substitutes from full health (factoring Leftovers recovery).</p>

<p>This set is extremely difficult to counter. Generally, your opponent will be more than willing to let one of his walls be burned to get rid of Kitsunoh. A burned Swampert or Skarmory will be much less effective at walling, so try to use a late-game sweeper or two that have a difficult time with them under ordinary circumstances. Salamence and Gyarados top this long list, as they both resist Fire and are immune to Ground. Agility Metagross also gets a special mention.</p>

<p>
The one Pokemon that WispyKit ever needs to be genuinely worried about is Umbreon. If you accidentally use Will-O-Wisp on one, Synchronize will burn Kitsunoh as well, even if you have a Substitute. A burned Kitsunoh will not be hurting even to relatively frail Pokemon; in fact, Kitsunoh will not pose any offensive threat outside of Will-O-Wisp. The best Pokemon for dealing with Umbreon are powerful Fighting-types, as well as Scizor and Flygon. Fighters like Lucario, Machamp and Heracross can force Umbreon out, even after a Curse. Scizor and Flygon can switch into Umbreon and break any Mean Look attempts with super effective U-turns. Flygon and Kitsunoh cover each other's weaknesses fantastically, while Scizor is more powerful and is better at taking advantage of burned walls.</p>

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Will-O-Wisp
move 3: ShadowStrike
move 4: Earthquake / Superpower
item: Leftovers
nature: Jolly
ability: Limber
evs: 16 HP / 240 Atk / 252 Spe

[SET COMMENTS]

<p>While the only difference between this set and WispyKit is the exchange of Taunt over Substitute, it serves a completely different role in battle. Kitsunoh can sindle-handedly dismantle stall with this set if given the chance. Kitsunoh possesses many features that make it excellent at switching into the various members of a stall team, including immunities to poison and paralysis (with Limber) as well as a resistance to Stealth Rock and many other types. Once in, Kitsunoh can use its base 110 Speed and Taunt to shut down any attempts to heal or phaze. Even common stall switch-ins to Kitsunoh, such as Swampert and Hippowdon, will be effectively neutered by a burn as they enter the battle.</p>

<p>Taunt and Will-O-Wisp form the core of this set, preventing opponents from setting up, healing, or phazing Kitsunoh while whittling them down over time. Stall's most common answers to Kitsunoh will never appreciate being burned, and burn further punishes any of the walls that attempt to stay in after being taunted. ShadowStrike is the best STAB option for Kitsunoh, as not only does it hit hard, but it also boasts an excellent 50% chance to reduce Defense one stage, allowing walls up to being broken much quicker. Earthquake is the more reliable option for the last slot, as it doesn't reduce Kitsunoh's effectiveness over time, but Superpower is still an excellent choice for its power, type coverage, and the ability to hit Blissey extremely hard.</p.

[ADDITIONAL COMMENTS]

<p>The 16 HP EVs for this set result in 305 maximum HP, an optimal Leftovers number, and 252 Speed EVs maximize Kitsunoh's Speed. The rest of the EVs are placed in Attack to make its attacks as dangerous as possible. A Jolly nature is chosen to further increase Kitsunoh's speed and outspeed as many potential threats as possible. Leftovers is the item of choice to give Kitsunoh lasting power against the weaker attacks it'll be staying in to take, such as Brave Birds from Skarmory, as well as the many entry hazards that defensive teams set up. Finally, Limber is selected for the ability so that Kitsunoh can switch in on Thunder Wave without fearing for its Speed. A Life Orb can feasibly be run on this set with Ice Punch over Will-O-Wisp to turn Kitsunoh into an offensive threat as well as a stallbreaker. If this route is chosen, an EV spread of 252 HP / 4 Def / 252 Spe is recommended with a 29 HP IV to round down Life Orb recoil damage.</p>

<p>This Kitsunoh can mesh itself into many different team styles. Both balanced and offensive teams alike will appreciate Kitsunoh's ability to tear down walls such as Blissey and Skarmory. Huge offensive threats like Gyarados and Salamence love to switch into a taunted Blissey or Skarmory and proceed to set up a Dragon Dance as they flee. Furthermore, the insurance Kitsunoh offers against Pokemon who might wall a sweeper on your team is invaluable. Agility Empoleon can sweep unhindered once Kitsunoh wears down Blissey and Snorlax, meanwhile Swords Dance Lucario will no longer be worried about Hippowdon or Gliscor if they're burned or severely weakened. Entry hazard support makes the switches that Kitsunoh forces even deadlier for your opponent. Stealth Rock and Spikes in particular will cause massive damage as your opponent attempts to switch in Pokemon to force out Kitsunoh.</p>

[SET]
name: ScarfKit
move 1: ShadowStrike
move 2: U-turn
move 3: Ice Punch / Trick
move 4: Earthquake / Superpower
item: Choice Scarf
nature: Jolly
ability: Limber / Frisk
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A Kitsunoh with a Choice Scarf is one of the best revenge killers in the game. Some of the common sweepers that it can check include: Dragon Dance Salamence, Dragon Dance Tyranitar, Latias, Infernape, and Swords Dance Lucario. ShadowStrike acts as a strong and reliable STAB move and will put a sizable chunk into any Pokemon that doesn't resist it. Thanks to its Steel/Ghost typing, Kitsunoh has very few problems switching in and out, so U-turn is greatly appreciated to scout the opponent while inflicting mild damage.</p>

<p>Courtesy of Kitsunoh's extensive movepool, the final two moves are a difficult choice to make. Ice Punch has great coverage and allows Kitsunoh to OHKO Salamence and Flygon, stopping any potential sweeps cold. It is also a great option for assorted Flying- and bulky Ground-type Pokemon, like Togekiss, Zapdos, and Gliscor. On the other hand, Trick allows Kitsunoh to ditch its Choice Scarf on the opponent, potentially crippling it for the remainder of the battle. This also makes a great lead, as it can Trick various Stealth Rock users that normally don't have a problem absorbing an attack or two from Kitsunoh. The drawback is obviously that ShadowStrike will only do around 50% to Salamence, and it may have problems with the aforementioned Flying-types (Ground-types can often be dealt with via Trick). The choice between Superpower and Earthquake comes down to what you would prefer to beat. Earthquake has an excellent chance to 2HKO Metagross and Jirachi with Stealth Rock on the field, and will OHKO various threats such as Magnezone, Heatran, and Infernape. Superpower, on the other hand, allows Kitsunoh to OHKO Tyranitar and 2HKO Blissey. In general, Earthquake should be used with Ice Punch and Superpower should be used with Trick.</p> [I disagree, Blissey hates a Scarf and a Tyranitar locked into any move is easy to work around.]

[ADDITIONAL COMMENTS]

<p>The choice of nature largely depends on whether or not you intend to use Trick. If you're not running it, Adamant is the preferred nature, as Choice Scarf Kitsunoh needs all the power it can get. Note, however, that you will be outsped by boosted +Speed base 100s like Jolly Dragon Dance Salamence. If this is an issue, then Jolly is still very viable. Obviously, if you intend to Trick away your Choice Scarf, you will want to run Jolly so as to retain your revenge killing abilities against as many threats as possible, such as Infernape and the base 100s. Limber is the preferred ability, unless you are using a Trick Lead, in which case Frisk becomes an excellent option to scout for various Berries and Choice items.</p>

<p>Probably the best partner for this set is Choice Scarf Flygon. Flygon resists Kitsunoh's two weaknesses, Fire and Ground, and vice-versa for Flygon's Ice and Dragon weaknesses. Between the two of them, all types except Water, Dark and Ghost are covered, and their ability to U-turn back and forth is not comparable to anything else in the Standard metagame. Outside of that, with U-turn chipping away at Kitsunoh's counters, hard-hitters that attract bulky Water-, Ground-, and Steel-typed Pokemon will make good partners for Kitsunoh. Gyarados covers Kitsunoh's weaknesses and can set up a Dragon Dance sweep if Kitsunoh has worn out its common counters. Strong Fighting Pokemon like Heracross and Machamp are also good choices, though they lack defensive synergy.</p>

[Team Options]

<p>Kitsunoh is used most often on offensive teams, and generally plays one of two roles: sweeper or sweeper's assistant. The latter is more common, as Kitsunoh is very good at inflicting small, gradual damage onto the various walls of the Overused metagame. The most common Pokemon that will switch into Kitsunoh are bulky Water-, Ground-, and Steel-types, so anything that has trouble with these Pokemon welcomes Kitsunoh onto their team. This actually includes the majority of the OU physical sweepers, such as Scizor, Salamence, Gyarados, Metagross, Lucario, Tyranitar, and a host of others. Tyranitar in particular is great to use alongside Kitsunoh, as Kitsunoh is immune to Sand Stream and it appreciates the passive damage. Speaking of passive damage, Kitsunoh greatly enjoys the assistance of Stealth Rock, and if possible Spikes, as early in the game as possible. A suicide lead is the quickest way of ensuring that those hazards are present, so Roserade, Smeargle, and Froslass make good choices for Spikes, while Azelf, Aerodactyl, and Infernape easily set up your team's Stealth Rock.</p>

<p>Defensively, Kitsunoh has a wide range of resistances and immunities at the cost of only two weaknesses: Fire and Ground. Fortunately, several OU Pokemon resist this attack combination. Flygon and Scizor stands out for their ability to form a U-turn pair with Kitsunoh. Gyarados and Salamence are also good choices, as they are among the most deadly Pokemon in the metagame, particularly after Kitsunoh has worn holes into their counters and checks. Latias also resists Fire and Ground, but has little offensive synergy with Kitsunoh. However, Latias's Wish support can greatly increase Kitsunoh's lifespan, particularly if you are using a Life Orb. Blissey also makes a good Wisher, especially for WispyKit; burned walls won't be able to to much damage to Blissey, even with powerful physical attacks like Earthquake and Brave Bird.</p>

<p>A strategy that Choice Scarf Kitsunoh was once notorious for was Trick + Pursuit. Upon Tricking a Choice item onto a wall, Tyranitar would switch in (preferably on a Fire-type move) and chase it out with Pursuit. What sets Kitsunoh apart from other users of this strategy are two factors: the first being that Kitsunoh's two weaknesses are extremely easy types to take advantage of, and the second being that this strategy doesn't come with the usual drawbacks associated with using Choice Band Pursuit. As long as Kitsunoh is alive, your team will not be swept by any Lucario or Infernape, so you are free to Pursuit to your heart's content.</p>

[Optional Changes]

<p>Kitsunoh, like many CAP Pokemon, enjoys a vast movepool. On the offensive side, Thunderpunch is a good option for hitting Flying- and Water-types, most notably Gyarados. Rock Slide is also a good choice, as it allows a super-effective hit on Flying-types without losing coverage on Salamence and Zapdos. Super Fang can be used to cut a Pokemon's HP in half, but in Kitsunoh's case, it is often just as effective to use ShadowStrike. Meteor Mash and Iron Head are both excellent STAB moves, but their type coverage is usually redundant with the main options. Low Kick can be used over Superpower on any set if the stat drops are undesirable, but Superpower hits much harder most of the time. Although Fake Out works well on Kitsunoh and has great synergy with U-turn, Ambipom is a stronger user of that set. A Liechi Berry Substitute + Flail set is mildly viable, albeit gimmicky.</p>

<p>Kitsunoh also has an excellent defensive / supporting movepool. Among these options, by far the most notable is Torment, which can cause major headaches for the opponent in tandem with Substitute. Pain Split is Kitsunoh's best form of healing, but it's difficult to find space on the moveset for such an unreliable move. Although Knock Off can remove an opponent's item, a burn is usually more crippling. Psycho Shift sounds good on paper, but Kitsunoh is already immune to the two most common forms of status, so it sees little use. Yawn, Roar, and Perish Song are excellent phazing moves that Kitsunoh has access to, but that sort of thing is done better by bulkier Pokemon.</p>

<p>Choice Band Kitsunoh is perfectly viable, but has few advantages over the WispyKit and Stallbreaker sets. Wide Lens may be used to boost the accuracy of Will-O-Wisp, ShadowStrike, and possibly Meteor Mash.</p>

[CAP Metagame]

<p>Kitsunoh's performs rather well in the CAP metagame by being able to threaten most of the CAP Pokemon and adequately revenge kill weakened versions of almost all of them. While Arghonaut appears to wall Kitsunoh, it is really just another Will-O-Wisp target and falls flat in the face of Torment. Kitsunoh is also a fantastic check to Revenankh, with ShadowStrike easily 2HKOing virtually all variants. Kitsunoh's Superpower can put a serious dent in Colossoil while being neutral to Sucker Punch, although you shouldn't be staying in and attacking unless it's suffered enough damage for Superpower to OHKO. Kitsunoh also serves as an excellent revenge killer for weakened Fidgit and Cyclohm, as they are both outsped and take serious damage from Earthquake, although it has no business switching into either in most cases.</p>

<p>Unfortunately for Kitsunoh, however, some of the CAP Pokemon are a lot more threatening to it than those present in the OU metagame. Colossoil stands out from the crowd as the most immediate threat to Kitsunoh. Despite Kitsunoh being neutral to Sucker Punch and outspeeding it with Superpower, Colossoil can switch into Will-O-Wisp and either be boosted by it if it is running Guts or bounce it back on Kitsunoh if using Rebound. Furthermore, the popular Choice Scarf Colossoil will easily annihilate Kitsunoh with its Earthquake, so scouting for its item is important prior to attempting an engagement. Pyroak is easily the next most threatening CAP Pokemon Kitsunoh will face. With its huge 120 base power Fire-type STAB option in Flare Blitz backed by a potential Dragon Dance, it can destroy Kitsunoh. Choice Scarf variants of Kitsunoh can hit Pyroak first, but will fail to kill it unless it's been previously weakened by passive damage. In the CAP metagame, there also exist two CAP Pokemon that outspeed Kitsunoh. Stratagem can OHKO non-Choice Scarf Kitsunoh with Earth Power or Flamethrower, while Syclant with Earth Power will do the same.</p>

<p>In a metagame in which Spikes can be found on every other team, Kitsunoh makes a quite good spin-blocker for offensive teams. It has the advantages of not slowing down the team like Dusknoir, not being terribly frail like Gengar, and not being Pursuit-weak like Rotom-A. Although Scizor's use is reduced in CAP, Kitsunoh remains useful by countering the increasing number of non-Dragon Dance Salamence.</p>

<p>What is most interesting about Kitsunoh is that the primary set is one that was not even considered during the creation process, and that the ferocity of the set was only discovered months after Kitsunoh was introduced to the CAP server. While Kitsunoh was originally considered a “failure” by many of the playtesters, it has now become one of the very best CAP Pokemon. This is most certainly an interesting study of how a Pokemon or a metagame can evolve over time as we learn more about it.</p>

[Counters]

<p>Unfortunately, to stop WispyKit, you will need to either use Umbreon or allow one of your walls to be burned by Will-O-Wisp. With that in mind, Skarmory is the best counter, due to its resistance to Ghost and neutrality to everything else Kitsunoh has, barring the rare Thunderpunch. Forretress and Bronzong both have solid enough defenses to deal with Kitsunoh and take neutral damage at worst from its attacks, although without Earthquake, they will generally find themselves doing insufficient damage. Metagross can normally handle an Earthquake or two and threaten to hit back with its own, much more deadly, Earthquake.</p>

<p>As Kitsunoh isn't that powerful, bulky Pokemon don't strictly have to resist Ghost to take it on. Swampert, Gyarados, and Suicune (particularly any of those with Rest and Sleep Talk) make good answers to WispyKit. However, beware not to try to stall for too long, as ShadowStrike's Defense drops will help Kitsunoh significantly the longer you stay in. Ground-types such as Hippowdon and Gliscor are also good choices. One ray of hope for any Pokemon attempting to counter WispyKit is the fact that Will-O-Wisp has a shaky 75% accuracy, so your Pokemon have a chance to come out of it in perfect health. All in all, the best counter for WispyKit is Aromatherapy or Heal Bell support.</p>

<p>Choice and Life Orb sets are much easier to handle and are generally covered by the same Pokemon. The only concern for any of the previously mentioned Pokemon is Trick. Choice Kitsunoh is also extremely easy to revenge kill: Dugtrio and Magnezone can both trap it and deliver major damage with Earthquake or Thunderbolt, respectively. Tyranitar and Scizor can both take ShadowStrike and use Pursuit to get rid of Kitsunoh. Life Orb Kitsunoh will not be able to significantly damage the standard walls like Skarmory before the Life Orb recoil spells its doom.</p>

<p>While the Stallbreaker set is intentionally difficult for stall teams to handle, offensive teams generally won't have a problem with it if they can avoid a burn. Kitsunoh is not as bulky as its resistances might suggest at a glance; it has trouble taking neutral attacks from Pokemon with large attacking stats. Furthermore, almost anything that outspeeds Kitsunoh can beat it, examples being Choice Scarf Rotom-A, Heatran, and Flygon.</p>

my neck hurts
 
While I haven't really read over it, I noticed that many sections are very chunky. Good examples would be the CAP metagame and the counters section. Is all of that information necessary? I also think that ScarfKit should be atleast the second set, possibly even first.

| Kitsunoh | Item | Choice Scarf | 43.0 |
| Kitsunoh | Item | Leftovers | 38.3 |
| Kitsunoh | Item | Other (4) | < 9.4 |

That was taken from the Jan 2010 statistics. As you can see, Scarfkit was used more used than both Wispy Kit and Stallbreaker kit. Otherwise, nice work Dusk!
 
Don't make Kitsunoh sound like some all-star in the [Overview] section. Explain its downfalls. What stops Kitsunoh? What can't it do effectively? What's a big weakness it has? Those are things you should also be looking at, not just the goodies.

Also, reformat the analysis. Since the new tags don't work, just remove them. Move down the [Overview] above the [Counters] and remove the [SET COMMENTS] and [ADDITIONAL COMMENTS] tags. These mess up the content, as if you leave one of those tags in, all of the writing below them will not show up. I learned this the hard way.

@Frizy: The January statistics are a very, very unreliable source at this point. The advantages of Will-O-Wisp Kitsunoh has just been discovered a few months back, maybe in January - February if I remember correctly. That being said, its Leftovers usage will be much higher this time around, as WoW Kitsunoh is arguably one of Kitsunoh's best and successful sets.
 
Fuzznip said:
Don't make Kitsunoh sound like some all-star in the [Overview] section. Explain its downfalls. What stops Kitsunoh? What can't it do effectively? What's a big weakness it has? Those are things you should also be looking at, not just the goodies.
Again, I agree, but Dan wrote that. You'll notice the entire Overview is taken straight from the current analysis. Dan made it pretty clear he didn't want me changing most of that stuff, but I included it so someone would hopefully point it out and I'd be able to. >.>;
Fuzznip said:
Also, reformat the analysis. Since the new tags don't work, just remove them. Move down the [Overview] above the [Counters] and remove the [SET COMMENTS] and [ADDITIONAL COMMENTS] tags. These mess up the content, as if you leave one of those tags in, all of the writing below them will not show up. I learned this the hard way.]
Roger on that. I just like the new format, so I stuck with it. I'll kill those AC tags and move Overview down.
Frizy said:
That was taken from the Jan 2010 statistics. As you can see, Scarfkit was used more used than both Wispy Kit and Stallbreaker kit.
Yeah, Fuzznip has the right of this. If we ever get March statistics, you'll see how huge a jump the stallbreaker set made. It spawned back in January when EM used it in his team that he eventually made an RMT. After a lot of people saw its effectiveness there, it's skyrocketed since then.
Frizy said:
I noticed that many sections are very chunky. Good examples would be the CAP metagame and the counters section.
There's a lot to say for Kitsunoh, though, given the type of Pokemon it is. The CAP Metagame section, for instance, details how it interacts with all 9 different CAPs - and for Kitsunoh, that interaction varies a lot for each. I read over the sections, and honestly, I feel like all of the information is healthy for the reader to know. Scizor is a good example of another Pokemon with very large sections, given the different metagames it fits into and the things it can do and 'mons it does it with. (Take a look at its Team Options!)

Also, thanks Zy! :)
 
Limber gives Kitsunoh many additional switch-ins against the numerous users of Thunder Wave in the OU tier. It also stands as insurance that Kitsunoh's excellent Speed stat will not be tarnished by rogue paralyzing moves from the likes of anything. Frisk will largely be redundant with information you find out by other means, and is only slashed into the Scarf Kit set because you may want to find out if your opponent's Jirachi lead, for example, is running Expert Belt or Choice Scarf. Limber is undoubtedly better on all sets, though.
 
yah limber rox. lol ice beam/thunder wave/seismic toss blissey

dusk i dunno if matters but ability comes before nature in the sets. also wispy_kit ????

in the last paragraph of the third set: Lucario, Machamp, and Heracross

don't start the capmetagame section with kitsunoh's performs

my minions
 
Fixed everything you mentioned, although I really think WispyKit makes more sense than Wispy Kit given that it fits the convention set forth by things like MixPert and so on across the website. I'd like to ask others for their opinions before we go either Wispy Kit or WispyKit.
 
Minor nitpick: The wispy Kit set has 240 Atk EVs and the stall breaker has 244. Which one is correct, or is it just a typo?

EDIT: My bad; thanks for clearing that up.
 
What you should instead be looking at is the HP EVs. 16 HP EVs is a Substitute number, allowing you to use 5 Substitutes in a row if necessary. 12 HP EVs is a Leftovers number, letting you gain the most healing from your Leftovers while putting as many points in Atk as you can. That's why the two sets are different, as the Stallbreaker set does not use Substitute.
 
definitely put adamant back on the scarf set it gives the dude a huge power boost and he doesn't need the speed unless he tricks

life orb + u-turn = x_x. take it off the offensive set imo

on that note, mention it on the stall breaker. it's kinda the same thing that gliscor uses.

Hello, everyone!

Dan wrote the original analysis for Kitsunoh, and I talked to him about writing up a new set and he gave me the go-ahead. He also said that it was cool if I reorganized the analysis to meet the new standards and to include Colossoil in the CAP Metagame section. The current analyses and supplementary paragraphs have been largely left alone (per his request), but I've reorganized them to coincide with standard Smogon analysis procedures and included them in this post so that people can review them and comment on them if they really want to.

Special thanks go out to Umbreon_Dan and his minions for creating an exceptionally well-done analysis to work off of. Even after proofreading it as I put it into this thread, I was wholly impressed with the quality.

Status:
Finished, waiting to be proofread
frontnormal-mkitsunoh.png

steel_big.png
ghost_big.png

Kitsunoh

[SET]
name: Wispy Kit
move 1: Will-O-Wisp
move 2: Substitute
move 3: ShadowStrike
move 4: Superpower
item: Leftovers
ability: Limber
nature: Jolly
evs: 16 HP / 240 Atk / 252 Spe

[SET COMMENTS]

<p>This set is effective at putting a lot of pressure on the opponent and forcing one or multiple of his bulky Pokemon to suffer a burn before it can be forced out. There exist very few Pokemon that can handle Kitsunoh's attacks and also shrug off a burn. Normally, your opponent will have to let one of (remove space) his bulky Pokemon take a burn just to force this Kitsunoh to switch out. (i hate this transition or lack thereof something needs to be done here) Switching in is not a difficult task for the Steel/Ghost fox, as it resists or is immune to common attacking types such as Ice, Rock and Fighting. As the opponent switches, use Substitute to scout the incoming Pokemon. The (remove space) usual switch-ins will be bulky Water-, Steel-, or Ground-typed Pokemon, (remove space) almost all of whom are highly susceptible to Will-O-Wisp. Burn them as they break your sub and proceed from there. In some cases, like a full-HP burned Skarmory, it's best to simply switch out. Other times, one can use Substitute repeatedly to allow the burn to take its toll, (remove space) and possibly lower the Pokemon into the KO range of one of Kitsunoh's (remove space >_>) other attacks. A mid-health Swampert can almost always be beaten by this method. If you can stall it into about the 20% range, Kitsunoh can (remove space) deliver the finishing blow with ShadowStrike.</p>

<p>ShadowStrike serves as Kitsunoh's reliable STAB attack. Superpower is >_> recommended in the last slot as ShadowStrike and Superpower provide >_> perfect neutral coverage. Although the set presented here is generally considered the best, >_> there are a couple of alternatives available. Toxic has higher accuracy >_> than Will-O-Wisp, and is more crippling to some Pokemon, particularly certain Water-types like Vaporeon and Swampert. However, Steel-types like Skarmory will completely shut Kitsunoh down, and most non-Steel Pokemon that will be switching in to Kitsunoh will hate the cut to their >_> Attack, such as Gyarados and Gliscor. Protect over Superpower could >_> allow Kitsunoh to stall out longer to rack up burn damage, but being >_> walled by Blissey is embarrassing, and Magnezone could trap you with what is going on little fear. Earthquake could be used over Superpower, but its coverage >_> is generally inferior and is only really useful on this set if you need to OHKO Heatran, Infernape and Magnezone.</p>

<p>As this Kitsunoh doesn't switch around too much, Frisk is less useful; >_> Limber is preferred and makes Kitsunoh an >_> easy switch-in to various Thunder Waves, such as those of Blissey and Celebi. 16 HP EVs are recommended, as they put Kitsunoh at 305 HP; which means Leftovers all these space need to go i'm going to stop pointing them out just fix em heals one more HP per turn and allows Kitsunoh to make five Substitutes from full health (factoring Leftovers recovery).</p>

<p>This set is extremely difficult to counter. Generally, your opponent will be more than willing to let one of his walls be burned to get rid of Kitsunoh. A burned Swampert or Skarmory will be much less effective at walling, so try to use a late-game sweeper or two that have a difficult time with them under ordinary circumstances. Salamence and Gyarados top this long list, as they both resist Fire and are immune to Ground. Agility Metagross also gets a special mention.</p>

<p>The one Pokemon that Wispy Kit ever needs to be genuinely worried about is Umbreon. If you accidentally use Will-O-Wisp on one, Synchronize will burn Kitsunoh as well, even if you have a Substitute. A burned Kitsunoh will not do substantial damage even to relatively frail Pokemon; in fact, Kitsunoh will not pose any offensive threat outside of Will-O-Wisp. The best Pokemon for dealing with Umbreon are powerful Fighting-types, as well as Scizor and Flygon. Fighters like Lucario, Machamp, and Heracross can force Umbreon out, even after a Curse. Scizor and Flygon can switch into Umbreon and break any Mean Look attempts with super effective U-turns. Flygon and Kitsunoh cover each other's weaknesses fantastically, while Scizor is more powerful and is better at taking advantage of burned walls.</p>

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Will-O-Wisp
move 3: ShadowStrike
move 4: Earthquake / Superpower
item: Leftovers
ability: Limber
nature: Jolly
evs: 12 HP / 244 Atk / 252 Spe

[SET COMMENTS]

<p>While the only difference between this set and Wispy Kit is the exchange of Taunt over Substitute, it serves a completely different role in battle. Kitsunoh can single-handedly dismantle stall with this set if given the chance. Kitsunoh possesses many features that make it excellent at switching into the various members of a stall team, including immunities to poison and paralysis (with Limber) as well as a resistance to Stealth Rock and many other types. Once in, Kitsunoh can use its base 110 Speed and Taunt to shut down any attempts to heal or phaze. Even common stall switch-ins to Kitsunoh, such as Swampert and Hippowdon, will be effectively neutered by a burn as they enter the battle.</p>

<p>Taunt and Will-O-Wisp form the core of this set, preventing opponents from setting up, healing, or phazing Kitsunoh while whittling them down over time. Stall's most common answers to Kitsunoh will never appreciate being burned, and burn further punishes any of the walls that attempt to stay in after being taunted. ShadowStrike is the best STAB option for Kitsunoh as not only does it hit hard, but it also boasts an excellent 50% chance to reduce Defense one stage, opening walls up to being broken much quicker. Earthquake is the more reliable option for the last slot, as it doesn't reduce Kitsunoh's effectiveness over time, but Superpower is still an excellent choice for its power, type coverage, and ability to hit Blissey extremely hard.</p>

<p>The 12 HP EVs for this set result in 304 maximum HP, an optimal Leftovers number, and 252 Speed EVs maximize Kitsunoh's Speed. The rest of the EVs are placed in Attack to make its attacks as dangerous as possible. A Jolly nature is chosen to further increase Kitsunoh's speed and outspeed as many potential threats as possible. Leftovers is the item of choice to give Kitsunoh lasting power against the weaker attacks it'll be staying in to take, such as Brave Birds from Skarmory, as well as the many entry hazards that defensive teams set up. Finally, Limber is selected for the ability so that Kitsunoh can switch in on Thunder Wave without fearing for its Speed. A Life Orb can feasibly be run on this set with Ice Punch over Will-O-Wisp to turn Kitsunoh into an offensive threat as well as a stallbreaker. If this route is chosen, an EV spread of 252 Atk / 4 Def / 252 Spe is recommended with a 29 HP IV to round down Life Orb recoil damage.</p>

<p>This Kitsunoh can mesh itself into many different team styles. Both balanced and offensive teams alike will appreciate Kitsunoh's ability to tear down walls such as Blissey and Skarmory. Huge offensive threats like Gyarados and Salamence love to switch into a taunted Blissey or Skarmory and proceed to set up a Dragon Dance as they flee. Furthermore, the insurance Kitsunoh offers against Pokemon who might wall a sweeper on your team is invaluable. Agility Empoleon can sweep unhindered once Kitsunoh wears down Blissey and Snorlax, meanwhile Swords Dance Lucario will no longer be worried about Hippowdon or Gliscor if they're burned or severely weakened. Entry hazard support makes the switches that Kitsunoh forces even deadlier for your opponent. Stealth Rock and Spikes in particular will cause massive damage as your opponent attempts to switch in Pokemon to force out Kitsunoh.</p>

[SET]
name: ScarfKit
move 1: ShadowStrike
move 2: U-turn
move 3: Ice Punch / Trick
move 4: Earthquake / Superpower
item: Choice Scarf
ability: Limber / Frisk
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A Kitsunoh with a Choice Scarf is one of the best revenge killers in the game. Some of the common sweepers that it can check includes Dragon Dance Salamence, Dragon Dance Tyranitar, Latias, Infernape, and Swords Dance Lucario. ShadowStrike acts as a strong and reliable STAB move and will put a sizable chunk into any Pokemon that doesn't resist it. Thanks to its Steel/Ghost typing, Kitsunoh has very few problems switching in and out, so U-turn is greatly appreciated to scout the opponent while inflicting mild damage.</p>

<p>Courtesy of Kitsunoh's extensive movepool, the final two moves are a difficult choice to make. Ice Punch has great coverage and allows Kitsunoh to OHKO Salamence and Flygon, stopping any potential sweeps cold. It is also a great option for assorted Flying- and bulky Ground-type Pokemon, like Togekiss, Zapdos, and Gliscor. On the other hand, Trick allows Kitsunoh to ditch its Choice Scarf on the opponent, potentially crippling it for the remainder of the battle. This also makes a great lead, as it can Trick various Stealth Rock users that normally don't have a problem absorbing an attack or two from Kitsunoh. The drawback is that ShadowStrike will only do around 50% to Salamence, and it may have problems with the aforementioned Flying-types (Ground-types can often be dealt with via Trick). The choice between Superpower and Earthquake comes down to what you would prefer to beat. Earthquake has an excellent chance to 2HKO Metagross and Jirachi with Stealth Rock on the field, and will OHKO various threats such as Magnezone, Heatran, and Infernape. Superpower, on the other hand, allows Kitsunoh to OHKO Tyranitar and 2HKO Blissey. In general, Earthquake should be used with Ice Punch and Superpower should be used with Trick.</p>

<p>The choice of nature largely depends on whether or not you intend to use Trick. If you're not running it, Adamant is the preferred nature, as Choice Scarf Kitsunoh needs all the power it can get. Note however that you will be outsped by boosted +Speed base 100s like Jolly Dragon Dance Salamence. If this is an issue, then Jolly is still very viable. Obviously, if you intend to Trick away your Choice Scarf, you will want to run Jolly so as to retain your revenge killing abilities against as many threats as possible, such as Infernape and the base 100s. Limber is the preferred ability, unless you are using a Trick Lead, in which case Frisk becomes an excellent option to scout for various Berries and Choice items.</p>

<p>Probably the best partner for this set is Choice Scarf Flygon. Flygon resists Kitsunoh's two weaknesses, Fire and Ground, and vice-versa for Flygon's Ice and Dragon weaknesses. Between the two of them, all types except Water, Dark, and Ghost are covered, and their ability to U-turn back and forth is not comparable to anything else in the Standard metagame. Outside of that, with U-turn chipping away at Kitsunoh's counters, hard-hitters that attract bulky Water-, Ground-, and Steel-typed Pokemon will make good partners for Kitsunoh. Gyarados covers Kitsunoh's weaknesses and can set up a Dragon Dance sweep if Kitsunoh has worn out their common counters. Strong Fighting Pokemon like Heracross and Machamp are also good choices, though they lack defensive synergy.</p>

[SET]
name: Offensive Kitsunoh
move 1: ShadowStrike
move 2: Ice Punch
move 3: Superpower / Earthquake
move 4: ThunderPunch / U-turn / Taunt
item: Life Orb
ability: Limber
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
ivs: 29 HP

[SET COMMENTS]

<p>This set is a competent late-game sweeper with the extra power granted by a Life Orb. A big part of what makes Kitsunoh capable of doing this is the fact that it is either resistant or immune to all of the common priority moves: Bullet Punch, Extremespeed, Ice Shard, Vacuum Wave, and Mach Punch. ShadowStrike's 50% chance of a Defense drop is used to maximum effect on this set; it is difficult even for very bulky Pokemon to switch in without fear of a 2HKO or 3HKO.</p>

<p>The moves for this set are chosen to optimize Kitsunoh's coverage and ability to beat down man. ShadowStrike is the crux of the set with its 50% chance for reducing the opponent's Defense. Ice Punch will bring down Pokemon like Gliscor, Salamence, and Dragonite while offering a strong option against Ground-types. Superpower is recommended in the third slot for its ability to break through Blissey and Snorlax, while Earthquake provides a more reliable option against Pokemon like Heatran and Magnezone and doesn't reduce Kitsunoh's stats with use. In the last slot, many options are effective depending on what Pokemon you want to beat. Thunderpunch is Kitsunoh's best option against bulky Water-type Pokemon, U-turn can be useful for allowing Kitsunoh to scout its counters, and Taunt allows it to break down walls like Skarmory and Blissey better than the other options.</p>

<p>The EVs are placed to maximize Kitsunoh's Attack and Speed stats, while the last 4 EVs are put in Defense so as to not alter Kitsunoh's HP. As a 31 HP IV puts Kitsunoh at 301 HP, an IV of 29 HP is recommended if you are using Life Orb. This will round the Life Orb damage down, allowing Kitsunoh to survive 11 packets of recoil damage from Life Orb. A Jolly nature is necessary to outspeed base 100 Speed Pokemon as well as Speed-tie with base 110 Speed Pokemon, most notably Latias. Limber is chosen for the ability to prevent Kitsunoh's sweep from being stopped cold by paralysis as well as to give it greater ability to switch in.</p>

<p>This set is played much more offensively than the others, thus it depends more upon its teammates. Additionally, this set will most often be used as a late-game sweeper and will normally require considerable support to ensure a successful sweep. Stealth Rock should be set up, and if possible, a layer or two of Spikes, as most of Kitsunoh's counters are vulnerable to them. Lures work very well with Offensive Kitsunoh, so a baiting Tyranitar or Jirachi could be used to clear Kitsunoh's path. If you intend to use Kitsunoh early, Wish support is recommended so that you don't take too much damage from attacks or Life Orb. Blissey tends to attract Fighting-typed moves, so it may be the best supporter in this regard.</p>

[Team Options]

<p>Kitsunoh is used most often on offensive teams, and generally plays one of two roles: sweeper or sweeper's assistant. The latter is more common, as Kitsunoh is very good at inflicting small, gradual damage onto the various walls of the Overused metagame. The most common Pokemon that will switch into Kitsunoh are bulky Water-, Ground-, and Steel-types, so anything that has trouble with these Pokemon welcomes Kitsunoh onto their team. This actually includes the majority of the OU physical sweepers, such as Scizor, Salamence, Gyarados, Metagross, Lucario, Tyranitar, and a host of others. Tyranitar in particular is great to use alongside Kitsunoh, as Kitsunoh is immune to Sand Stream and it appreciates the passive damage. Speaking of passive damage, Kitsunoh greatly enjoys the assistance of Stealth Rock, and if possible Spikes, as early in the game as possible. A suicide lead is the quickest way of ensuring that those hazards are present, so Roserade, Smeargle, and Froslass make good choices for Spikes, while Azelf, Aerodactyl, and Infernape easily and reliably set up Stealth Rock.</p>

<p>Defensively, Kitsunoh has a wide range of resistances and immunities at the cost of only two weaknesses: Fire and Ground. Fortunately, several OU Pokemon resist this attack combination. Flygon stands out for its ability to form a U-turn pair with Kitsunoh. Scizor, despite sharing a Fire-type weakness with Kitsunoh, also makes a good U-turn teammate for it. Gyarados and Salamence are also good choices, as they are among the most deadly Pokemon in the metagame, particularly after Kitsunoh has worn holes into their counters and checks. Latias also resists Fire and Ground, but has little offensive synergy with Kitsunoh. However, Latias's Wish support can greatly increase Kitsunoh's lifespan, particularly if you are using a Life Orb. Blissey also makes a good Wisher, especially for Wispy Kit; burned walls won't be able to to much damage to Blissey, even with powerful physical attacks like Earthquake and Brave Bird.</p>

<p>A strategy that Choice Scarf Kitsunoh was once notorious for was Trick + Pursuit. Upon Tricking a Choice item onto a wall, Tyranitar would switch in (preferably on a Fire-type move) and chase it out with Pursuit. What sets Kitsunoh apart from other users of this strategy are two factors: the first being that Kitsunoh's two weaknesses are extremely easy types to take advantage of, and the second that this strategy doesn't come with the usual drawbacks associated with using Choice Band Pursuit. As long as Kitsunoh is alive, your team will not be swept by any Lucario or Infernape, so you are free to Pursuit to your heart's content.</p>

[Optional Changes]

<p>Kitsunoh, like many CAP Pokemon, enjoys a vast movepool. On the offensive side, Thunderpunch is a good option for hitting Flying- and Water-types, most notably Gyarados. Rock Slide is also a good choice, as (remove space) it allows a super-effective hit on Flying-types without losing coverage (remove space) on Salamence and Zapdos. Super Fang can be used to cut a Pokemon's HP (remove space) in half, but in Kitsunoh's case, it is often just as effective to use (space) ShadowStrike. Meteor Mash and Iron Head are both excellent STAB moves, (remove space) but their type coverage is usually redundant with the main options. Low (remove space) Kick can be used over Superpower on any set if the stat drops are undesirable, but Superpower hits much harder most of the time. Although Fake Out works well on Kitsunoh and has great synergy with U-turn, (how did all of these get in here) Ambipom is a stronger user of that set. A Liechi Berry Substitute + Flail set is mildly viable, albeit gimmicky.</p>

<p>Kitsunoh also has an excellent defensive / supporting movepool. Among these options, by far the most notable is Torment, which can cause major headaches for the opponent in tandem with Substitute. Pain Split (remove space) is Kitsunoh's best form of healing, but it's difficult to find space on (remove space the moveset for such an unreliable move. Although Knock Off can remove an opponent's item, a burn is usually more crippling. Psycho Shift sounds good on paper, but Kitsunoh is already immune to the two (remove space) most common forms of status, so it sees little use. Yawn, Roar, and Perish Song are excellent phazing moves that Kitsunoh has access to, but that sort of thing is done better by bulkier Pokemon like Celebi.</p>

<p>Choice Band Kitsunoh is perfectly viable, but has few advantages over the Wispy Kit and Stallbreaker sets. Life Orb tends to be a much more effective item than Choice Band due to the versatility of Kitsunoh being able to change its attacks between turns, although it removes much of Kitsunoh's survivability. Wide Lens may be used to boost the accuracy of Will-O-Wisp, ShadowStrike, and possibly Meteor Mash.</p>

[CAP Metagame]

<p>Kitsunoh's performs i already told you to fix this you dumb noob rather well in the CAP metagame by being able to threaten most of the CAP Pokemon and adequately revenge kill weakened versions of almost all of them. While Arghonaut appears to wall Kitsunoh, it is really just another Will-O-Wisp target and falls flat in the face of Torment. Kitsunoh is also a fantastic check to Revenankh, with ShadowStrike easily 2HKOing virtually all variants. Kitsunoh's Superpower can put a serious dent in Colossoil while being neutral to Sucker Punch, although you shouldn't be staying in and attacking unless it's suffered enough damage for Superpower to OHKO. Kitsunoh also serves as an excellent revenge killer for weakened Fidgit and Cyclohm, as they are both outsped and take serious damage from Earthquake, although it has no business switching into either in most cases.</p>

<p>Unfortunately for Kitsunoh, however, some of the CAP Pokemon are a lot more threatening to it than those present in the OU metagame. Colossoil stands out from the crowd as the most immediate threat to Kitsunoh. Despite Kitsunoh being neutral to Sucker Punch and outspeeding it with Superpower, Colossoil can switch into Will-O-Wisp and either be boosted by it if it is running Guts or bounce it back on Kitsunoh if using Rebound. Furthermore, the popular Choice Scarf Colossoil will easily annihilate Kitsunoh with its Earthquake, so scouting for its item is important prior to attempting an engagement. Pyroak is easily the next most threatening CAP Pokemon Kitsunoh will face. With its huge 120 base power Fire-type STAB option in Flare Blitz backed by a potential Dragon Dance, it can destroy Kitsunoh. Choice Scarf variants of Kitsunoh can hit Pyroak first, but will fail to kill it unless it's been previously weakened by passive damage. In the CAP metagame, there also exist two CAP Pokemon that outspeed Kitsunoh. Stratagem can OHKO non-Choice Scarf Kitsunoh with Earth Power or Flamethrower, while Syclant with Earth Power will do the same.</p>

<p>In a metagame in which Spikes can be found on every other team, Kitsunoh makes a quite good spin-blocker for offensive teams. It has the advantages of not slowing down the team like Dusknoir; not being (REMOVE SPACE) terribly frail like Gengar, and not being Pursuit-weak like Rotom-A. inconsistent punctuation (remove space) Although Scizor's use is reduced in CAP, Kitsunoh remains useful by (STOP PUTTING IN EXTRA SPACES) countering the increasing number of non-Dragon Dance Salamence.</p>

<p>What is most interesting about Kitsunoh is that the primary set is one that was not even considered during the creation process, and that the ferocity of the set was only discovered months after Kitsunoh was FFS STOP WITH THE SPACES introduced to the CAP server. While Kitsunoh was originally GODDAMN HERE'S ANOTHER ONE considered a OKAY THIS IS GETTING RIDICULOUS “failure” by many of the playtesters, it has now become SERIOUSLY one of the very COME ON best CAP Pokemon. This is most certainly an interesting LIKE WTF study of how a I GIVE UP JUST CHECK THIS WHOLE PARAGRAPH Pokemon or a metagame can evolve over time as we learn more about it.</p>

[Overview]

<p>While it may be a stretch to call Kitsunoh "the ultimate scout," it is definitely adept at forcing switches with its great resists and vast array of powerful attacks and support options. With 110 Speed, Kitsunoh check this paragraph for lots of double spaces too outpaces much of the metagame and is more than capable of forcing most foes into submission, be they walls or offensive threats. Furthermore, it is not a glass cannon like many of its fast brethren and is very capable of taking a hit when it has to. Kitsunoh is an asset to any team that is looking for a fast, hard-hitting attacker that forces switches and reveals team members.</p>

<p>Despite the things it has working for it, Kitsunoh is not a sturdy Pokemon. Repeated neutral attacks, even those that lack STAB, will wear it down fast. Also, its weaknesses are two of the most commonly used attacking types in the metagame, meaning that most offensive and even defensive Pokemon will carry moves that hurt it substantially. Generally speaking, Kitsunoh doesn't respond well to pressure and will eventually and surely buckle under the heavy stress. Even with these things factored in, though, Kitsunoh can bring down much of the metagame when played properly; this kitten's got claws.</p>

[Counters]

<p>Unfortunately, to stop Wispy Kit, you will need to either use yep more double spaces Umbreon or allow one of your walls to be burned by Will-O-Wisp. With that in mind, Skarmory is the best counter, due to its resistance to Ghost and neutrality to everything else Kitsunoh has, barring the rare Thunderpunch. Forretress and Bronzong both have solid enough defenses to deal with Kitsunoh and take neutral damage at worst from its attacks, although without Earthquake, they will generally find themselves doing insufficient damage. Metagross can normally handle an Earthquake or two and threaten to hit back with its own, much more deadly, Earthquake.</p>

<p>As Kitsunoh isn't that powerful, bulky Pokemon don't strictly have to resist Ghost to take it on. Swampert, Gyarados, and Suicune (particularly any of those with Rest and Sleep Talk) make good answers to Wispy Kit. However, beware not to try to stall for too long, as ShadowStrike's Defense drops will help Kitsunoh significantly the longer you stay in. Ground-types such as Hippowdon and Gliscor are also good choices. One ray of hope for any Pokemon attempting to counter Wispy Kit is the still more of them fact that Will-O-Wisp has a shaky 75% accuracy, so your Pokemon have a chance to come out of it in perfect health. All in all, the best counter for Wispy Kit is Aromatherapy or Heal Bell support.</p>

<p>Choice and Life Orb sets are much easier to handle and are generally covered by the same Pokemon. The only concern for any of the previously mentioned Pokemon is Trick. Choice Kitsunoh is also extremely easy to revenge kill; Dugtrio and Magnezone can both trap it and deliver major damage with Earthquake or Thunderbolt, respectively. Tyranitar and Scizor can both take lah dee doublespace dah ShadowStrike and use Pursuit to get rid of Kitsunoh. Life Orb Kitsunoh will not be able to significantly damage the standard walls like Skarmory before the Life Orb recoil spells its doom.</p>

<p>While the Stallbreaker set is intentionally difficult for stall teams to handle, offensive teams generally won't have a problem with it if they can avoid a burn. Kitsunoh is not hello as bulky as its resistances might suggest at a glance; it has trouble taking neutral attacks from Pokemon with large attacking stats. Furthermore, almost anything that outspeeds Kitsunoh can beat it, wow is this one a triple space examples being Choice Scarf Rotom-A, Heatran, and Flygon.</p>

s p a c e

Minor nitpick: The wispy Kit set has 240 Atk EVs and the stall breaker has 244. Which one is correct, or is it just a typo?
yeah 12 HP is leftovers; 16 is leftovers +1

| Kitsunoh | Item | Choice Scarf | 43.0 |
| Kitsunoh | Item | Leftovers | 38.3 |
| Kitsunoh | Item | Other (4) | < 9.4 |

That was taken from the Jan 2010 statistics. As you can see, Scarfkit was used more used than both Wispy Kit and Stallbreaker kit. Otherwise, nice work Dusk!

newer stats:
Code:
| Kitsunoh   | Item         | Leftovers        |    68.2 |
| Kitsunoh   | Move         | Will-o-wisp      |    62.7 |

:)
 
It's interesting. All of the double spaces you pointed out don't exist when I go to edit the original post, but yet somehow they existed when you went over the analysis? I'm not sure what could have happened there.
Dan said:
definitely put adamant back on the scarf set it gives the dude a huge power boost and he doesn't need the speed unless he tricks
Good catch. Will do.
Dan said:
life orb + u-turn = x_x. take it off the offensive set imo
Eh. Infernape does it excellently, and Kitsunoh can as well. You don't spam it, clearly, but you use it early on to scout the opponent's initial switch-in to Kits and then deal with it. I think I am keeping it slashed in.
Dan said:
on that note, mention it on the stall breaker. it's kinda the same thing that gliscor uses.
Probably worth a slash in for the last slot, despite giving you virtually no way to actually threaten Blissey. Will do.
Dan said:
newer stats:
:)

Updated. Also, still looking for other opinions on the matter of "Wispy Kit" being inconsistent with things like "MixPert" and if it should be how I originally had it as "WispyKit".
 
As everyone's reviewed this already and it's been done for awhile, I have posted the HTML version below so that it can be uploaded to the site. Overview is at the top again because Doug said it could be and it matches convention with the rest of C&C.
<h2>Overview</h2>

<p>While it may be a stretch to call Kitsunoh "the ultimate scout," it is definitely adept at forcing switches with its great resists and vast array of powerful attacks and support options. With 110 Speed, Kitsunoh outpaces much of the metagame and is more than capable of forcing most foes into submission, be they walls or offensive threats. Furthermore, it is not a glass cannon like many of its fast brethren and is very capable of taking a hit when it has to. Kitsunoh is an asset to any team that is looking for a fast, hard-hitting attacker that forces switches and reveals team members.</p>

<p>Despite the things it has going for it, Kitsunoh is not a sturdy Pokemon. Repeated neutral attacks, even those that lack STAB, will wear it down fast. Also, its weaknesses are two of the most commonly used attacking types in the metagame, meaning that most offensive and even defensive Pokemon will carry moves that hurt it substantially. Generally speaking, Kitsunoh doesn't respond well to pressure and will eventually and surely buckle under heavy stress. Even with these things factored in, though, Kitsunoh can bring down much of the metagame when played properly; this kitten's got claws.</p>

<script language="JavaScript">
var set = new CAPSet();
set.name = "Wispy Kit";
set.move[1] = "Will-O-Wisp";
set.move[2] = "Substitute";
set.move[3] = "ShadowStrike";
set.move[4] = "Superpower";
set.item = "Leftovers";
set.ability = "Limber";
set.nature = "Jolly";
set.evs.HP = 16;
set.evs.Atk = 240;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>

<p>This set is effective at putting a lot of pressure on the opponent and forcing one or more Pokemon to suffer a burn before it can be forced out. There exist very few Pokemon that can handle Kitsunoh's attacks and also shrug off a burn. Normally, your opponent will have to let one of his bulky Pokemon take a burn just to force this Kitsunoh to switch out. Switching in and starting this devastating chain of moves is not a difficult task for the Steel/Ghost fox, as it resists or is immune to common attacking types such as Ice, Rock and Fighting. As the opponent switches, use Substitute to scout the incoming Pokemon. The usual switch-ins will be bulky Water-, Steel-, or Ground-typed Pokemon, almost all of whom are highly susceptible to Will-O-Wisp. Burn them as they break your sub and proceed from there. In some cases, like a full-HP burned Skarmory, it's best to simply switch out. Other times, one can use Substitute repeatedly to allow the burn to take its toll, and possibly lower the Pokemon into the KO range of one of Kitsunoh's other attacks. A mid-health Swampert can almost always be beaten by this method. If you can stall it into about the 20% range, Kitsunoh can deliver the finishing blow with ShadowStrike.</p>

<p>ShadowStrike serves as Kitsunoh's reliable STAB attack. Superpower is recommended in the last slot as ShadowStrike and Superpower provide perfect neutral coverage. Although the set presented here is generally considered the best, there are a couple of alternatives available. Toxic has higher accuracy than Will-O-Wisp, and is more crippling to some Pokemon, particularly certain Water-types like Vaporeon and Swampert. However, Steel-types like Skarmory will completely shut Kitsunoh down, and most non-Steel Pokemon that will be switching in to Kitsunoh will hate the cut to their Attack, such as Gyarados and Gliscor. Protect over Superpower could allow Kitsunoh to stall out longer to rack up burn damage, but being walled by Blissey is embarrassing, and Magnezone could trap you with little fear. Earthquake could be used over Superpower, but its coverage is generally inferior and is only really useful on this set if you need to OHKO Heatran, Infernape and Magnezone.</p>

<p>As this Kitsunoh doesn't switch around too much, Frisk is less useful; Limber is preferred and makes Kitsunoh an easy switch-in to various Thunder Waves, such as those of Blissey and Celebi. 16 HP EVs are recommended, as they put Kitsunoh at 305 HP; which means Leftovers heals one more HP per turn and allows Kitsunoh to make five Substitutes from full health (factoring Leftovers recovery).</p>

<p>This set is extremely difficult to counter. Generally, your opponent will be more than willing to let one of his walls be burned to get rid of Kitsunoh. A burned Swampert or Skarmory will be much less effective at walling, so try to use a late-game sweeper or two that have a difficult time with them under ordinary circumstances. Salamence and Gyarados top this long list, as they both resist Fire and are immune to Ground. Agility Metagross also gets a special mention.</p>

<p>The one Pokemon that Wispy Kit ever needs to be genuinely worried about is Umbreon. If you accidentally use Will-O-Wisp on one, Synchronize will burn Kitsunoh even if you have a Substitute. A burned Kitsunoh will not do substantial damage even to relatively frail Pokemon; in fact, Kitsunoh will not pose any offensive threat outside of Will-O-Wisp. The best Pokemon for dealing with Umbreon are powerful Fighting-types, as well as Scizor and Flygon. Fighters like Lucario, Machamp, and Heracross can force Umbreon out, even after a Curse. Scizor and Flygon can switch into Umbreon and break any Mean Look attempts with super effective U-turns. Flygon and Kitsunoh cover each other's weaknesses fantastically, while Scizor is more powerful and is better at taking advantage of burned walls.</p>

<script language="JavaScript">
var set = new CAPSet();
set.name = "Stallbreaker";
set.move[1] = "Taunt";
set.move[2] = "Will-O-Wisp";
set.move[3] = "ShadowStrike";
set.move[4] = ["Earthquake", "Superpower"];
set.item = "Leftovers";
set.ability = "Limber";
set.nature = "Jolly";
set.evs.HP = 12;
set.evs.Atk = 244;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>

<p>While the only difference between this set and Wispy Kit is the exchange of Taunt over Substitute, it serves a completely different role in battle. Kitsunoh can single-handedly dismantle stall with this set if given the chance. Kitsunoh possesses many features that make it excellent at switching into the various members of a stall team, including immunities to poison and paralysis (with Limber) as well as a resistance to Stealth Rock and many other types. Once in, Kitsunoh can use its base 110 Speed and Taunt to shut down any attempts to heal or phaze. Even common stall switch-ins to Kitsunoh, such as Swampert and Hippowdon, will be effectively neutered by a burn as they enter the battle.</p>

<p>Taunt and Will-O-Wisp form the core of this set, preventing opponents from setting up, healing, or phazing Kitsunoh while whittling them down over time. Stall's most common answers to Kitsunoh will never appreciate being burned, and burn further punishes any of the walls that attempt to stay in after being taunted. ShadowStrike is the best STAB option for Kitsunoh as not only does it hit hard, but it also boasts an excellent 50% chance to reduce Defense one stage, opening walls up to being broken much quicker. Earthquake is the more reliable option for the last slot, as it doesn't reduce Kitsunoh's effectiveness over time, but Superpower is still an excellent choice for its power, type coverage, and ability to hit Blissey extremely hard.</p>

<p>The 12 HP EVs for this set result in 304 maximum HP, an optimal Leftovers number, and 252 Speed EVs maximize Kitsunoh's Speed. The rest of the EVs are placed in Attack to make its attacks as dangerous as possible. A Jolly nature is chosen to further increase Kitsunoh's speed and outspeed as many potential threats as possible. Leftovers is the item of choice to give Kitsunoh lasting power against the weaker attacks it'll be staying in to take, such as Brave Birds from Skarmory, as well as the many entry hazards that defensive teams set up. Finally, Limber is selected for the ability so that Kitsunoh can switch in on Thunder Wave without fearing for its Speed. A Life Orb can feasibly be run on this set with Ice Punch over Will-O-Wisp to turn Kitsunoh into an offensive threat as well as a stallbreaker. If this route is chosen, an EV spread of 252 Atk / 4 Def / 252 Spe is recommended with a 29 HP IV to round down Life Orb recoil damage.</p>

<p>This Kitsunoh can mesh itself into many different team styles. Both balanced and offensive teams alike will appreciate Kitsunoh's ability to tear down walls such as Blissey and Skarmory. Huge offensive threats like Gyarados and Salamence love to switch into a taunted Blissey or Skarmory and proceed to set up a Dragon Dance as they flee. Furthermore, the insurance Kitsunoh offers against Pokemon who might wall a sweeper on your team is invaluable. Agility Empoleon can sweep unhindered once Kitsunoh wears down Blissey and Snorlax, meanwhile Swords Dance Lucario will no longer be worried about Hippowdon or Gliscor if they're burned or severely weakened. Entry hazard support makes the switches that Kitsunoh forces even deadlier for your opponent. Stealth Rock and Spikes in particular will cause massive damage as your opponent attempts to switch in Pokemon to force out Kitsunoh.</p>

<script language="JavaScript">
var set = new CAPSet();
set.name = "ScarfKit";
set.move[1] = "ShadowStrike";
set.move[2] = "U-turn";
set.move[3] = ["Ice Punch", "Trick"];
set.move[4] = ["Earthquake", "Superpower"];
set.item = "Choice Scarf";
set.ability = ["Limber", "Frisk"];
set.nature = ["Adamant", "Jolly"];
set.evs.HP = 4;
set.evs.Atk = 252;
set.evs.Spe = 252;
document.write(composeSet(set));
</script>

<p>A Kitsunoh with a Choice Scarf is one of the best revenge killers in the game. Some of the common sweepers that it can check includes Dragon Dance Salamence, Dragon Dance Tyranitar, Latias, Infernape, and Swords Dance Lucario. ShadowStrike acts as a strong and reliable STAB move and will put a sizable chunk into any Pokemon that doesn't resist it. Thanks to its Steel/Ghost typing, Kitsunoh has very few problems switching in and out, so U-turn is greatly appreciated to scout the opponent while inflicting mild damage.</p>

<p>Courtesy of Kitsunoh's extensive movepool, the final two moves are a difficult choice to make. Ice Punch has great coverage and allows Kitsunoh to OHKO Salamence and Flygon, stopping any potential sweeps cold. It is also a great option for assorted Flying- and bulky Ground-type Pokemon, like Togekiss, Zapdos, and Gliscor. On the other hand, Trick allows Kitsunoh to ditch its Choice Scarf on the opponent, potentially crippling it for the remainder of the battle. This also makes a great lead, as it can Trick various Stealth Rock users that normally don't have a problem absorbing an attack or two from Kitsunoh. The drawback is that ShadowStrike will only do around 50% to Salamence, and it may have problems with the aforementioned Flying-types (Ground-types can often be dealt with via Trick). The choice between Superpower and Earthquake comes down to what you would prefer to beat. Earthquake has an excellent chance to 2HKO Metagross and Jirachi with Stealth Rock on the field, and will OHKO various threats such as Magnezone, Heatran, and Infernape. Superpower, on the other hand, allows Kitsunoh to OHKO Tyranitar and 2HKO Blissey. In general, Earthquake should be used with Ice Punch and Superpower should be used with Trick.</p>

<p>The choice of nature largely depends on whether or not you intend to use Trick. If you're not running it, Adamant is the preferred nature, as Choice Scarf Kitsunoh needs all the power it can get. Note however that you will be outsped by boosted +Speed base 100 Speed Pokemon like Jolly Dragon Dance Salamence and Choice Scarf Jirachi. If this is an issue, then Jolly is still very viable. Obviously, if you intend to Trick away your Choice Scarf, you will want to run Jolly so as to retain your revenge killing abilities against +Speed base 100 Speed Pokemon and most Infernape. Limber is the preferred ability, unless you are using a Trick Lead, in which case Frisk becomes an excellent option to scout for various Berries and Choice items.</p>

<p>Probably the best partner for this set is Choice Scarf Flygon. Flygon resists Kitsunoh's two weaknesses, Fire and Ground, and vice-versa for Flygon's Ice and Dragon weaknesses. Between the two of them, all types except Water, Dark, and Ghost are covered, and their ability to U-turn back and forth is not comparable to anything else in the Standard metagame. Outside of that, with U-turn chipping away at Kitsunoh's counters, hard-hitters that attract bulky Water-, Ground-, and Steel-typed Pokemon will make good partners for Kitsunoh. Gyarados covers Kitsunoh's weaknesses and can set up a Dragon Dance sweep if Kitsunoh has worn out their common counters. Strong Fighting Pokemon like Heracross and Machamp are also good choices, though they lack defensive synergy.</p>

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var set = new CAPSet();
set.name = "Offensive Kitsunoh";
set.move[1] = "ShadowStrike";
set.move[2] = "Ice Punch";
set.move[3] = ["Superpower", "Earthquake"];
set.move[4] = ["ThunderPunch", "U-turn", "Taunt"];
set.item = "Life Orb";
set.ability = "Limber";
set.nature = "Jolly";
set.ivs.HP = 29;
set.evs.Atk = 252;
set.evs.Def = 4;
set.evs.Spe = 252;
document.write(composeSet(set));
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<p>This set is a competent late-game sweeper with the extra power granted by a Life Orb. A big part of what makes Kitsunoh capable of doing this is the fact that it is either resistant or immune to all of the common priority moves: Bullet Punch, Extremespeed, Ice Shard, Vacuum Wave, and Mach Punch. ShadowStrike's 50% chance of a Defense drop is used to maximum effect on this set; it is difficult even for very bulky Pokemon to switch in without fear of a 2HKO or 3HKO.</p>

<p>The moves for this set are chosen to optimize Kitsunoh's coverage and ability to beat down man. ShadowStrike is the crux of the set with its 50% chance of reducing the opponent's Defense. Ice Punch will bring down Pokemon like Gliscor, Salamence, and Dragonite while offering a strong option against Ground-types. Superpower is recommended in the third slot for its ability to break through Blissey and Snorlax, while Earthquake provides a more reliable option against Pokemon like Heatran and Magnezone and doesn't reduce Kitsunoh's stats with use. In the last slot, many options are effective depending on what Pokemon you want to beat. Thunderpunch is Kitsunoh's best option against bulky Water-type Pokemon, U-turn can be useful for allowing Kitsunoh to scout its initial switch-ins, and Taunt allows it to break down walls like Skarmory and Blissey better than the other options.</p>

<p>The EVs are placed to maximize Kitsunoh's Attack and Speed stats, while the last 4 EVs are put in Defense so as to not alter Kitsunoh's HP. As a 31 HP IV puts Kitsunoh at 301 HP, an IV of 29 HP is recommended if you are using Life Orb. This will round the Life Orb damage down, allowing Kitsunoh to survive 11 packets of recoil damage from Life Orb. A Jolly nature is necessary to outspeed base 100 Speed Pokemon as well as Speed-tie with base 110 Speed Pokemon, most notably Latias. Limber is chosen for the ability to prevent Kitsunoh's sweep from being stopped cold by paralysis as well as to give it greater ability to switch in.</p>

<p>This set is played much more offensively than the others, thus it depends more upon its teammates. Additionally, this set will most often be used as a late-game sweeper and will normally require considerable support to ensure a successful sweep. Stealth Rock should be set up, and if possible, a layer or two of Spikes, as most of Kitsunoh's counters are vulnerable to them. Lures work very well with Offensive Kitsunoh, so a baiting Tyranitar or Jirachi could be used to clear Kitsunoh's path. If you intend to use Kitsunoh early, Wish support is recommended so that you don't take too much damage from attacks or Life Orb. Blissey tends to attract Fighting-typed moves, so it may be the best supporter in this regard.</p>

<h2>Team Options</h2>

<p>Kitsunoh is used most often on offensive teams, and generally plays one of two roles: sweeper or sweeper's assistant. The latter is more common, as Kitsunoh is very good at inflicting small, gradual damage onto the various walls of the Overused metagame. The most common Pokemon that will switch into Kitsunoh are bulky Water-, Ground-, and Steel-types, so anything that has trouble with these Pokemon welcomes Kitsunoh onto their team. This actually includes the majority of the OU physical sweepers, such as Scizor, Salamence, Gyarados, Metagross, Lucario, Tyranitar, and a host of others. Tyranitar in particular is great to use alongside Kitsunoh, as Kitsunoh is immune to Sand Stream and it appreciates the passive damage. Speaking of passive damage, Kitsunoh greatly enjoys the assistance of Stealth Rock, and if possible Spikes, as early in the game as possible. A suicide lead is the quickest way of ensuring that those hazards are present, so Roserade, Smeargle, and Froslass make good choices for Spikes, while Azelf, Aerodactyl, and Infernape easily and reliably set up Stealth Rock.</p>

<p>Defensively, Kitsunoh has a wide range of resistances and immunities at the cost of only two weaknesses: Fire and Ground. Fortunately, several OU Pokemon resist this attack combination. Flygon stands out for its ability to form a U-turn pair with Kitsunoh. Scizor, despite sharing a Fire-type weakness with Kitsunoh, also makes a good U-turn teammate for it. Gyarados and Salamence are also good choices, as they are among the most deadly Pokemon in the metagame, particularly after Kitsunoh has worn holes into their counters and checks. Latias also resists Fire and Ground, but has little offensive synergy with Kitsunoh. However, Latias's Wish support can greatly increase Kitsunoh's lifespan, particularly if you are using a Life Orb. Blissey also makes a good Wisher, especially for Wispy Kit; burned walls won't be able to to much damage to Blissey, even with powerful physical attacks like Earthquake and Brave Bird.</p>

<p>A strategy that Choice Scarf Kitsunoh was once notorious for was Trick + Pursuit. Upon Tricking a Choice item onto a wall, Tyranitar would switch in (preferably on a Fire-type move) and chase it out with Pursuit. What sets Kitsunoh apart from other users of this strategy are two factors: the first being that Kitsunoh's two weaknesses are extremely easy types to take advantage of, and the second that this strategy doesn't come with the usual drawbacks associated with using Choice Band Pursuit. As long as Kitsunoh is alive, your team will not be swept by any Lucario or Infernape, so you are free to Pursuit to your heart's content.</p>

<h2>Optional Changes</h2>

<p>Kitsunoh, like many CAP Pokemon, enjoys a vast movepool. On the offensive side, Thunderpunch is a good option for hitting Flying- and Water-types, most notably Gyarados. Rock Slide is also a good choice, as it allows a super-effective hit on Flying-types without losing coverage on Salamence and Zapdos. Super Fang can be used to cut a Pokemon's HP in half, but in Kitsunoh's case, it is often just as effective to use ShadowStrike. Meteor Mash and Iron Head are both excellent STAB moves, but their type coverage is usually redundant with the main options. Low Kick can be used over Superpower on any set if the stat drops are undesirable, but Superpower hits much harder most of the time. Although Fake Out works well on Kitsunoh and has great synergy with U-turn, Ambipom is a stronger user of that set. A Liechi Berry Substitute + Flail set is mildly viable, albeit gimmicky.</p>

<p>Kitsunoh also has an excellent defensive / supporting movepool. Among these options, by far the most notable is Torment, which can cause major headaches for the opponent in tandem with Substitute. Pain Split is Kitsunoh's best form of healing, but it's difficult to find space on the moveset for such an unreliable move. Although Knock Off can remove an opponent's item, a burn is usually more crippling. Psycho Shift sounds good on paper, but Kitsunoh is already immune to the two most common forms of status, so it sees little use. Yawn, Roar, and Perish Song are excellent phazing moves that Kitsunoh has access to, but that sort of thing is done better by bulkier Pokemon like Celebi.</p>

<p>Choice Band Kitsunoh is perfectly viable, but has few advantages over the Wispy Kit and Stallbreaker sets. Life Orb tends to be a much more effective item than Choice Band due to the versatility of Kitsunoh being able to change its attacks between turns, although it removes much of Kitsunoh's survivability. Wide Lens may be used to boost the accuracy of Will-O-Wisp, ShadowStrike, and possibly Meteor Mash.</p>

<h2>CAP Metagame</h2>

<p>Kitsunoh is an excellent Pokemon in the CAP metagame with its ability to threaten most of the CAP Pokemon and adequately revenge kill weakened versions of almost all of them. While Arghonaut appears to wall Kitsunoh, it is really just another Will-O-Wisp target and falls flat in the face of Torment. Kitsunoh is also a fantastic check to Revenankh, with ShadowStrike easily 2HKOing virtually all variants. Kitsunoh's Superpower can put a serious dent in Colossoil while being neutral to Sucker Punch, although you shouldn't be staying in and attacking unless it's suffered enough damage for Superpower to OHKO. Kitsunoh also serves as an excellent revenge killer for weakened Fidgit and Cyclohm, as they are both outsped and take serious damage from Earthquake, although it has no business switching into either in most cases.</p>

<p>Unfortunately for Kitsunoh, however, some of the CAP Pokemon are a lot more threatening to it than those present in the OU metagame. Colossoil stands out from the crowd as the most immediate threat to Kitsunoh. Despite Kitsunoh being neutral to Sucker Punch and outspeeding it with Superpower, Colossoil can switch into Will-O-Wisp and either be boosted by it if it is running Guts or bounce it back on Kitsunoh if using Rebound. Furthermore, the popular Choice Scarf Colossoil will easily annihilate Kitsunoh with its Earthquake, so scouting for its item is important prior to attempting an engagement. Pyroak is easily the next most threatening CAP Pokemon Kitsunoh will face. With its huge 120 base power Fire-type STAB option in Flare Blitz backed by a potential Dragon Dance, it can destroy Kitsunoh. Choice Scarf variants of Kitsunoh can hit Pyroak first, but will fail to kill it unless it's been previously weakened by passive damage. In the CAP metagame, there also exist two CAP Pokemon that outspeed Kitsunoh. Stratagem can OHKO non-Choice Scarf Kitsunoh with Earth Power or Flamethrower, while Syclant with Earth Power will do the same.</p>

<p>In a metagame in which Spikes can be found on every other team, Kitsunoh makes a quite good spin-blocker for offensive teams. It has the advantages of not slowing down the team like Dusknoir, not being terribly frail like Gengar, and not being Pursuit-weak like Rotom-A. Although Scizor's use is reduced in CAP, Kitsunoh remains useful by countering the increasing number of non-Dragon Dance Salamence.</p>

<p>What is most interesting about Kitsunoh is that the primary set is one that was not even considered during the creation process, and that the ferocity of the set was only discovered months after Kitsunoh was introduced to the CAP server. While Kitsunoh was originally considered a “failure” by many of the playtesters, it has now become one of the very best CAP Pokemon. This is most certainly an interesting study of how a Pokemon or a metagame can evolve over time as we learn more about it.</p>

<h2>Counters</h2>

<p>Unfortunately, to stop Wispy Kit, you will need to either use Umbreon or allow one of your walls to be burned by Will-O-Wisp. With that in mind, Skarmory is the best counter, due to its resistance to Ghost and neutrality to everything else Kitsunoh has, barring the rare Thunderpunch. Forretress and Bronzong both have solid enough defenses to deal with Kitsunoh and take neutral damage at worst from its attacks, although without Earthquake, they will generally find themselves doing insufficient damage. Metagross can normally handle an Earthquake or two and threaten to hit back with its own, much more deadly, Earthquake.</p>

<p>As Kitsunoh isn't that powerful, bulky Pokemon don't strictly have to resist Ghost to take it on. Swampert, Gyarados, and Suicune (particularly any of those with Rest and Sleep Talk) make good answers to Wispy Kit. However, beware not to try to stall for too long, as ShadowStrike's Defense drops will help Kitsunoh significantly the longer you stay in. Ground-types such as Hippowdon and Gliscor are also good choices. One ray of hope for any Pokemon attempting to counter Wispy Kit is the fact that Will-O-Wisp has a shaky 75% accuracy, so your Pokemon have a chance to come out of it in perfect health. All in all, the best counter for Wispy Kit is Aromatherapy or Heal Bell support.</p>

<p>Choice and Life Orb sets are much easier to handle and are generally covered by the same Pokemon. The only concern for any of the previously mentioned Pokemon is Trick. Choice Kitsunoh is also extremely easy to revenge kill; Dugtrio and Magnezone can both trap it and deliver major damage with Earthquake or Thunderbolt, respectively. Tyranitar and Scizor can both take ShadowStrike and use Pursuit to get rid of Kitsunoh. Life Orb Kitsunoh will not be able to significantly damage the standard walls like Skarmory before the Life Orb recoil spells its doom.</p>

<p>While the Stallbreaker set is intentionally difficult for stall teams to handle, offensive teams generally won't have a problem with it if they can avoid a burn. Kitsunoh is not as bulky as its resistances might suggest at a glance; it has trouble taking neutral attacks from Pokemon with large attacking stats. Furthermore, almost anything that outspeeds Kitsunoh can beat it, examples being Choice Scarf Rotom-A, Heatran, and Flygon.</p>
Cheers. If you need anything else, let me know!
 
Technically, it should be "his/her" instead of "they," as "they" is plural, while your opponent is not. In any case, the entire "multiple of his bulky" phrase can just be replaced with "more" to avoid confusion or clunky grammar.
 
[SET]
name: Wispy Kit
move 1: Will-O-Wisp
move 2: Substitute
move 3: ShadowStrike
move 4: Superpower
item: Leftovers
ability: Limber
nature: Jolly
evs: 16 HP / 240 Atk / 252 Spe

[SET COMMENTS]

<p>This set is effective at putting a lot of pressure on the opponent and forcing one or multiple of his bulky Pokemon to suffer a burn before it can be forced out. There exist very few Pokemon that can handle Kitsunoh's attacks and also shrug off a burn. Normally, your opponent will have to let one of his bulky Pokemon take a burn just to force this Kitsunoh to switch out. Switching in and starting this devastating chain of moves is not a difficult task for the Steel/Ghost fox, as it resists or is immune to common attacking types such as Ice, Rock and Fighting. As the opponent switches, use Substitute to scout the incoming Pokemon. The usual switch-ins will be a bulky Water-, Steel-, or Ground-typed Pokemon, almost all of whom are highly susceptible to Will-O-Wisp. Burn them as they break your sub and proceed from there. In some cases, like a full-HP burned Skarmory, it's best to simply switch out. Other times, one can use Substitute repeatedly to allow the burn to take its toll, and possibly lower the Pokemon into the KO range of one of Kitsunoh's other attacks. A mid-health Swampert can almost always be beaten by this method. If you can stall it into about the 20% range, Kitsunoh can deliver the finishing blow with ShadowStrike.</p>

<p>ShadowStrike serves as Kitsunoh's reliable STAB attack. Superpower is recommended in the last slot as ShadowStrike and Superpower provide perfect neutral coverage. Although the set presented here is generally considered the best, there are a couple of alternatives available. Toxic has higher accuracy than Will-O-Wisp, and is more crippling to some Pokemon, particularly certain Water-types like Vaporeon and Swampert. However, Steel-types like Skarmory will completely shut Kitsunoh down, and most non-Steel Pokemon that will be switching in to Kitsunoh will hate the cut to their Attack, such as Gyarados and Gliscor. Protect over Superpower could allow Kitsunoh to stall out longer to rack up burn damage, but being walled by Blissey is embarrassing, and Magnezone could trap you with little fear. Earthquake could be used over Superpower, but its coverage is generally inferior and is only really useful on this set if you need to OHKO Heatran, Infernape and Magnezone.</p>

<p>As this Kitsunoh doesn't switch around too much, Frisk is less useful; Limber is preferred and makes Kitsunoh an easy switch-in to various Thunder Waves, such as those of Blissey and Celebi. 16 HP EVs are recommended, as they put Kitsunoh at 305 HP; which means Leftovers heals one more HP per turn and allows Kitsunoh to make five Substitutes from full health (factoring Leftovers recovery).</p>

<p>This set is extremely difficult to counter. Generally, your opponent will be more than willing to let one of his walls be burned to get rid of Kitsunoh. A burned Swampert or Skarmory will be much less effective at walling, so try to use a late-game sweeper or two that have a difficult time with them under ordinary circumstances. Salamence and Gyarados top this long list, as they both resist Fire and are immune to Ground. Agility Metagross also gets a special mention.</p>

<p>The one Pokemon that Wispy Kit ever needs to be genuinely worried about is Umbreon. If you accidentally use Will-O-Wisp on one, Synchronize will burn Kitsunoh even if you have a Substitute. A burned Kitsunoh will not do substantial damage even to relatively frail Pokemon; in fact, Kitsunoh will not pose any offensive threat outside of Will-O-Wisp. The best Pokemon for dealing with Umbreon are powerful Fighting-types, as well as Scizor and Flygon. Fighters like Lucario, Machamp, and Heracross can force Umbreon out, even after a Curse. Scizor and Flygon can switch into Umbreon and break any Mean Look attempts with super effective U-turns. Flygon and Kitsunoh cover each other's weaknesses fantastically, while Scizor is more powerful and is better at taking advantage of burned walls.</p>

[SET]
name: Stallbreaker
move 1: Taunt
move 2: Will-O-Wisp
move 3: ShadowStrike
move 4: Earthquake / Superpower
item: Leftovers
ability: Limber
nature: Jolly
evs: 12 HP / 244 Atk / 252 Spe

[SET COMMENTS]

<p>While the only difference between this set and Wispy Kit is the exchange of Taunt over Substitute, it serves a completely different role in battle. Kitsunoh can single-handedly dismantle stall with this set if given the chance. Kitsunoh possesses many features that make it excellent at switching into the various members of a stall team, including immunities to poison and paralysis (with Limber) as well as a resistance to Stealth Rock and many other types. Once in, Kitsunoh can use its base 110 Speed and Taunt to shut down any attempts to heal or phaze. Even common stall switch-ins to Kitsunoh, such as Swampert and Hippowdon, will be effectively neutered by a burn as they enter the battle.</p>

<p>Taunt and Will-O-Wisp form the core of this set, preventing opponents from setting up, healing, or phazing Kitsunoh while whittling them down over time. Stall's most common answers to Kitsunoh will never appreciate being burned, and burn further punishes any of the walls that attempt to stay in after being taunted. ShadowStrike is the best STAB option for Kitsunoh as not only does it hit hard, but it also boasts an excellent 50% chance to reduce Defense one stage, opening walls up to being broken much quicker. Earthquake is the more reliable option for the last slot, as it doesn't reduce Kitsunoh's effectiveness over time, but Superpower is still an excellent choice for its power, type coverage, and ability to hit Blissey extremely hard.</p>

<p>The 12 HP EVs for this set result in 304 maximum HP, an optimal Leftovers number, and 252 Speed EVs maximize Kitsunoh's Speed. The rest of the EVs are placed in Attack to make its attacks as dangerous as possible. A Jolly nature is chosen to further increase Kitsunoh's speed and outspeed as many potential threats as possible. Leftovers is the item of choice to give Kitsunoh lasting power against the weaker attacks it'll be staying in to take, such as Brave Birds from Skarmory, as well as the many entry hazards that defensive teams set up. Finally, Limber is selected for the ability so that Kitsunoh can switch in on Thunder Wave without fearing for its Speed. A Life Orb can feasibly be run on this set with Ice Punch over Will-O-Wisp to turn Kitsunoh into an offensive threat as well as a stallbreaker. If this route is chosen, an EV spread of 252 Atk / 4 Def / 252 Spe is recommended with a 29 HP IV to round down Life Orb recoil damage.</p>

<p>This Kitsunoh can mesh itself into many different team styles. Both balanced and offensive teams alike will appreciate Kitsunoh's ability to tear down walls such as Blissey and Skarmory. Huge offensive threats like Gyarados and Salamence love to switch into a taunted Blissey or Skarmory and proceed to set up a Dragon Dance as they flee. Furthermore, the insurance Kitsunoh offers against Pokemon who might wall a sweeper on your team is invaluable. Agility Empoleon can sweep unhindered once Kitsunoh wears down Blissey and Snorlax, meanwhile Swords Dance Lucario will no longer be worried about Hippowdon or Gliscor if they're burned or severely weakened. Entry hazard support makes the switches that Kitsunoh forces even deadlier for your opponent. Stealth Rock and Spikes in particular will cause massive damage as your opponent attempts to switch in Pokemon to force out Kitsunoh.</p>

[SET]
name: ScarfKit
move 1: ShadowStrike
move 2: U-turn
move 3: Ice Punch / Trick
move 4: Earthquake / Superpower
item: Choice Scarf
ability: Limber / Frisk
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>A Kitsunoh with a Choice Scarf is one of the best revenge killers in the game. Some of the common sweepers that it can check includes Dragon Dance Salamence, Dragon Dance Tyranitar, Latias, Infernape, and Swords Dance Lucario. ShadowStrike acts as a strong and reliable STAB move and will put a sizable chunk into any Pokemon that doesn't resist it. Thanks to its Steel/Ghost typing, Kitsunoh has very few problems switching in and out, so U-turn is greatly appreciated to scout the opponent while inflicting mild damage.</p>

<p>Courtesy of Kitsunoh's extensive movepool, the final two moves are a difficult choice to make. Ice Punch has great coverage and allows Kitsunoh to OHKO Salamence and Flygon, stopping any potential sweeps cold. It is also a great option for assorted Flying- and bulky Ground-type Pokemon, like Togekiss, Zapdos, and Gliscor. On the other hand, Trick allows Kitsunoh to ditch its Choice Scarf on the opponent, potentially crippling it for the remainder of the battle. This also makes a great lead, as it can Trick various Stealth Rock users that normally don't have a problem absorbing an attack or two from Kitsunoh. The drawback is that ShadowStrike will only do around 50% to Salamence, and it may have problems with the aforementioned Flying-types (Ground-types can often be dealt with via Trick). The choice between Superpower and Earthquake comes down to what you would prefer to beat. Earthquake has an excellent chance to 2HKO Metagross and Jirachi with Stealth Rock on the field, and will OHKO various threats such as Magnezone, Heatran, and Infernape. Superpower, on the other hand, allows Kitsunoh to OHKO Tyranitar and 2HKO Blissey. In general, Earthquake should be used with Ice Punch and Superpower should be used with Trick.</p>

<p>The choice of nature largely depends on whether or not you intend to use Trick. If you're not running it, Adamant is the preferred nature, as Choice Scarf Kitsunoh needs all the power it can get. Note however that you will be outsped by boosted +Speed base 100 Speed Pokemon like Jolly Dragon Dance Salamence and Choice Scarf Jirachi. If this is an issue, then Jolly is still very viable. Obviously, if you intend to Trick away your Choice Scarf, you will want to run Jolly so as to retain your revenge killing abilities against +Speed base 100 Speed Pokemon and most Infernape. Limber is the preferred ability, unless you are using a Trick Lead, in which case Frisk becomes an excellent option to scout for various Berries and Choice items.</p>

<p>Probably the best partner for this set is Choice Scarf Flygon. Flygon resists Kitsunoh's two weaknesses, Fire and Ground, and vice-versa for Flygon's Ice and Dragon weaknesses. Between the two of them, all types except Water, Dark, and Ghost are covered, and their ability to U-turn back and forth is not comparable to anything else in the Standard metagame. Outside of that, with U-turn chipping away at Kitsunoh's counters, hard-hitters that attract bulky Water-, Ground-, and Steel-typed Pokemon will make good partners for Kitsunoh. Gyarados covers Kitsunoh's weaknesses and can set up a Dragon Dance sweep if Kitsunoh has worn out their common counters. Strong Fighting Pokemon like Heracross and Machamp are also good choices, though they lack defensive synergy.</p>

[SET]
name: Offensive Kitsunoh
move 1: ShadowStrike
move 2: Ice Punch
move 3: Superpower / Earthquake
move 4: ThunderPunch / U-turn / Taunt
item: Life Orb
ability: Limber
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
ivs: 29 HP

[SET COMMENTS]

<p>This set is a competent late-game sweeper with the extra power granted by a Life Orb. A big part of what makes Kitsunoh capable of doing this is the fact that it is either resistant or immune to all of the common priority moves: Bullet Punch, Extremespeed, Ice Shard, Vacuum Wave, and Mach Punch. ShadowStrike's 50% chance of a Defense drop is used to maximum effect on this set; it is difficult even for very bulky Pokemon to switch in without fear of a 2HKO or 3HKO.</p>

<p>The moves for this set are chosen to optimize Kitsunoh's coverage and ability to beat down man. ShadowStrike is the crux of the set with its 50% chance of reducing the opponent's Defense. Ice Punch will bring down Pokemon like Gliscor, Salamence, and Dragonite while offering a strong option against Ground-types. Superpower is recommended in the third slot for its ability to break through Blissey and Snorlax, while Earthquake provides a more reliable option against Pokemon like Heatran and Magnezone and doesn't reduce Kitsunoh's stats with use. In the last slot, many options are effective depending on what Pokemon you want to beat. Thunderpunch is Kitsunoh's best option against bulky Water-type Pokemon, U-turn can be useful for allowing Kitsunoh to scout its initial switch-ins, and Taunt allows it to break down walls like Skarmory and Blissey better than the other options.</p>

<p>The EVs are placed to maximize Kitsunoh's Attack and Speed stats, while the last 4 EVs are put in Defense so as to not alter Kitsunoh's HP. As a 31 HP IV puts Kitsunoh at 301 HP, an IV of 29 HP is recommended if you are using Life Orb. This will round the Life Orb damage down, allowing Kitsunoh to survive 11 packets of recoil damage from Life Orb. A Jolly nature is necessary to outspeed base 100 Speed Pokemon as well as Speed-tie with base 110 Speed Pokemon, most notably Latias. Limber is chosen for the ability to prevent Kitsunoh's sweep from being stopped cold by paralysis as well as to give it greater ability to switch in.</p>

<p>This set is played much more offensively than the others, thus it depends more upon its teammates. Additionally, this set will most often be used as a late-game sweeper and will normally require considerable support to ensure a successful sweep. Stealth Rock should be set up, and if possible, a layer or two of Spikes, as most of Kitsunoh's counters are vulnerable to them. Lures work very well with Offensive Kitsunoh, so a baiting Tyranitar or Jirachi could be used to clear Kitsunoh's path. If you intend to use Kitsunoh early, Wish support is recommended so that you don't take too much damage from attacks or Life Orb. Blissey tends to attract Fighting-typed moves, so it may be the best supporter in this regard.</p>

[Team Options]

<p>Kitsunoh is used most often on offensive teams, and generally plays one of two roles: sweeper or sweeper's assistant. The latter is more common, as Kitsunoh is very good at inflicting small, gradual damage onto the various walls of the Overused metagame. The most common Pokemon that will switch into Kitsunoh are bulky Water-, Ground-, and Steel-types, so anything that has trouble with these Pokemon welcomes Kitsunoh onto their team. This actually includes the majority of the OU physical sweepers, such as Scizor, Salamence, Gyarados, Metagross, Lucario, Tyranitar, and a host of others. Tyranitar in particular is great to use alongside Kitsunoh, as Kitsunoh is immune to Sand Stream and it appreciates the passive damage. Speaking of passive damage, Kitsunoh greatly enjoys the assistance of Stealth Rock, and if possible Spikes, as early in the game as possible. A suicide lead is the quickest way of ensuring that those hazards are present, so Roserade, Smeargle, and Froslass make good choices for Spikes, while Azelf, Aerodactyl, and Infernape easily and reliably set up Stealth Rock.</p>

<p>Defensively, Kitsunoh has a wide range of resistances and immunities at the cost of only two weaknesses: Fire and Ground. Fortunately, several OU Pokemon resist this attack combination. Flygon stands out for its ability to form a U-turn pair with Kitsunoh. Scizor, despite sharing a Fire-type weakness with Kitsunoh, also makes a good U-turn teammate for it. Gyarados and Salamence are also good choices, as they are among the most deadly Pokemon in the metagame, particularly after Kitsunoh has worn holes into their counters and checks. Latias also resists Fire and Ground, but has little offensive synergy with Kitsunoh. However, Latias's Wish support can greatly increase Kitsunoh's lifespan, particularly if you are using a Life Orb. Blissey also makes a good Wisher, especially for Wispy Kit; burned walls won't be able to to much damage to Blissey, even with powerful physical attacks like Earthquake and Brave Bird.</p>

<p>A strategy that Choice Scarf Kitsunoh was once notorious for was Trick + Pursuit. Upon Tricking a Choice item onto a wall, Tyranitar would switch in (preferably on a Fire-type move) and chase it out with Pursuit. What sets Kitsunoh apart from other users of this strategy are two factors: the first being that Kitsunoh's two weaknesses are extremely easy types to take advantage of, and the second is that this strategy doesn't come with the usual drawbacks associated with using Choice Band Pursuit. As long as Kitsunoh is alive, your team will not be swept by any Lucario or Infernape, so you are free to Pursuit to your heart's content.</p>

[Optional Changes]

<p>Kitsunoh, like many CAP Pokemon, enjoys a vast movepool. On the offensive side, Thunderpunch is a good option for hitting Flying- and Water-types, most notably Gyarados. Rock Slide is also a good choice, as it allows a super-effective hit on Flying-types without losing coverage on Salamence and Zapdos. Super Fang can be used to cut a Pokemon's HP in half, but in Kitsunoh's case, it is often just as effective to use ShadowStrike. Meteor Mash and Iron Head are both excellent STAB moves, but their type coverage is usually redundant with the main options. Low Kick can be used over Superpower on any set if the stat drops are undesirable, but Superpower hits much harder most of the time. Although Fake Out works well on Kitsunoh and has great synergy with U-turn, Ambipom is a stronger user of that set. A Liechi Berry Substitute + Flail set is mildly viable, albeit gimmicky.</p>

<p>Kitsunoh also has an excellent defensive / supporting movepool. Among these options, by far the most notable is Torment, which can cause major headaches for the opponent in tandem with Substitute. Pain Split is Kitsunoh's best form of healing, but it's difficult to find space on the moveset for such an unreliable move. Although Knock Off can remove an opponent's item, a burn is usually more crippling. Psycho Shift sounds good on paper, but Kitsunoh is already immune to the two most common forms of status, so it sees little use. Yawn, Roar, and Perish Song are excellent phazing moves that Kitsunoh has access to, but that sort of thing is done better by bulkier Pokemon like Celebi.</p>

<p>Choice Band Kitsunoh is perfectly viable, but has few advantages over the Wispy Kit and Stallbreaker sets. Life Orb tends to be a much more effective item than Choice Band due to the versatility of Kitsunoh being able to change its attacks between turns, although it removes much of Kitsunoh's survivability. Wide Lens may be used to boost the accuracy of Will-O-Wisp, ShadowStrike, and possibly Meteor Mash.</p>

[CAP Metagame]

<p>Kitsunoh is an excellent Pokemon in the CAP metagame with its ability to threaten most of the CAP Pokemon and adequately revenge kill weakened versions of almost all of them. While Arghonaut appears to wall Kitsunoh, it is really just another Will-O-Wisp target and falls flat in the face of Torment. Kitsunoh is also a fantastic check to Revenankh, with ShadowStrike easily 2HKOing virtually all variants. Kitsunoh's Superpower can put a serious dent in Colossoil while being neutral to Sucker Punch, although you shouldn't be staying in and attacking unless it's suffered enough damage for Superpower to OHKO. Kitsunoh also serves as an excellent revenge killer for weakened Fidgit and Cyclohm, as they are both outsped and take serious damage from Earthquake, although it has no business switching into either in most cases.</p>

<p>Unfortunately for Kitsunoh, however, some of the CAP Pokemon are a lot more threatening to it than those present in the OU metagame. Colossoil stands out from the crowd as the most immediate threat to Kitsunoh. Despite Kitsunoh being neutral to Sucker Punch and outspeeding it with Superpower, Colossoil can switch into Will-O-Wisp and either be boosted by it if it is running Guts or bounce it back on Kitsunoh if using Rebound. Furthermore, the popular Choice Scarf Colossoil will easily annihilate Kitsunoh with its Earthquake, so scouting for its item is important prior to attempting an engagement. Pyroak is easily the next most threatening CAP Pokemon Kitsunoh will face. With its huge 120 base power Fire-type STAB option in Flare Blitz backed by a potential Dragon Dance, it can destroy Kitsunoh. Choice Scarf variants of Kitsunoh can hit Pyroak first, but will fail to kill it unless it's been previously weakened by passive damage. In the CAP metagame, there also exist two CAP Pokemon that outspeed Kitsunoh. Stratagem can OHKO non-Choice Scarf Kitsunoh with Earth Power or Flamethrower, while Syclant with Earth Power will do the same.</p>

<p>In a metagame in which Spikes can be found on every other team, Kitsunoh makes a quite good spin-blocker for offensive teams. It has the advantages of not slowing down the team like Dusknoir, not being terribly frail like Gengar, and not being Pursuit-weak like Rotom-A. Although Scizor's use is reduced in CAP, Kitsunoh remains useful by countering the increasing number of non-Dragon Dance Salamence.</p>

<p>What is most interesting about Kitsunoh is that the primary set is one that was not even considered during the creation process, and that the ferocity of the set was only discovered months after Kitsunoh was introduced to the CAP server. While Kitsunoh was originally considered a “failure” by many of the playtesters, it has now become one of the very best CAP Pokemon. This is most certainly an interesting study of how a Pokemon or a metagame can evolve over time as we learn more about it.</p>

[Overview]

<p>While it may be a stretch to call Kitsunoh "the ultimate scout," it is definitely adept at forcing switches with its great resists and vast array of powerful attacks and support options. With 110 Speed, Kitsunoh outpaces much of the metagame and is more than capable of forcing most foes into submission, be they walls or offensive threats. Furthermore, it is not a glass cannon like many of its fast brethren and is very capable of taking a hit when it has to. Kitsunoh is an asset to any team that is looking for a fast, hard-hitting attacker that forces switches and reveals team members.</p>

<p>Despite the things it has working for it, Kitsunoh is not a sturdy Pokemon. Repeated neutral attacks, even those that lack STAB, will wear it down fast. Also, its weaknesses are two of the most commonly used attacking types in the metagame, meaning that most offensive and even defensive Pokemon will carry moves that hurt it substantially. Generally speaking, Kitsunoh doesn't respond well to pressure and will eventually and surely buckle under the heavy stress. Even with these things factored in, though, Kitsunoh can bring down much of the metagame when played properly; this kitten's got claws.</p>

[Counters]

<p>Unfortunately, to stop Wispy Kit, you will need to either use Umbreon or allow one of your walls to be burned by Will-O-Wisp. With that in mind, Skarmory is the best counter, due to its resistance to Ghost and neutrality to everything else Kitsunoh has, barring the rare Thunderpunch. Forretress and Bronzong both have solid enough defenses to deal with Kitsunoh and take neutral damage at worst from its attacks, although without Earthquake, they will generally find themselves doing insufficient damage. Metagross can normally handle an Earthquake or two and threaten to hit back with its own, much more deadly, Earthquake.</p>

<p>As Kitsunoh isn't that powerful, bulky Pokemon don't strictly have to resist Ghost to take it on. Swampert, Gyarados, and Suicune (particularly any of those with Rest and Sleep Talk) make good answers to Wispy Kit. However, beware not to try to stall for too long, as ShadowStrike's Defense drops will help Kitsunoh significantly the longer you stay in. Ground-types such as Hippowdon and Gliscor are also good choices. One ray of hope for any Pokemon attempting to counter Wispy Kit is the fact that Will-O-Wisp has a shaky 75% accuracy, so your Pokemon have a chance to come out of it in perfect health. All in all, the best counter for Wispy Kit is Aromatherapy or Heal Bell support.</p>

<p>Choice and Life Orb sets are much easier to handle and are generally covered by the same Pokemon. The only concern for any of the previously mentioned Pokemon is Trick. Choice Kitsunoh is also extremely easy to revenge kill; Dugtrio and Magnezone can both trap it and deliver major damage with Earthquake or Thunderbolt, respectively. Tyranitar and Scizor can both take ShadowStrike and use Pursuit to get rid of Kitsunoh. Life Orb Kitsunoh will not be able to significantly damage the standard walls like Skarmory before the Life Orb recoil spells its doom.</p>

<p>While the Stallbreaker set is intentionally difficult for stall teams to handle, offensive teams generally won't have a problem with it if they can avoid a burn. Kitsunoh is not as bulky as its resistances might suggest at a glance; it has trouble taking neutral attacks from Pokemon with large attacking stats. Furthermore, almost anything that outspeeds Kitsunoh can beat it, examples being Choice Scarf Rotom-A, Heatran, and Flygon.</p>

changes in bold
 
Thanks for those! Some you pointed out were correct, some weren't; I edited in the ones that were. I welcome more proofreads! I also updated the first post with the HTML-ized version of it.
 
This analysis has been uploaded. Great work Rising_Dusk! If anyone spots any errors in this analysis that have been missed, don't hesitate to pm me or Rising_Dusk so we can fix it. You can also bring it up in the changes threads located here or here, depending on the fix.
 
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