Ask a simple question, get a simple answer - mark 22 (READ THE OP)

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Can Rollout be viable competitively? It looks like a very high-risk, high-reward strategy. Once started you're locked in until it ends or misses, and the initial hits are weak, so there's a good chance the opponent sends in a counter and wipes you out. But if they can't, the power doubles with each hit; the third hit is a respectable 120BP, and the 4th and 5th monstrous at 240 and 480. Snorlax strikes me as a potential user, especially in Trick Room.
 
Can Rollout be viable competitively? It looks like a very high-risk, high-reward strategy. Once started you're locked in until it ends or misses, and the initial hits are weak, so there's a good chance the opponent sends in a counter and wipes you out. But if they can't, the power doubles with each hit; the third hit is a respectable 120BP, and the 4th and 5th monstrous at 240 and 480. Snorlax strikes me as a potential user, especially in Trick Room.

Apart from the low accuracy and the fact that Snorlax is weak to Fighting - a type that resists Rock, I don't see why not. It's a gimmick at best, and one that can be easily punished, but it can be built around.
 
Can Rollout be viable competitively? It looks like a very high-risk, high-reward strategy. Once started you're locked in until it ends or misses, and the initial hits are weak, so there's a good chance the opponent sends in a counter and wipes you out. But if they can't, the power doubles with each hit; the third hit is a respectable 120BP, and the 4th and 5th monstrous at 240 and 480. Snorlax strikes me as a potential user, especially in Trick Room.

I can see this doing well if it's paired up with something that gets rid of Fighting-types (otherwise all that happens is you rollout once into something, then they switch in Lucario/Machamp and you die). I'd say try it and see.
 
I had the same problem. There's nowhere particularly good. I used the grass just south of the Safari Zone entrance. But I mean you're talking level 22-24 stuff. Another option is the route south of Blackthorn - that's a lot of Geodudes and Gravelers, seems to be lower Exp yields but more easily beaten by water, grass, and ice types.
 
I had the same problem. There's nowhere particularly good. I used the grass just south of the Safari Zone entrance. But I mean you're talking level 22-24 stuff. Another option is the route south of Blackthorn - that's a lot of Geodudes and Gravelers, seems to be lower Exp yields but more easily beaten by water, grass, and ice types.

The grass spot that you can reach by using Waterfall in the route where the Cliff Cave is located is pretty neat. You are faced by L.30-35 pokemon, including delicious 1000 xp-worth L35 Miltanks. My FEMALE Extremespeed Dratini just got to L45 in there.
 
Can Rollout be viable competitively? It looks like a very high-risk, high-reward strategy. Once started you're locked in until it ends or misses, and the initial hits are weak, so there's a good chance the opponent sends in a counter and wipes you out. But if they can't, the power doubles with each hit; the third hit is a respectable 120BP, and the 4th and 5th monstrous at 240 and 480. Snorlax strikes me as a potential user, especially in Trick Room.

If you can afford to be locked into a move for 5 turns, then why not just use Choice Band/Scarf Outrage? Eliminating Steels is a whole lot easier than eliminating Fighting-types, thanks to Magnezone, and the first two hits have a greater Base Power than Rollout, the third has the same Base Power, and Outrage has 100% accuracy. There's only a 65.61% chance you'll even get to use the forth hit, BTW.
 
Playing SoulSilver; I'm underleveled and the Kimono Girls are kicking my butt. Where's the best place to level up?

In that situation in my HeartGold game, I used tactics rather than levelling (a female Choice Scarf Butterfree using Sleep Powder and/or Captivate), together with a few healing items. You can really rely on the way that the computers rarely switch (and the Kimono Girls never, due to the weird setup of that fight); the trick is to leave the opponent helpless (sleeping and/or seriously low on SpAtk) while you set up on it and/or sweep.
 
I joined the forum just to ask this, so you should feel pretty bad if I don't get an answer.

I can understand not having strategy/sets for NFE Pokés on the site in general, but there is an exception: Bellsprout. Bellsprout clearly rules the metagame, etc., etc., I sure do know what I'm talking about.

Question: What is the ultimate moveset for Bellsprout? Mine is Hasty, has an even EV spread (viiiiiiitamins), and is Level 60. All he needs to reach reach his full, god-like potential is a moveset.
 
I joined the forum just to ask this, so you should feel pretty bad if I don't get an answer.

I can understand not having strategy/sets for NFE Pokés on the site in general, but there is an exception: Bellsprout. Bellsprout clearly rules the metagame, etc., etc., I sure do know what I'm talking about.

Question: What is the ultimate moveset for Bellsprout? Mine is Hasty, has an even EV spread (viiiiiiitamins), and is Level 60. All he needs to reach reach his full, god-like potential is a moveset.
So you made an account just to post a joke (and a very bad one at that) on the Stark forums? That's pretty bad
 
So you made an account just to post a joke (and a very bad one at that) on the Stark forums? That's pretty bad

Wrong.

Raising a Bellsprout to a high level is obviously only for my entertainment, but what seems facetious about my quesition? I simply want to know the best moveset a Bellsprout can have.

@below: Again, wrong. I'm rather startled you let the "Bellsprout rules the metagame" joke distract you.
 
Wrong.

Raising a Bellsprout to a high level is obviously only for my entertainment, but what seems facetious about my quesition? I simply want to know the best moveset a Bellsprout can have.

@below: Again, wrong. I'm rather startled you let the "Bellsprout rules the metagame" joke distract you.

So you say I'm wrong then you admit it's a joke? Just leave
 
The "best" set for a Bellsprout would probably be Substitute/SolarBeam/Hidden Power [Fire] or [Ice]/Sleep Powder with Sunny Day support. Substitute is so you don't get OHKO'd by anything (although, good luck forcing something out), Hidder Power [Fire] OHKOs Scizor in the Sun, Hidden Power [Ice] OHKOs Salamence after Stealth Rock, and Sleep Powder is so you can actually do something to Pokemon that aren't 4x weak to your attacks.

But seriously, Bellsprout completely sucks. Victreebell is NU and even Skarmory has better attack than it.
 
The "best" set for a Bellsprout would probably be Substitute/SolarBeam/Hidden Power [Fire] or [Ice]/Sleep Powder with Sunny Day support. Substitute is so you don't get OHKO'd by anything (although, good luck forcing something out), Hidder Power [Fire] OHKOs Scizor in the Sun, Hidden Power [Ice] OHKOs Salamence after Stealth Rock, and Sleep Powder is so you can actually do something to Pokemon that aren't 4x weak to your attacks.

But seriously, Bellsprout completely sucks. Victreebell is NU and even Skarmory has better attack than it.

Thank you, sir.

I couldn't agree more with the bolded in a competitive sense. I actually wasn't joking about the moveset, Master Ball. I was joking about Bellsprout ruling the metagame.
 
Bellsprout @ Life Orb
Sunny Day
Weather Ball
Solarbeam
HP Rock (to deal with those pesky fire-types)

Set up Sunny Day and proceed to sweep.
 
Bellsprout @ Life Orb
Sunny Day
Weather Ball
Solarbeam
HP Rock (to deal with those pesky fire-types)

Set up Sunny Day and proceed to sweep.
I bet that Bellsprout could indeed sweep an entire team of Feebas.

Just wondering, what is the logic behind the Life Orb? Bellsprout have miniscule HP.
 
I bet that Bellsprout could indeed sweep an entire team of Feebas.

Just wondering, what is the logic behind the Life Orb? Bellsprout have miniscule HP.

I guess it's just for the extra boost. Miniscule HP is more reason to use it. If you used it on a Pokemon with a lot of HP (like Blissey), you're losing a lot more and you're definitely not going to want to use it.

@above: post it in Stark Mountain but make sure to add comments and pretty it up with pictures and colors.
 
I guess it's just for the extra boost. Miniscule HP is more reason to use it. If you used it on a Pokemon with a lot of HP (like Blissey), you're losing a lot more and you're definitely not going to want to use it.
Oh, right, of course the HP drain is by percent. Granted Bellsprout needs the extra boost.

On the other hand, that one Magikarp strat sweeps entire teams, so who's to say someday Bellsprout won't be Uber?

....No, scratch that last bit. Thanks for the moveset help, guys.
 
Don't use Hidden Power Rock and have something else use Sunny Day. It's hard enough to force something out with Bellsprout when its speed is doubled, let alone when it's still slow. (Seriously, just about every Pokemon in the game outspeeds and OHKO's Bellsprout). I forgot about Weather Ball, so that should be used over HP Fire in my original set, but you should keep Sleep Powder so you can atleast force Blissey/Chansey out.
 
Don't use Hidden Power Rock and have something else use Sunny Day. It's hard enough to force something out with Bellsprout when its speed is doubled, let alone when it's still slow. (Seriously, just about every Pokemon in the game outspeeds and OHKO's Bellsprout). I forgot about Weather Ball, so that should be used over HP Fire in my original set, but you should keep Sleep Powder so you can atleast force Blissey/Chansey out.
Weather Ball is definitely the better option; my Bellsprout probably has HP Ice anyway. And I'm not up for IV breeding.

I'd say let's review counters, but we might be here a while. Basically just run from anything likely to be packing Psychic types attacks and tank the rest run from almost everything else too.
 
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