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Ask a simple question, get a simple answer - mark 23 (READ THE OP)

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Took me some digging to find these:

For Lucario: http://www.smogon.com/forums/showpost.php?p=2283868&postcount=22 is about as mixed as you're gonna get. It's more satisfied towards beating Lucario's counters.

For Blaziken:
[SET]
name: Choice Scarf (Mixed)
move 1: Superpower
move 2: Overheat
move 3: Hidden Power Ice
move 4: ThunderPunch
item: Choice Scarf
nature: Mild
evs: 76 Atk / 216 SpA / 216 Spe
ivs: 30 HP / 30 Def

[SET COMMENTS]
<p>This remedies some of the problems the physical Choice Scarf set has, and makes Blaziken a more effective "Revenge Killer". With a mixed set, Blaziken can take care of some physical walls and slay Dragons more effectively. For example, Overheat can do up to 80% to Hippowdon, while even a max Attack Flare Blitz only does 36% at best. Overheat is recommended over Fire Blast for the extra power and since this Blaziken is played as a hit and run Pokemon, the Special Attack drop won't matter as much. If you are concerned about lowering Blaziken's Special Attack, switch to Fire Blast as it does more damage over two turns. The same can be said with Superpower, as the potential to destroy Blissey in one hit (79.49% chance to OHKO 148 HP/252 Def Bold Blissey and 58.97% to OHKO 252 HP/252 Def Bold Blissey, both with Stealth Rock in play) is something needed for every wall-breaker no matter what, and as an effective revenge-killer as well, this can also eliminate threats such as Dragon Dance Tyranitar in one hit as well. If the drop is still unappealing and relevant in your opinion, you can always switch back to Sky Uppercut, but with it, you can only 2HKO the bulkiest of all Blissey on the physical side of the spectrum (Max HP / Max Defense). Hidden Power Ice will OHKO all Salamence (if they aren't holding Yache Berry) and Gliscor. ThunderPunch will 2HKO the standard Bulky Gyarados after Stealth Rock damage, even with Intimidate factored in. A 2HKO is also guaranteed against the more offensively EVed versions of Gyarados, with or without Stealth Rock support (doing 71.08% on average to 4 HP / 252 Atk / 252 Spe Gyarados).</p>

<p>The EVs give you 295 Attack, 340 Special Attack, and 375 Speed. With 375 Speed, you can outspeed everything from Azelf and Gengar, all the way up to max Speed Alakazam and Dugtrio. You're also ahead of some Weavile, who only use 374 Speed. Max Speed versions are still faster though.</p>
 
Problem with those sets is, they run around hidden power, which is gonna be a problem for me since I already got the pokemon bred and everything and they don't have the hidden power hooked up and breeding for hidden power is such a pain and I have little experience with Egg IV RNG.

Also since Luke can't really outspeed before a steadfast speed boost, I went with a +Atk nature to get the most out of Extremespeed, as well as Vacuum Wave to make up for the loss in speed.

Since I lack the HP Ice on Blaze, I'll need the stone edge to take care of dragons which can also take care of gyara to a lesser extent than thunderpunch. So any other ideas for the 4th move, cause I'm really liking that set minus the HP Ice.
 
Base stats are fixed for a particular species. They can be found on that Pokemon's Strategy Pokedex set. IVs vary from one individual to another, so that first Scizor you catch may have 12/31/4/3/25/31 and the 2nd 3/6/17/31/23/30, meaning that despite having the same base stats their stats will be different.

Thanks. Btw, what is the Strategy Pokedex?
 
Given the Stone Edge miss rate, I'd keep Thunderpunch for Gyara.
Bear in mind Stone Edge isn't gonna be great against Salamence since it will intimidate you.
 
Semi question, am I the only person who thinks Rivalry is a better ability than Poison Point? I remember looking for a Nidoran at the Safari Zone, shitting myself when I caught a shiny one, then getting dejected and boxing it because Smogon suggested Poison Point over my shinies Rivalry.

Now that it's raised I think Poison Point sucks, mostly because my Nidoqueen uses Toxic Spikes and Roar and having a Pokémon get regularly poisoned actually puts me at a disadvantage on a stall team.

I know it's technically my mistake for not thinking my strategy through before raising her (and wasting tms) but I thought I'd put it out there.
 
Well I'm running scarf blaze to function as a revenge killer, so there's a small chance that I'll keep Blaze in on the Mence switch, it'll be more of me switching in on mence after it gets the intimidate off. But even then, since I lack the HP Ice, there's not a while lot I can do to the dragons, which is why I considered Stone Edge, and Brave Bird for Latias to at least hit her for neutral damage.
 
I was watching a battle they were having on Pokemon Sunday this week, and unless I missed a turn or something, it looked like Focus Band activated twice in a row.
So my question is, is Focus Band used up when it activates? CAN it save you more than once like that?
It may have been in Japanese, but it had to have been Band and not Scarf because he didn't have full HP.
 
I was watching a battle they were having on Pokemon Sunday this week, and unless I missed a turn or something, it looked like Focus Band activated twice in a row.
So my question is, is Focus Band used up when it activates? CAN it save you more than once like that?
It may have been in Japanese, but it had to have been Band and not Scarf because he didn't have full HP.
Yes it can. It's happened several times in the Battle Area (believe me and everyone else in that thread).
 
Semi question, am I the only person who thinks Rivalry is a better ability than Poison Point? I remember looking for a Nidoran at the Safari Zone, shitting myself when I caught a shiny one, then getting dejected and boxing it because Smogon suggested Poison Point over my shinies Rivalry.

Now that it's raised I think Poison Point sucks, mostly because my Nidoqueen uses Toxic Spikes and Roar and having a Pokémon get regularly poisoned actually puts me at a disadvantage on a stall team.

I know it's technically my mistake for not thinking my strategy through before raising her (and wasting tms) but I thought I'd put it out there.
poison point is suggested not because it is good but because rivarly is bad, it is unreliable and even tough gaining a 25% boost might be good, losing it in the worst moment can screw you over
 
someone said they were getting 5 BP after 7 battles. I'm only getting 3 BP. Is there a secret to get 5 BP?
That's too vague. WHERE are you going and what's your streak?
The Battle Factory has the highest base BP reward rate whereas the Battle Hall has the lowest, but they all start giving more as the streak goes on. In addition, Multi Battles will get you slightly more BP than single player battles.
 
poison point is suggested not because it is good but because rivarly is bad, it is unreliable and even tough gaining a 25% boost might be good, losing it in the worst moment can screw you over

Yeah but I could say it's just as bad for my strategy. It's not like I would rely on it but now if I get hit with a physical move I'm almost hoping they don't get poisoned so I can Roar them away and they get badly poisoned when they switch back in.

Also about BP I know you get 5BP for winning 7 battles at Battle Factory rather than Battle Tower.
 
poison point is suggested not because it is good but because rivarly is bad, it is unreliable and even tough gaining a 25% boost might be good, losing it in the worst moment can screw you over

On Shoddy however Rivalry is great for Nidoqueen as most Pokemon on a team are Male as its the default gender, and I highly doubt people are going to change the gender.
 
That means Rivalry is TERRIBLE for Nidoqueen. The power boost is with the same gender, and according to Smogon with opposite genders you get a 25% power drop. The chance of that drop is probably what makes it a poor ability in almost all cases.
 
Am I correct in assuming, that in a Double Battle, Magic Coat will only send the half of Dark Void targeting it back at its caster, while the other half will still hit the teammate?
 
someone said they were getting 5 BP after 7 battles. I'm only getting 3 BP. Is there a secret to get 5 BP?
Get a longer streak (maxes out at 7 BP per 7 battles in the Tower), or go to the Battle Factory.
Focus Band.
Band has (as Google tells me *hint hint*) a 1/10 chance of activating at any given time when a pokemon's HP is to be dropped below zero. The band is never used up, and can be activated again and again over the next few turns to thoroughly frustrate your opponent. Focus Sash is far more reliable, but will not work without wish support if Stealth Rocks are up. Focus Band is rarely more useful than Leftovers, Life Orb, Focus Sash, etc. etc.
 
I think Focus Band is usually considered one of the "hax items" (along with Brightpowder, Quick Claw, King's Rock, and maybe others I forgot). They are allowed under standard rules but on Wifi some people prefer to play with them banned.
 
Quick Claw has a chance of activating <20%, do people really think that's "hax?"

Anyway, question: Do Pokémon from DPPt traded to HGSS retain location info, or do they say "Sinnoh"/"Distant land"/something else? If the second, why is all the DPPt location data in HGSS?
 
What nature works best on SDLuke, Jolly or Adamant? I seem to opt for Jolly to destroy threats such as Jolly Mamoswine and Gyarados as well as neutral Gliscor and Salamence, but is the drop from 350 to 319 attack worth it? Also note Jolly is better against offensive teams while Adamant works better against stall, so should a stall-break be paired with a Jolly Lucario?
 
Quick Claw has a chance of activating <20%, do people really think that's "hax?"

Anyway, question: Do Pokémon from DPPt traded to HGSS retain location info, or do they say "Sinnoh"/"Distant land"/something else? If the second, why is all the DPPt location data in HGSS?

first of all, its exactly because there is only 20% chance of happening that its hax, the chance is small and will be unfair when it activate, other thing is:i think the DPP location datas are in HGSS because both games were made in almost the exactly same way using the same style, so they probaly remade DPP into HGSS and forgot to take off the locations from the game data.
 
first of all, its exactly because there is only 20% chance of happening that its hax, the chance is small and will be unfair when it activate, other thing is:i think the DPP location datas are in HGSS because both games were made in almost the exactly same way using the same style, so they probaly remade DPP into HGSS and forgot to take off the locations from the game data.
To the first part, uh, what? The higher the chance of a random beneficial effect happening, the more "unfair" it is considered to be. You have it backwards.

You're saying the devlopers just took the ROM for Diamond or Pearl and made changes to it to create HeartGold and SoulSilver? That's most certainly not what the they did; the game itself was created from scratch.
 
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