Please. People always switch into Skuntank as Slowking T-waves. from there Slowking can spam Slack off (assuming it doesn't have crunch) in conjunction with Surf to deal with Skuntank. More often than nought, they'll end up exploding due to the lack of damage. Skuntank needs to deal with the paralyzation too. I also love how Skuntank takes an astounding "46% - 54.3%" from Slowking's surf, so simply using Surf could be a decent option. You can potentially finish them off as they attempt to taunt you.
I like how your scenario shows how Skuntank loses without Crunch, when I say that Crunch>Taunt.
If you have Crunch, Skuntank wins. If you Pursuit and they switch, you win. If they use Slack Off, while you Pursuit, you use Crunch next turn and win. Like I said, if Slowking switches, you try again next time.
If you spam pursuit I spam HP ground. It''s lose lose.
Wait. That doesn't make sense.
Skutank does 82.4% - 97.8% to Espeon with Pursuit if it stays in. Remember, I'm saying that you never switch directly out of Espeon, since letting it get a Sub up is dangerous. Second this is a Sub+3Attacks set with Leftovers. So the Scenario is:
Espeon uses HP Ground: 58% - 68.7%
Skuntank uses Pursuit: 82.4% - 97.8%
If Espeon has tried to sub in Pursuits face, it dies there (since it will be at 81.25). If it switches it dies there. If it switched into hazards, it probably loses. And even if it just used HP Ground, now you can pick it off with a Sucker Punch, since it can't switch. Explain how Espeon wins here.
Meh, I couldn't care less if it's a suspect or not. It doesn't even remove slaking THAT easily, nor does it hard rape Dusclops who will almost always Will-o-wisp on the skuntank switch in.
Good. Then we can both say that it doesn't hurt my argument. I think I've explained how it beats Slowking (not Slaking :)) up there.
First Will-o-Wisp has 75% acc. (Your Paralysis mattered to you.) Second, the Duslops has to keep in mind that crap like Magmortar is around, and those guys are more than happy to switch into Will-o-Wisp. You can't just indiscriminately spam WoW. Even if it does, Skuntank just smacks it around with Crunches, and eventually, since it lacks reliable healing, Dusclops will lose.
Not quite. Be for you knew that you couldn't attack, or switch. now, you can get raped, if you attack, switch , or don't attack. Makes it a lot harder for the opponents to predict. It's worse than Taunt, since instead of being put into anther prediction war, you just die.
How so? Sableye is 2HKO by T-punch, Espeon loses to Sneasel if it's not behind a sub. (HP ground/Signal beam will OHKO assuming entry hazards) Still it's a decent check/counter so I'll give you that.
Magmortar IS actually hard countered by Grumping. (PEOPLE use it more...)
Skuntank is pretty much countered by anything that can take a Sucker punch and KO. Preferably Sandslash is a decent counter. I'd switch into a ghost however because of the explosion.
Medicham's LO ThunderPunch: 40.1% - 47.4% Cool 2HKO.
I though I said that hard counters don't really matter to supporters. If you are switching in a counter, that usually means that he's already done his job. Ex: Who cares that Froslass can't touch Regice?