Lol, i knew that!
It's Pain Split. Very suitable for Probopass huge defenses (stalling bulky waters: pirceless).
Meh. If they run Crunch then Slowking switches out.
If you spam Pursuit the SubEspeon eventually has to hit you with HP Ground, wherafter you just KO it with Pursuit. Nobody is (should be) stupid enough to just let it set up by switching out. That is way too dangerous.It doesn't matter WHAT you start with. Skuntank cannot beat a substitute Espeon. Assuming Skuntank switches in on the sub, Espeon HP ground as it breaks the sub (via any method) and sub on the predicted second sucker punch. You can always play a mindgame with skuntank but espeon almost always comes out on top, especially if it gets one CM up.
Works. All that matters. Skuntank's a one demnsional PokemonCrunch, Sucker Punch and Pursuit on the same set? Sounds like a terribly one dimentional moveset.
Medicham is walled pretty badly by Sabelye. Espeon loses to Sneasel. Magmortar is raped by Grumpig. And they are sweepers. One obscure counter that only shows up after Skuntank has done his job doesn't matter. (I mean, mention Sandslash if you are going to talk about Pokemon Skuntank loses too)Worse still, you are hard walled by Bastiodon...
I sorta kinda want to disrgard this post after you brought up Bastidon, but the rest of you are talking about Probopass. Have you forgotten that Medicham and Primeape are EVERYWHERE! That sort of applies to Cradily too, but I'll admit that thing is a bitch.
I would rather use Night Shade over Shadow Claw since I don't trust Sableye's stats.
Or, the Skuntank player can not suck and Pursuit when it switches. If the Slowking gets prefect prediction, why can't Skuntank? Skuntank can also witch back in if it loses. Slowking can't.
If you spam Pursuit the SubEspeon eventually has to hit you with HP Ground, wherafter you just KO it with Pursuit. Nobody is (should be) stupid enough to just let it set up by switching out. That is way too dangerous.
Besides the fact that this isn't even related to my argument. Skuntank's fairing against a broken Pokemon isn't really relevant to its brokenness. The argument I'm making is that it removes Sloking too easily, and makes spinning too easy.
Works. All that matters. Skuntank's a one demnsional Pokemon
Medicham is walled pretty badly by Sabelye. Espeon loses to Sneasel. Magmortar is raped by Grumpig. And they are sweepers. One obscure counter that only shows up after Skuntank has done his job doesn't matter. (I mean, mention Sandslash if you are going to talk about Pokemon Skuntank loses too)
Grumpig isn't that good because, unlike Slowking, it can't really touch Skuntank.
Lol at the idea of a Ghost switching into Skuntank, but I see the point.
Calling Skuntank one-dimensional is like calling CB Scizor one-dimensional. It depends on what you consider 1D.
The metagame is actually really kind to Specs Eggy right now. Not to mention that it OHKOs Skuntank with Leaf Storm and Stealth Rock damage.
Is there a point for a tier between NU and UU?
Please. People always switch into Skuntank as Slowking T-waves. from there Slowking can spam Slack off (assuming it doesn't have crunch) in conjunction with Surf to deal with Skuntank. More often than nought, they'll end up exploding due to the lack of damage. Skuntank needs to deal with the paralyzation too. I also love how Skuntank takes an astounding "46% - 54.3%" from Slowking's surf, so simply using Surf could be a decent option. You can potentially finish them off as they attempt to taunt you.
Wait. That doesn't make sense.If you spam pursuit I spam HP ground. It''s lose lose.
Good. Then we can both say that it doesn't hurt my argument. I think I've explained how it beats Slowking (not Slaking :)) up there.Meh, I couldn't care less if it's a suspect or not. It doesn't even remove slaking THAT easily, nor does it hard rape Dusclops who will almost always Will-o-wisp on the skuntank switch in.
Not quite. Be for you knew that you couldn't attack, or switch. now, you can get raped, if you attack, switch , or don't attack. Makes it a lot harder for the opponents to predict. It's worse than Taunt, since instead of being put into anther prediction war, you just die.Predictable as hell too.
Medicham's LO ThunderPunch: 40.1% - 47.4% Cool 2HKO.How so? Sableye is 2HKO by T-punch, Espeon loses to Sneasel if it's not behind a sub. (HP ground/Signal beam will OHKO assuming entry hazards) Still it's a decent check/counter so I'll give you that.
Magmortar IS actually hard countered by Grumping. (PEOPLE use it more...)
Skuntank is pretty much countered by anything that can take a Sucker punch and KO. Preferably Sandslash is a decent counter. I'd switch into a ghost however because of the explosion.
I like how your scenario shows how Skuntank loses without Crunch, when I say that Crunch>Taunt.
If you have Crunch, Skuntank wins. If you Pursuit and they switch, you win. If they use Slack Off, while you Pursuit, you use Crunch next turn and win. Like I said, if Slowking switches, you try again next time.
Wait. That doesn't make sense.
Skutank does 82.4% - 97.8% to Espeon with Pursuit if it stays in. Remember, I'm saying that you never switch directly out of Espeon, since letting it get a Sub up is dangerous. Second this is a Sub+3Attacks set with Leftovers. So the Scenario is:
Espeon uses HP Ground: 58% - 68.7%
Skuntank uses Pursuit: 82.4% - 97.8%
If Espeon has tried to sub in Pursuits face, it dies there (since it will be at 81.25). If it switches it dies there. If it switched into hazards, it probably loses. And even if it just used HP Ground, now you can pick it off with a Sucker Punch, since it can't switch. Explain how Espeon wins here.
Good. Then we can both say that it doesn't hurt my argument. I think I've explained how it beats Slowking (not Slaking :)) up there.
my job is just to hate on Skuntank.First Will-o-Wisp has 75% acc. (Your Paralysis mattered to you.) Second, the Duslops has to keep in mind that crap like Magmortar is around, and those guys are more than happy to switch into Will-o-Wisp. You can't just indiscriminately spam WoW. Even if it does, Skuntank just smacks it around with Crunches, and eventually, since it lacks reliable healing, Dusclops will lose.
Not quite. Be for you knew that you couldn't attack, or switch. now, you can get raped, if you attack, switch , or don't attack. Makes it a lot harder for the opponents to predict. It's worse than Taunt, since instead of being put into anther prediction war, you just die.
Medicham's LO ThunderPunch: 40.1% - 47.4% Cool 2HKO.