The Speedy Glasses (OU RMT)

So I needed a new team, and I had no inspiration. I started by just using random shit, seeing stuff that worked together, and seeing what worked well. After a ton of trial and error, I found a few pokemon I wanted to work around, and this is what came out. Been using it for awhile, and its been going pretty well. Feel it could use tweeks though, so yea, here it is.





260.png

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
So I had this team about done, and I needed a lead. I wanted something that worked well, could possibly come in later, and wouldn't bring many weaknesses. I looked, and pert seemed to have good synergy with my team, so I threw it in, and like yea. So lay off rocks first turn, EQ for STAB, Ice Beam provides good coverage hitting grounds, grasses, and dragons, Roar allows me to scout my opponent.



380.png

Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
So I wanted a way to use specs latias because of the damage I have seen it done. I found some things that had good synergy with it, and found the right place for it. So Draco Meteor for STAB, Surf for fires and grounds, T-Bolt for bulky waters. Trick is prefered over dragon pulse to cripple walls and physical sweepers.



130.png

Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/126 Atk/228 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Stone Edge
So I had the next three pokemon picked out right now, and I noticed that I had a sort of ground weakness, and to a very lesser extent, fire. Heatran seemed like it could cause trouble, especially scarf vaients. I looked through stuff that could beat EQ users, and stop fires. I then remembered this weird varient of bulky gyara I had. Since I had wish support, I knew it would be ok, so I threw it in. The evs on it allow it to hit 280, which is enough to outspeed both lucario and heatran, and take some hits from both. I just kepy the HP the same for it, and threw the rest of the evs in attack, just to retain bulk. So DD to boost, Taunt to stop walls, Waterfall for STAB, Stone Edge for better coverage, and hit fliers.



376.png

Metagross @ Choice Scarf
Ability: Clear Body
EVs: 28 HP/252 Atk/228 Spd
Jolly nature (+Spd, -SAtk)
- Meteor Mash
- Earthquake
- Trick
- Explosion
So scarf metagross was one of those guys I really wanted to use, but didn't have the best opportunity. I started this team with latias, and threw this in too, and as the team built up, it had a pretty solid place, providing some much needed suprise revenge kills, cripple shit, blow up, all that. So mash for STAB and hit dragons, rocks, and stuff, EQ for steels and fires, Trick cripples walls and such, explosion to kill most anything that may cause trouble.



385.png

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunderbolt
- Psychic
So I had a few guys in, and I noticed two very important things. I had no form of recovery anywhere, when most guys were bulky, and I had no way to counter gyarados. I looked for something that could help with both situations, and I thought of jirachi. I figured a wishcm one would be able to help because it would provide support, plus if I get a chance, I could be able to sweep with it. So CM to set-up when I get the chance to do some damage, Wish to provide healing and support my other members, T-Bolt for coverage and waters, Psychic provides superior coverage for jirachi, and provides STAB.



490.png

Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/16 SAtk/240 SDef
Modest nature (+SAtk, -Atk)
- Will-o-wisp
- Substitute
- Earth Power
- Overheat
So I needed some form of special wall, and I wanted some fire moves. I also noticed that I had no reliable way to deal with scizor. I started thinking of a normal sub heatran at first, but I wanted something a bit more defensive. So I remembered using burn support heatran awhile ago, and I remember how it did for me, so decided to use it. WoW cripples physical sweepers coming in expecting to be able to counter tran, subsitute is a bit abstract though. I didn't need rocks, as swampert sets those up, and wanted another move. I saw sub as an alternative move, and also didn't really want roar, so went with sub, as it seemed logical. Earth Power hits heatran and other things, Overheat for strong STAB, dunno if I should switch it for fire blast though.





So thats it. Its been pretty good, so yea. Please gimme some good rates, and thanks!!!
 
Hello.

This team is pretty good, it deals with the majority of threats you should aim to be addressing in a team, however, there may be a better way to execute the things that you want to be done on this team.

Scarf metagross as a whole has the surprise factor, though apart from that lacks some power issues that most metagross do have. Your current metagross fails to outspeed base 130s and runs jolly nature which makes it quite a bit weaker than it can potentially be. A trick surprise here or two would be nice, however i wouldn't say scarf gross is needed on this team, or at least what it is currently doing in your team at the moment is exactly the best option.

For Swampert, a Cursepert actually works pretty well with your team as it works really well with CM Jirachi and opposing tyranitar and heatran, making double the threat that most teams usually pack. However, considering that Swampert is one of your most important mence responses in this team, there needs to be some change as well to compensate for this. After reading your Gyarados description however, I think if you were to run Bronzong over Gyarados in this slot and simply let Swampert and Latias deal with Heatran, it would work better in terms of dealing with Salamence, as well as dealing with Heatran, now that your Swampert can potentially run Rest now, and you can lead with Bronzong.

With Cursepert and Bronzong around now, you might also want to help out your team resistances and ways to deal with bulky waters through running a Rotom-a over Metagross. Rotom-a helps your team as you are given an easier time against pokemon such as Swampert and Vaporeon who can still be beaten by pokemon like Latias, but are just plain annoying to deal with. Rotom-a also helps you with your minor DD Gyarados weakness, running Scarf Rotom over Scarf Metagross helps you deal with that much better, and gives the important immunities you want for your team so it is more balanced.

As for other changes, your Heatran spread is pretty damn defensive, if you are planning to go this defensive then perhaps you would like to run Restalk Lava Plume + Roar instead, which does much better against Rotom, which is again quite annoying for most teams to deal with -- now that you have Cursepert and Heatran around you are really covered. Your heatran is also very slow, I'd really suggest at least trying to outspeed Agiligross at the very least with about 144 evs in speed, which shouldn't be much of an investment. With this set, you'd probably like to run Calm for maximum special defensive tanking abilities. Because Swampert would now be a Cursepert, Heatran is essentially your phazer, which is actually better because Heatran threatens a bunch of stuff such as Skarmory, Rotom-a, Scizor, Metagross, and not a lot can switch in without fearing a burn, meaning Gyarados and Mence.

Bronzong @ Iron Ball / Macho Brace
Careful 252 HP / 80 Def / 176 SpD
Earthquake / HP Ice / Stealth Rock / Trick

Swampert @ Leftovers
Careful 252 HP / 216 Sdef / 40 Def
Curse / Rest / Sleep Talk / Waterfall

Rotom-h @ Leftovers
Timid 252 HP / 68 Satk / 188 Spe
Substitute / Thunderbolt / Pain Split / Shadow Ball

Bronzong might look a bit weird, however it is probably one of the closest things you'll get to a Salamence "counter" in OU. HP ice is relatively surprising on Bronzong and scores hits against pokemon like Gliscor, Salamence, and Flygon. Many of Bronzong's switch ins such as Rotom or Skarmory will hate having an Iron ball tricked onto it, in which you can exploit it with Earthquake -- furthermore, it's speed is lowered which is also good for pokemon like Salamence. Your team as a whole is pretty slow, so this would work generally pretty well. If you dont like losing the ground immunity, you could also opt for Macho brace which simply cuts the speed, though doesn't net a loss of ground immunity, it's your call.

Rotom-h provides some extra backbone in your team, it works in outspeeding Adamant Lucario and everything below it, and it stays in the game relatively long. Potentially you could opt running Will o Wisp over Shadow ball, though since you have Heatran, Shadow Ball coverage would be nice here.

Good luck with the team.
 
Alright, lets see now.

I actually like all the ideas around the changes, I understand what you are getting at. Only thing I don't like is the fact that I would be really getting rid of some offense with both gyara and metagross, even though they don't seem to hit hard, but like yea. Mainly just that loss of physical hitting, even though cursepert is there. I will try it all out, but that is just my opinion.
 
Just want to suggest Lagging Tail as an alternative for the Bronzong that Plus suggested, if you decide to use it. I've had good results with it in the past.
 
id suggest dragon pulse over d meteor. the reason is becasue if you need a late game sweep the power will still be there.and there is the shaky accuracy. just try it.

i also suggest defensive sub rotom h ove heatran. this softens the ground weakness and it gives you a much better luke counter after say you get caught with your dragon move.
 
I noticed that your team has a EQ weakness and even though there is gyara and latias, i still think you should use a poke that doesnt get hit by EQ super effectively
 
id suggest dragon pulse over d meteor. the reason is becasue if you need a late game sweep the power will still be there.and there is the shaky accuracy. just try it.

i also suggest defensive sub rotom h ove heatran. this softens the ground weakness and it gives you a much better luke counter after say you get caught with your dragon move.

Latias is not supposed to have an endgame sweep, it is hit and run. With so many steels, latias won't be sweeping. Jirachi and gyrados sweep.

The ground resistance ins't so bad when you have 2 flyers...and how the hell does he have a luke weakness, when he has a gyrados (intimidate means e-speed won't do even 25%), Metagross (outspeeds with scarf while resisting e-speed, can take a +2 close combat after a trick thanks to huge defense, and Koes with earthquake) and jirachi, which outspeeds and can do a large blow with psychic?

And lagging tail isn't proggramed into shoddy

And so this post has content, im not sure how much a brongzong can do to salamence with hp:ice, i doubt it will ko, and if it ko'es with fire blast...good night charlie. Mayby explosion in that slot? Just something to consider in that slot.
 
Latias is not supposed to have an endgame sweep, it is hit and run. With so many steels, latias won't be sweeping. Jirachi and gyrados sweep.

The ground resistance ins't so bad when you have 2 flyers...and how the hell does he have a luke weakness, when he has a gyrados (intimidate means e-speed won't do even 25%), Metagross (outspeeds with scarf while resisting e-speed, can take a +2 close combat after a trick thanks to huge defense, and Koes with earthquake) and jirachi, which outspeeds and can do a large blow with psychic?

And lagging tail isn't proggramed into shoddy

And so this post has content, im not sure how much a brongzong can do to salamence with hp:ice, i doubt it will ko, and if it ko'es with fire blast...good night charlie. Mayby explosion in that slot? Just something to consider in that slot.

no where in my post did i say he had a lucario weakness . i said rotom helps the ground weakness after say a gyarados dds.
 
this team is good, but to be honest, none of this stuff is really creative. You're using all the most common pokes in the OU metagame, not much to rate here.
 
this team is good, but to be honest, none of this stuff is really creative. You're using all the most common pokes in the OU metagame, not much to rate here.

...lol

Anywho, nice team. Not many weaks and what there are they are well covered. I would suggest a couple of changes though. I would go with Fire Blast/Flamethrower on Heatran, just because you don't want to be stuck in Overheat late game, with your SAtk dropping. Just as a precaution you know, and I find Fire Blast hits most things for enough damage anyway.

On Jirachi, you may want to go with Flash Cannon over Psychic. Psychic, truth be told, is a horrible move these days, as I'm sure you know. Flash Cannon keeps you from getting walled by Sp.Def Tar or Mamoswine (Mamo may lose to Psychic but I'm not sure). Normally I think Flash Cannon is terrible, but it actually seems to fit here.

Also, I noticed a bit of a Mence weakness, if it gets a DD up, its pretty much over. However, if played right, that shouldn't be a problem, just something you may want to be aware of. You could go with Explosion > Sub on Heatran as a quick fix, or change Latias to a Scarf variant. You lose some firepower but you gain the ability to outrun Salamence.

Thats all I got.

Hope any changes helped and good luck.
 
Back
Top