Ask a simple question, get a simple answer - mark 23 (READ THE OP)

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Machamp move

Hi, today I am searching for a good subsitute for Azhelf dual screen (I play HO physical). I was wondering about these pokés:
-Gallade@encore
-Machamp@Encore
-togekiss@encore
-raichu@encore

Machamp is the most solid, and have encore + great power, helping to tear apart since the beginning of the match, so do you think a encorechamp coul be effective in HO physical?
 
Thanks Ford, cantab, and Jumpluff.

I was originally planning on trying the Substitute-sweeper set with Calm Mind, but then I thought it would be interesting to try something with Draco Meteor since it can't relearn it.

I suppose it would be a really bad idea to try to use it instead of thunderbolt on that set?
 
Yeah, since Draco Meteor has low PP, it needs the coverage Thunderbolt gives it, and the -SpAtk. Though CM DM works on Latios as a way to hit hard and fast in Ubers, apparently :P
 
What is the difference between bug bite and x-scissor, and which would you use on a UBERS SD Scizor and why?

Difference between Bug Bite and X-Scissor is that Bug Bite has 60BP, Normal Crit Ratio and eats the target's berry. X-Scissor has 80BP and Normal Crit.

The choice of move depends on your ability. If your Scizor has Swarm, go X-Scissor. If your Scizor has Technician, definitely run Bug Bite.
 
Modest Milotic@ Life Orb with
Surf/HP Electric/ Hypnosis or Ice Beam/ Recover

Spread #1 is from the analysis: 152 HP/80 Defense/220 SpAtk/56 Speed...
It gives Milotic 212 Speed to outrun most slow guys, enormous special attack with life orb, and average defenses

Spread #2, one of my friends has been working on for me: 252 HP/168 Defense/88 Special Attack... It gives Milotic wonderful defenses and above average special attack... 394 HP/236 Defense/286 Special Defense takes a good amount of hits and 282 Special Attack with the Life Orb is enough to OHKO or 2HKO some major threats...

Spread #3 was also made by a friend: 68 Def/252 Spatk/190 speed... It gives Milotic 211 Defense, 328 Special Attack, and 244 Speed... However instead of outfitting it with a Life Orb, Milotic gets a Salac Berry, so that it can attack until its HP is relatively low, then use recover after the Salac Berry activates, letting it outspeed (even max speed Latias) and then truly sweep.

So...
A. Which spread do I go with in OU?
B. Would said moveset like Ice Beam or Hypnosis?
 
A question of Medicham, it gets Power Trick, and Pure Power, and it has stats of:
70/60/70/60/70/60

Something like that but the key point is that its defense is higher than its attack, so the question is; Will the boost of the Pure Power, go to the Defense or stay with the attack, making Medicham slightly stronger?
 
Use Ice Beam for Dragon-types and the odd Grass-type. Hypnosis is inaccurate and less reliable. (Though Hypnosis might be worth it if Salamence gets banned, but I'd still prefer IB.) No idea about the spreads, though if you're going offensive, just use offensive Calm Mind Suicune.

Sy123: Pure Power should stay on the Attack, since boosts still apply to their original stat during Power Trick.
 
1) Does Cherrim´s FLower gift raise ATK/SPAtk and SpDEF or only the ATK+SpDEF stat?

2)When will be the Event Raikou/Suicune/Entei/Celebi released and in which versions?

3)What can you do with Chatots Chatter move outside the battles? I know I can teach him words, but will it also use them?
 
Which of the following moves works best on Choice Band Dragonite-Waterfall/Aqua Tail, EQ or Superpower?
Dragonite will probably want to distinguish itself from Salamence, so Superpower is a must; it also gives very good coverage with Dragon-type moves. You may also want Fire Punch to 2HKO Skarmory, so assuming you're running Extremespeed and Outrage, you have a set.

Is the red gyardados sufficient to find your SID in HG/SS? I've never caught a real shiny.
I don't think it is, it needs to be a randomly caught (not chained or stationary) shiny...sorry.

Modest Milotic@ Life Orb with
Surf/HP Electric/ Hypnosis or Ice Beam/ Recover

...

So...
A. Which spread do I go with in OU?
B. Would said moveset like Ice Beam or Hypnosis?

I'd say Ice Beam over Hypnosis, always...it's more reliable and isn't bound by sleep clause, as well as adding to Milotic's coverage. Of the sets...the first is designed specifically for UU I think, and so the given EVs won't be as effective in OU. The second...might work, but it seems a bit counterintuitive to use Life Orb on a defensive spread that lacks much SpA investment. The third is pretty interesting, but without a Life Orb it may lack the power to sweep. LO Starmie might do that better.
Maybe you could try Timid Milotic, with 24 HP 252 SpA 236 Spe and Life Orb, with Hydro Pump over Surf. The speed EVs allow it to outspeed Adamant Lucario - allowing it to function as a check, Impish Gliscor, Timid Heatran, Adamant Dragonite, Jolly Bulky Gyarados, and Standard Rotom-A - hopefully making it a lot more useful in OU.

I can't remember how many times you've posted that...
 
Is the red gyardados sufficient to find your SID in HG/SS? I've never caught a real shiny.

No, you're best off asking in Wi-Fi's Simple Requests thread for someone with PokéSav to check your SID. Trade them a random Rattata or something and they'll be able to inspect your SID from it.
 
Thanks Ford, cantab, and Jumpluff.

I was originally planning on trying the Substitute-sweeper set with Calm Mind, but then I thought it would be interesting to try something with Draco Meteor since it can't relearn it.

I suppose it would be a really bad idea to try to use it instead of thunderbolt on that set?

Yeah, since Draco Meteor has low PP, it needs the coverage Thunderbolt gives it, and the -SpAtk. Though CM DM works on Latios as a way to hit hard and fast in Ubers, apparently :P
And don't forget, Draco Meteor can also miss. On such a high-power, low-PP move like that, missing hurts very badly, and I've had missing streaks even on 90%.

Sometimes the game just plain doesn't like me. Like that one time I had JUST started up HG, and I ran into a shiny Geodude BEFORE I EVEN HAD A CHANCE TO GET POKEBALLS! Yargh!
 
Thanks Ford, cantab, and Jumpluff.

I was originally planning on trying the Substitute-sweeper set with Calm Mind, but then I thought it would be interesting to try something with Draco Meteor since it can't relearn it.

I suppose it would be a really bad idea to try to use it instead of thunderbolt on that set?
It would seem counter-productive to use DM on a boosting set, since it will undo your boosts at least on the offense. Latios may be able to use it well but Latios gets STAB on it and is in a tier full of other dragons to nail.
If you really want to use it, I'd advise it over Flash Cannon/Psychic. You need Thunderbolt (or Thunder if you're running Rain or Gravity) to hit opposing Steels.
Assuming the move is implemented yet, you would probably do best to try things on Shoddy.
 
Is the red gyardados sufficient to find your SID in HG/SS? I've never caught a real shiny.
One isn't. If you repeatedly catch it, check its IVs, then reset, until you have the stats of around 6 or 7 different Red Gyaradoses, that gives you enough information to deduce your SID (use RNG Reporter's chain-to-SID feature).
 
Is Heatproof Bonzong viable? Considering most opponents would presume it would have levitate, should I use Heatproof to remove his weakness to fire, and presume he wont be attacked by ground moves, or should I use levitate just incase?
 
Is Heatproof Bonzong viable? Considering most opponents would presume it would have levitate, should I use Heatproof to remove his weakness to fire, and presume he wont be attacked by ground moves, or should I use levitate just incase?
In regular play, not really, there's too much chance of it giving itself away (random fire move aimed in case Scizor comes in doing unexpectedly low damage, opponent putting up Spikes); even if it isn't given away, you can't switch in on predicted Earthquakes, something Bronzong rather likes being able to do. I've been wondering if it's viable in the VGC; the main reason not to run Heatproof there is so its partner can Earthquake under it without hitting it. (Earth moves are less all over the place in the VGC than they are in standard play, so arguably Heatproof's even a better ability there, although Earthquake still seems like it'll be used by many opponents.)
 
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