No guard doesn't affect OHKOs.
Yes, it does. The only thing different is that OHKO moves don't have a chance to hit through protect.
No guard doesn't affect OHKOs.
Whenever I see these threads I always think about how that in a future gen clauses will be selectable on cartridges and all this controversy will be for not.
Also, I don't see why people don't support Freeze Clause. Pretty much Sleep and Freeze Clause give you a max of two absolutely useless Pokemon per team at any given time. Any more and half your team is unable to do ANYTHING, which isn't fun.
If I'm honest, I think the introduction of all these clauses has ruined the game that Game Freak intended us to play.
EDIT: If you want to know what I mean, these are the only known official rules we have:
A player's team may not contain two Pokémon with the same National Pokédex number.
Each Pokémon on a player's team may use held items, though no two Pokémon may hold the same item during battle. Allowed items include held items from Pokémon HeartGold and SoulSilver Versions as well as from earlier video games, including Berries 1-64. The Soul Dew item may not be used.
Players may not enter two Pokémon with the same nickname.
Players may not enter a Pokémon nicknamed with the name of another Pokémon character (for example, a Lucario nicknamed "Spiritomb").
Banned Pokemon:
151 - Mew
251 - Celebi
385 - Jirachi
386 - Deoxys
489 - Phione
490 - Manaphy
491 - Darkrai
492 - Shaymin
493 - Arceus
Semi-Banned Pokemon (Max of two):
150 - Mewtwo
249 - Lugia
250 - Ho-Oh
382 - Kyogre
383 - Groudon
384 - Rayquaza
483 - Dialga
484 - Palkia
487 - Giratina
I'd think this'd bring a much more interesting game than the one we have now.
Firstly, we try to create the best competetive enviroment we can even if it isn't the arbitrarily decided one laid out for us by Nintendo.
Secondly, if you prefer that ruleset, why not just do VGC which follows that exact set of rules?
It's probably just my craving for something not dull and standard. I'd like it a lot if everyone just played no clauses, no rules except no illegal hacks. That would be a fun game.
Yeah, I'll leave this thread now, since I defy basically everything Smogon stands for.
chaos said:Freeze clause was first introduced to mainstream competitive battling via NetBattle. It is not a holdover from the RBY days. On GSBot and RSBot there was no such thing that I remember. A lot of people thought the Freeze clause option on NetBattle was stupid, but of course it eventually got ingrained in the community. It should be removed.
If I'm honest, I think the introduction of all these clauses has ruined the game that Game Freak intended us to play.
EDIT: If you want to know what I mean, these are the only known official rules we have:
A player's team may not contain two Pokémon with the same National Pokédex number.
Each Pokémon on a player's team may use held items, though no two Pokémon may hold the same item during battle. Allowed items include held items from Pokémon HeartGold and SoulSilver Versions as well as from earlier video games, including Berries 1-64. The Soul Dew item may not be used.
Players may not enter two Pokémon with the same nickname.
Players may not enter a Pokémon nicknamed with the name of another Pokémon character (for example, a Lucario nicknamed "Spiritomb").
Banned Pokemon:
151 - Mew
251 - Celebi
385 - Jirachi
386 - Deoxys
489 - Phione
490 - Manaphy
491 - Darkrai
492 - Shaymin
493 - Arceus
Semi-Banned Pokemon (Max of two):
150 - Mewtwo
249 - Lugia
250 - Ho-Oh
382 - Kyogre
383 - Groudon
384 - Rayquaza
483 - Dialga
484 - Palkia
487 - Giratina
I'd think this'd bring a much more interesting game than the one we have now.
Except that you're locked into a useless move when Skarm/Forretress/Donphan/Abomasnow/Mamoswine/Walrein switch in.OHKO Clause is because OHKOs are stupid. I don't really see this one being undone: For example, just slap Choice Scarf on Suicune and you now have a 60%(Or more realistically, I think around 44% or something) chance of OHKOing any other Pokemon not wearing a Choice Scarf as well. Same with Abomasnow. And this assumes they can OHKO Suicune, of course. The entire thing is just a luck roulette of crap with a side of potential strategy.
Except that you're locked into a useless move when Skarm/Forretress/Donphan/Abomasnow/Mamoswine/Walrein switch in.
As I said, what if something like Dusclops sets it up? Whirlwind can miss, and the never-miss attacks lack a lot of power, so much Delibird and Scyther are the only ones who ever use it. Would you run Ariel Ace on your Dragonite? And Dusclops, Bronzong, Cress, etc. can survive an Ariel Ace.Evasion Clause can come off, far as I'm concerned. We have ways of dealing with it (Haze, Whirlwind, Machamp, Aerial Ace).
Would you run Ariel Ace on your Dragonite? And Dusclops, Bronzong, Cress, etc. can survive an Ariel Ace.
That's not a very good competitive environment. You can challenge people and turn off all the clauses if you want to play that way. There doesn't need to be a ladder for it.Ooh! I have an idea: in addition to Ubers, a "No Rules" environment could be made, which is pretty much Ubers without any clauses whatsoever. Very broken yes, but it's worth a glance