
Donphan (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP/198 Atk/60 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Rapid Spin
- Ice Shard
Donphan is here to set up the stealth rocks and then to be my defensive wall and get rid of the enemy's rocks. There aren't very many common leads that can one hit k.o. it. Ice shard lets it take out dragons that are 4x weak to it. Lead pert doesn't 2HKO with ice beam. It can take a trick from a lead and then I just switch it out.

Torkoal (F) @ Leftovers
Ability: White Smoke
EVs: 252 HP/100 Def/158 SDef
Relaxed nature (+Def, -Spd)
- Amnesia
- Body Slam
- Earthquake
- Lava Plume
Torkoal is just about the best Scizor counter I have found. I like the body slam/lava plume combo because it allows for double status. I'm open to changing amnesia out for Protect/Toxic/Wow. If I were to do that I would change the EVs to almost all def.

Salamence (F) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire Blast
- Dragon Dance
- Dragon Claw
Mence is my sweeper. The traditional "Get rid of the few counters the other team has then sweep." I picked dragon claw over outrage for the switchability. Dragon/Ground/Fire equals un-resisted(If I'm not mistaken.) With a DD up it can rip through any team that either isn't prepared or has lost it's counters.

Umbreon (F) @ Leftovers
Ability: Synchronize
EVs: 252 HP/158 Def/100 SDef
Careful nature (+SDef, -SAtk)
- Wish
- Payback
- Charm
- Protect
In testing I found that the more common switch ins on this are Scizor, Infernape, and other things that don't like to take a charm to the face. Umbreon is the all important wish support. Without this no one would survive.

Mantine (F) @ Life Orb
Ability: Water Absorb
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Ice Beam
- Hydro Pump
- Hidden Power [Grass]
Mantine is the perfect switch in on anything that threatens Torkoal. Mantine takes care of swampert pretty much perfectly. It has the potential to sweep late game. With Ice beam Hydro pump and HP grass there isn't really anything that resists it other than Empoleon. Which isn't a problem with lanturn for the special ones and donphan for the physical ones.

Lanturn (F) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/76 Def/140 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Thunderbolt
- Toxic
- Surf
Lanturn covers Mantine so well. And I wish I could have put heal bell on it, but apparently it isn't an option(Maybe I'm just missing it.) The toxic that this spreads is all important. Umbreon can then out-stall almost anything out there.