The First Smogon Council - Salamence

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@Objection - I'm not bothering with you anymore as you are just going round in circles whilst STILL NOT JUSTIFYING WHY SALAMENCE IS UBER, and to respond to your unjustified 'conlusion', Dragonite is relevant because I put it to you that Dragonite is so similar to Salamence that one cannot be banned without the other following it. THAT is why Dragonite discussion is relevant

Firstly, my claims were "your argument is flawed" and "Dragonite is irrelevant". At no point did I claim that Salamence is Uber.

Secondly, as long as two pokemon are not exactly the same, they do not automatically belong in the same tier. Look at Infernape and Blaziken. Both are Fire/Fighting and both can run physical sweeper, special sweeper or mixed sweeper sets, so they're about as similar as Salamence and Dragonite. Blaziken's stats are higher all around except for speed, and Infernape has the likes of Close Combat and Grass Knot whereas Blaziken has to make do with Superpower and Hidden Power. Infernape is OU and Blaziken is UU, despite the fact that they are similar and that Blaziken is not completely outclassed (notice Blaziken has higher attack and special attack).

Anyway, my job here is done. Can you now actually make a valid argument?
 
I am getting annoyed at the things people are saying about Salamence and his "stats". Base Stats don't mean all that much in this game, otherwise stuff like Wobb would be NU. People go stuff like "Salamence is better than Infernape because 135/110/100 stats are better than 104/104/108 and defensively, he is better with 95/80/80 defenses rather than 76/71/71". I am seriously questioning how many Salamences they have faced, how many they have used, and how well they deal with those Salamence. This is taking a theoretical point of view instead of a practical one. Scizor is #1 in the OU metagame, and guess what, his BST is one the lowest. Seriously, comparing Mence to Ape (Or any other Pokemon) in this way is just showing ignorance. To continue on the Ape example, have you forgotten that Ape can Nasty Plot/Swords Dance, which would allow him to boost twice as fast as Salamence?? A +2 Infernape hits a considerable amount harder than a +1 Mence. Also, I love how those people pick on Dragonite with his "crappy" Speed and then completely ignores how Infernape is faster going "Well Ape is weaker, so it doesn't matter". Sheer hypocrisy.

Further on the Mence vs Ape arguments, you hear stuff like "Mence has no counters, nothing can switch into Mence safely, you never know what set he's running." You can apply the same argument to Infernape. "Oh, but Vaporeon/Tentacruel/Starmie/Gengar can counter Ape". Well, for Vaporeon: +2 Focus Blast OHKOs. Tentacruel: If you switch into SD Ape, you're fucked. Starmie: Basically only capable of revenging Infernape, but hey, it can revenge Mence too!! Gengar, see Starmie.

Now, before you all run off and go "Mence vs Ape" is completely irrelevant to the discussion, this is just one example to illustrate a broader point. You can pretty much apply the same arguments I have made on other strictly "uncounterable" OU Pokemon like Dragonite, Gengar, TTar and Lucario, and you will see that Mence isn't so different.

Finally, I am seriously wondering, what is the percentage of your battles in which your win/loss is largely due to Salamence doing something?? For example, how many times have you swept/been swept using/by DD Mence?? How many times have you ripped open a core or have your core been ripped using/by MixMence?? I've played many OU matches, and I can tell you, I have been swept by CB Scizor spamming Bullet Punch more than I have by DD Mence (Not that I have been swept many times by CB Scizor, but you get my point). I haven't been playing bad players either.
 
I am getting annoyed at the things people are saying about Salamence and his "stats". Base Stats don't mean all that much in this game, otherwise stuff like Wobb would be NU.

That is true, however Stats are an important factor, especially as Mence has the Movepool and typing to back it up.

To continue on the Ape example, have you forgotten that Ape can Nasty Plot/Swords Dance, which would allow him to boost twice as fast as Salamence?? A +2 Infernape hits a considerable amount harder than a +1 Mence. Also, I love how those people pick on Dragonite with his "crappy" Speed and then completely ignores how Infernape is faster going "Well Ape is weaker, so it doesn't matter".
Further on the Mence vs Ape arguments, you hear stuff like "Mence has no counters, nothing can switch into Mence safely, you never know what set he's running."

Actually, you cannot compare Ape to Mence as Ape has MANY counter which would make many his boosts irrelevent such as Tentacruel, unlike Mence who has no clear cut counter and that do are generally useless in the current metagame. Also, Ape can easily be OHKO'ed by most neutral damage moves and priority moves destroy him, unlike Mence. Also Mence has a recovery move he can use effectively, however ape finds it very difficult to find space for Slack Off in his Moveset.

Now, before you all run off and go "Mence vs Ape" is completely irrelevant to the discussion, this is just one example to illustrate a broader point. You can pretty much apply the same arguments I have made on other strictly "uncounterable" OU Pokemon like Dragonite, Gengar, TTar and Lucario, and you will see that Mence isn't so different.

Agreed that it isn't about Mence vs Ape, but I wanted to show you that is not a good comparasion, and neither are any you suggested apart from maybe Dnite who has been discusssed thoroughley.

Finally, I am seriously wondering, what is the percentage of your battles in which your win/loss is largely due to Salamence doing something?? For example, how many times have you swept/been swept using/by DD Mence?? How many times have you ripped open a core or have your core been ripped using/by MixMence??

It is not his ability to win the game singlehandedly but rather to either punch a significant hole in the enemy team, where it matters most or to do a late game sweep.

He most likely fits the offensive/support characteristic of what makes a poke an Uber which we need to discuss, not anything else.

Also, people should stop trying to twist the facts in their favour like saying an unboosted Mence vs a Dnite, because that is almost certainly not the case and therefore you must not treat it as so. Also please do not use the argument that it is exactly the same as x poke boosting or y poke boosting because it isn't and this is why we have it as suspect.

Also IMHO, the Suspect metagame is much better right now then the OU metagame. It is NOT as stall based as everyone suggests but still an offensive metagame, true not as much, however it makes for a more balanced metagame where stall is now as viable as offense. Finally, anyone who is losing 80%+ vs Stall obviously has a badly built offensive team and has relied on Mence/Latias too much in the last few months for their offense. I would suggest to those people to remake their teams and actually think strategically and tactically.
 
The main difference between all those pokemon is, is resistance to STABs. Majority of Infernape checks are either faster sweepers, or walls which resist STAB. When you look at Salamence, we are talking a STAB attack which is only resisted by a single type, steel, and then look at Salamence's other moves, Fire Blast and EQ complementing this STAB perfectly. And with 135 Atk, thats absolute power, and his other stats allow him to be somewhat bulky for his role, and his high SpA stat allows him to use special moves really well too. Sure stats are not everything when looking at pokemon, but they ARE NOT irrelevant, they are part of the issue, which is why we are discussing it.
 
That is true, however Stats are an important factor, especially as Mence has the Movepool and typing to back it up.

I'm not ignoring Mence's stats, it's just people are homing in on his stats when people enquire about "Why is Mence so much better than Sweeper X??" "Oh! His stats are too good". I know people have also made "Overpowered STABs, perfect coverage arguments" as well, but again, other Pokemon have overpowered STABs and perfect or near-perfect coverage too. I have rarely seen an argument that links the two together and definitely not one that is done well enough to convince me that Mence is THAT much better than everything else that he should be Uber.

Actually, you cannot compare Ape to Mence as Ape has MANY counter which would make many his boosts irrelevent such as Tentacruel, unlike Mence who has no clear cut counter and that do are generally useless in the current metagame. Also, Ape can easily be OHKO'ed by most neutral damage moves and priority moves destroy him, unlike Mence. Also Mence has a recovery move he can use effectively, however ape finds it very difficult to find space for Slack Off in his Moveset.

While Ape does have specific counters to specific sets, you aren't going to find a Pokemon that can cover every one of his sets, just like Salamence. Mence doesn't have a clear cut counter, but this can be said about quite a few other Pokemon like Ape, TTar, Gengar, Dragonite. About the "Ape can be OHKO'd by neutral priority moves" statement can also be said about Mence as well. LO Adamant Lucario's Extremespeed, which is probably the most commonly seen neutral priority move (No-one loves CB Nite enough to use him) does 50.17% - 59.39% to 0/0 Naive Infernape. In case you are wondering, Adamant CB Dragonite does about 66.55% - 78.50% with Extremespeed, so yes, you can make a case that "Infernape can be OHKO'd by a priority after SR and a round of Life Orb damage". Oh wait a minute. Where have I seen that statement before. Oh! If I replace Infernape with Salamence in that statement it holds true as well!! Don't forget Ape has priority of its own too. Now, onto Mence using Roost. Salamence does not use Roost in any of its proposed "broken" sets either (Offensive DD and New MixMence). Using Roost would mean Mence would be walled (DD sets) or outclassed (Applies to the bulky DD sets and Classic MixMence as well), since Dragonite actually runs both sets better (And therefore you can't say Roosting Salamence is broken without saying Roosting Dragonite is broken).

It is not his ability to win the game singlehandedly but rather to either punch a significant hole in the enemy team, where it matters most or to do a late game sweep.

He most likely fits the offensive/support characteristic of what makes a poke an Uber which we need to discuss, not anything else.

Also, people should stop trying to twist the facts in their favour like saying an unboosted Mence vs a Dnite, because that is almost certainly not the case and therefore you must not treat it as so. Also please do not use the argument that it is exactly the same as x poke boosting or y poke boosting because it isn't and this is why we have it as suspect.

Also IMHO, the Suspect metagame is much better right now then the OU metagame. It is NOT as stall based as everyone suggests but still an offensive metagame, true not as much, however it makes for a more balanced metagame where stall is now as viable as offense. Finally, anyone who is losing 80%+ vs Stall obviously has a badly built offensive team and has relied on Mence/Latias too much in the last few months for their offense. I would suggest to those people to remake their teams and actually think strategically and tactically.

I know Mence isn't going to singlehandly win you a match, I've played long enough to know that. However, how many matches have people played that Mence does enough to either 1) Sweep (Offensive DD) or 2) Punched so many holes in the opponent's team that he pretty much ripped open a core or something similar (Since these are what Salamence is trying to achieve)?? I doubt it's that many. I'll agree that Mence and Nite are not the same, and I'm not trying to make Mence = Nite or Mence ~ Nite anyway. About your speel on the metagame though, I disagree with some of it. I don't know if you played on Suspect in the first few days or not, but Stall was everywhere and I got so bored that it pretty much stopped me playing OU and Suspect for a while. I don't know where you got the "Stall is as viable as Offense" from, because it has always been that way. Semi-Stall was popular with Latias and Salamence around, don't forget that.
 
The main difference between all those pokemon is, is resistance to STABs. Majority of Infernape checks are either faster sweepers, or walls which resist STAB. When you look at Salamence, we are talking a STAB attack which is only resisted by a single type, steel, and then look at Salamence's other moves, Fire Blast and EQ complementing this STAB perfectly. And with 135 Atk, thats absolute power, and his other stats allow him to be somewhat bulky for his role, and his high SpA stat allows him to use special moves really well too. Sure stats are not everything when looking at pokemon, but they ARE NOT irrelevant, they are part of the issue, which is why we are discussing it.

This. Other Pokemon can get perfect type coverage, but usually by relying on Shadow Ball and Focus Blast/Hidden Power Fighting/Aura Sphere. Even with STAB on one of those attacks, we're talking one move at around 80 BP and one at around 120 (unless we're talking STAB Shadow Ball plus Focus Blast, in which case, have fun missing 30% of the time). Salamence can get perfect type coverage with its STAB (take your pick of the 180 BP Outrage or the 210 BP Draco Meteor; the numbers include the STAB bonus), Earthquake (100 BP), and Fire Blast (120 BP). Salamence mostly wants to pull out its non-STAB moves against the one type that resists Dragon, so we might as well assume Earthquake to be at 200 BP and Fire Blast to be at 240 BP.

Not to mention, we keep comparing other Pokemon to Salamence because in a way, it is relevant. I mean, what better way to find out if the big man really belongs in OU than to compare it to its peers? Dragonite has similar coverage, but it's outsped by crucial threats. Breloom has the same Attack stat, and Jolteon has the same Special Attack, but neither of them can use both at the same time to break down would-be counters. Things like Infernape and Lucario can, but neither can really take hits; Lucario would be able to take one hit without fainting, but then it would have to run a -Speed nature instead of one that detracts from its defenses, and nobody wants to do that. Even if you did do that with your Lucario, now it's slower than Salamence and lacks Intimidate, so I don't even know why I brought that up.

The only reason I'm comparing anything to Salamence is to prove that Salamence outclasses them all at the same time. And this is just the MixMence set...!
 
Salamence mostly wants to pull out its non-STAB moves against the one type that resists Dragon, so we might as well assume Earthquake to be at 200 BP and Fire Blast to be at 240 BP.

If you are going to even bother STAB issues I suggest you may bring up Kingdra as well, it is so better than Salamence. You could say things about 135/110/100 and Kingdra needs rain, stuff, but Kingdra has neutral SR weakness, so you can say Salamence need spin support as well, etc. I will not think this is a good argument.

Not to mention, we keep comparing other Pokemon to Salamence because in a way, it is relevant. I mean, what better way to find out if the big man really belongs in OU than to compare it to its peers?

No, honestly. To define if some Pokemon is Uber we need to look at the characteristics of what the Pokemon does in the metagame (i.e. Offensive, supoort, defensive). Comparing is useful to show how some other Pokemon does not fit Uber. We are not comparing Latias or Garchomp, why? Because they are too special to be in OU. We had briefly put Salamence and Garchomp together to show that Garchomp's Yache can work but not Salamence's. But that's it. The fact that we need to compare Salamence with a lot of Pokemon (read: Lucario, Infernape, Dragonite, even Gengar?), shows that this is a really borderline issue.

The only reason I'm comparing anything to Salamence is to prove that Salamence outclasses them all at the same time. And this is just the MixMence set...!
Again you are missing the essence of banning. It's what the characteristics that matters, not other Pokemon. And running DD mence is not safe, IMO Lucario is better at late game sweeping , but that's just personal preface I guess.

Don't get me wrong, I see that the fact that it has considerably high speed and Dragon STAB makes it a good sweeper and wallbreaker candidate, and so why the first Pokemon people think when they want a wallbreaker is a Salamence and not Infernape. (EDIT: and I do feel it is slightly centralising strategy) I am trying to stand on neither side (abeit its kind of OU-51% Uber49%, I see pros and cons if salamence is banned), and I will support having a temporary Limbo tier between Uber and OU in 5th Gen.

EDIT: in fact I want to know how Salamence is countered in CAP shoddy server. That might help us a lot. After all, CaP is built to balance the metagame isn't it?
 
I agree that we should stop pointing to raw stats and saying "lol broken" just from that. However, I feel that there is an obvious power difference between Kingdra, Gyarados, Infernape, etc. and Salamence that can largely be explained by the power and speed gaps. There's also a difference between the aforementioned sweepers being uncounterable and Salamence being uncounterable, and that is the sheer risk involved. I'd elaborate but I have to eat right now <.<

EDIT: oh and stop comparing with other pokemon if possible. We did nothing like that for Garchomp and Latias.

Garchomp was compared to Salamence lots of times.

I will support having a temporary Limbo tier between Uber and OU in 5th Gen.

EDIT: in fact I want to know how Salamence is countered in CAP shoddy server. That might help us a lot. After all, CaP is built to balance the metagame isn't it?

"Limbo" isn't going to achieve anything other than naming complications. Also, the tiers for each generation are different anyway.

In CAP, AFAIK Salamence is less of a threat, but you might notice that a lot of the CAPs outspeed Salamence and/or are very bulky. Power is relative to the metagame you're in, and the CAPs thus far have been made with a Salamence metagame in mind. This doesn't mean anything as far as Salamence's power in OU is concerned.
 
If Mixmence were a Yu-Gi-Oh card, it would read: "Sacrifice this monster to destroy one enemy monster, your opponent gets to choose which one."
Haha I will so use this as my signature in the future. Good stuff dude, good stuff.

On topic here, anyone here prefer Mixmence over DD Mence?. Dragon Dance Salamence is strong, but I don't like being picked off when I lock yourself the outrage. Mixmence is a nice Hit and run user.
 
@choutoshio, while you pretty much summed up those 2 sets, to determine Salamence as OU or Uber, you have to look at the pokemon as a whole, not 2 seperate sets. Not knowing what set Salamence is running can be costly to an opponent, and can cause the loss of pokemon just because you have almost no clue what set it is going to be running.

Salamence's other sets are not the ones people are bitching about, nor are they particularly good. As to whether you can tell what set it is--

Did I not just describe how these sets work??? DD mence HAS to come in to a situation it is likely to get a free turn AND face weakened opponents to do his job effectively.

Mixmence WILL be used as an early game wall breaker, or else if your team is weakened to the point of losing to a mixmence, you're already weakened enough to get your ass killed by a whole slew of pokemon that are frankly better at sweeping than mixmence (who is meant to be a wall breaker by profession).

Keeping that in mind, it is pretty easy to figure out what set it is-- or if it's not the one that makes sense, your opponent isn't using Salamence to best effect anyway.

Frankly, if you're switching a porygon-2 into an unidentified Salamence fairly early in the game, I think you deserve to have your ass mowed. If you are so worried about this thing, why not develop strategies that let you switch in something that can check BOTH sets? Whenever I see a salamence, I think "Big dragon hits hard," and make a move that could let me handle either mence it that's what it came to.

Even if it does cost me my 30% health death fodder. Oh well.

Well, this theory is flawed when your opponent will switch to thier "check" when Salamence is sent out, the person on the recieving end has a choice of six (or less) pokemon to switch in. That pokemon will likely die (given other calcs run throughout this thread) this is most likely the same thing people use to stop a DD mence (as they have little knowledge to the set should this be mid-game) which those same pokes are often used to stop T-tar ect. While the Salamence user has no actual control over the opponents moves likely something imprtant will die, even so no wall-breaker can have complete control over what they kill, as the opponent can switch in any of thier 6 pokes, But the real problem is Salamence has killed one of yours while you are forced to make an obvious move or be punished by another Salamence attack.
But possibly the worst part is this is a Metagame bent around stopping a Salamence, yet Salamence can still guarentee at least one kill and then puts you in a good position for the rest of the match.
Salamence takes 35% or 41% after switching in and attacking; that is easily enough to attack again and likely take another foe with it and has revealed at least 3 members of your team and has broken your defensive core and likely put your revenge killer in a poor position,
Even if you happen to have fodder, which is difficult to know during the early or Mid- game as you have incomplete information, Salamence has 100 base speed, a stall team is hard pressed to outspeed it or has to take another hit. (Btw salamence will not do 40% unless resisted and the Mixmence set has perfect coverage so he can easily use another attack type)

The problem with this analogy is in Yu-Gi-Oh you have a deck of (not sure about this) 60 cards losing one is not as important as losing one in a team of six, while I agree that Yu-Gi-Oh is also a strategy game and some other analogies can be compared this one can't hold any water.

Not to go into yu-gi-oh, but this comment of yours smells so much of stupid it's painful. You don't have 60 cards-- you have 6, usually less. You only have the cards you've actually drawn and have yet to use.

That's limited resource management, just like your limited pokemon. When playing yu-gi-oh, you got to make every last card count if you want to win-- and throwing out "sac to kill one of his, let him choose which one he loses." certainly isn't getting anywhere.

If you have a well planned strategy that doesn't need all its members and is prepared to make specific sacrifices over the course of the game, you can easily win the resource-war against salamence.


When facing a Salamence you have an~ 50/50 chance to either be swept (by a DD mence) or have a member of your team killed by a MixMence. Their is no room for any intelligent sacrifices when if you try to sac something you can get set-up on. This has happened to me before, I tried to sac my (fairly) useless lead and then was set-up on, and then I had to face Salamence that could kill most of my team and had to make a poor choice that likely lost me the game. I have done the opposite thing as well, switched in my Skarmory to wall what I could only guess was a DDMence and then was 2koed by Fireblast and had then lost my counter to other key players. Forcing your opponent into a game of guessing and then still having the upperhand afterwords is not intelligent gaming.

Salamence is consistent in getting AT LEAST one kill per game, and unlike other Wall-breakers like Infernape he can't be resonably walled, as very, very few pokes can take two attacks from a Mixed Salamence and then do ~67% in return, not to mention then be able to take an attack from a DDmence who could have set-up in that switching turn.

While I agree with most of your (very good) summing up of Salamence's two popular sets, Salamence can use both sets forcing a game of guessing on your opponent, and then has the raw muscle to power through even with correct (lucky) guesses, and can seriously punish wrong guesses.
@ Vile
Salamence doesn't have any thing that can switch into both sets, no other poke can say this without hurting their chance to do actual damage otherwise E.g. Focus Punch Gengar and U-turn, Earthquake, Thunderpunch Infernape.

Most of this post is indecipherable jibberish, but I'll try to make the obvious short corrections to points of stupidity.

-What is this 50/50 prediction bull crap? You could have a 100% chance of facing my 30% Mixnape that I've already used to terrorize your team and beat face on your "walls." Die to HP Ice or kill nape and let me revenge/force you out (and if you go out, you're coming back at 30% health from SR and other damage, too crippled to really do anything but be death fodder or use desperation attacks). That's the real salamence.

-And no, it's not only a 30% mixnape, but a 30% ANYTHING that can screw over mence. THAT'S why his inability to switch around PLUS his inability to control his kill (let the opponent choose what it kills), makes him so very shitty half the time.

-Otherwise, go play 50 games with Scarf Flygon and come back to tell me how many games were NOT decided by the decision between Outrage and Earthquake during a late-game clean up.

-Well aren't you the stupid one for trying to use death fodder that cannot hurt salamence. Besides, what kind of lead could you possibly have used that doesn't hurt salamence? Azelf has explosion, infernape can use endeavor, TTar has Stone Edge/Crunch, Metagross has Explosion, Bullet Punch or Meteor Mash, Swamp (lol), Mamoswine (lol), etc. etc.

-One of the consistent points of this thread is that it's a tough time to D.D. mence to set up because the vast majority of OU pokes can do something that would beat the crap out of him if he gave them a free shot, whether it be throwing out thunder wave, w-o-w, whirlwind, roar, attacks from ice, rock, dragon, or STAB from anything neutral. Most pokemon are carrying something on that list, which means they are NOT setup fodder for ddmence should they simply decide to stay in and attack. So almost ANY OU poke can be used as good death fodder against mence.

-What the fuck are you doing putting al the burden on one pokemon to handle salamence, ttar and others? That's just stupid. Remember I said pokemon is a WAR OF ATTRITION and a team should be built both to execute a plan that takes into account losing pokemon AND be able to function WITHOUT all of its members.
 
You're just nitpicking here. You should know as well as anyone that Cresselia is made almost completely useless by the ever-present Scizors and Tyranitars in the OU metagame. And the existence of one Pokemon that walls both variants of Salamence doesn't keep it from centralizing the metagame.
I'm not nitpicking. If Scizor and Tyranitar are such big game-breakers, then why not discuss them?
 
Keeping that in mind, it is pretty easy to figure out what set it is-- or if it's not the one that makes sense, your opponent isn't using Salamence to best effect anyway.
People will often use DDSalamence during the Mid-game to get to end-game sweep or to weaken your {insert Wall here} for another sweeper. There is no road sign that says "You have entered the Mid-game all Salamence are now Mixmence"

Frankly, if you're switching a porygon-2 into an unidentified Salamence fairly early in the game, I think you deserve to have your ass mowed. If you are so worried about this thing, why not develop strategies that let you switch in something that can check BOTH sets? Whenever I see a salamence, I think "Big dragon hits hard," and make a move that could let me handle either mence it that's what it came to.

Thats what people have been saying NOTHING can switch into both sets, survive, and ko Salamence. Nothing can handle both Mences and if your 30% Mixape sac lets Salamence get a DD then you have just lost your fodder and likely another three members of your team (hint thats 66% of your team) and you now have two members left to fight on with.



Most of this post is indecipherable jibberish, but I'll try to make the obvious short corrections to points of stupidity.
Insulting me doesn't make my points less valid. Please don't try to degrade like this.
-What is this 50/50 prediction bull crap? You could have a 100% chance of facing my 30% Mixnape that I've already used to terrorize your team and beat face on your "walls." Die to HP Ice or kill nape and let me revenge/force you out (and if you go out, you're coming back at 30% health from SR and other damage, too crippled to really do anything but be death fodder or use desperation attacks). That's the real salamence.
Again if thats a DDmence you just gave it a free set-up and lose fodder for later. Salamence's health has nothing to do with his attack power, that "desperation attack" is still going to kill my Swampert or Forretress.
-And no, it's not only a 30% mixnape, but a 30% ANYTHING that can screw over mence. THAT'S why his inability to switch around PLUS his inability to control his kill (let the opponent choose what it kills), makes him so very shitty half the time.
Other than Dugtrio and Magnezone, nothing can guarentee you kill the member you want to. Not Mixape, not Lucario, not [other Wall-breaker].
Again DDmence gets free set up. If Mence were shitty as you say then why are GOOD players complaining about him.

-Otherwise, go play 50 games with Scarf Flygon and come back to tell me how many games were NOT decided by the decision between Outrage and Earthquake during a late-game clean up.
Don't see how this is relevent. As Salamence can use both in a late-game clean up.
-Well aren't you the stupid one for trying to use death fodder that cannot hurt salamence. Besides, what kind of lead could you possibly have used that doesn't hurt salamence? Azelf has explosion, infernape can use endeavor, TTar has Stone Edge/Crunch, Metagross has Explosion, Bullet Punch or Meteor Mash, Swamp (lol), Mamoswine (lol), etc. etc.
It was actually a Machamp at around 37%.
After a DD Salamence is faster than all but scarfazelf, and can then ko all of them (except Mamo thankd to Ice Shard).
-One of the consistent points of this thread is that it's a tough time to D.D. mence to set up because the vast majority of OU pokes can do something that would beat the crap out of him if he gave them a free shot, whether it be throwing out thunder wave, w-o-w, whirlwind, roar, attacks from ice, rock, dragon, or STAB from anything neutral. Most pokemon are carrying something on that list, which means they are NOT setup fodder for ddmence should they simply decide to stay in and attack. So almost ANY OU poke can be used as good death fodder against mence.
If I stay in I can get killed by Mixmence, if I switch for fodder a DDmence can set-up and hurt my team, that is the 50/50 chance that people are talking about. There is NOTHING that I can do to stop this. I can revenge kill, but I've already lost a member of my team and am then forced to use ScarfGengar, ScarfInfernape, Scizor (if I'm lucky with random numbers), Mamoswine, Weavile, or ScarfAzelf, that is not healthy for the Meta.
-What the fuck are you doing putting all the burden on one pokemon to handle salamence, ttar and others? That's just stupid. Remember I said pokemon is a WAR OF ATTRITION and a team should be built both to execute a plan that takes into account losing pokemon AND be able to function WITHOUT all of its members.
My teams can work without all the members, but I lose 1/6 of my team; nothing works perfectly at 83%. There are ~26 Sweepers in OU. It is hard to cover them all with 6, at 5 its nigh on impossible. When something only have one or two good checks (like Gengar or Infernape) if I lose that chack to Salamence, I am put in a horrid position if that threaet comes out. The fact that Salamence nearly guarentees a situation like this is why people want him tested and maybe banned.

When I have to put having both Salamence sets covered before my plan. It is not a good influence on the OU metagame.

Cresselia is 2koed by a +1 Salamence but if you switch cress in on the DD she may work. ID say she' a situational check.
Code:
Naive Life Orb Salamence +1 Outrage  
  vs. Calm Leftovers Cresselia : 63.1% - 74.5%
 
Cresselia is 2koed by a +1 Salamence but if you switch cress in on the DD she may work. ID say she' a situational check.
Code:
Naive Life Orb Salamence +1 Outrage  
  vs. Calm Leftovers Cresselia : 63.1% - 74.5%

He's not insulting you, he's just pointing out (in a friendly manner) the fact that you have been inventing your own mechanics and conventions of the English language for a good duration of the argument.
 
I'm not nitpicking. If Scizor and Tyranitar are such big game-breakers, then why not discuss them?

Give it time/kidding

That has been beat to death, but for the sake of this thread salamence is the concern. No? I do somewhat agree however.

Granted Gyarados makes Scizor underwhelming. As for t-tar thats a toughy. Ground/bug/fighting/water/grass/steel are a decent amount of exploitable weaknesses, as well as mundane speed.

Make note:

I am not trying to be rude, or uneducated, more of an inquiry.

As I have read this thread (every page sadly) I can't say I am swayed one way or another.

One one end mence is a great pokemon used to blow holes into teams. That is made obvious with the creation of this thread. My main concern is if this is addressing the fact mence can do this, or if people are getting tired of the large number of players utilizing this fact. Also this quasi 6th sense people are alluding to seem to be making mence into a moster of impossible feats is rampant ,as opposed to taking into consideration of options given the moves most sets have available to it when coming in.

Just making note of previous arguments of stealth rock limiting mence utilization. No longer remaining valid?

I am inexperienced, I make no qualms, or denial of that. Just wondering if this brought about with a lack of satisfaction with the lack of variety, or mence itself?

I hope there are a little more concrete definitions of brokenness brought about in relation to the characteristics of what makes a pokemon uber. If there exceptions being considered would that allude to maybe revision of the characteristics in order?

I am honestly just being inquisitive, not trying to be be confrontational by any means.
 
It's not like Salamence can't use Choice Band, Choice Scarf, Expert Belt, or Leftovers either. Life Orb isn't necessarily the best item to use. Even the Draco Plate might be enough to guarantee a sweep through a team, and that's a lot more survivability as you can't rely on Life Orb recoil to get it into Scizor range.

I don't see how trying to make Cresselia into a Salamence counter helps your team either. What does Cresselia do for your team if you build it as a Salamence counter? Not a whole lot. It has a hard enough time trying to be OU with its shallow movepool, and giving it a stats reshuffle to be less efficient overall just to have a CHANCE at killing Salamence makes it not a counter. Skill Link Cloyster was suggested as a counter to Garchomp after all, and how many used that?
 
There was a Choice Scarf set for Cresselia mentioned in this thread, containing Ice Beam, Trick, Lunar Dance, and Psychic(?) I think that is the only true, 100% counter to any Salamence set. It has its uses of revenge killing Infernape and the Dragons, crippling Blissey, and a fast Lunar Dance can be extremely useful, but its major flaw is that has an extreme weakness to either Band or ScarfTar. ._.
The Cresselia sets with builds of 252 HP / 252 Def Bold aren't perfect counters because although they are rare, Choice Band Outrage and Choice Specs Draco Meteor 2HKO it with Stealth Rock and Sand. Although those sets may look 'specialized' for Cresselia, they can still rip most of the metagame a new one.
 
It's not like Salamence can't use Choice Band, Choice Scarf, Expert Belt, or Leftovers either. Life Orb isn't necessarily the best item to use. Even the Draco Plate might be enough to guarantee a sweep through a team, and that's a lot more survivability as you can't rely on Life Orb recoil to get it into Scizor range.

I don't see how trying to make Cresselia into a Salamence counter helps your team either. What does Cresselia do for your team if you build it as a Salamence counter? Not a whole lot. It has a hard enough time trying to be OU with its shallow movepool, and giving it a stats reshuffle to be less efficient overall just to have a CHANCE at killing Salamence makes it not a counter. Skill Link Cloyster was suggested as a counter to Garchomp after all, and how many used that?

Cresselia counters a whole of bunch Pokemon, not just Mence. As proved in UU, she can also make quite a bulky Calm Mind sweeper as well. The only reason she isn't very viable is because of Tyranitar, and I can make a better case for Tyranitar being Ubers than Mence being Ubers any day.

Mence can run CB, or Scarf or whatever as well, but those sets are not discussed in detail because they are not considered broken and other Pokemon use them better. CB, in my opinion is outclassed by Dragonite, who has pretty much the same Attack but access to stuff like Extremespeed, Fire Punch (Which is enough to 2HKO Skarm, while Fire Fang isn't) and Waterfall/Aqua Tail. Scarf gets whittled down by SR even faster than Mix sets since he has to switch out more often, not to mention the power drop is considerable as well. Any set using Leftovers and bulk is best left to Dragonite. Life Orb is pretty much compulsory on Mence since it's what makes him so powerful. Without LO, Mence is pretty much like every other Pokemon. With LO, he's very powerful, but dies too easily.

Cresselia is 2koed by a +1 Salamence but if you switch cress in on the DD she may work. ID say she' a situational check.
A 2HKO's not going to work when you're going to be OHKO'd by Ice Beam, hey?? I mean +1 Mence, either Cresselia switches in on DD or after something has died, right?? Don't tell me you like switching Cress into Outrage.
 
Cresselia with max speed and a positive nature: 295
Salamence with max speed and a neutral nature: 299

Why scarf? I don't get it. If you switch Cresselia in after something dies, Salamence already did its job. Does that make sense? If a pokemon gets one guaranteed kill every game, it has done its job. If the Salamence already has a Dragon Dance, your Cresselia is going to take 47-56%, which I think hardly counts as a counter considering that the pokemon that comes in after is going to sweep you even harder, with you locked into Ice Beam and all.

Or do you have a counter for all those also?

Mixmence is worse, the only time you can switch Cresselia in is after something dies, and so what if Salamence has only 2 to 3 switch ins the whole game, that's 2-3 Draco Meteors you have to eat in the face.

If you have to have a Steel on your team JUST for Salamence, that is centralizing the metagame right there.
 
If you have to have a Steel on your team JUST for Salamence, that is centralizing the metagame right there.

What the fuck? Everyone has a steel on their team because defensively its the best type. Salamence or no Salamence every team will always have a steel.

If a pokemon gets one guaranteed kill every game, it has done its job. If the Salamence already has a Dragon Dance, your Cresselia is going to take 47-56%, which I think hardly counts as a counter considering that the pokemon that comes in after is going to sweep you even harder, with you locked into Ice Beam and all.

Awful logic.

1) Salamence is not guarenteed a kill per game. Its guarenteed a kill a game if you PLAY it right, but that is with any offensive pokemon. I've had countless games without losing a pokemon to Salamence (like when one of my pokemon is sweeping..?!)

2) Explosion fucks your logic. If any move "guarentees" a kill its explosion. Gengar explodes on Blissey. It has done its job <---- Uber!!!!!
 
What the fuck? Everyone has a steel on their team because defensively its the best type. Salamence or no Salamence every team will always have a steel.



Awful logic.

Why does every team have a steel? Cresselia has been touted as the only Salamence "counter" yet she isn't steel. There must be some special quality that steel has that she shares, but I can't quite seem to put my finger on it.

2) Explosion fucks your logic. If any move "guarentees" a kill its explosion. Gengar explodes on Blissey. It has done its job <---- Uber!!!!!

If Gengar could use Explosion every game and kill Blissey every time, it would be uber, the very definition of uber. I think your logic is messed up if you think any other way about that. I would use Gengar on every team for sure!

Salamence, to a degree, already does this, the only difference is you have to pick the pokemon it "explodes" on. And then you have to do that 1-2 more times.
 
Why does every team have a steel? Cresselia has been touted as the only Salamence "counter" yet she isn't steel. There must be some special quality that steel has that she shares, but I can't quite seem to put my finger on it.

Read Raikou Lover post again.

Every team has a steel because they have dozens of resists making them perfect counters for many pokes. This has nothing to do with countering Salamence (which they don't unless Sala is locked on Outrage).
It just happens that steel pokes are the only ones that resists Dragon attacks, thus helping to take Dragon attacks that are said to be too powerful, and together with all the resists Steel is always a typing to consider on a team.
 
Cresselia with max speed and a positive nature: 295
Salamence with max speed and a neutral nature: 299

Why scarf? I don't get it. If you switch Cresselia in after something dies, Salamence already did its job. Does that make sense? If a pokemon gets one guaranteed kill every game, it has done its job. If the Salamence already has a Dragon Dance, your Cresselia is going to take 47-56%, which I think hardly counts as a counter considering that the pokemon that comes in after is going to sweep you even harder, with you locked into Ice Beam and all.

Or do you have a counter for all those also?

Mixmence is worse, the only time you can switch Cresselia in is after something dies

Because this was sort of ignored...Scarf is not for DD Mence, it beats DD Mence with or without scarf. Scarf is for Band and Mix Mence, because regular Cresselia loses to both since each are capable of 2HKOing her. In no scenario presented does Cresselia switch in after a kill, it switches in turn 1. Recapping each scenario:

You switch in Vs. DDMence, if Salamence uses DD on the switch then it can't OHKO while getting OHKO'd, if it straight outrages during the switch it fails to outspeed and also fails to 2HKO.

You switch in Vs. MixMence, it throws out Draco Meteor. Outrage would normally secure the 2HKO but Scarf means you KO first.

You switch in vs. BandMence, it can straight up 2HKO with Outrage. But again thanks to scarf you outspeed before that second hit and KO.


But really having a true counter does not help a pokemon's tiering position at all, nobody should be forced to carry a specific pokemon to check another.

EDIT: Switching is obviously ignored when determining a counter because you can't counter anything if it can switch -.- It's also another reason why counter arguments are weak. I'm staying out the discussion overall, just wanted to clear up the confusion with ScarfCress.
 
@ RaikouLover

Your post is full of rage. Chill out for a second man. This isn't a life or death situation.

However I will say this. I agree with most of your post. Only thing I got qualms about is the fact that you say that you say that any sweeper can get a kill per game. This I also agree with but your comparing Salamence to other sweepers is flawed. Salamence if played in even a basic way is gonna damage a pokes to the point of Fodder at almost any match because of that perfect coverage combined with those stats. I don't think any other pokes can really say they can get in as much as salamence in the long run.

@ Veedrock

This discussion is about MixMence's brokeness. In your example MixMence used draco meteor meaning it damaged Cress so it can just switch out and can really only worry about cress if sandstorm isn't up.

If I made any mistakes, don't hesitate to say them. Contructive critisism plz.
 
But really having a true counter does not help a pokemon's tiering position at all, nobody should be forced to carry a specific pokemon to check another.

Thank you for providing clear information about that issue. Although, if Salamence can switch, I don't know why it would stay in on Cresselia anyway.

Salamence deserves to be tested. That is for sure.
 
This discussion is about MixMence's brokeness. In your example MixMence used draco meteor meaning it damaged Cress so it can just switch out and can really only worry about cress if sandstorm isn't up.

If I made any mistakes, don't hesitate to say them. Contructive critisism plz.
This reminds me, instead of using Cresselia, using Bronzong as a counter works better since he resists draco meteor and is immune to Earthquake (as long as it avoids fire blast). He can then 2HKO with Gyro Ball.

Has anyone recognized this? Bronzong counters DD and Mixmence just fine as long as it avoids a fire blast. Choice Scarf Jirachi does okay to an extent as well.

Granted Gyarados makes Scizor underwhelming
If Gyarados is the only thing that truly counters a Scizor that means that Scizor is pretty much a huge force to be reckoned with. Even if Scizor has counters other than Gyarados Choice Banded (STABbed) U-turns are a huge deal since they actually do damage to most of Scizor's so-called counters instead of just for scouting.

edit: assuming that Salamence is still in the standard metagame, the using a choice scarf set solely for taking care of Salamence is over-centralizing, especially since Mixmence would still 2HKO with Draco Meteor, and T-tar and metagross run over it with Crunch/Pursuit.
 
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