Trick Room OU RMT

Hello, Smogon! I need not tell you that I'm new here (Edit: Oh man, I made this account in march of last year? Don't let that fool you, I am still quite new), so I wanted, when I made my team, to have at least a few "uncommonly" seen pokemon on my team, like so many fresh faced newbs. However, I found that many of them were just too darn slow to compete, and I needed a quick fix. Fortunately, when I browsed the articles, I came across the trick room strategy, and I've been having fun with it! This team has only gotten me a CRE of about 1100, and I'm stuck there, after trying to be better from about a week of playing. So, I hope can get some team advice from you guys, even though I'm not really experienced enough to have a lot to say about my pokemon!

Also, there is no theme to this team. I'm kind of annoyed by themed RMT threads, but that's just me.

Any of my deductions may be wrong, feel free to correct them.

Team at a glance:
437.png
080.png
149.png
477.png
462.png
237.png


Here's the pre-RMT thread team building process for anyone interested:

Amusingly, it all started with a quiet Porygon-Z that I made in my HG cartridge. I wanted a team based off of it, and once I found Trick Room and that it learned it, maybe I could have some fun. The amusing thing is.... as you can see, it is no longer on the team.

++
So, I got in a couple of trick-room supporters, after searching the strategydex. Finding that apparently Slowbro is quite helpful in OU with trick room, I picked it, as well as Dusknoir. These decisions were immediately based on which pokemon I liked, and not much more. Dusknoir was to be my lead, because he is extremely bulky and could handle most non-dark or ghost leads with ease.

++ + + +
So, I got my sweepers, and the team is done, right? Hm, no, this isn't good. Porygon-z isn't bulky enough to use trick room after a hit, and if it goes first with its mediocre speed, then the trick room was a waste. Maybe I should make some substitutions and use it as a pure sweeper...

++ + + +
Much better! Bronzong can trick room on anything that's not infernape or heatran, but those fire attacks can be absorbed by Slowbro, who can then trick room himself! Lovely, lovely. Also, Bronzong can stealth rock, if there is the opportunity, which is always helpful, but maybe not necessary. I've got two special sweepers and a mixed one, maybe that will be enough to take out Blissey... We'll see. But now, crap, this thing lacks one important, helpful element: a priority move. The weakest link on my team right now is dragonite, it's just not doing what I thought it would do, and it's weak to SR when I have no rapid spin support.

++ + + +

Two steps forward, one step back, am I right? Mamoswine's choice banded ice shard is enough to take care of the dragon threats if trick room is not up. So, yay, I played with this team until about a CRE of 1000, but I noticed one terrible, fatal flaw. Porygon-z is way too damn fast. It has such sheer power that I would hate to give it up, as well as it was the entire reason for this team and I do have a thing for normal types, but fortuantely, there is a replacement!

+ + + + +

Ursaring to the rescue! It's not quite as powerful as porygon-z's tri attack, but I get more type coverage by using it, as well as a real physical sweeper! Hooray!
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Assumptions:
All pokemon have a speed IV of 0. This has great benefits to my team, especially magnezone.

The Lead:
437.png

@Lum Berry
Relaxed nature
Levitate
EVs:HP 252/ Atk 152/ SpD 96
-Trick Room
-Explosion
-Stealth Rock
-Gyro Ball

Yay leads. Apparently bronzong is declining in popularity? I can't fathom why, I couldn't think of a more reliable lead. Well, in trick room, anyway. He works best against non-taunters to set trick room up, and then he can either stealth rock or explode, depending on how badly I might want my sweepers in. Stealth rock is generally a 'waste' of a trick room in terms of sweeping, but I feel that it's worth it. Against fast taunters like Aerodactyl and Azelf, Gyro Ball works exceptionally well, always bringing them down to their 1 HP focus sash. At this point, I can get a good switch into one of my sweepers, or I can finish them off. Also at this point, stealth rock is probably up on my side of the field, but I find that if I play well, I can out-play that hinderance, and stealth rock is not usually what ensures the death of my sweepers. If anyone thinks of any good rapid spinning sweepers, now would be the time to tell me. I looked at forretress, but I neither need ground or steel damage. Darnit.

Synergy with the lead!
080.png

@Leftovers
Relaxed nature
Own Tempo
EVs: HP 252 / Def 252 / SpD 6
-Trick Room
-Surf
-Slack Off
-Ice Beam

I believe this is the set exactly off of the strategy dex, so I'm just going to reiterate things that are already there. As I said before, this works very well with Bronzong in that it can soak most fire damage, trick room, and heal off any residual effects. It doesn't mind being burned much, either, since it's not a physical attacker. I also find that even though it's not EV'd for offense at all, it is a capable offensive pokemon under trick room conditions. I thought the attacks were merely there for prediction purposes, but, no, it's quite capable of just using trick room and getting right at it. I really love this pokemon, but U-turn and dark attacks are often a problem for it. I have yet to see a ot of pursuit trappers on shoddy, but I imagine they'd be a big be-yotch.

He's a wallbreaker, love maker, etc:
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@ Life Orb
Ability: Inner Focus
Nature: Quiet
EVs: 4 HP | 252 Atk | 252 SpA
- Dragon Claw
- Thunderbolt
- Fire Blast
- Superpower

Unfortuantely, I have to admit defeat when it comes to comparing Ursaring and Dragonite. The thing I lose most by switching ursaring out is the move Crunch, which is an excellent way to eliminate most ghost type pokemon (come in on a shadow ball with no damage, activate my toxic orb and OHKO). I chose to switch Ursaring out for Dragonite for the synergy with Magnezone that Dragonite puts forward: Steel-type switch ins to dragonite's dragon attacks would get trapped with Magnezone's ability, Magnet Pull, if they don't get killed by a flamethrower (For example, Empoleon). Ursaring was more of a stand-alone pokemon. Dragonite's Outrage is extremely potent, but I would prefer not to be stuck into any attacks whatsoever during a trick room sweep, so Dragon Claw will have to do.


I got a fever, and the only cure is more Trick Room:
477.png

@Leftovers
Relaxed nature
Pressure
-Trick Room
-Will O' Wisp
-Earthquake
-Pain Split

Well, my third and final trick roomer. Maybe, if I could fit another trick room-using attacker on my team, let me know? Dusknoir is great at blocking rapid spins, burning things to a crisp, pressure stalling (Even though I am terrible at it), and getting trick room up to ensure that either he or the next sweeper goes first. Will O' Wisp is the most expected move of Dusknoir these days, so this usually draws out Heatran. Sometimes, when I'm feeling lucky, I like to immediately switch into Slowbro and grin smugly at myself if I get it right. I added earthquake at the suggestion of Starbuck and the Shiney Pidgey, and it's working out much better than Shadow Punch ever did. Heatrans are suddely less of a threat to my entire team. I am going to continue to use this over porygon-2 because if I do not do so, Jirachi eats this team in the face. And Jirachi is everywhere, so, yeah.

Aw, crap, it has an ice move?
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@Leftovers
Quiet nature
Magnet Pull
EVs: Atk 40 / Def 218 / SpA 252
-Hidden Power [Ice]
-Explosion
-Thunderbolt
-Signal Beam

Magnezone's IV combination with Hidden Power is probably the smartest, most fun thing I have on my team. With a speed IV of 0, Magnezone gains a 64 base power HP Ice. While it is mildly weakened, Magnezone's sheer power makes up for it under trick room conditions. What this means is that any clever ground pokemon users who think they're so smart, oh, look at me, I'm going to earthquake yooooouuu get owned in the face, along with any of those darned salamence/dragonite users. So THERE. Moving on, I use magnezone as the standard steel-trapper, as well as a general sweeper under trick room conditions. Scizor (if it lacks superpower, or is choiced into a bullet punch), Empoleon, Skarmory, Metagross and an unbuffed Jirachi all get smacked around by this baby under trick room. Substitute has been replaced with Signal Beam, as opposed to Flash Cannon for its Bug-type effectiveness against dark pokemon, a special attack against dark-types is something Hitmontop does not offer whatsoever.

Clever caption:
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@ Life Orb
Brave nature
Technician
EVs: 252 HP / 252 Atk / 4 Def
Moves:
-Mach Punch
-Fake Out
-Sucker Punch
-Stone Edge

This hitmontop briefly had rapid spin for the purpose of protecting dragonite from Stealth Rock, but I found that I really, really needed a dark-type move like sucker punch to counter the rotom formes and gengar, who would normally wreak havoc on my team since I lost Ursaring. Also, I tended to underestimate Dragonite's defensive capabilities while weakened. If it were a salamence, I'm sure I would have more problem, but Dragonite still works fine under SR as long as it's not eating an ice beam. Anyway, about Hitmontop: these priority attacks have proven to be extremely valuable in my arsenal for the moments when TR was not up. Plus, playing the prediction game is a lot easier when most of my moves have more than one beneficial outcome (like Fake Out, or Stone Edge).

Conculsion:
So, what I've noticed is that my two best players, slowbro and ursaring, are not labeled 'OU' as of yet, and for that, I feel that my mission has been accomplished. Now, how can I fix whatever other problems I haven't seen, as well as the ones I have pointed out?

In other words, pls halp.:heart:


List of previous changes:
Mamoswine to Donphan, physical attacking rapid spin build, thanks to Starbuck
Donphan to TechniTop, thanks to Shizzle
Ursaring to Wallbreaking Dragonite, influenced by The Shiny Pidgey
 
Donphan has great Attack, terrible Speed, Ice Shard, and Rapid Spin so he's worth considering.
I think Dusknoir would be better with Earthquake over Shadow Punch.
Slowbro wants HP Electric for Gyarados, who can Taunt to prevent Trick Room then ravage your team.
 
Donphan has great Attack, terrible Speed, Ice Shard, and Rapid Spin so he's worth considering.
I think Dusknoir would be better with Earthquake over Shadow Punch.
Slowbro wants HP Electric for Gyarados, who can Taunt to prevent Trick Room then ravage your team.

Thanks for the reply!
Slowbro, actually, does not need HP Electric to beat Gyarados. Sure, HP electric will take it out quickly, and I'll give it a go, but more often than not, even a dragon dance'd gyarados can't beat my slowbro with its recovery and physical bulk... trick room or not! I'll get back to you on whether or not it's more useful elsewhere.

Donphan is something I will try out, though, that's probably exactly what I need, and I will definitely try EQ over shadow punch!
 
I noticed the mentioning of Mamoswine as help as a stall-breaker. I'd like to recommend something better, something less likely to be Revenge Killed easily by Scizor.

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Dragonite @ Life Orb
Ability: Inner Focus
Nature: Quiet
EVs: 4 HP | 252 Atk | 252 SpA
- Dragon Claw / Outrage
- Thunderbolt
- Fire Blast / Flamethrower
- Superpower

This set is a premier wall-breaker. It can completely destroy practically any wall, including the infamous SkarmBliss combination. Dragon Claw is preferred over Outrage, due to the fact that every turn of Trick Room counts, and being locked into a Dragon-type attack can be dangerous. Outrage can do massive damage to an opponent, but it should be used sparingly. With Magnezone on your team though, you can easily wreck any Steel-type switch-ins. Thunderbolt nails common Flying-types, including Skarmory, should Magnezone be unable to trap it. Fire Blast should be chosen due to the limited time of Trick Room, which means you should be trying to do as much damage as possible. Flamethrower can be used though, should you be worried about Accuracy. Superpower is for coverage's sake, and for breaking Blissey in half.

I'd also like to suggest a Porygon2, preferably, over either Dusknoir. Porygon2 is a perfect Pokemon to set up Trick Room, stops Salamence, Gyarados, Jolteon, Heatran, ect, ect, cold with Trace. It also makes a fearsome sweeper, with its own Recovery move. If you insist upon holding onto Dusknoir though, I recommend Earthquake over Shadow Punch. Shadow Punch is terrible with Will-o-Wisp, all but insisting that Heatran get a free switch into Dusknoir.

I actually really like Magnezone on this team, but I'm not too sure that you should be using Substitute. I think Signal Beam or Flash Cannon would be more appropriate. Keep Explosion, as that can allow you to end a Trick Room sweep with a bang, and get in your set-up Pokemon safely. Magnet Rise is pointless, and I wouldn't even suggest it on a standard Magnezone. However, against things like Metagross, who aren't OHKO'd by Thunderbolt, Magnet Rise would be a decent move, and can easily push the match into your corner.

That's about all the advice I can give at the moment. Very nice team though. Blends together rather nicely.

P.S: If you're still having Hail Stall troubles, you can swap Mamoswine out for wall-breaking Tyranitar, who nullifies Hail on his switch, and can rip the team apart with STAB Dark Pulse and Focus Punch.

I also think Heracross might be able to fit over Ursaring, due to superior STAB options, and Guts. Just something to think about.
 
The Shiny Pidgey, I really appreciate the advice.

Heracross does not work on my team as well as ursaring as far as I can tell. For one, it has a base 85 speed, and under trick room, it could be outsped by and killed by slower threats like Tyranitar and Blissey. It would be more acceptable if Heracross learned Hammer Arm, but alas, it does not. Heracross's typing also grants it weakness to fire and 4x flying, compared to Ursaring's 2x fighting and ghost immunity, along with that ever-helpful fire damage gained from Fire Punch that helps me take out scizor, forretress, etc.

Dragonite, hmmm. Actually, as I mentioned that Mamoswine was my answer to hail stalling, I meant it in a way that suggested that I could abuse Snow Cloak and pull off a bit of hax as opposed to wall-breaking. Right now, my main wallbreaker is Ursaring, and he does a spectacular job at it in the late-game. But, the dragon claw/magnezone syngery is so appealing, I might have to give it a shot. I've decided after about 10 games that Donphan deserves a permanent spot on the team, and instead of replacing Donphan with Dragonite, I'd need to replace Ursaring (But Dragonite's too fast! I might need to use a Macho Brace instead of a life orb). I shall test this at some point later.

Also, if I used Dragonite, I could use porygon2 (For some reason having two normal types doesn't sound good). I would lose the potential to block rapid spin, but with a rapid spin on my own side, that becomes less necessary.

So much testing, so much testing. Thanks again!
 
I have a trick room team as well, and my team is very different from yours lol...

Firstly, the only pokemon that is powerful enough to be used only in a trick room team would be ursaring. Other pokemon like magnezone and mamoswine aren't... really that useful in trick room because they generally do great without it anyway. I suggest using more insanely powerful pokemon that can't do anything without trick room. I'm just going to list down some pokemon that i feel should fit into a trick room team better:



porygonz: I have no idea why you removed it. It shouldn't carry trick room. It should be the one that receives it. Giving it 0 speed IV, EV and negative speed nature lets it outspeed a lot of stuff under trick room. It is also extremely powerful, firing off 160BP attacks off its 405 sp.att not counting any item.
Recommanded moveset:
tri attack
shadow ball/dark pulse
hp fighting
nasty plot/hyper beam
item: life orb
the first three moves are self explanatory. Tri attack to tear through everything, shadow ball and hp fighting to cover ghost/steel/rock type, and the last move is just filler. Getting up one nasty plot means an OHKO for anything not named blissey in the OU metagame, and hyper beam is a lulz move to kill off shit like snorlax and cresselia who otherwise walls you.

Medicham:
It is just pro, with 480 attack after counting pure power, and has decent movepool as well.
Moveset:
psycho cut
hi jump kick
ice punch
thunder punch
item: life orb
ice punch and thunder punch is perfect coverage other than against magnezone, which hi jump kick can handle.

rampardos:
its extremely strong in trick room, with 471 attack not counting life orb.
Moveset:
head smash
earthquake
zen headbutt
fire punch
Head smash and earthquake provide decent coverage. Zen headbutt is for fighting types that resist head smash, and fire punch is for bronzong that resist everything else.

I think replacing magnezone and mamoswine with anything stated above would be good.

Also, i suggest putting claydol over dusknoir because dusknoir can't guarantee you safely switch into a sweeper, while claydol can just trick room and explode (also acts as a secondary stealth rock user if bronzong fails to do it).

Sorry for the flooding, but i just feel like telling you my own team members for you to choose from. Its your choice whether you want to switch your teammate; just giving you some options.

Have a nice day.
 
Personally, I would use Magnet rise over Explosion, becuase if you BOOM! to OHKO Blissey, and then a scizor comes out and you're toast. Exploding is highly situational, and can even cause you to lose an entire match because of it. Of course, Trick Room helps, but still... you can then dump your 40 Atk EVs into HP
 
Personally, I would use Magnet rise over Explosion, becuase if you BOOM! to OHKO Blissey, and then a scizor comes out and you're toast. Exploding is highly situational, and can even cause you to lose an entire match because of it. Of course, Trick Room helps, but still... you can then dump your 40 Atk EVs into HP

Really? If I switch Ursaring out with full HP under trick room in that scenario, scizor would also be dead.

The problem there is that I would probably never ever use magnezone to OHKO blissey with explosion because more often than not that doesn't quite work (probably because I'm still pretty bad at this), but I use it mostly when a trick room sweep ends and steel-types like scizor are taken care of already. Though, switching the 40 Atk EVs into HP sounds SO nice.

And c.falcon-arrgh, I don't think I'll be using any of those pokemon. I completely disagree with, "pokemon that are only good in trick room should only be used," because a great pokemon whose sole drawback is its speed suddenly becomes an excellent pokemon, doesn't it? As opposed to pokemon who are pretty bleh that turn usable in trick room.

From what I've seen, Magnezone became excellent, and porygon-z was not pulling its weight, due to frailty and predictability.

Also, I need to update the switch from mamoswine to donphan. Yay.

Doing so now! Thanks for all the advice!
 
Umm, let me put it like this, if you don't get Trick Room up, its practically game over right there, something like Salamence or any real sweeper just has a day out.

The key to trick room teams, is having a fast sweeper, able to take out foes when TR isn't up. This is simply because TR only lasts 5 turns! Whereas Rain Dance or Sunny Day teams can have the Rain/Sun up for 8.

Currently all your pokemon have a -Spe Nature, and things like Gengar, Salamence, Lucario and all strong sweepers just rip right through your team. Now the way to counter them, is to use a fast sweeper or use priority moves.

Mamoswine sucks balls, STAB Ice Shard will OHKO Salamence and shit [obviously], but other than that, Ice has terrible coverage, and yeah >.> Here I recommend Hitmontop, able to abuse Technician, as well as having several moves which allow him to function well in TR, but also being very good without TR up.

Hitmontop @ Life Orb
Nature: Brave | Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Moves:
-Mach Punch
-Fake Out
-Bullet Punch / Sucker Punch
-Stone Edge

Firstly you may be a little confused by this, but Hitmontop is no joke, in fact its defences are AMAZING, especially wih pretty good typing, resisting Dark/Rock/Bug, as opposed to being weak to the rarely used Flying/Psychic. He has a crappy base HP of 50, but a very handy 95 Base Def and a whopping 110 Base SpD, amazing for such a potent sweeper. Mach Punch is simply amazing, in fact it has the same power as a Scizor's Bullet Punch [except for Scizor's higher attack]. This set will allow you to easily take care of such sweepers, Fake Out is nice to make sure that you are KOing them, and can hurt on the switch. Hitmontop > Mamoswine

You also want a fast sweeper there, something that can also function without TR up, something along the lines of Infernape or something, not really sure, there is a lot of choices.
 
Hey Shizzle, thanks for the tip. It could definitely not hurt to have something to use outside of TR.

Mamoswine was no longer on my team as of before you posted that, so I don't really know what to do about anything regarding your hitmontop. Donphan has found a nice, rapid spinning place on my team, though, so maybe I could use a techni-spinning hitmontop, sacrificing either bullet punch or fake out. I'll try it out, even though that's not exactly what you suggested.

Hitmontop @ Life Orb
Nature: Brave | Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
-Mach Punch
-Fake Out / Rapid Spin
-Bullet Punch / Rapid Spin
-Stone Edge / Close Combat
(Will require testing, I'll edit with what I decide on)
 
I don't see the point in using Rapid Spin, seeing as you should only be switching when necessary , i.e: when Trick Room has ended and you need to set it up once more. Rapid Spin is unneeded because, not only is it a weak move, but useless on this type of team, especially considering that nothing on this team has a weakness to Rock-type.

I agree with the Hitmontop suggested by Shizzle, and I think that I'll be trying it in the near future. Like I stated earlier though, you don't need Rapid Spin on this team at all. It slows down this team (no pun intended), and wastes turns. Ditch it.
 
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