Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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.....Do I really have to explain myself? Why doesn't Shield Dust block recoil?

Because it only blocks the secondary effects of opponents' moves, not your own. The in-game text for it in the fourth-gen games reads "Blocks the added effects of attacks taken."

The way I see it, Encourage could work the opposite way, blocking the secondary effects of your own attacking moves in return for a power boost.

There's no need to act snide and ask why you have to "explain yourself". I would appreciate it if you did, however.

On a different note, has anyone seen this?





First off, the levels of the Pokemon (22 vs. 18, instead of the 50 vs. 50 matches we've been seeing in other screen shots so far) suggests this is a real battle from the game. If this is indeed true, that might mean we'll reach the desert area relatively early, maybe even before the second or third gym. Mijumaru's only grown 17 levels (obviously, they didn't let him evolve because they don't want to spoil the surprise) so the player can't have gone too far, unless he's been using other Pokemon instead of his starter.

Also, what's the line of text cutting across Megukoro's sprite?
 
Was it ever checked whether Shield Dust blocks increased critical hit rate? If it doesn't, it means that there are some attack "properties" that aren't considered added effects. While this doesn't prove that recoil isn't an added effect, it does cast some doubt on it being one
 
Am I the only one that thinks the Muller (think that's his name) guy is telling the truth about items being able to change the weather? I mean, I don't think they would put a "weather" option on the battle screen just to show what rain, sun, etc. do when it is fairly common knowledge. Just my honest opinion.
 
So pretty much a pokemon that brings a Taunt effect to the field?

No, I think Flare Blitz means that only the effects of non-damaging moves don't effect it. So the opponent could still use SR/(Toxic) Spikes while the Pokemon is out, but it wouldn't get hit by them when it switches in.

This is the path I think you're going to take in BW so we should go through the desert fairly early. Disregard the fact that Chiramii isn't this game's Rattat and, thus, won't be at the begining of the game.

IsshuPath.png

The Last Leaf, I often forget how many turns ago a certain weather went up so that feature would certainly help me figure out if it stopped or not. Also, the game would say something like "Pokabu's Sun Rock intensified the sun's rays." when the item was used.
 
Also, what's the line of text cutting across Megukoro's sprite?

Megukoro no ikaku.
Megukoro is a threat?

Perhaps this it the replacement for "A wild Megukoro appeared!"

Also, what is the Mijumaru phrase?
Mijumaru no koukeki ga sagatta
Koukeki s not anything I can find, but kougeki (I assume that I missed the marks) is and attack.
Sagatta is not anything I can find either, but most likely a conjugated (past tense) verb. Since there is nothing I can find for sagatsu or sagau, it must be sagaru, which is to retire/fall.
So basically, Mijumaru's attack failed? Did it use a psychic or electric one or something? That would be interesting.

Edit: Oh, never mind, it must be
Megukoro used intimidate, Mijimaru's attack fell.
 
Megukoro no ikaku.
Megukoro is a threat?

Perhaps this it the replacement for "A wild Megukoro appeared!"

Also, what is the Mijumaru phrase?
Mijumaru no koukeki ga sagatta
Koukeki s not anything I can find, but kougeki (I assume that I missed the marks) is and attack.
Sagatta is not anything I can find either, but most likely a conjugated (past tense) verb. Since there is nothing I can find for sagatsu or sagau, it must be sagaru, which is to retire/fall.
So basically, Mijumaru's attack failed? Did it use a psychic or electric one or something? That would be interesting.

Megukoro no ikaku = Meguroko's Intimidate
Mijumaru no kougeki ga sagatta = Mijumaru's Attack fell
 
So basically we have a little caption for this ability (and probably other abilities, as well) near the Pokemon using it. I really like how the battles are becoming more detailed.
 
I've probably been ninja'd an infinite amount of times in this thread, but oh well.

First, I extremely love the battle system. Not only have the graphics and animations been increased, but Serebii has a touch-screen picture, and it is definitely a lot more detailed. I don't know if Serebii confirmed this, but I'm hoping you can see what stat boosts/drops you and your opponent have. So, if you are on turn 15 of a battle, and you forgot how many times you used Swords Dance and how many times your opponent switched in Gyara, you can easily check your +Atk level. That way, it's one less thing to keep a track of.

items being able to change the weather

I don't think anybody has confirmed this, and imo it's just a rumor for now. That would be extremely cool in-game, though, as you don't need to shovel Rain Dance or Sunny Day on all of your Pokemon. A shame it most likely won't work in WiFi, though. On that note, I absolutely love the Random Battle system for WiFi. There is always a scare of hackers, but it has to be really fun randomly battling people without a need for contact or FC exchange.

Out of the new Pokemon, my absolute three favorites are Chiramii, Gear and Reshiram. On that note, the legends had some awkward typings. I'm so used to the Pokemon being color-coded for their type (red = fire, blue = water, black = dark), so when I saw a white Pokemon having a Fire sub-type and a black Pokemon having an Electric sub-type, I was thrown for a bit of a loop. I guess that makes sense if their signature moves are "White Fire" and "Black Lightning", or something to that effect.

With my logic, the third game in the series will be Pokemon Gray, with a Gray legend being Dragon/Ice or Dragon/Water. I hope for the former, since we already have both Kingdra and Palkia for the latter typing, and we don't have any Pokemon for Dragon/Fire or Dragon/Electric. On the topic of types, I really hope they continue the Dragon-type psuedolegends. Gen II was the only one to not have that, and they swiftly changed it back by including 'Mence.

One minor change I hope they make is re-instituting the bike from DPPt. Y'know, where you could switch gears between fast and slow. Only, except for fast and slow, they make it Mach and Acro (Gen III nostalgia). That way, you still have the fast bike you know for Gen IV, but you also get that trippy bike from Gen III. That also opens up a lot of new "puzzles" and new areas you can visit.

And one last thing, I hope they get rid of "Acid Rain". It's not a major change, but it really screwed over weather teams and Pursuit-users in WiFi.

I cannot wait for BW to come out, and I need to wait until Spring of '11 since I can't read Japanese. I'm eagerly awaiting the new metagame, and I hope it doesn't change too much. Although, the switch from ADV to DPPt was pretty big, so it's a false hope.
 
On the topic of types, I really hope they continue the Dragon-type psuedolegends. Gen II was the only one to not have that, and they swiftly changed it back by including 'Mence.

I really don't think OU needs more Dragon-type psuedo legends. Garchomp is already Uber and Salamence could be next. Unless they really tone down the Dragon-type next Gen, there's a chance that Pokemon will be Uber as well.

And one last thing, I hope they get rid of "Acid Rain". It's not a major change, but it really screwed over weather teams and Pursuit-users in WiFi.

The fact that they never fixed the glitch in Platinum or HGSS even though they changed Hypnosis's accuracy back to 60, shows that they don't know what's causing it. That means that there's a equally likely chance of it returning as them getting rid of it.

I agree with the rest of the post. I would love to see the Acro Bike return. I think they should make a third gear for the bike that gives you 'Linoone' speed. You go so fast on it that you can't turn (like a Linoone).
 
This is the path I think you're going to take in BW so we should go through the desert fairly early. Disregard the fact that Chiramii isn't this game's Rattat and, thus, won't be at the begining of the game.

Just a nitpick...the last CoroCoro scans confirmed that the only way to get Zorua is by trading over the event Celebi, and the only way to get Zoroark is by trading over the event legendary beasts. So sadly, I don't think you'll find either of the two in Hiun City. Other than that, I like the route you've drawn out.

Megukoro no ikaku = Meguroko's Intimidate
Mijumaru no kougeki ga sagatta = Mijumaru's Attack fell

Good to know! Wow, the battles really do seem to be getting a lot more streamlined in this generation. Faster attack animations, a weather indicator, and now this. So, the names of abilities appear above a Pokemon's head as the text at the bottom of the screen tells its effect? That will save some time. Nice job, GameFreak! Now just bring back the permanent running shoes from HGSS!

The fact that they never fixed the glitch in Platinum or HGSS even though they changed Hypnosis's accuracy back to 60, shows that they don't know what's causing it. That means that there's a equally likely chance of it returning as them getting rid of it.

Is Acid Rain present on Smogon's Shoddy Battle server? I don't believe it is, and if our programmers figured out how to fix this glitch, surely the professionals at GameFreak can. I have to agree with Kurai on this one - GF knows how to get rid of Acid Rain, but couldn't do it for any of the other fourth gen games after DP because it would probably cause all sorts of glitches.
 
I guarantee you someone will patch the ROM in English like what happened with HG/SS.

I agree, but it's more fun playing on a DS instead of playing with an emulator. Or at least, that's how I feel. =P

I really don't think OU needs more Dragon-type psuedo legends. Garchomp is already Uber and Salamence could be next. Unless they really tone down the Dragon-type next Gen, there's a chance that Pokemon will be Uber as well.

You make a valid point, and I understand entirely. But y'know, it's been sort a tradition to add Dragon-types in every gen. I don't want a bunch of 'em, but having the psuedolegend be Dragon would be cool. I don't want them to add billions of Dragons (maybe five would be good; three legends, the psuedolegend and something else), but if they overdose it they will just continue to infest the standard metagame. And then they'll need to create more Steel-types, and whatnot. On the topic of Gear, I really hope it's a pure Steel-type with Bronzong-like stats (but more HP and SpA, and less overall defenses) with levitate. But Gear has Plus and Minus as abilities, so hopefully its evolution doesn't.

The fact that they never fixed the glitch in Platinum or HGSS even though they changed Hypnosis's accuracy back to 60, shows that they don't know what's causing it. That means that there's a equally likely chance of it returning as them getting rid of it.

Well, I don't think they tried to get rid of it. Ever since it showed up in Platinum, they've kept it. That doesn't mean it was intended, but they wanted to keep some sort of consistancy. If they fixed it in HGSS, it would cause all sorts of confusion. If you were hosting with HGSS and battling with Platinum, would acid rain be in effect? If you were hosting with Platinum and battling with DPHGSS, would acid rain be in effect? Instead of coding a bunch of outcomes, they left it alone and made it two outcomes: hosting with DP or hosting with PtHGSS.

Hopefully in BW, they have indentified the cause and change the game mechanics of Pursuit, or weather, or both.
 
Just a nitpick...the last CoroCoro scans confirmed that the only way to get Zorua is by trading over the event Celebi, and the only way to get Zoroark is by trading over the event legendary beasts. So sadly, I don't think you'll find either of the two in Hiun City. Other than that, I like the route you've drawn out.

I don't get what you're saying. I was just posting that route because you were expecting to get to the desert early and thus get Meguroko. I never said anything about Zorua/Zoroark. It's nice to see that people like the ideas I have, though.

Well, I don't think they tried to get rid of it. Ever since it showed up in Platinum, they've kept it. That doesn't mean it was intended, but they wanted to keep some sort of consistancy. If they fixed it in HGSS, it would cause all sorts of confusion. If you were hosting with HGSS and battling with Platinum, would acid rain be in effect? If you were hosting with Platinum and battling with DPHGSS, would acid rain be in effect? Instead of coding a bunch of outcomes, they left it alone and made it two outcomes: hosting with DP or hosting with PtHGSS.

Hopefully in BW, they have indentified the cause and change the game mechanics of Pursuit, or weather, or both.

The problem with that theory is that they already changed Hypnosis's accuracy. If they wanted to make it consistant for battling, they would have kept it at 70. Also, the host of the Wi-Fi battle determines what mechanics are used. So if Platinum/HGSS is the host, Hypnosis has 60 accuracy, but if DP is the host, it has 70. Hopefully they either found what causes the problem or re-wrote the mechanics for Pursuit and weather.
 
Correct me if Im wrong but didnt the addition of pseudo-legends (base 600 stat Pokemon that are re-obtainable) go something like:

1st Gen: Dragonite
2nd Gen: Tyranitar
3rd Gen: Metagross AND Salamence
4th Gen: Garchomp

While the evidence is supportive of another Dragon type, it can easily be another type of Pokemon.
 
The problem with that theory is that they already changed Hypnosis's accuracy. If they wanted to make it consistant for battling, they would have kept it at 70. Also, the host of the Wi-Fi battle determines what mechanics are used. So if Platinum/HGSS is the host, Hypnosis has 60 accuracy, but if DP is the host, it has 70. Hopefully they either found what causes the problem or re-wrote the mechanics for Pursuit and weather.

But that's my point. Once they changed it in Platinum for some reason (too broken?), they kept it the same in HGSS. They didn't go back to 70 Accuracy for Hypnosis, since that would cause a bunch of extra coding for WiFi battles. I believe the same happened for Acid Rain. That doesn't mean Hypnosis is going to be 70% again in BW, but that sort of gives some backstory as to why they didn't fix Acid Rain in HGSS.

Correct me if Im wrong but didnt the addition of pseudo-legends (base 600 stat Pokemon that are re-obtainable) go something like:

1st Gen: Dragonite
2nd Gen: Tyranitar
3rd Gen: Metagross AND Salamence
4th Gen: Garchomp

While the evidence is supportive of another Dragon type, it can easily be another type of Pokemon.


Is Metagross a psuedolegend? I've always assumed it was one per game, and then attributed it to Salamence. Well, it's not confirmed, but three out of the four gens have had a Dragon-type psuedolegend, so it's somewhat of a tradition. Even when they changed it to Rock/Dark in Gen II, they didn't choose another type in Gen III. They made sure to include a Dragon-type psuedo (while also including Metagross, but that's another story). If they continue the tradition, they'll have another Dragon-type psuedo in Gen V.
 
But that's my point. Once they changed it in Platinum for some reason (too broken?), they kept it the same in HGSS. They didn't go back to 70 Accuracy for Hypnosis, since that would cause a bunch of extra coding for WiFi battles. I believe the same happened for Acid Rain. That doesn't mean Hypnosis is going to be 70% again in BW, but that sort of gives some backstory as to why they didn't fix Acid Rain in HGSS.

But it wouldn't require any more programming for Wi-Fi at all. If I understand the way they coded it, the game should just be told to use the hosts mechanics (which is how the Hypnosis thing works, I think the battle might even be run on the host's game itself). When an Acid Rain game and a non-Acid Rain game played, the battle would simply use the host's mechanics like it always does.

Is Metagross a psuedolegend? I've always assumed it was one per game, and then attributed it to Salamence. Well, it's not confirmed, but three out of the four gens have had a Dragon-type psuedolegend, so it's somewhat of a tradition. Even when they changed it to Rock/Dark in Gen II, they didn't choose another type in Gen III. They made sure to include a Dragon-type psuedo (while also including Metagross, but that's another story). If they continue the tradition, they'll have another Dragon-type psuedo in Gen V.

IMO, Metagross is actually the true psuedo-legend of RSE (due to its later dex number) and Salamence is simply the secondary psuedo-legend. I guess it can be argued either way, though.

Also, you should use the Quote button at the bottom right corner of the post to quote people; it makes it easier.
 
But it wouldn't require any more programming for Wi-Fi at all. If I understand the way they coded it, the game should just be told to use the hosts mechanics (which is how the Hypnosis thing works, I think the battle might even be run on the host's game itself). When an Acid Rain game and a non-Acid Rain game played, the battle would simply use the host's mechanics like it always does.

Yeah, that seems fair enough. So then it must be that they haven't located the problem. Alternatively, they have mean people at GameFreak and wanted Acid Rain. D:

IMO, Metagross is actually the true psuedo-legend of RSE (due to its later dex number) and Salamence is simply the secondary psuedo-legend. I guess it can be argued either way, though.

Also, you should use the Quote button at the bottom right corner of the post to quote people; it makes it easier.


It's the only Generation with two supposed psuedolegends, so no one really knows.

And I apologize; it's a force of habit for me to italicize to quote. Often times you want to break up someone's post and reply to it in seperate chunks. Other times you just want to quote part of a post. I'll try to get into a habit of actually using the quote button, but I make no promises. D:
 
I'm fairly confident the pseudo legends were Dragonite, Tyranitar, Salamence, and Garchomp. Metagross doesn't count because it is a gift Pokemon that you receive from Steven and is not obtainable in the wild. You can catch as many Dratini, Larvitar, Bagon, and Gible as you like in their respective regions. Metagross is also genderless, separating it from the others. While this isn't solid criteria, I believe it is a lot of common ground the Metagross line doesn't share with the others. It also can only breed with Ditto, which means in Ruby and Sapphire you literally couldn't get another Beldum.

EDIT: It seems like Metagross is even more-so qualified as "pseudo-legend" than the others, but then what would we call the other 4 lines?
 
2132417568_view.jpg


Apparently, the dex entry can be translated as,

It's very calm because of its intelligence.
It becomes more insightful after exposure to sunlight.

Jesus christ Gamefreak, they're hellbent on making the coolest Grass starter ever. Now give it a good secondary typing to mediate the pretty awful Grass-typing. Maybe become "inspired" by Final Fantasy and make it become a Dragon Electric Quetzalcoatl.
 
@DDRMaster - There was an arrow on your map pointing to Hiun City, with a label reading "Zorua/Zoroark". I take it you didn't put that there and just drew the bold black line indicating the route. Just a simple misunderstanding.

On the topic of Metagross, Bulbapedia lists it as a pseudo-legendary but acknowledges the many differences between it and the other Pokemon in that group. Unlike other pseudo-legendaries, Metagross is genderless, doesn't have a quad weakness to something, is not based on some kind of dragon or reptile, and is only obtainable once in the game it was first revealed in. I think the only things stopping it from being called a legendary are the fact that it has an evolutionary line, and its presence on Steven's team...then again, Pyramid King Brandon has all three legendary golems, so go figure.

There's no denying that Metagross is very different from other pseudo-legendaries, and everyone is bound to have their own opinion on that. However, we should keep in mind the fact that other pseudo-legendaries have their own quirks and differences. Unlike his counterparts, Tyranitar never appears on the teams of the Elite Four or Champion for his respective generation. And while other pseudo-legendaries always appear right before the legendaries in their national Pokedex, the mighty Garchomp line is sandwiched between Spiritomb and Munchlax for no apparent reason. At the end of the day, the fact remains that all pseudo-legendaries are badass. GameFreak always puts a lot of time and thought into them, and it shows. I'm sure Black and White won't be any different.
 
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