Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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Chiramii is kinda the Pachirisu/Pikachu of this gen, so the English name should stay Chiramii (or something like it).

Gear is very simple. Its English name should be something to do with the word gear, but not Gear itself imo.

True, Zekrom and Reshiram are the respective legendaries' confirmed English names, according to Serebii, and I think the same goes to Zorua/Zoroark.
I figured Gear, Chiramii and the Legends would keep their names, but everyone else would change since they're very Japanese.

Kassidy said:
What do you think of Dovely? I always confuse turtle doves for pidgeons, mostly because they are so closely related, and I like the sound of Dove+Lovely.

I thought Hihidaruma was already quite fitting, since a daruma is a japanese doll-like figure, and that is what its face is based on. Does Game Freak ever keep the Japanese names for the English versions? I thought they did but I can't remember.
Dovely is awesome. I never thought about it being dove before. However, I think Hihidaruma is going to change since it's such a mouthful. Something with maybe Baboon, Mandrill or Gorilla.
 
I heard Cindharma once for Hihidharma and thought it was genius. It'll probably stay Hihidharma though. I also have a feeling Chiraami still stay the same too (though I DON'T feel like its this gen's Pikachu contrary to popular belief... the cheeks, guys! The cheeks!!). I've heard Zapbra for Shimama but that sounds awful to me. But I honestly can't think of anything else. Diligeon sounds cool for Mamepato, but it probably won't be anything like that. But I do feel the name will play on the -geon part of pigeon. No idea for the starters either. Gearu will probably change. Maybe Cogear. I actually really like the meaning behind that. It sounds cheesy, but it works-- there's two words for gears in there, and there's two gears that make the Pokemon Gearu. Also, it can be taken to mean "co-op gear", which in and of itself ALSO has two meanings-- two gears working together or its apparent intended use in co-operative Double Battles.
 
Secondary effects are burns from Flamethrower, or freezes from Blizzard, or SpD drops from Psychic. It nullifies any chances of THOSE happening in exchange for some boost to the move or to the attacking stats.

And the SpA drop from Overheat isn't a secondary effect. That is also built into the move. So Encourage would still give you a SpA drop when you use Overheat, because the move Overheat has the -2 SpA drop programmed into it. It doesn't happen "some of the time", it happens every time you use it.

has there been a test on this? is there some sort of code that determines what a secondary effect is? the only proof I've seen is reference to the Shield Dust ability, which I don't think is enough evidence; Encourage is a new ability, and wouldn't necessarily have the same way of working when it comes to deciding secondary effects. it could very well negate negative stat drops, and auto effects. I'm more curious if the power boost would only apply to moves that have a secondary effect. would moves that only deal damage be at normal power?

Hihidaruma is a pretty good name already, I think. however, I think dropping a "hi", making it Hidaruma, works better for an English name. much more natural to say, if you ask me.
 
Hihidaruma is a pretty good name already, I think. however, I think dropping a "hi", making it Hidaruma, works better for an English name. much more natural to say, if you ask me.

That's beyond the point, since "Hihi" means Baboon in Japanese. Dropping a "Hi" would make his name lose its meaning.
 
I agree completely, except for the part that secondary effects can only happen some of the time. If it used Mud-Slap or Rock Tomb, the accuracy/Speed drops most likely wouldn't happen. I think Hihidaruma will still take damage from recoil and have its SpAtk lowered when using Overheat, but they will still probably get boosted.

I think Encourage gives you the boost reguardless of what the move is but it nulifies any sort of positive effect that that move gives. So Earthquake would get the 1.2x boost (or whatever it is) even though it doesn't have any added effect. I've seen some people saying that it will give a boost based on the chance that the move has an added effect (so Thunder would get a 1.3x boost because it has a 30% chance to Paralyze) which is interesting but I think a flat boost for everything is more likely.

Edit: Perhaps Gear will become something like Cogduo (cog + duo) and Hihidaruma will become Babodaruma (baboon + daruma).

I didn't think of Rock Tomb or Mud-Slap, but those are still considered as secondary effects. You could argue that Giga Impact's recharge turn is a "secondary" effect, but it is built into the coding of the actual move. You cannot change that recharge turn happening.

And yeah, I'd much rather have a flat boost. 1.2x sounds fair enough, but I hope the ability picks up some other Pokemon, too.

Cogduo? I like Duocog better. D:

has there been a test on this? is there some sort of code that determines what a secondary effect is? the only proof I've seen is reference to the Shield Dust ability, which I don't think is enough evidence; Encourage is a new ability, and wouldn't necessarily have the same way of working when it comes to deciding secondary effects. it could very well negate negative stat drops, and auto effects. I'm more curious if the power boost would only apply to moves that have a secondary effect. would moves that only deal damage be at normal power?

Hihidaruma is a pretty good name already, I think. however, I think dropping a "hi", making it Hidaruma, works better for an English name. much more natural to say, if you ask me.

I'm not sure how Serebii words it, and you are right that it may not work the same way. But from the Gen IV knowledge we currently have about it "blocking secondary effects" and "increasing move power", this is how I see it working.

Let's assume the boost was 1.2x, just to simplify things. You have some hacked Pokemon with the moveset Mud-Slap, Earthquake, Thunder and Overheat (I'd totally use that in Ubers).

Mud-Slap would lose any chance of lowering accuracy for the 1.2x boost.
Earthquake would still get a 1.2x boost, although it doesn't have a secondary effect.
Thunder would NEVER paralyze, and get a 1.2x boost.
Overheat would get a 1.2x boost, and you'd still receive a SpA drop.

If we could get into the coding of each move, we'd see what is considered a secondary effect or not. If something is built-in to the definition of a move (recharge turn for Giga Impact, SpA drop for Overheat, et cetera), it will happen regardless of Sheild Dust or Encourage. Mud Slap and Rock Tomb, on the other hand, have a 100% chance of lowering accuracy and Speed. However, if you have a Pokemon that used a move that prevents stat drops, the accuracy or Speed will not be lowered***. These moves just have a 100% chance of using their secondary effect, much like Charge Beam with Serene Grace.

For the most part, things that institute a negative effect on the user are not secondary effects, but in fact are built into the definition of a move. The confusion from Outrage, for example, is not a secondary effect. The only way the confusion from Outrage can be changed is via an external force, meaning an ability (Own Tempo) or an item (Lum Berry). Otherwise, you are guaranteed to get that confusion after two or three Outrages.

Again, this is all just theorymon, considering that the ability is in a new gen and no one really knows if the definition of a secondary effect will change or not.

***Food for thought: what happens if you use that move that prevents stat drops (I forgot what it was called), and that same Pokemon uses Overheat? Will the stat drop be prevented by the move? If so, that means the SpA drop from Overheat is in fact a secondary effect.
 
Any bets on what the meme Pokemon of this gen will be?

Well, the only actual meme Pokemon was Mudkip in Gen III, but I'm sure I can find others. Dunsparce in Gen II, maybe?
 
***Food for thought: what happens if you use that move that prevents stat drops (I forgot what it was called), and that same Pokemon uses Overheat? Will the stat drop be prevented by the move? If so, that means the SpA drop from Overheat is in fact a secondary effect.

The Regi's Clear Body doesn't stop Superpower from lowering their Attack and Defense.
 
Other than the whole SR debate, does anyone else think Spore should receive negative priority? Breloom is the cheapest thing to ever happen to the metagame
 
I finally got into the habit of using the quote button, guys. <3

Other than the whole SR debate, does anyone else think Spore should receive negative priority? Breloom is the cheapest thing to ever happen to the metagame

Well, I don't mind SR as long as 4x weak Pokemon don't take 50 damn percent. 33% is at least a little less broken. <_<

And I'd rather have more viable Pokemon with Insomnia or Vital Spirit instead of Spore getting negative priority. Because only three things (including Smeargle) learn it, and only two of those Pokemon are really viable. And only one of those Pokemon are really viable outside of a Baton Pass team. And besides, I lurv Breloom. D:

The Regi's Clear Body doesn't stop Superpower from lowering their Attack and Defense.

Well, thats evidence enough. Meaning the -1 Atk and Def aren't secondary effects; they are built into the definition of the move Superpower.

Same for Overheat and the likes.
 
Other than the whole SR debate, does anyone else think Spore should receive negative priority? Breloom is the cheapest thing to ever happen to the metagame

Breloom is owned by Crobat.
It's not the fastest thing in the world, and anyone with with some strategy can beat it.
Spore shouldn't receive negative priority. It's the best sleep move in the game, and if it were to receive negative priority, it'd probably become the next Hypnosis.
 
Breloom is owned by Crobat.
It's not the fastest thing in the world, and anyone with with some strategy can beat it.
Spore shouldn't receive negative priority. It's the best sleep move in the game, and if it were to receive negative priority, it'd probably become the next Hypnosis.

I just think it should be nerfed, somehow. It bugs me to see how many Breloom there are just thrown into any team, and work. Breloom can single-handedly win tight games when it's down to like 2 pokes with no vestige of strategy whatsoever, thanks to Spore.
 
How many damn meme Pokemon are there that I don't know about?

Wait, what's Smugleaf? ;_;

Tsutaja (the Grass Starter).

Cogduo? I like Duocog better.

Meh, I came up with it in like 20 seconds so I figured it wasn't great.

Considering that Clear Body doesn't prevent the stat drops of your moves, I don't think Encourage will stop stat drops from your moves (or stop things like the recharge turn from Giga Impact).

Spore really isn't that bad. It's only on 3 Pokemon and none of them would be useful without it. Smeargle only has 250 BST and a -1 priority Spore would make it nearly useless considering it needs to put something to sleep to force a switch. Breloom isn't as bad because it actually has a good Atk but it would probably be relegated to trying to use Sub+Protect and maybe Leech Seed to stall in a similar manner to Walrein.

So Spore is extremely annoying, but the Pokemon that it's put on would be pretty terrible without it and it isn't as bad as Dark Void on Darkrai because it would still probably be Uber even without it.
 
Any bets on what the meme Pokemon of this gen will be?

Well, the only actual meme Pokemon was Mudkip in Gen III, but I'm sure I can find others. Dunsparce in Gen II, maybe?

Farfetch'd, maybe?

I dunno, guess that could be a Farfetch'd idea...
 
I don't care much to speculate on starter evos, but how about that gear? I call it Panmegearo:
panmegearo.png
 
That Gear evo is the sexiest thing I've seen since the dawn of Pokemon.

GameFreak better copy/pasta that and make a sprite out of it.
 
The Regi's Clear Body doesn't stop Superpower from lowering their Attack and Defense.

Clear Body prevents stats lowered due to the opponents moves, not the users. the stat drop inflicted has nothing to do with the move itself, but the ability only blocking opponent inflicted stat drops.

people seem to be forgetting that all these abilities only block effects/stat drops when the opponent uses them. they don't block the user from doing them, because the ability itself doesn't work that way. Encourage, however, could very well work like this. it could also not. we have no way of telling how the specifics will work, since the game isn't out yet. even if we did tests with the current coding to clear up this secondary effect dilemma, the coding of said moves/abilities could very well change in Gen 5 to contradict our results.
 
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