[OVERVIEW]
<h4>OU</h4>
<p>Despite the many Water- and Electric-types in OU, Lanturn fills a niche in the OU metagame that no other Pokemon can. Resistances to some of the most common special attacks, a 4x resistance to Steel, and fantastic coverage with his two STABs and Ice Beam are all very appealing. Immunity to Thunder Wave and other Electric attacks is just the icing on the cake. Lanturn is the closest thing you will find to a 100% counter to Life Orb Starmie and Substitute/Thunder Wave Jirachi, both of whom run rampant in today's metagame. If you're looking for a Pokemon to reliably take on some of OU's top threats and open the floor for a Salamence, Infernape, Heatan, or Gyarados sweep of your own, give Lanturn a splash!</p>
[SET]
name: OU SubCharge
move 1: Substitute
move 2: Charge Beam
move 3: Hydro Pump / Surf
move 4: Ice Beam
item: Leftovers
ability: Volt Absorb
nature: Modest
evs: 52 HP / 252 SpA / 148 SpD / 56 Spe
[SET COMMENTS]
<p>Lanturn's unique typing and valuable ability have always given him plenty of opportunities to switch in in the OU metagame. However, his mediocre Special Attack, Speed, and ability to lure Blissey in without fail have always relegated Lanturn to using gimmick parafusion sets. This set attempts to fix that through Substitute and Charge Beam, turning Lanturn into a surprisingly dangerous mid-game Pokemon, capable of putting massive dents into the opponent's team.</p>
<p>Substitute will usually be the first move you use. Many of the Pokemon Lanturn easily comes in on are likely to switch out, and Substitute allows you to safely pick your next move. It also blocks status moves from Blissey and Vaporeon who often think they can stall Lanturn to death with Toxic. After Substitute, your next move is dictated by whoever switches in. Hydro Pump deals over 50% to most Machamp, Metagross, Scizor, Tyranitar, and Jirachi. Ice Beam is for Dragons, Gliscor, and Breloom. If you're met with bulkier Pokemon like Blissey, Zapdos, or Celebi, Charge Beam away and then hit them with Hydro Pump or Ice Beam when you're ready.</p>
[ADDITIONAL COMMENTS]
<p>The lack of Thunderbolt may be surprising at first glance, but Charge Beam is really the better move for this set. Unlike other Electrics, Lanturn's Water STAB allows him to effectively run only Hydro Pump or Surf as his powerful STAB attack. The most common offensive switch-ins to Lanturn are hit equally hard by Surf as they are by Thunderbolt (Tyranitar actually being hit harder by Surf). Against bulky Waters where an Electric attack is needed, Charge Beam is more than enough; most bulky Waters can't touch Lanturn in the first place, so you are free to chip away at their health and stat up. Charge Beam also allows Lanturn to beat many Pokemon who would usually use an instant recovery move in his face repeatedly. Hydro Pump is recommended over Surf on this set for the OHKO on Heatran and the 2HKO on the aforementioned Pokemon. Surf also ruins any shot at taking Blissey down, something that can usually be done with with Hydro Pump and a couple of Charge Beams. Surf is still an option for more conservative players, but Lanturn really needs all the power he can get for this set to be effective.</p>
<p>52 HP EVs let you make 101 HP Substitutes, which together with Leftovers recovery and Charge Beam/Hydro Pump will more often than not let you take down Seismic Toss Blissey. The Speed EVs put you at 184 Speed, one point ahead of the standard Vaporeon. This is important as it allows you to set up on Vaporeon before he can Toxic you. The investment also helps against the occasional Scizor, Machamp, Tyranitar, or Metagross with a minimal investment in Speed. Special Attack is maxed to cause as much damage as possible with Lanturn's fantastic coverage. The rest is dumped in Special Defense, as Lanturn's resistances to common special attacks help his survivability and ability to switch in in the long run. With the above spread, Grass Knot (which hits for 40 Base Power) from a Defensive Celebi has a 50% chance to not even to break Lanturn's Substitute.</p>
<p>Depending on your opponent's team and playstyle, this Lanturn usually ends up being used in one of two ways: as a hit-and-run Pokemon, or as a setup sweeper. You will find opportunities to switch Lanturn in against the majority of OU teams, whether it be into a bulky Water or into choiced Electric- or Steel-type attacks (don't forget Lanturn's 4x Steel resistance). Lanturn's ability to easily force switches gives many opportunities to use Substitute, which prepares you for either playing style depending on your opponent's answer to Lanturn. If your opponent relies on bulky Pokemon like Machamp, Swampert, and Metagross to check Lanturn, using Lanturn as a hit-and-run attacker is recommended. Against stall teams using Charge Beam is preferred, but make sure you keep Lanturn away from Toxic spikes. One-on-one against Blissey, Lanturn will usually come out on top with 20-30% health left, a number of Charge Beam boosts and possibly a Substitute up; this means Lanturn will often be left in a position to take a second Pokemon down. Charge Beaming (note stating = gerund of state. Statting isn’t a word unfortunately) up against Calm Mind sweepers however, most notably Suicune and Jirachi, is more dangerous and should generally not be resorted to. Lanturn will need a critical hit to beat such opponents, but considering Suicune and Jirachi will need several Calm Minds to pose a threat to Lanturn, you stand a good chance of getting one with Charge Beam.</p>
<p>Gyarados partners wonderfully with Lanturn, as the former often lures bulky Waters and Electric attacks, both of which Lanturn loves to take on. Mixmence also works well with Lanturn, not only because he easily takes Ground-, and Grass-type attacks aimed at Lanturn, but because Lanturn sets up very easily on the most common Mixmence checks: bulky waters and CB Bullet Punch Scizor. If you want to go for a more defensive teammate, Skarmory is a great candidate; the two cover each others' weaknesses perfectly. Toxic Spikes can also help Lanturn when Charge Beaming against bulkier Pokemon like Celebi and Blissey, providing insurance against such threats in the event that Charge Beam misses or doesn't raise your Special Attack. They also help against Swampert, turning Hydro Pump into a 2HKO.</p>
[COUNTERS]
<h4>OU</h4>
<p>Without a Substitute up on the SubCharge set, most of OU's physical threats can easily force Lanturn out, as they will usually be faster than Lanturn. Be careful switching such Pokemon into Lanturn though, as between Lanturn's offensive coverage and the possibility of having a Substitute up, Lanturn can severely weaken many of OU's top physical threats. For this reason Flygon with U-turn makes a particularly good counter to SubCharge Lanturn, as he can remove Lanturn's Substitute and switch to an appropriate counter in the same turn. When using the Parafusion set, Lanturn becomes a lot harder to take down in one blow, especially if the opponent is not immune to Thunder Wave. For this reason Ground-type Pokemon with a powerful Earthquake are strongly recommended to effectively deal with this set.</p>
<p>On the special side, countering Lanturn is a lot harder. Choice Scarf Heatran's Earth Power is a 2HKO against the SubCharge set, but keep in mind that Hydro Pump will OHKO. Gengar is not usually a safe bet, but can always work in a pinch: Shadow Ball is a 3HKO if he is running Life Orb, and Lanturn cannot OHKO Gengar with Hydro Pump. He can always resort to Hypnosis or Explosion though, so watch out for those moves. Gengar needs Substitute to deal with the Parafusion set, as he hates paralysis. Electrics with HP Grass pose a decent threat to SubCharge Lanturn, especially if they catch Lanturn on the switch-in, but note that Hydro Pump usually puts the advantage in Lanturn's court in the event of such match-ups. Defensive Rotom-A can incapacitate Lanturn with Will-O-Wisp, but it should not stick around as Shadow Ball only does 30% while Hydro Pump is a 2HKO. Rotom-C works particularly well with its access to Leaf Storm however. Jolteon with HP Grass is easily one of the best counters to the Parafusion set, since he is immune to Thunder Wave, and Lanturn's Ice Beam won't hit Jolteon for much damage.</p>
<p>As far as defensive Pokemon go, Swampert deserves special mention as the only bulky water capable of handling Lanturn: Hydro Pump is only a 3HKO, while Earthquake will scare Lanturn away. Note that Swampert cannot switch repeatedly into Lanturn however, as he will quickly succumb to Hydro Pump. Celebi with Leaf Storm also poses a threat to Lanturn, as it is not even 2HKOed by Ice Beam. Grass Knot is a laughing matter for Lanturn though, as it hits for 40 Base Power. Blissey can handle Lanturn if she comes in when Lanturn is low on health, but be wary of a Charge Beam sweep if she comes in on a Lanturn with over 70% health or a substitute.</p>
<p>Residual damage in the form of entry hazards, Sand Stream damage, and status conditions are perhaps the most effective way to wear Lanturn down. Lanturn's ability to switch in on so much of the OU metagame is one of the huge draws to using him. Raising the penalty for switching quickly diminishes Lanturn's utility, especially against defensive teams where switching is common. Toxic Spikes are particularly effective at taking out Lanturn, as they remove any chance Lanturn has of sweeping or using parafusion.</p>