Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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This is a good way of saying it's okay to have a pure flying type , but why would you wanna miss on the STAB of Return/Quick Attack etc.?
EDIT: I wanna see moves with multitypes;D

Depending on the stats it might be better to miss the STAB on Return/Quick Attack in exchange for a resistance to Fighting moves as opposed to being neutral.
 
Okay so I have been thinking about the poison type and how horrible it is. Until I realized Acid is considered a poison type move. As such I was thinking that steel can be eaten away by acid why can't a or some poison moves be developed that are specailly designed to be super effective against steel. Moves like poison jab and gunk shot would maintain to not affect steel but a move like Corrosive Drop would eat away the steel. That way poison pokemon would be more viable and the type chart would not have to change.
But what about the metals that aren't affected much by acid? (thus, immune) The problem is...most Steel pokemon are intended to be more in common with inanimate objects than animals or monsters. They COULD make Poison moves that affect them, but Steel would still resist them, and have no chance of Poisoning them. Its still pretty much immune, even though an improvement.

If they're increasing the viability of Poison in this way, I hope they improve Ice as a defense type then.
 
I don't get why people want poison to be SE against steel. I always thought it made sense, especially since when I think poison, I think venom and when I think steel, I think non organic. Obviously a non-organic creature can't be poisoned. It's like trying to inject cobra venom into a fridge- it doesn't work.


I do, however, think an ability called something like "Blind Eye" would be cool. It's like Scrappy except taken a step further so poison can hit steel and psychic can hit dark. It'd be given to Pokemon based on blind animals, like the mole-thing.
 
I don't get why people want poison to be SE against steel. I always thought it made sense, especially since when I think poison, I think venom and when I think steel, I think non organic. Obviously a non-organic creature can't be poisoned. It's like trying to inject cobra venom into a fridge- it doesn't work.


I do, however, think an ability called something like "Blind Eye" would be cool. It's like Scrappy except taken a step further so poison can hit steel and psychic can hit dark. It'd be given to Pokemon based on blind animals, like the mole-thing.

Psychics have Miracle Eye
 
Okay so I have been thinking about the poison type and how horrible it is. Until I realized Acid is considered a poison type move. As such I was thinking that steel can be eaten away by acid why can't a or some poison moves be developed that are specailly designed to be super effective against steel. Moves like poison jab and gunk shot would maintain to not affect steel but a move like Corrosive Drop would eat away the steel. That way poison pokemon would be more viable and the type chart would not have to change.
I've been thinking of something like this as well (although I'd still rather just have the type chart changed, this would be the next best thing). Something like:

Corrosive Shot
BP: 70
ACC: 95
Effect: Hits Steel types for neutral damage

So you'd effectively be trading the higher BP and Poison chance of Poison Jab / Sludge Bomb in order to hit Steels. It seems balanced and probable to me. The other option would be a Foresight/Miracle Eye for Poison hitting Steel, but who would ever use that...
 
It would be pretty neat to have an ability that let Poison types damage Steel types. Heck, considering how bad offensive Poison is even without Steel's immunity, said abilty should make Poison SE Steel. Call it Corrosion or something.

Poison-type moves that specifically affect Steel-types would be neat, too. Something like

Acid Wash
Special Poison
80 Power
100 Accuracy
15 PP
Deals SE damage to Steel types. 20% Burn.

would be pretty neat.

For some other possible game mechanics, I once had the idea that there should be a poison-type weather condition called Acid Rain. It would deal 1/16 to non-poison-types, 1/8 to steel- and grass-types, and maybe a 25% boost to Poison-type moves' power. Another idea was an new status condition called Chemical Burn, which would be like normal burn, but reducing special attack. Obviously, moves with acidic effects would inflict said condition.

That all said, I still think Poison SE Water would go a long way toward balancing both offensive Poison and defensive Water.
 
I've been thinking of something like this as well (although I'd still rather just have the type chart changed, this would be the next best thing). Something like:

Corrosive Shot
BP: 70
ACC: 95
Effect: Hits Steel types for neutral damage

So you'd effectively be trading the higher BP and Poison chance of Poison Jab / Sludge Bomb in order to hit Steels. It seems balanced and probable to me. The other option would be a Foresight/Miracle Eye for Poison hitting Steel, but who would ever use that...

A lot of Poison Pokemon already have the ability to hit steels super effectively, whether it be HP Fire on Venusaur, Earthquake on Nidoking, Fire Punch on Muk, Focus Blast on Gengar, or Heat Wave on Crobat, so I'm not sure why anyone would use this move. I think petrie911's move is better because it makes the move worth using.
 
It would be pretty neat to have an ability that let Poison types damage Steel types. Heck, considering how bad offensive Poison is even without Steel's immunity, said abilty should make Poison SE Steel. Call it Corrosion or something.

Poison-type moves that specifically affect Steel-types would be neat, too. Something like

Acid Wash
Special Poison
80 Power
100 Accuracy
15 PP
Deals SE damage to Steel types. 20% Burn.

would be pretty neat.

For some other possible game mechanics, I once had the idea that there should be a poison-type weather condition called Acid Rain. It would deal 1/16 to non-poison-types, 1/8 to steel- and grass-types, and maybe a 25% boost to Poison-type moves' power. Another idea was an new status condition called Chemical Burn, which would be like normal burn, but reducing special attack. Obviously, moves with acidic effects would inflict said condition.

That all said, I still think Poison SE Water would go a long way toward balancing both offensive Poison and defensive Water.

Acid Wash is a pretty interesting attack, but always causing super effective damage to steels sounds like it could be confusing taking into account secondary types.

I would imagine a Poison weather ("Acid Rain") healing Poison-types as opposed to increasing their attack power, but maybe that's because I'm just thinking of poison-types as defensive.

I think if they made a Poison-type attack that hit Steel-types, it should also have a pretty good chance of Poison, too, while you're at it. That would be cool, since as far as I know, there's no way to poison Steel-types.
 
Uh because the point of a move should be to hit as many things as possible not to suck and have to be rescued by crappy coverage options like HP Fire. I really think poison needs a buff too, but at this point typechart changes are extremely unlikely, so I think it'll probably just have to be a cool ability given to a Steel/Poison type. Call it "Corrosive Fangs" or something (I know not every poison type move invovles fangs it's the best I can come up with right now okay).
 
A lot of Poison Pokemon already have the ability to hit steels super effectively, whether it be HP Fire on Venusaur, Earthquake on Nidoking, Fire Punch on Muk, Focus Blast on Gengar, or Heat Wave on Crobat, so I'm not sure why anyone would use this move. I think petrie911's move is better because it makes the move worth using.
I guess you're right; when I was thinking up a move, I wanted it balanced against other Poison moves, and wasn't considering other type attacks at all :/ petrie911's seems overpowered to me, because no other Poison-type attack would ever be used if that move was created: Why EVER use Sludge Bomb / Poison Jab when you have that?

All this is telling me is that a single move which hits Steels is not a good idea. Changing the type chart would be for the best, or an ability which allows that Pokemon's Poison attacks to hit Steels.

And about type chart changes: Poison hitting Water SE would rebalance BOTH of those types instantaneously. Poison hitting Bug SE is the most logical, though.
 
I don't get why people want poison to be SE against steel. I always thought it made sense, especially since when I think poison, I think venom and when I think steel, I think non organic. Obviously a non-organic creature can't be poisoned. It's like trying to inject cobra venom into a fridge- it doesn't work.


I do, however, think an ability called something like "Blind Eye" would be cool. It's like Scrappy except taken a step further so poison can hit steel and psychic can hit dark. It'd be given to Pokemon based on blind animals, like the mole-thing.

More to the point, steel is made in a process that includes an acid bath.
 
Maybe we could have some sort of alchemy based Pokemon, that knows how to use corrosive acids which eat through metal? It could have an ability to reflect this, and it would hit steels for super effective. Then the overall type chart could change so Poison hits Bug and Water super effectively. Now all of the sudden this Pokemon can hit Scizor and Empoleon 4x super effectively. I think it'd be a cool concept and would go a long way to making Poison a better type.
 
An Alchemy pokemon could be made. Would only really fit as Steel/Poison.

More to the point, since we're doing type changing. Can we change Ice to have some resists to a couple of commonly-used types?. Ice is unfairly the weakest type defensively, Ice pokemon should be viable, and it makes no sense from a thematic point of view either. Ice should really be super effective to Water (absolute zero > water). It should also resist Grass (Ice kills most plants), Ground (Ice damages it heavily = Glaciers) and Flying (flying in snow storms = nono)
 
With all this typing talk, it got me to thinking about a new ability

Name: Reverse? (Can't think of a better name)
Ability: Reverses your weakness chart. Example- Water is weak to Water, Ice, Fire and resistant to Grass and Electric.

Just an idea, although Water is a poor example and we can't have a typing with immunities (Ghost).
 
I'm very skeptic on the idea of moves which violate the type charts. It doesn't seem reasonable or likely, and I'm not entirely sure why. Certain types have their advantages and disadvantages (some with more in one than the other) and I doubt that Nintendo would bend around with what makes the types characteristic. A unique SE changing ability would be a little more likely though, depending on the stats and typing itself (it may end up with Rampardos syndrome where it's got a great ability and can't do much with it).
 
More to the point, since we're doing type changing. Can we change Ice to have some resists to a couple of commonly-used types?. Ice is unfairly the weakest type defensively, Ice pokemon should be viable, and it makes no sense from a thematic point of view either. Ice should really be super effective to Water (absolute zero > water). It should also resist Grass (Ice kills most plants), Ground (Ice damages it heavily = Glaciers) and Flying (flying in snow storms = nono)
Absolute zero >>>>> anything. You're thinking of Sheer Cold. Your other points are the reason why Ice gets its SE hits
 
With all this typing talk, it got me to thinking about a new ability

Name: Reverse? (Can't think of a better name)
Ability: Reverses your weakness chart. Example- Water is weak to Water, Ice, Fire and resistant to Grass and Electric.

Just an idea, although Water is a poor example and we can't have a typing with immunities (Ghost).

I think cantab mentioned this a long time ago and named it Chaos Room (I think)
 
With all this typing talk, it got me to thinking about a new ability

Name: Reverse? (Can't think of a better name)
Ability: Reverses your weakness chart. Example- Water is weak to Water, Ice, Fire and resistant to Grass and Electric.

Just an idea, although Water is a poor example and we can't have a typing with immunities (Ghost).

Ice-types would love this. All of the sudden they resist Fighting, Fire, Rock, and Steel, but are only weak to Ice (would that make them resist Stealth Rock, too?).
 
Yeah an ice type with "Reverse" would be one of the most defensive Pokemon in the game to throw off a lot of threats. However the Reverse ability can also be a cripple, like giving it to a Steel type or something (except for surprising people by absorbing a Fire Blast or Earth Quake. :P)
 
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