






Introduction
Despite what you may say, let me make myself clear. No suggesting Swampert, Scizor, Tyranitar, Azelf, Breloom, Aerodactyl, Crocune, Heatran, Magnezone, Scarfed Rotom-A, Bronzong and especially Salamence. I hate people who use Salamence. Anyone who suggests it will be looked down upon.
Well, any who, so many times I'll start off a match, and my opponent says, "Haha, never seen that before." They're talking about my Butterfree, of course. I then wait a couple seconds, make my move, and their next words are, "Oh shit." Slapping a Choice Scarf on Butterfree isn't just classy, but it has a definite use. Putting almost any non-boosted Pokemon to sleep is a valuable. This team is designed for, well, not necessarily WiFi battles, but VGC-like battling. Doubles tournaments where there aren't Shoddy restrictions and Rotom-A is useable.
Descriptions
The Leads

Butterfree (F) @ Choice Scarf
Ability: Compundeyes
EVs: 4HP/252SpA/252Spe
Timid Nature (+Spe -Atk)
-Sleep Powder
-Stun Spore
-Bug Buzz
-Hidden Power (Ice)
-WITH-

Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 4HP/252Atk/252Spe
Jolly Nature (+Spe -SpA
-Fake Out
-Stealth Rock
-Flare Blitz
-Close Combat
Synergy Strategy
Hit-and-run. First turn, Butterfree lays down a fast Sleep Powder while Infernape uses Fake Out on the other. It often depends on the greater threat. If it's another Fake Out lead (i.e. Toxicroak) I'll fake him out first seeing as he's slower than me. If it's Ambipom or Weavile, I'll opt to Fake Out their other lead hoping they'll Fake Out my Infernape so Butterfree can put something to sleep. Then on the next turn, Butterfree will sleep their other lead that got Faked Out while Infernape sets up Stealth Rock. If they opt to switch out their lead that fell asleep in the first round this round, I will proceed to Sleep their switch in Round 3. If not, Butterfree switches out to something else.
Butterfree
When one of my Pokemon faints and Butterfree can get a free switch in, I do the process all over again. With the Choice Scarf, 252 EVs, and 31 IVs (Thanks HeartGold for making that easier...), she reaches 393 Speed. Enough to outspeed all common leads, bar Aerodactyl and TrickScarf Jirachi and Azelf. Well two of those three are in for a surprise, in that they'll receive a scarf back. Aerodactyl always wins, though.
Opinion
You might be thinking right now, "Who is this dude?" But this dude he stumbled upon an idea he thought was great. Really great. You might not think so, but look at the facts:
-97.5 chance of putting the opposing lead to sleep
-Interesting Pokemon in itself. No one EVER sees a Butterfree in competitive play. Ever. They might think they can easily attack, but will most likely be put to sleep.
-Butterfree evolves from the greatest Pokemon ever. Metapod. Or MetalPod, in this case. (Look at profile picture)
-Base 130s with +Natures 252 Speed EVs and 31 IVs all beat this set by just one point, but let's see, that's Jolteon, Crobat, Aerodactyl, Electrode (Who has 140), and Ninjask (Who no one can outspeed after one turn without setup):





Support Squad

Forretress (M) @ Power Anklet
Ability: Sturdy
Relaxed Nature (+Def -Spe)
EVs: 252HP/112Atk/144Def
-Spikes
-Rapid Spin
-Gyro Ball
-Explosion
Remarks
If the opposing lead manages to get Stealth Rock, up, I need to take it down. Gyarados is 2x weak to it and Butterfree is 4x weak to it, making it only able to switch in twice. Unacceptable. If I also can get him in on something he can force to switch or isn't a threat, Spikes can make sweeping easier for Gyarados and Electivire. Mission accomplished in my opinion.
Moves, EVs, and Plan
Spikes and Rapid Spin are pretty much the only reason I ever decided to use Forretress. Gyro Ball, when coupled with Forretress' inanely low speed and a Speed-halving item becomes absurdly powerful against fast sweepers, making him a great Revenge Killer to Revenge Killers, as they often are Choice Scarfed. The EVs are what Smogon told me, and so I used them. I learned from personal experience (And didn't realize sooner that it was on Smogon as well) that this Forretress takes around 37% from a +1 Life Orb Salamence's Outrage and can proceed to OHKO with Gyro Ball. It also give Explosion some punch, and so when I finally need to use it, I bring Rotom in to be immune to it while the other team gets raped.

Rotom (N) @ Leftovers
Ability: Levitate
EVs: 252HP/168Def/88Spe
Bold Nature (+Def -Atk)
-Discharge
-Will-O-Wisp
-Confuse Ray
-Leaf Storm
Remarks
My team needed some bulky ghost, and Rotom-C provides. His primary function is to cripple the sweepers that Butterfree won't be able to take down by either paralyzing them with Discharge, halving their attack with Will-O-Wisp, or punishing boosters with Confuse Ray. The only reason I chose this Rotom over the others is to counter Swampert. Immune to Earthquake, Rotom can cripple Swampert and then KO it most of the time with Leaf Storm.
Moves, EVs, and Plan
Status. Status and wreak havoc. After Forretress explodes, I often bring in Gyarados to lure Electric attacks, Thunderbolts and the like that won't be aimed at Rotom. Then I either switch Gyarados to Elecivire or have him stay in. If I do, Rotom willl use Discharge as they use Thunderbolt, hoping Electivire gets a double speed boost, letting him out speed virtually everything. I actually figured this out on my own, again. The EVs allow it to beat a Tyranitar 1 on 1 because if I catch him on the switch with a Will-O-Wisp, he won't be able to KO me if I decide to stay in. If everything is either paralyzed, asleep or burned, I will then Confuse them. Once again, Leaf Storm is for Waters and especially Swampert.
Sweepers

Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252Atk/4Def/252Spe
Jolly Nature (+Spe -SpA)
-Dragon Dance
-Waterfall
-Earthquake
-Stone Edge
Remarks
I caught a Jolly Red Gyarados by using a Synchronizing Abra and an Action Replay for IV checking. Finally I ended up with a 29 in Attack and a 28 in Speed, which in my opinion is pretty darn good. Although Gyarados is often considered cheap, he isn't too hard to wall, and that's why I have Forretress and Rotom. Forretress can beat a plethora of walls with Explosion and Rotom can take out bulky waters with Leaf Storm and Discharge.
Moves, EVs, and Plan
After Forretress explodes with Rotom in, I bring him in to switch out again so Electivire gets the boost. If Earthquakes threaten Electivire, I switch back to him. All in all, he's often my last resort as he rarely stays in long early in the match. With a Dragon Dance, Gyarados will be able to outspeed Jolteon and OHKO it with Earthquake. Often I can suprise an enemy if they believe I'll switch back to Electivire and use a Ground move with a Dragon Dance for sweeping. Waterfall is obligatory, Stone Edge is for Flying types (i.e. Defensive Gyarados) and other things his STAB won't hurt too hard. Earthquake is because Electivire and Gyarados will rarely be out at the same time, and half of my team is immune to it. If they need to be on the field at the same time, Electivire wields it as well.

Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 4HP/252Atk/252Spe
Ability: Motor Drive
-ThunderPunch
-Ice Punch
-Cross Chop
-Earthquake
Remarks
Despite what Smogon says, him being walled is almost a myth. Skarmory is toasted by ThunderPunch, Blissey is annihilated by Cross Chop expecting to absorb a Thunderbolt, Hippowdon gets destroyed by Ice Punch. The only one who really hinders him is Swampert, and that's why I have Rotom.
Moves, EVs, and Plan
Prediction is completely key. If I know they have a Skarmory, but have their Salamence out and he's at low health, I'll go with ThunderPunch over Ice Punch. It'll probably still KO the Salamence and if Skarmory comes out to absorb it, it'll still deal pretty massive damage. What I'm trying to say, is that I don't stick to the same move when another move will also KO it, because that would be predictable. Fire Punch is debatably better in singles, but since this is doubles and Earthquake has the same base power (The 25% drop for multiple enemy damaging moves) and half my team is immune to it, Well if you account the Infernape and Forretress are both KOd by the time I bring Electivire out most of the time, the entirety of my team is immune. How about that?
Conclusion
Butterfree is the glue of the team, and trust me, I've done some play-testing. Breloom has the same Base Speed and thus same max speed, so he's out of the question. Besides, a Breloom set with Spore is expected and dealt with accordingly. Venemoth was also a viable option because it is faster and has Tinted lens, which is insanely useful if I have to attempt a sweep with her, but Sleep Powder missed too often, I also tried Scarfed Roserade before it became popular, but the same problem arose >_< I often have fun with this team because Butterfree can put an insanely large amount of their team asleep before they can even touch me (With help from Infernape, of course.) Sleep Talk teams cause hassles, unfortunately, and so I considered including Taunt or Encore somewhere, but not on Infernape because using Sleep Talk leads are... odd? Anywho, thanks for reading, I worked really hard on this RMT. Si vales, bene est, ego valeo.
Oh, if anyone gets the title's reference, then they get cookies.