The only way I could see with them being eraseable is if someone uses a Smeargle for all the HMs (and even then, their team must suck if only Smeargle can learn the neccesary HMs to continue/go back).This is true, but it's been that way since gen 1. Maybe they just don't want little kids to freak out and forget that they still have the HM.
Aggron as an antilead man. Kills everything he sees.
Wait at Vaperon or at Sturdy? I'm guessing sturdy, and it would be good if those pokemon with Sturdy got Flail or something like that, combo it up with a Salac and boom!Completely useless, you mean?
Serebii said:The ability Sturdy now prevents any form of one hit knock out from maximum Hit Points, leaving just 1 Hit Point
GAME FREAK, I LOVE YOU.
You won't believe the countless hours I've spent playing Voltorb Flip in HG just to get one damn TM. Man, this will make constructing a competitive team in-game so much easier.
Someone has probably already mentioned this, but way to troll us with a Hydration Vaporeon that doesn't know wish >_<
Someone has probably already mentioned this, but way to troll us with a Hydration Vaporeon that doesn't know wish >_<
Also, maybe since they are giving sturdy this upgrade other abilities will get similar boosts?
EDIT:
Sturdy will act like an auto focus sash, it doesn't just stop things like Fissure. Any hit that would kill from full HP will leave them at 1 HP.
Lucky that there's no Geodude in Isshu; we would be hitting it twice to get rid of it every time we saw it. >_<
That's the point, you can just rest and you're healed?Someone has probably already mentioned this, but way to troll us with a Hydration Vaporeon that doesn't know wish >_<
Also, maybe since they are giving sturdy this upgrade other abilities will get similar boosts?
Repel ftw. But yeah, hopefully most of the new pokemon that get sturdy will have a second ability (or maybe alot of hail/sandstorm routes).Lucky that there's no Geodude in Isshu; we would be hitting it twice to get rid of it every time we saw it. >_<
Huh? Man the best thing about hydration is the fact that Vaporeon can just rest up. Instead of wish/protect/repeat
I was like: Um, that's the point of hydration? xD Plus, it's also useful for some possible sweeping, because you can't get poisoned now!Oh, I didn't even think of that. I was just about to say "you can rest up with anything, whats the big deal" lol. Wow, hydration vaporeon is gonna be sick. For those who may be confused like me, hydration would heal the sleep status at the end of the turn, thus granting you a free boost back to 100% HP.
I don't know many people that actually fight wild Pokemon, I always run from them unless it's something I want to catch (in which case Sturdy will be really useful for bringing them down to 1 HP).
I'm really loving the Swan's sprite, and Vaporeon's new sprite.
EDIT: I think the best combination is Lum Berry + Sturdy lead. Pretty much any Sleep leads can fuck off, cause they can't OHKO it or put it to sleep the first turn.
Wait, so is Sturdy for any move, or only for OHKO moves, because I remember it saying OHKO moves, and I don't get people saying it will take two hits to kill them
Wait, so is Sturdy for any move, or only for OHKO moves, because I remember it saying OHKO moves, and I don't get people saying it will take two hits to kill them
I'm worried this may mean TMs cannot be transferred over from 4th Gen. games, and that they will therefore reset the TM list. If TMs can be used multiple times, it stands to reason they won't have an x01 next to the TM name in the Bag, similar to how HMs and Key Items currently work. And as Pokemon can't hold HMs, could the same hold true for the new TMs? Which would imply you can't trade TMs over from old games.
I don't know from a programming point of view whether they could make it possible for Pokemon to hold Key Items / HMs / New TMs, in which case when you transfer a TM from a 4th Gen. game to B&W it would go from x01 to having no number next to it. I hope this is what happens, otherwise there are going to be tons of illegal move combinations to keep track of.
EDIT: Now that I think about it some more I don't see the second alternative happening. Imagine the scenario where you transfer over two Pokemon holding Focus Punch. Now you have two TM01's in B&W, but they don't have an x01 next to them... this is really messy. So I'm like 90% sure they will reset the TM list. I suppose they could also not let you transfer TMs, but make all the old TMs available in B&W.
Wait, so is Sturdy for any move, or only for OHKO moves, because I remember it saying OHKO moves, and I don't get people saying it will take two hits to kill them
I don't think there's anything to worry about, there's always been items that you can get more than one of that don't disappear after use. I don't think the prgoramming part is an issue either, there were plenty of these kinds of mechanical changes when trading from RBY > GSC.
@ Hydration Vaporeon, I'm not getting the hype, Wish + Protect is much more reliable than Rain Dance + Rest.
That's amazing. I thought it was only a focus sash for OHKO moves, sorry..Sturdy = Focus Sash. At 100% health, no move can OHKO.