Maybe you guys didn't get my post... I'm not going to look back at the two page discussion a simple rant started. I'm just going to say that Offensive Milotic is the set in particular that I was describing. Bulky Milotic isn't that difficult to take care of. As a matter of fact, I'd say it brings stability to the metagame. That's probably the only reason it hasn't gotten the boot yet. Let me justify my points with some calcs and explanations.
The bulky set's four biggest counters are as follows: Toxicroak, Venusaur, Chansey (I'm not including Chansey below as it is set up fodder for so much, and no body should really be using it...), and Clefable. The standard moveset for the bulky set being Surf, Ice Beam, Toxic, and Recover. There's no arguing with that.
The set I'm using in the calcs is 252/252 Timid LO Milotic. I'm assuming its the standard (it's what I used considering I wouldn't want to pass out on outspeeding Venusaur.)
Toxicroak
It can come in on a Hydro Pump or Surf and set up. Sadly, it is 2KOed by a two consecutive Ice Beams while being outsped.
Timid Milotic Ice Beam
vs. Adamant Toxicroak : 51.5% - 60.9%
Bulky Venusaur
It, too can come in on Hydro Pump and Surf and threaten to do severe damage. Not only that, it can sleep the incoming switchin. Too bad the previously number 1 Pokemon lost its spot because it can't wall this particular set. If it even wants a chance, it has to run max HP/max Sp. Def Calm to survive.
Timid Milotic Hydro Pump
vs. Calm Venusaur : 20.9% - 24.7%
Timid Milotic Ice Beam
vs. Calm Venusaur : 44.5% - 52.7%
So, considering you roll minimum damage each time you get around 65%. Stealth rocks ups that to 77%. Roll max damage both times and you end up with 90%.
Meanwhile this Venusaur has to choose whether to A) put you to sleep or B) go for the attack. The smarter person will attempt to put you to sleep. However, there is only one shot since Milotic also has the option to switch out at which point sleep isn't an option should it hit its unintended target. If one chooses to attack.
Timid Milotic
vs. Calm Venusaur Energy Ball : 43.4% - 51.2%
This is without taking into account Overgrow. However, I'll be fair and say that even with Overgrow it fails to OHKO, as Ice Beam will put you in Overgrow range (Hydro Pump twice won't, though and you're KOed by Ice Beam afterward). If you manage to roll max damage on an Overgrow boosted Energy Ball, the best you're doing is taking down Milotic with you as LO will leave Milotic with around 5% of its health left after taking into account previous LO damage.
To conclude this section, I'd like to say that all of this is assuming Venusaur doesn't switch into an Ice Beam which is easy to spam if you manage to get it in on something like Donphan which is weak to all of its moves.
Offensive Venusaur
There's not much to say here except that this is the current most used Venusaur set, and some calculations are below to show how badly neutered it is.
Timid Milotic Ice Beam
vs. Timid Venusaur : 75.1% - 88.4%
Assuming it switches in on a Hydro Pump, Ice Beam is KOing. As a matter of fact, there is a small chance you won't even need Hydro Pump to KO this Venusaur after factoring in SR. To add to this, it is outsped.
Clefable
Clefable is in a whole different boat. It is 2KOed by Hydro Pump. This is assuming it runs the standard Encore set's EV spread, though. We all know Clefable for its versatility, and it can just as easily avoid a 2KO by running Max/Max. Here are some calcs to justify this.
252 Timid Milotic Hydro Pump
vs. 252/252 Calm Clefable : 41.9% - 49.5%
vs. 252/100 Calm Clefable : 48% - 56.6%
I'm on the ropes about whether or not it's broken. So, a good argument can sway me to either side, but from the battles I have completed I'm seeing something broken if anything. So, that's the end of my post, and I hope you guys look into it carefully. :)