This is a Scizor set I've been using with great sucess allowing me to KO the pokemon he usually does, like Gengar or a TTar, but not having to switch out of it's usual counters, Rotom-H, Heatran, and Magnezone, you can't switch out of Zone though, and KOing the supposed "counter" too.
Scizor @ Focus Sash
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
*I'm not sure about the EVs. I don't think it matters as long as you have max Atk.*
The sucess of this set is to KO like a Gengar or Starmie with Pursuit and then they think they have a free turn of set-up with Heatran or something because they think your CBZor.
For Heatran, they FB / Flamethrower and you survive with 1HP and KO with Superpower if they miss you have another chance to get a free KO.
For Magnezone, they think they have you trapped, but you outspeed their HP Fire, unless scarfed, and you get a free KO and retain sash.
Rotom-H, Pursuit them. Overheat brings you to sash and you do 74.7% - 88.8%. Bullet Punch for the 2HKO.
It is the same moveset as the CB set, but it's purpose is to bluff twice allowing you to KO 2 pokemon, or 3 if FB misses or it's a Zone, Bluff choice band, and then bluff Expert Belt.
I've had very nice sucess with this set and I hope everyone else sees it the same way as I do.
Necessary Teammates:
You need a Rapid Spinner if you play to use this set as if Rocks are on your field, it will break your sash.
A TTar / Hippowdon can also be helpful as support against the rare Hail Team as well as giving Scizor, and other SS resists, a Special Defensive boost.
Scizor @ Focus Sash
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
*I'm not sure about the EVs. I don't think it matters as long as you have max Atk.*
The sucess of this set is to KO like a Gengar or Starmie with Pursuit and then they think they have a free turn of set-up with Heatran or something because they think your CBZor.
For Heatran, they FB / Flamethrower and you survive with 1HP and KO with Superpower if they miss you have another chance to get a free KO.
For Magnezone, they think they have you trapped, but you outspeed their HP Fire, unless scarfed, and you get a free KO and retain sash.
Rotom-H, Pursuit them. Overheat brings you to sash and you do 74.7% - 88.8%. Bullet Punch for the 2HKO.
It is the same moveset as the CB set, but it's purpose is to bluff twice allowing you to KO 2 pokemon, or 3 if FB misses or it's a Zone, Bluff choice band, and then bluff Expert Belt.
I've had very nice sucess with this set and I hope everyone else sees it the same way as I do.
Necessary Teammates:
You need a Rapid Spinner if you play to use this set as if Rocks are on your field, it will break your sash.
A TTar / Hippowdon can also be helpful as support against the rare Hail Team as well as giving Scizor, and other SS resists, a Special Defensive boost.