Pokemon Black and White (SPECULATIONS ALLOWED HERE)

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I'm hoping for some non-Ubers to get Drizzle/ Drought so we can have SunnyDay/RainDance teams be more prominent! [-:

We have tested allowing low-level Kyogre and Groudon in OU to test if the ability would still remain it to be Uber. It has proven too powerful and easy to set up a weather just by allowing said Poke to show up once in battle.

There will be no Drought/Drizzle Pokemon that will remain out of Ubers.
 
I'm hoping for some non-Ubers to get Drizzle/ Drought so we can have SunnyDay/RainDance teams be more prominent! [-:

It's been mentioned before that any auto rain or auto sun inducer would be too broken. I believe it was tested with a lower level Groudon and Kyogre.

EDIT: super ninja'd
 
Testing of LV1 Groudon and Kyogre proved to have Drizzle and Drought beyond broken even if the pokes using it themselves were useless. Caterpie having either of the abilities would become Uber.
 
Testing of LV1 Groudon and Kyogre proved to have Drizzle and Drought beyond broken even if the pokes using it themselves were useless. Caterpie having either of the abilities would become Uber.

so if sand scatter and sand power are wide spread, then is safe to asume that hippowdon and tyranitar are byebye?
 
so if sand scatter and sand power are wide spread, then is safe to asume that hippowdon and tyranitar are byebye?
No, because those haven't been tested.

If, after the release of the BW metagame, sand teams become an issue then it is possible that Tyranitar and Hippowdon will become Suspects, which could result in them being voted Uber.

I think it's probably unlikely though, due to Sand (and Hail, for that matter) being defensive weather conditions.
 
If, after the release of the BW metagame, sand teams become an issue then it is possible that Tyranitar and Hippowdon will become Suspects, which could result in them being voted Uber.

if sand power and sand scatter are widespead enough, then sand teams will be a problem. sand scatter cacturne will be a problem itself.
 
if sand power and sand scatter are widespead enough, then sand teams will be a problem. sand scatter cacturne will be a problem itself.
That's a pretty baseless assumption. Nobody knows what the BW metagame will be like at all.

Additionally, even with sand scatter, Cacturne wouldn't be much more than a worse typed Infernape, with some really troubling weaknesses and entirely dependant on the weather being maintained.
 
That's a pretty baseless assumption. Nobody knows what the BW metagame will be like at all.

Additionally, even with sand scatter, Cacturne wouldn't be much more than a worse typed Infernape, with some really troubling weaknesses.

both of those are true, but a worse typed infernape is better than it is at the moment, and 100x more than enough for me.
 
That's a pretty baseless assumption. Nobody knows what the BW metagame will be like at all.

Additionally, even with sand scatter, Cacturne wouldn't be much more than a worse typed Infernape, with some really troubling weaknesses and entirely dependant on the weather being maintained.

Cacturne is still wrecked by mach punch, and to lesser extent in the sandstorm, vaccum wave. 70/60/60 defenses are nothing special.
 

o_O that's odd

though, not as odd as how deep that V on his shirt dips. good lord, is cody turning eurotrash?

if sand power and sand scatter are widespead enough, then sand teams will be a problem. sand scatter cacturne will be a problem itself.

You see, that's the thing that will keep Sand from being banned. The Pokemon need an ability to boost their Rock, Ground, or Steel attacks OR an ability that doubles their speed. Water types with Swift Swim get double speed AND naturally have their STAB attacks boosted... At the same time. Pokemon that benefit from Sand only get to pick one.

Sand Power and Sand Throw are just neat offensive boosts to Sand, but nothing groundbreaking. Let's be honest though, we can't say anything will be groundbreaking until we start playing the BW Metagame.

Though yeah, on paper Sand Throw Cacturne could potentially boost up to UU, and find a niche on OU Sand teams. 115/115 offensive stats are nothing to scoff at, especially when his horrible 55 speed is doubled. Though Sand Veil can be useful for getting off at least 1 Swords Dance, if he can pull it off and get +2 attack then he can try to sweep with Seed Bomb. I still see Focus Punch/Sucker Punch/Swords Dance/x being his most effective set though.
 
You see, that's the thing that will keep Sand from being banned. The Pokemon need an ability to boost their Rock, Ground, or Steel attacks OR an ability that doubles their speed. Water types with Swift Swim get double speed AND naturally have their STAB attacks boosted... At the same time. Pokemon that benefit from Sand only get to pick one.

Sand Power and Sand Throw are just neat offensive boosts to Sand, but nothing groundbreaking. Let's be honest though, we can't say anything will be groundbreaking until we start playing the BW Metagame.

Though yeah, on paper Sand Throw Cacturne could potentially boost up to UU, and find a niche on OU Sand teams. 115/115 offensive stats are nothing to scoff at, especially when his horrible 55 speed is doubled. Though Sand Veil can be useful for getting off at least 1 Swords Dance, if he can pull it off and get +2 attack then he can try to sweep with Seed Bomb. I still see Focus Punch/Sucker Punch/Swords Dance/x being his most effective set though.


it may not get the double boost like swift swim, but most who'd abuse them wouldn,t need it as steel/ground/rock/ tend to have high attack anyways, so the boost rain gives water wont neccessarily matter. though i could see them walled by roost skarmory for the most part.
 
Just my own thought on autobanning any auto-sun/rain inducers...

The reasons they are banned are, in general, that they're too powerful, last too long, and generally to easy to set up.

But suppose GF decided to make it THE "weather" generation, and created a whole slew of auto-sand/sun/rain/hail inducers, in addition to creating, say, more auto-Fog, more Cloud Nine users, or even items that clear weather upon entering.

Would the instability of having a set weather as a win condition make auto-sun/rain not as broken?
 
As Wishy said, we have already seen screenshots of Mime Jr. and Pikachu being encountered in Dream World. As far as we know, neither of these Pokémon are part of a promotion.

I guess you're right, but I have a feeling most of the rare Pokemon (legends, starters, etc) will be promotions and you'll only be able to get one. Not like it matters anyways, because again we'll have access to all of them on Shoddy Battle (2?).

I think the following abilities would be cool.

Articuno: Snow Warning
Zapdos: Static
Moltres: Flame Body

Raikou: Volt Absorb
Entei: Flash Fire
Suicune: Water Absorb

Regirock: Solid Rock
Regice: Ice Body
Registeel: Sturdy

Uxie: Serene Grace
Mesprit: Trace
Azelf: Natural Cure
 
Mabye we could get something like Castforme but different evolutions that create different weather effects,but they would still have to be weak.

they still be uber apparrently due to the fact that they just need to come out and start rain/sun (and possibly sand/hail). that basicly sets up for the rest of the team.
 
I think we can all agree that Magikarp needs Pressure.

Fighting against Magikarp is a troubling ordeal, indeed. Who knows what horror those eyes hold.

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It would be funny if Gamefreak makes a whole slew of auto-inducers and weather related abilities and attacks, and anti-weather abilities and attacks etc etc. We can't just ban them all [I guess >_>]. But then we'd have a real fucked up weather metagame, where it becomes a race to who can have their weather up long enough to sweep.

it may not get the double boost like swift swim, but most who'd abuse them wouldn,t need it as steel/ground/rock/ tend to have high attack anyways, so the boost rain gives water wont neccessarily matter. though i could see them walled by roost skarmory for the most part.

No, it really does make a difference getting both boosts.
 
A scary thought just occurred to me about 3v3 battles. . . Flower Gift + 2 Helping Hands = a boost of 337.5%. Groudon's getting ready for a giant douche-parade at the VGC's.

Also, I weather-centric metagame would be so exhausting. One minute you're getting ready for a Rain sweep, the next your whole team's fucked over by Sun. So you bring out your sun counter, and loljk, now it's Sandstorm!

i second that one. that would definatly boost his usage. recovery+magnet rise+heatproof = damn
This would be epic. I'm a big fan of weakness-less-ness.
 
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