Pokemon Black and White (SPECULATIONS ALLOWED HERE)

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Musharna seems like a gimmick Pokemon due to the whole Dream Smoke thing, so I think it would be really interesting if it was actually a decent Pokemon, unlike every other gimmick out there.
 
Unless it can out-wall Cresselia, or gets some bitching support move Cresselia doesn't have (can't think of any), it'll be outclassed defensively, but if it got Nasty Plot/Tail Glow/Special Dragon Dance it could possibly be effective.
 
Well, being outclassed and being decent are two different things. Cresselia is THE non-Uber psychic wall. If Musharna can hold it's own in the BW metagame, I will be pleasantly surprised. Something about it being revealed so early makes me think it's gimmicky even more, so it turning out to be good would be awesome.
 
That's true, but being outclassed in OU means being sent to UU, which isn't much an accomplishment as gimmicks run wild there. Stealing our jobs, eating our crops. Damn gimmicks.
 
That's true, but being outclassed in OU means being sent to UU, which isn't much an accomplishment as gimmicks run wild there. Stealing our jobs, eating our crops. Damn gimmicks.


You haven't ever played UU have you lol

Venusaur is a gimmick?
Milotic is a gimmick?
Registeel is a gimmick?

Seriously wtf

I mean I see gimmicks on the shoddy ladder, but mostly from the inexperienced players; in all honesty I'd even go as far as to say UU is more centralized than OU; sticking Venusaur and Milotic on a team almost automatically makes it good
 
I know this may have been brought up before, but catching pokemon in the dreamworld may bring up new abilities? That seems very interesting, as Glaceon with Ice Body makes it easily a compatriot to that of Walrein and Glalie. Imagine Pikachu with Volt Absorb...Gah, this might prove to be the craziest of all the releases of Pokemon.
 
You haven't ever played UU have you lol

Venusaur is a gimmick?
Milotic is a gimmick?
Registeel is a gimmick?

Seriously wtf

I mean I see gimmicks on the shoddy ladder, but mostly from the inexperienced players; in all honesty I'd even go as far as to say UU is more centralized than OU; sticking Venusaur and Milotic on a team almost automatically makes it good

Didn't say the whole tier was gimmicks. . . And at the moment it is very centralized, but I still see waaay more gimmicky sets than in OU. I like that about UU, though. Although my sarcasm about them "stealing our jobs and burning our crop" may have been unclear.

And I do play UU.
 
Unless it can out-wall Cresselia, or gets some bitching support move Cresselia doesn't have (can't think of any), it'll be outclassed defensively, but if it got Nasty Plot/Tail Glow/Special Dragon Dance it could possibly be effective.

It needs Recover/Slack Off. Cresselia lacks a form of reliable healing. Moonlight is screwed over by Tyranitar, and Rest makes her even more of a sitting duck.

Speaking of which, why hasn't Snorlax gotten Slack Off yet?
 
It needs Recover/Slack Off. Cresselia lacks a form of reliable healing. Moonlight is screwed over by Tyranitar, and Rest makes her even more of a sitting duck.

I see Musharna getting Slack Off and Rest as options, yes. Who knows, it may end up being rather bulky. Though honestly, I see it more as a nice Double/Triple supporter than a go-to wall or sweeper. I think of it more like Cherrim: Not too great on it's own, but paired with someone to take advantage of....say, Trick Room and Levitate, it can be just as dangerous as the sweeping partner.
 
Didn't say the whole tier was gimmicks. . . And at the moment it is very centralized, but I still see waaay more gimmicky sets than in OU. I like that about UU, though. Although my sarcasm about them "stealing our jobs and burning our crop" may have been unclear.

And I do play UU.

err sorry for the accusations xD

You sounded very ignorant; I'm not sure if the stealing our jobs thing amplified the effect, lol

And I see msharna getting slack off, at least by egg move. It makes sense if it's always dreaming, doesn't it?

realistically though... rest is actually not that bad; it's just rest on a psychic type
 
err sorry for the accusations xD

You sounded very ignorant; I'm not sure if the stealing our jobs thing amplified the effect, lol

No worries, haha. Really my fault.

I see Musharna getting Slack Off and Rest as options, yes. Who knows, it may end up being rather bulky. Though honestly, I see it more as a nice Double/Triple supporter than a go-to wall or sweeper. I think of it more like Cherrim: Not too great on it's own, but paired with someone to take advantage of....say, Trick Room and Levitate, it can be just as dangerous as the sweeping partner.

This got me thinking. . . with GF putting a lot more thought (if any) into the strategy of 3 v 3 battles, standard battlin may go relatively unchanged. Of course there will be new moves, a handful of outclassed pokes, and plenty of tier changing, but compared to other generational changes (namely RSE--> DPPt), I think a lot of the same Pokes will remain strong/weak.
 
Yeah, I think with what we know right now, not much will change between BW and DP, but there could still be something up Gamefreak's sleeve. I'm personally hoping for some changes in the type chart, but I'm not getting my hopes up much. I think they should fix some types from having clear "jobs" (like Steel and Poison are typically seen as "defensive" types but suffer as "offensive" ones) so that, ideally, any type could perform any function and provide at least decent coverage with another move or two, sort of like Dragon-type. Albeit Dragon, in my perfect world, would still be the best type, since that's probably how it was meant to be from the beginning.
 
Go to the Mount Silver Forum and read a few threads. You'll understand why.

No sorry, I don't see how Snorlax being beastly in Gen II has anything to do with him not getting the move in either Gen III or IV.

Flavor wise it fits perfectly. Him not getting it makes little sense when his Pokedex entry notes how lazy he is.
 
Here's the "reveal" of the CoroCoro Pokemon on Pokemon Sunday: http://www.youtube.com/watch?v=-6OILnggE5A

Mainly posting it because the mini-mole used a super effective Drill Liner agaisnt Pokabu. So, hey, not a steel type; that should narrow done the Desukan type options right?
Also I think they showed off Shijaka's Herbivore? It's like, uh, Flash Fire I think? Absorbs the attack rather then take damage. But this might also be chlorophyll so I could be wrong.
 
No sorry, I don't see how Snorlax being beastly in Gen II has anything to do with him not getting the move in either Gen III or IV.

Flavor wise it fits perfectly. Him not getting it makes little sense when his Pokedex entry notes how lazy he is.

Snorlax, Munchlax. I really don't get it either, it's even in its name! Btw, Slaking w/out Truant could use its 100 base speed + Bulk Up + Slack Off. *drools* I wish Gamefreak would just let things happen, Slaking would be fun to use in Ubers.
 
Mmm, I often find speculating about game design more interesting than the games themselves...

I don't play Pokémon anywhere near a competitive level, but I have friends that do and I often lurk on Smogon. I understand the implications some mechanics have on the metagame, and so I was wondering if any combination of the following mechanics would address some of the issues you all are talking about:

Issue: Auto-weather mechanics are too overbearing.
Possible fixes:
– Auto-weather is only maintained while the original Pokémon is on the field.
Hippowdon may be capable of stirring a sandstorm upon entry, but the sandstorm will clear the moment he is switched or knocked out. The only means of maintaining a weather condition between monsters is to actually use the appropriate move during a turn.
– Auto-weather lasts a set number of turns.
Like a normal weather condition, the auto-weather effect will have a set duration. (It could be the usual five turns, or possibly more or less.) The only means of restarting the auto-weather effect would be to switch said Pokémon out, and then back in again.
– Weather effects do no boost type damage.
This applies to sun and rain effects in that they would no longer boost Fire and Water move damage. (I do not know if this is a contributing cause to the overbearing weight of the weather mechanics in the metagame...)
– A new hold item is introduced that clears weather when the Pokémon is switched in.
This may or may not be consumable...

Issue: Entry hazards such as Stealth Rock have become too overbearing.
Possible fixes:
– A new ability is introduced that clears all entry hazards from that Pokémon's side of the field when it is switched in OR makes the Pokémon immune to entry hazards.
Specifically, it refers to Stealth Rock, Spikes, and Poison Spikes.
– A new hold item is introduced that clears all entry hazards OR makes the holder immune to entry hazards.
May or may not be consumable.
– New moves are introduced that make entry hazards a punishable strategy.
There are numerous means of introducing such mechanics, but such examples could include:
  • Spike Launcher -- A medium BP attack that greatly increases in damage relative to the number of entry hazards on the attacker's side of the field. Said entry hazards are consumed as they are "launched" back at the foe.
  • Revolving Earth -- Switches the entry hazards or field effects on your side of the field with those of your opponent's. In addition to entry hazards, effects such as Aqua Ring will also be swapped.
  • Field Boost -- Provides stat boosts (such as +Attack or +Special Defense) depending on the entry hazards on your side of the field. The boosts would be balanced in such a way as to ensure a powerful and worthwhile reversal.
– Entry hazard damage numbers could simply be adjusted.
This includes static number changes, damage caps, etc.

I know it's probably not my place to post something like this, but I'm really interested in solving problems like these and I'd be interested in knowing what combination of the above mechanics (if any at all) would address metagame issues. This would also be a good time to point out that, while GameFreak is certainly no Blizzard or what have you when it comes to active balance and testing, they do try to make Pokémon relatively balanced and interesting, so solutions like the above may be on the way for Black & White. BW's metagame will be different from DP's.

And since I see a discussion on Registeel, I'll just go ahead and throw in my fan ability for him. XD

New Ability: Adaptive Metal
When struck by a physical attack, this Pokémon's Defense will increase by one level, and its Special Defense will decrease by one level. Similarly, when struck by a special attack, this Pokémon's Special Defense will increase by one level, and its Defense will decrease by one level.

This is, of course, in addition to some sort of Steel recovery move, as has been mentioned previously. :3

Thanks for reading!
 
Stealth Rock is really the only "overbearing" entry hazard I think. A simple fix would be to have it cause typeless damage, like Spikes, but still hit Flying-types and Levitators. Maybe even cause that 25%. It would still be a bother to Flying-types but that would make up for being able to only stack one layer and put emphasis on its benefits and original intent (a Spikes that hits those Pokemon that ignore Spikes) over the other hazards. And it wouldn't doom Pokemon given a typing that happens to be 4x weak to Rock. I don't really know why they felt the need to have Stealth Rock NOT cause typeless damage in the first place.

I do actually think we're due for an Ability that clears entry hazards to some extent this gen, though. And I LOOOVE your concept of "Spike Launcher". They should make Rapid Spin do that...
 
Here's the "reveal" of the CoroCoro Pokemon on Pokemon Sunday: http://www.youtube.com/watch?v=-6OILnggE5A

Mainly posting it because the mini-mole used a super effective Drill Liner agaisnt Pokabu. So, hey, not a steel type; that should narrow done the Desukan type options right?
Also I think they showed off Shijaka's Herbivore? It's like, uh, Flash Fire I think? Absorbs the attack rather then take damage. But this might also be chlorophyll so I could be wrong.

No, it actually worked like Motor Drive, where instead of taking damage, you get +1 [stat].

And Desukan being hit for neutral damage (wasn't it?) by a Ground-type move means it cannot be Pure Rock, Grass, Bug, Fire, Steel, Electric, Poison or Flying (orly), and cannot have Levitate either. This also means it's not Rock/Ghost or Steel/Ghost, however it can have either of those natures and also a resisting one. Like, say, Steel/Poison (lol no).


For now, my guess is... Ghost/Ground.



And lol who was that guy crossdressing as Shokotan.
 
No, it actually worked like Motor Drive, where instead of taking damage, you get +1 [stat].

And Desukan being hit for neutral damage (wasn't it?) by a Ground-type move means it cannot be Pure Rock, Grass, Bug, Fire, Steel, Electric, Poison or Flying (orly), and cannot have Levitate either. This also means it's not Rock/Ghost or Steel/Ghost, however it can have either of those natures and also a resisting one. Like, say, Steel/Poison (lol no).


For now, my guess is... Ghost/Ground.



And lol who was that guy crossdressing as Shokotan.
Flash Fire was the first I thought of...you know absorbing the move, getting a boost. But yeah I guess Motor Drive is the better analogy.

Also apparently that's supposed to be Shokotan's "Autumn" form.
...yes really, according to Sabonea_Masukippa anyway.
 
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