Battle Realms: The Valenheart's Soul [OU RMT]

What do you think about my presentation--in general?

  • Very nice, indeed. Easy and clear to the eyes.

    Votes: 23 44.2%
  • Too bad, it's too terrible.

    Votes: 13 25.0%
  • Not that nice, but not that terrible, either...

    Votes: 16 30.8%

  • Total voters
    52

Euphonos

keep carrying on with courage.
is a Tiering Contributoris a Top Community Contributor Alumnusis a Metagame Resource Contributor Alumnus
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I. Introduction

A grace-filled day to all of you, Smogonites, and welcome to my newest RMT--my centerpiece to behold! I am back here for showing off this RMT after several months of momentary stall here in this forum.

Anyway, I have a new alt name in Shoddy Battle - Smogon Server named Valenheart. In four days, this account reached the OU CRE peak of 1363, its personal best, only with this team. Within a few weeks time, it reaches to the OU CRE peak of 1412, but goes down to 1395 due to four consecutive losses.

This is my third RMT here in 3 months of existence here in my forums. As always, my usual style of playing is balanced, with a bit of twist because of my lead selection. Actually, it took me several days [yeah, weeks] to create this team without a tutor. From my simple yet artistic picture, you will see that my team is centralized on Suicune, and its explanations will be shown later in the succeeding chapters of the RMT. That's why I named the team "Battle Realms: The Valenheart's Soul."


= = = = = = = = =

II. Building and Synergizing the Team

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1. The Core of the Team

Actually, I loved Water-types the most, and without Water-types I would be as hopeless as hell. I used Suicune here mainly because after the ban of Salamence and Latias, Suicune becomes one of the Pokemon that regained the title as one of the most devastating Pokemon that rises in extraordinary levels, most especially its set: CroCune. I used this set even before the rise of this team, and it remained doing so.


- - - - -

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2. The "Hatapon" of the Team

Hatapon came from the PSP game "Patapon"; it defines as the "flag-bearer" or the leader of the Patapon Tribe.

Right after deciding about the core of the team, I chose to select a lead. I love selecting novelty leads that can be very efficient in the OU metagame, and after I explored a lot of Pokemon that can be viable in the lead spot, Hariyama is one of my truly novelty leads that can decimate a lot of opposing leads in the metagame, and possibly make a clean-up late game if possible.


- - - - -

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3. The Hatapon with the Deceiver

Hariyama needs a partner to maximize his potential early-game and late-game--Uxie replies to Hariyama's invitation pretty well. Uxie deceives enemies through Trick and Thunder Wave--almost similar to my recent Froslass [see this one for details about my Froslass].


- - - - -

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4. The Core Welcomes U-turn Attackers

First of all, Scizor pairs well with Suicune. First reason why I say this one is how they cover their weaknesses to each other--Suicune welcomes Fire attacks aimed at Scizor, and Scizor welcomes Grass attacks aimed at Suicune. Another one is that Suicune loves obliterating physical walls Scizor hates, and Scizor loves obliterating special walls Suicune hates.

Flygon is another Pokemon that pairs well with Suicune, as Suicune's Ice resistance fends off Flygon's weaknesses, and Flygon's Electric immunity fends off Suicune's weaknesses. This has to be with the same boat with Scizor.

Surprisingly, as U-turn attackers, Flygon and Scizor work hand-in-hand. Flygon takes care of Fire attacks aimed at Scizor, and Scizor takes care of Dragon and Ice attacks aimed at Flygon. They are designed to bewilder a lot of enemies while dealing massive damage to them.


- - - - -

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5. The Defensive Wishmaster

Since Flying-type attacks are this team's concern right now [despite only Togekiss is the most prevalent OU Flying-type Pokemon in existence], another Steel-type should be used here, since this is the only one that compensates Flying attacks aimed at the last five Pokemon in the team.

Here, Jirachi is the chosen Pokemon in my team because I liked using Jirachi as a Serene Grace abuser--Body Slam and Iron Head gives it an annoyance. Not only that, Jirachi is the only one in the team that gives health to its teammates with Wish; that's why the lead can sweep late-game because of that.


- - - - -

scizorq.jpg
=>
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6. The Fiery Volcano

After testing the original team a lot of times, Scizor didn't do well majority of the battles. Since my major threat here are the Steel Spikes users, such as Skarmory, I replaced Scizor to Heatran to remedy this situation, since this team lacks a Fire attack.

- - - - -

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=>
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7. The Black Rose

According to Philip7086, Uxie is a dead-weight to this team. I tried replacing Uxie for Roserade in the process, and it made a great success. So, I would say goodbye to Uxie, and say hello to Roserade, my new member of the team.


- - - - -

Fun Facts about the Team:

1. One-half of my team consists of Legendary Pokemon.
2. Before Scizor and Uxie was being replaced by Heatran and Roserade, respectively, the team is full of U-turn attackers. Now with Heatran and Roserade welcomed in the team, the long lasting power was amplified.
3. The concept of the team is a combination of all greatly-inspired teams--be it in Marriland or in Smogon, like the "Long Shot Hero", "Calamity Trigger", a team showcase from someone that was shown in YouTube [but not anymore], and most especially, the most recent Battle Realms teams I've posted here.
4. The nicknames of this team is still based on the Zen Masters of Battle Realms.
5. No one in the team cares Toxic Spikes, but only one is immune to Spikes.

Here's my Weakness/Resistance Type Chart [the new one].
weaknessresistancemods2.jpg


Bored reading? Don't worry.

= = = = = = = = = =

III. The Team at its First Perusal

Behold, my centerpiece!

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jirachi.jpg
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= = = = = = = = = =

IV. The Team at its Fullest Detail
--Changes are in Bold.--


"What are you looking at?"
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Budo [Hariyama] @ Flame Orb
Adamant Nature [+Attack, -Special Attack]
Ability: Guts
EV's: 252 Attack / 200 Defense / 56 Speed
=> Fake Out <=
=> Close Combat <=
=> Payback <=
=> Facade <=


About Budo:
Budo is a peasant overseer, a large man who is always seen with a barbed whip in his hand and a look of low cunning on his face, early in his career he was the target of multiple accusations of torture, wanton beatings, and callous murder. Naturally the Serpent lords saw the limitless potential in this rising star.

Budo's cruelty and stupidity became a perfect tool in the hands of men like Lord Shinja. Any province where Budo was put in charge would reliable have the hardest productivity and lowest crime-rate in the known world - albeit also the highest rate of peasant deaths. After a while the simple threat of placing Budo in charge meant a ten percent jump in the harvest.


I named Hariyama as Budo because he has the highest endurance [HP] among all Pokemon in this team. You know, Hariyama can be an early-game and possibly a late-game sweeper, and that's his limitless potential as the rising star in the lead position.


Why this Pokemon?
This one is the real Budo of the team. Actually, during my first test of this team, the result is that I loved using Hariyama all over again. The first reason why I loved this Hariyama because it decimates a lot of opposing leads with a surprise factor. Also, Machamp Attacking Leads are very futile; at least, for the very least, such LOL-ish Lead Attacker such as this one should never be underestimated.

Vs. The Top Ten Leads
=>
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Azelf: Nowadays, Psychic is very prevalent on this little pixie, because it wanted to counter Machamp. For that, after a Fake Out, I will switch to Jirachi and paralyze it to death.
=>
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Machamp: Machamps are very prevalent now; that's why Psychic becomes very prevalent to Azelf. However, Hariyama can outrun and outpower Machamp [unless Machamp invests more Speed EV's than Hariyama] after a Fake Out and a Guts-boosted Close Combat.
=>
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Aerodactyl: Hariyama has the same tactics against Aerodactyl to the tactics against Machamp, but on the second turn after Fake Out, either Taunt or Stealth Rock will be used.
=>
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Metagross: Metagross receives more than 50% damage to Hariyama's Guts-boosted Close Combat, but doesn't KO [unless it gains a Critical Hit]. I will switch in to Heatran afterwards and kill it with Earth Power, or give Metagross more mind games with Substitute.
=>
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Swampert: Swampert receives at most 50% damage to Hariyama's Guts-boosted Facade, good enough to kill Swampert with Close Combat on the third turn. This is to avoid Defense and Special Defense drops when the opponent switches in a Ghost-type.
=>
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Jirachi: Hopefully not flinching, Hariyama has the ability to OHKO Choice Scarf Lead variants with a Guts-boosted Close Combat--that is, after Jirachi has taken a Fake Out.
=>
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Infernape: This one is very different, and very hard to handle, actually, since Infernape leads have a faster Fake Out. For that, I will switch in immediately to Suicune to take a Fake Out, start using Calm Minds and attack to activate Infernape's Focus Sash, and Resting off the damage.
=>
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Roserade: To block Sleep Powder that most leads doesn't want to encounter, Hariyama has a strong Fake Out that activates Flame Orb and deal lots of damage to Roserade with a Guts-boosted Facade.
=>
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Heatran: Another Pokemon that is very hard to handle, since Fire Blast deals massive damage against Hariyama because he doesn't have Thick Fat. For that, Suicune will take care of that, taking damage from Fire Blast or Overheat, then start using Calm Minds.
=>
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Ninjask: Another Pokemon that is very hard to handle. For that, I will switch in to Heatran and laugh at him [you know, Roar] to make Ninjask give more mind games.​

Movesets
Fake Out is the first thing that this Hariyama can do that afterward he can activate his Flame Orb. This means that his STAB move, Close Combat, 180 in Base Power, decimates almost all leads in the metagame. There are two filler moves that are of great consideration: Payback and Facade. Payback sums up the near-impeccable type coverage and it is designed to defeat Ghost-types and Psychic-types [mostly switch-ins, since Hariyama is too slow in handling Substitute Gengar and Rotom variants.] Facade is an interesting move to see, it can nearly 2HKO Swampert and OHKO Roserade with ease, with the help of Guts. 140 Base Power after the activation of Flame Orb, plus it gargantuan 120 Base Attack, it means a lot.

EV Spread and Nature Explanations
252 Attack EV's with an Adamant nature gives Hariyama maximum power that makes him a potent threat as a lead. Plus, 56 Speed EV's let him outrun any regular Attacking Lead Machamps with ease. The rest is dumped on Defense--as you can see, majority of the leads here are Physical Attackers, so I'm focusing on that.

- - - - -

"Tread lightly in this place, for every forest is a temple."
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Gaihla [Roserade] @ Leftovers
Timid Nature [+Speed, -Attack]
Ability: Natural Cure
EV's: 252 HP / 88 Defense / 12 Special Defense / 156 Speed
=> Stun Spore <=
=> Spikes <=
=> Energy Ball <=
=> Hidden Power [Fire] <=

About Gaihla:
We do not know much about Gaihla. She dwells in the deepest, oldest woodlands, and according to the tales she is a solitary druidess or forest goddess, or something in-between. Hundreds of years old, she has been known to disappear for decades and live out the time as a giant oak tree. All forests and growing things are under her protection.

Despite her allegiance to life, she can be a vicious fighter, wielding a wreath of thorns against those who would threaten the forests. Her relationship with plant life is mysterious - she moves unimpeded through the densest undergrowth, and any crops thrive in her very presence.

I named this Roserade as Gaihla because of Roserade's typing that links to Gaihla's passion to nature. She's the frailest Zen Master of the team, but she accomplishes more than everything.

Why this Pokemon?
Roserade, in the place of Uxie, is the first of the supporting duo to start with. Actually, I love using Roserade as a supporting Pokemon, and this one made me doubt no more. [Thanks, Ciaran!]

Uxie, according to Philip7086, is considered dead weight, and I also realized it. At least here, Roserade accomplishes more than Uxie in this stand, and I would place it permanently in the team.

Movesets
Spikes and Stun Spore are the cruces of the set. I prefer using Spikes over Toxic Spikes because I'm going to stick on paralysis than other statuses, and this is where Stun Spore takes place--spreading Paralysis to most of the Pokemon barring those with the ability Limber, Leaf Guard, and other abilities that block statuses in some circumstances. Two attacks can set up the pressure against the top setters of Entry Hazards and top Spin Blockers; Energy Ball and Hidden Power [Fire]. Setting up on Swampert, Vaporeon, and other Bulky Waters getting on my way, then Energy Ball is the solution, whilst Skarmory and Forretress can be handled by Hidden Power [Fire].

EV Spread and Nature Explanations
252 HP EV's on Roserade means overall durability, and with 12 Special Defense EV's and 88 Defense EV's, it survives even more, like Azelf's Psychic and Fire Blast, Tyranitar's Stone Edge, and Machamp's DynamicPunch. 156 Speed EV's with a Timid nature lets it outrun max Speed non-Scarf Heatran to get paralyzed easily.

- - - - -

"Fat, flammable, and dangerous to know."
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Kazan [Heatran] @ Leftovers
Calm Nature [+Special Defense, -Attack]
Ability: Flash Fire
EV's: 252 HP / 4 Special Attack / 252 Special Defense
=> Stealth Rock <=
=> Roar <=
=> Earth Power <=
=>
Flamethrower <=

About Kazan:
Kazan is one of the four Elemental Brothers of the Serpent Clan, a monastic fighting order now scattered. Kazan the Fire Brother, however, is still very much with them, wandering the land, drinking, and lighting things on fire. In turbulent times he occasionally joins up with a traveling circus troupe, where his huge size and boisterous disposition appear less conspicuous to hostile eyes.

And in most contexts, Kazan is quite conspicuous indeed - he is a huge man, enormously fat and invariable drunk on the poisonously strong brew he carries with him in a pumpkin-sized gourd. In a fight it is usually the closest thing at hand and he swings it to deadly effect. Fires is his friend and element, and as such poses little danger to him - explosions and other fire and do little harm to his tough hide.


I named this Heatran as Kazan because of his Fire attacks and his almost-all out immunity to fire, thanks to Flash Fire.

Why this Pokemon?
Heatran's the second of the supporting duo to start with. Usually, I use Heatran as a sweeper like in most of my teams, but here it's changed to a whole new level.

This Heatran is the one that solves one of my problems dealing with Skarmory and Forretress, two physical walls that my original team has a hard time with.
It also accomplishes the pseudo-CeleTran combination that is very infamous now. He can sweep, yes, but unlike other Heatran around, it focuses on Special Defense that sets in survival against most Pokemon who wanted to KO this Heatran.

Movesets
Do you know that this set is almost similar to my Swampert lately? Stealth Rock is a staple through almost all teams--dealing damage to every Pokemon around depending on the type, and Roar makes him a great scout with the racking damage of Stealth Rock from this Pokemon and Spikes coming from his co-supporters, Roserade. Flamethrower is more of a must here than Fire Blast because of its accuracy and PP, and since this one is a Specially Defensive variant, therefore Flamethrower is the best option. Earth Power sums up the type coverage that decimates against opposing Heatran [non-Shuca variants].

EV Spread and Nature Explanations
252 HP EV's and 252 Special Defense EV's coupled with a Calm Nature will never let this Heatran be death fodder in a single hit by Earth Power coming from Shaymin, Celebi, and Opposing Heatran, and never be 2HKO'ed by Jolteon's and Zapdos's Thunderbolt.

- - - - -

"Let my foes perish in sulfur and smoke; for them, the underworld will hold no surprises!"
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Teppo [Flygon] @ Choice Scarf
Jolly Nature [+Speed, -Special Attack]
Ability: Levitate
EV's: 4 HP / 252 Attack / 252 Speed
=> Earthquake <=
=> Outrage <=
=> ThunderPunch <=
=> U-turn <=

About Teppo
A genius from the far-off land of Malcolmson, he uses his dragon wheel invention to hurl several rockets a second at his enemies, which is effective against units. It is far more effective against buildings, though. He is also durable and agile.

I named this Flygon as Teppo because of his agility [Speed] with the help of the Choice Scarf. Outrages exploding through enemies is one of his specialties.

Why This Pokemon?
One of the problems in the team is: "Who will receive a Choice Item coming from a Tricking Pokemon?" This is where Choice Scarf Flygon takes place, since he is the sole Pokemon to obtain a Choice Item [preferably Choice Scarf] from a Tricking Pokemon to greatly bedazzle enemies with deception.

This Flygon is considered to be the "Sweeping Scout" of the team, since he is also the mid- and late-game main attackers in the team, in the Physical side. Yes, his Attack is very lackluster unlike Dragonite, but it doesn't mean that Flygon is very weak. He can decimate a lot of opponents mid-game with the help of two STAB moves, Earthquake and Outrage, and in Gyarados's case: ThunderPunch.

Movesets
Earthquake and Outrage are his STAB moves, and give him a near-impeccable type coverage, barring Levitate Bronzong and Skarmory. ThunderPunch leaves Dragon Dance Gyarados helpless. U-turn is one of Flygon's interesting moves that the Dragon brethren don't have. With this move, he is considered to be the "Sweeping Scout" of the team by determining the opponent's team.

EV Spread and Nature Explanations
252 Attack EV's and 252 Speed EV's with a Jolly Nature allows maximum power and allows outrunning of Jolly Gyarados with a +1 Dragon Dance in his belt.

- - - - -

"Share my bed, share my sorrow."
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Utara [Jirachi] @ Leftovers
Careful Nature [+Special Defense, -Special Attack]
Ability: Serene Grace
EV's: 252 HP / 40 Defense / 216 Special Defense
=> Body Slam <=
=> U-turn <=
=> Wish <=
=> Iron Head <=


About Utara
Anyone who believes the geisha arts are a harmless business of strewing flowers and strumming tunes should meet Utara. In appearance she resembles a normal geisha of great beauty, but she incarnates the dark side of their practices - she is a seductress, a poisoner, and possibly insane.

At four, Utara was orphaned by bandits and adopted by local geisha. She proved an apt pupil, delving into medicine and other arts. One day she disappeared from the bathhouse, leaving dead a dozen Serpent raiders - by all accounts men not unlike those who had killed her parents. A few years later she reappeared as one of the strangest weapons in the Serpent Clan's arsenal.


I named this Jirachi as Utara because of her innate ability that allows momentarily stalls after an attack lands on her; Jirachi's Body Slam does the same there--paralyzing enemies with relative ease.

Why this Pokemon?
P.S.: B.S. Hax.

Well, Jirachi is another mid-game annoying machine like Uxie--more annoying to a respectable degree.

This time, Jirachi is the sole defensive Pokemon, passing Wish to one of my teammates, paralyzing one after another, so myriad of causes. That is why Hariyama can sweep late-game because of Wish support [despite the damage from its burn]. That is why Heatran can take over the paralyzed speedy Pokemon because of Body Slam [yeah, Heatran's a bit too mediocre in Speed]. Jirachi is one of the most efficient Pokemon in my team [despite not my core] because of those myriad of causes.


Movesets
Body Slam and Wish are the cruces of the set. Body Slam is the other way of spreading Paralysis to other opponents--because of her ability Serene Grace, she has a 60% chance to successfully pull this off. Wish makes her teammates survive more, like Heatran, Hariyama, and a struggling Suicune. Iron Head paired with Body Slam makes it graduate to a school with a degree of B.S. Hax--that is, with Serene Grace, the opponent has at most 40% chance to make a move. U-turn makes it almost the same as Flygon's ability as a scout.

EV Spread and Nature Explanations
This EV spread and nature is almost the same as Heatran's--as a specially defensive set. Actually, she is the only defensive Pokemon here that can pass Wishes to her teammates.

- - - - -

"I have not the jaws of the Wolf, nor the ferocity, or the speed… but I do have friends."
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Wildeye [Suicune] @ Leftovers
Bold Nature [+Defense, -Attack]
Ability: Pressure
EV's: 252 HP / 252 Defense / 4 Speed
=> Calm Mind <=
=> Rest <=
=> Hidden Power [Electric] <=
=> Surf <=


About Wildeye
After losing battle with the Lotus, Wildeye has lost all but his life. Yet, he refuses to surrender and spend his life as a fugitive. It seems that he hold a certain grudge toward Yvaine as the one who are responsible with the death of his family. Like his master Grayback, he seeks chance to free his brethren from the enslavement.

I named this Suicune as Wildeye in reference to Wildeye's Spirit Wolf, and in the eyes of the pack master Wildeye himself. He doesn't have the ferocity, the speed, and the fangs of a wolf [yeah, Suicune's beastly in form] but he has the calmness of his nature.


Why this Pokemon?
Suicune, my most favorite Pokemon in existence. Crocune has become one of the most efficient sets [despite being walled by many Dry Skin/Water Absorb Pokemon] ever executed in the faces of many opponents.

I would give great considerations to Ice Beam and Hidden Power Electric over Sleep Talk [not Rest]. This is because checking Gyarados or the Dragons is very concerned here, without risking of being hit by status thanks to Rest, and also Suicune would care less about opposing Calm Mind Suicune; Rest recovers all damages given from that.


Movesets
Calm Mind is the crux of the set here--it allows Suicune to raise his mediocre Special Attack and great Special Defense with greater heights. Rest chips off the damage taken from other Pokemon, such as Jolteon, Starmie, and others. Surf is Suicune's STAB move, while Hidden Power [Electric] [that replaced Sleep Talk in the process] checks Vaporeon and Gyarados easily.

EV Spread and Nature Explanations
Since Calm Mind raises his Special Defense with great heights, 252 HP EV's and 252 Defense EV's coupled with a Bold Nature is very prevalent here.

= = = = = = = = =

V. The Greatest Threats
--Updated soon.--

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1. Dragon Dance Kingdra

Depending on item and moveset, DD-Kingdra can be the most threatening Pokemon exist in my team. Lum Berry blocks any statuses formed from the likes of my Jirachi and Uxie and start to Dragon Dance and form a Substitute before it gets worse. If Kingdra is summoned too early, Uxie will trick its Choice Scarf to Kingdra and let one of its teammates get paralyzed. Jirachi can also paralyze him with Body Slam [sets without Substitute]--it can hinder its sweeping prowess.


- - - - -

The_Rotom_Family_by_Zaikudo.jpg

2. Rotom Appliance Formes

Rotom Appliance Formes, most especially Rotom-W, also becomes one of the most prominent threats in this team. A myriad of causes like Jirachi's, such as Tricking its Choice Scarf against Suicune, blowing others by Shadow Ball, Hydro Pump, and Thunderbolt, or burning Flygon with Will-O-Wisp, this one is a great pest if not properly handled.

- - - - -

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3. Spikes

Spikes is this team's greatest enemy, even in the original team with Scizor at hand. Even though no one is weak to Stealth Rock [1/2 of the team are neutral to that Entry Hazard], 2 vulnerable to Toxic Spikes [but even if they have, they don't care about it much], and 2 immune to Spikes, the other four Pokemon who are non-Levitating, or non-Flying are still suffering from Spikes.

= = = = = = = = =

VI. Conclusion

Before I conclude my stand here, I will show you one of my valuable Pokemon that is going to leave right now....

"It's time to make the shadows afraid."
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Kenji [Scizor] @ Choice Scarf
Jolly Nature [+Speed, -Special Attack]
Ability: Swarm
EV's: 12 HP / 252 Attack / 244 Speed
=> U-turn <=
=> Superpower <=
=> Iron Head <=
=> Night Slash <=


Goodbye, Scizor... But I'm sure that you'll come back soon...

Also, prior to my conclusion, updates will be coming up soon:
1. Uxie will be replaced.
2. Battle Realms: The Valenheart's Soul poster picture will be changed--drastically.
3. Uxie will be placed above as well [at least Scizor has some friends already.]
4. Major presentation overhauls will happen.

Well, here it is, my most efficient team--Battle Realms: The Valenheart's Soul. Fire away your rates, Smogonites! :D
 
pretty sweet team. scarf starmie with trick can have its way with this team beating heatran, flygon, and tricking your cune rendering it useless. DD gyara also looks like it can take down your team if it can taunt uxie. Heatran is great gyara bait and it might help if it gets HP Electric. If hp ice is only for flygon and gliscor, they are handled well by suicune and flygon can revenge dragonite. Thats all i can think of, hope it helped and wonderful team.
 
Yup I like it. CroCune has helped me make so many comebacks, if I had to pay it a dollar for every match it has made a massive contribution, it would have no less than 50 bucks now.

The team is quite well thought out, but I'm thinking that a strong lightning attack may be needed...you know that Vaporeon is a massive annoyance to Crocune.
 
pretty sweet team. scarf starmie with trick can have its way with this team beating heatran, flygon, and tricking your cune rendering it useless. DD gyara also looks like it can take down your team if it can taunt uxie. Heatran is great gyara bait and it might help if it gets HP Electric. If hp ice is only for flygon and gliscor, they are handled well by suicune and flygon can revenge dragonite. Thats all i can think of, hope it helped and wonderful team.

With Stealth Rock down, Flygon can still outrun and outpower +1 Gyarados with ThunderPunch.

Also, Starmie is also considered a threat here, but Jirachi can survive Hydro Pumps coming from Starmie and let Jirachi switch Starmie out due to Natural Cure [if I have made a finely-tuned EV spread coming from someone.]

Yup I like it. CroCune has helped me make so many comebacks, if I had to pay it a dollar for every match it has made a massive contribution, it would have no less than 50 bucks now.

The team is quite well thought out, but I'm thinking that a strong lightning attack may be needed...you know that Vaporeon is a massive annoyance to Crocune.

Vaporeon with Roar can really be a massive annoyance to Crocune. Otherwise, Suicune can PP-stall Vaporeon.
 
I find you generally dont need sleep talk just because you're extremely bulky and the opponent will be hard pressed to take it out. Aditionally you should be putting him out mid to late game so thats why I suggest this change.

Change sleep talk to hp electric, just because it helps against vaporeon and gyarados who think they can do all sorts of stuff to you. Again, this is your decision to make after testing, but I think it'd be useful.
 
Hey there solid team you've got, I have a few suggestions to make the team better in general.

Problems (in order of most dangerous->least dangerous)
Life Orb Shaymin, Life Orb Starmie, Offensive Suicune

How they're threats
Life Orb Shaymin can come into any of your Pokemon after a kill, and proceed to OHKO or 2HKO your entire team; Hariyama is 2HKOed easily, and since its a lead, it will be sure to get prior damage, if Uxie has tricked away its Choice Scarf, it risks getting 2HKOed by Seed Flare, while it can't do much in return, but use U-turn. Heatran doesn't stand a chance against a LO Earth Power, Flygon falls to HP Ice, and Suicune to Seed Flare. Only Jirachi has a very small chance to not be 2HKOed, but thats not good enough. Life Orb Starmie can come in on Heatran, and begin firing off painfully powerful Hydro Pumps, which only Suicune resists, but falls to Thunderbolt with a 2HKO. Calm Mind Suicune isn't as big of a threat as the other two, but if Uxie has already tricked its scarf already, Suicune will mind paralysis, but again after a Calm Mind or two, it will prove to be a prick to your team, as only Suicune resists Hydro Pump, while it goes down to HP Electric.

Solutions
To handle the aforementioned threats, I suggest you try Choice Scarf Heatran over your current Heatran, this will allow you to have a pretty potent revenge killer to things like Life Orb Shaymin, Life Orb Starmie, and Offensive CM Suicune. Shaymin is out sped and killed with Fire Blast, Starmie goes down to Hidden Power Grass (after it eats a few life orb recoils, you have to play around it a little), Suicune goes down to a fast Explosion, before it starts to do any damage to your team.

Here's the set:

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[Heatran] @ Choice Scarf
Naive Nature [+Speed, -SpDef]
Ability: Flash Fire
EV's: 4 HP / 252 Special Attack / 252 Speed
=> Explosion <=
=> Fire Blast <=
=> Earth Power <=
=> Hidden Power [Grass] <=

At first glance, this Heatran looks completely walled by Dragon Types and Gyarados, but Flygon, Heatran's partner in-crime has got them covered pretty well. Alright, now you have 3 choice scarf users, which sucks vs stall, so move Uxie to the lead spot, with the same spread, this will allow you to cripple stall members early game, i.e Hippowdon, with Choice Scarf, and get your own game plan going. I also suggest you try out a Wish+Calm Mind Jirachi, which decimates stall after you've removed Blissey, which shouldn't be too hard by luring in Blissey via Heatran and going BOOM. Wish CalmMind Jirachi forms a pretty potent combination with Suicune, because everything that stops CM Jirachi, can be handled by Suicune (Heatran, Roar-less Swampert), so definitely try that out.

Here's the set:
385.png

Utara [Jirachi] @ Leftovers
Bold Nature [+Defense, -Attack]
Ability: Serene Grace
EV's: 252 HP / 220 Defense/ 36 Speed
=> CalmMind <=
=> Psychic <=
=> Wish <=
=> ThunderBolt <=

36 Speed to outspeed Bold Zapdos with Heatwave, and set-up multiple CMs along with Wish

But yeah, now you need something to replace Haryiama, as I don't see what he does outside of the lead spot, I think you should try out Substitute FocusPunch Breloom, Breloom forms the famous Fire+Water+Grass core with Suicune and Heatran, and the three are very powerful when used correctly together. Heatran can remove Life Orb Starmie with choice scarf and HP grass, and let Breloom wreck havoc on the opponent's team with repeated Focus Punches, and crippling things such as Swampert with Seed Bomb, or opposing Heatran with Focus Punch which paves the way for Jirachi to sweep. Breloom is also a safer way to remove Blissey, especially if it has seismic toss and thunderwave (in which case, you sub to get poisoned, and then hit it with repeated seed bombs to kill it.) If it has Toxic and Flamethrower, its easy set-up bait for Jirachi, and can't do jack-shit to heatran.
Here's the set:

286.png

Adamant Nature [+Attack, -Satk]
Ability: Poison Heal
EV's: 12 HP / 252 Atk/ 244 Speed
=> Spore <=
=> Focus Punch <=
=> Substitute <=
=> Seed Bomb <=

Thats all I got, GL
 
I find you generally dont need sleep talk just because you're extremely bulky and the opponent will be hard pressed to take it out. Aditionally you should be putting him out mid to late game so thats why I suggest this change.

Change sleep talk to hp electric, just because it helps against vaporeon and gyarados who think they can do all sorts of stuff to you. Again, this is your decision to make after testing, but I think it'd be useful.

And that's why I'm giving HP [Electric] some great considerations...

= = = = = = = = =

Hey there solid team you've got, I have a few suggestions to make the team better in general.

Problems (in order of most dangerous->least dangerous)
Life Orb Shaymin, Life Orb Starmie, Offensive Suicune

How they're threats
=> Life Orb Shaymin can come into any of your Pokemon after a kill, and proceed to OHKO or 2HKO your entire team; Hariyama is 2HKOed easily, and since its a lead, it will be sure to get prior damage, if Uxie has tricked away its Choice Scarf, it risks getting 2HKOed by Seed Flare, while it can't do much in return, but use U-turn. Heatran doesn't stand a chance against a LO Earth Power, Flygon falls to HP Ice, and Suicune to Seed Flare. Only Jirachi has a very small chance to not be 2HKOed, but thats not good enough.

=> Life Orb Starmie can come in on Heatran, and begin firing off painfully powerful Hydro Pumps, which only Suicune resists, but falls to Thunderbolt with a 2HKO.

=> Calm Mind Suicune isn't as big of a threat as the other two, but if Uxie has already tricked its scarf already, Suicune will mind paralysis, but again after a Calm Mind or two, it will prove to be a prick to your team, as only Suicune resists Hydro Pump, while it goes down to HP Electric.

Solutions
To handle the aforementioned threats, I suggest you try Choice Scarf Heatran over your current Heatran, this will allow you to have a pretty potent revenge killer to things like Life Orb Shaymin, Life Orb Starmie, and Offensive CM Suicune. Shaymin is out sped and killed with Fire Blast, Starmie goes down to Hidden Power Grass (after it eats a few life orb recoils, you have to play around it a little), Suicune goes down to a fast Explosion, before it starts to do any damage to your team.

Here's the set:

485.png

[Heatran] @ Choice Scarf
Naive Nature [+Speed, -SpDef]
Ability: Flash Fire
EV's: 4 HP / 252 Special Attack / 252 Speed
=> Explosion <=
=> Fire Blast <=
=> Earth Power <=
=> Hidden Power [Grass] <=

At first glance, this Heatran looks completely walled by Dragon Types and Gyarados, but Flygon, Heatran's partner in-crime has got them covered pretty well. Alright, now you have 3 choice scarf users, which sucks vs stall, so move Uxie to the lead spot, with the same spread, this will allow you to cripple stall members early game, i.e Hippowdon, with Choice Scarf, and get your own game plan going. I also suggest you try out a Wish+Calm Mind Jirachi, which decimates stall after you've removed Blissey, which shouldn't be too hard by luring in Blissey via Heatran and going BOOM. Wish CalmMind Jirachi forms a pretty potent combination with Suicune, because everything that stops CM Jirachi, can be handled by Suicune (Heatran, Roar-less Swampert), so definitely try that out.

Here's the set:
385.png

Utara [Jirachi] @ Leftovers
Bold Nature [+Defense, -Attack]
Ability: Serene Grace
EV's: 252 HP / 220 Defense/ 36 Speed
=> Calm Mind <=
=> Psychic <=
=> Wish <=
=> ThunderBolt <=

36 Speed to outspeed Bold Zapdos with Heatwave, and set-up multiple CMs along with Wish

But yeah, now you need something to replace Haryiama, as I don't see what he does outside of the lead spot, I think you should try out Substitute FocusPunch Breloom, Breloom forms the famous Fire+Water+Grass core with Suicune and Heatran, and the three are very powerful when used correctly together. Heatran can remove Life Orb Starmie with choice scarf and HP grass, and let Breloom wreck havoc on the opponent's team with repeated Focus Punches, and crippling things such as Swampert with Seed Bomb, or opposing Heatran with Focus Punch which paves the way for Jirachi to sweep. Breloom is also a safer way to remove Blissey, especially if it has seismic toss and thunderwave (in which case, you sub to get poisoned, and then hit it with repeated seed bombs to kill it.) If it has Toxic and Flamethrower, its easy set-up bait for Jirachi, and can't do jack-shit to heatran.
Here's the set:

286.png

Breloom @ Toxic Orb -- you missed this one.
Adamant Nature [+Attack, -Satk]
Ability: Poison Heal
EV's: 12 HP / 252 Atk/ 244 Speed
=> Spore <=
=> Focus Punch <=
=> Substitute <=
=> Seed Bomb <=

Thats all I got, GL

As what I've read your comment, I can see your point. However, you just have defeated the purpose of my concept here--striking paralysis onto each other.

Yes, Shaymin and Starmie cannot be paralyzed thanks to Natural Cure, but changing Jirachi into what you have suggested is what I'm going to reject, actually. Jirachi as the sole defensive Pokemon should have spread Paralysis into the opponent's team.

About Breloom, I also reject him. Sorry about that--Hariyama's better in some aspects, actually... XD~~~~~~

[I don't know what to respond next, but... uhhh... these are my responses for now.]
 
Hariyama is a more unique idea as a lead, but TrickScarf Uxie functions to its fullest potential if it is used in the lead position instead. Try switching the two.

The team overall is not bad, but I can see it having more problems when battling against stall. I'd like to make two changes to help solve this:

After switching Uxie to the lead position, try out a LO Rapid Spin Starmie in place of Hariyama:

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid (+Spe, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin

This set is a huge threat to both stall and offense alike, and can help you clear away entry hazards that threaten your team.

Also, use LO Heatran with Taunt instead of your current set:

Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid (+Spe, -Atk)
- Fire Blast
- Earth Power
- Hidden Power Grass
- Taunt

Blissey is going to have a much harder time walling you when you use Taunt, as it shuts down many members of stall teams. Explosion is an option worthy of consideration, because taking out Blissey will allow Starmie to sweep through teams much more easily, but both are good choices.

Good luck with your team!
 
Rating on request.

First of all, congratulations on hitting your highest ladder rating! I like the use of the Hariyama anti-lead. I've always liked that lead despite others feeling it's outclassed by Machamp. I'm kinda confused though as to what it is your team is aiming at accomplishing. You have two members who go for the paralysis, but your star of the team (crocune) doesn't really benefit too much from paralysis support. The only Pokemon I feel takes advantage of the paralysis support is Substitute Heatran. Because of these inconsistencies in your team strategy, I am going to suggest quite a few big changes that will probably leave your team looking quite different from what it originally looked like.

The first thing I noticed was that Uxie feels like dead weight to me. It gets SR up, maybe spreads some paralysis, but all in all it's not doing that much for you. Uxie itself is sort of an anti-lead, so with you using Hariyama as your anti-lead, I don't feel like there's a need for Uxie. What I suggest to replace Uxie with will come later after I go over how I want to see this team changed.

If you're replacing Uxie, you will need another Stealth Rock user on your team, and I feel like your Heatran already fits this role perfectly. Along with adding Stealth Rock to Heatran's repertoire, I would change it to the specially defensive variant with the moves: Flamethrower, Earth Power, Stealth Rock, Roar. Since I'm making a lot of changes, I will go into my explanation for all of them at the end.

The next thing I want you to change is your Jirachi set. I think the Substitute, Thunderwave, Fire Punch, Iron Head set fits your team perfectly here, with enough speed to outpace Jolly Lucario (who you would otherwise be weak against). Again, explanations will come at the end.

Another change I would like to see would be replacing Sleep Talk on Suicune with Roar. With the type of team I'm trying to change yours to, I feel like this would be overall very beneficial.

To round things out, I want to see Uxie be replaced with a bulky Roserade who can lay down Toxic Spikes and Spikes. To complete the movest, I would recommend Energy Ball and Hidden Power [Fire]. I feel like Toxic Spikes support would be overall more beneficial for Suicune's sweep. Also, with Toxic Spikes, Jirachi could be a huge pain by using Iron Head to get flinches and Toxic damage on Pokemon while remaining unscathed. I wanted to maintain Thunderwave on Jirachi, though, so that Pokemon immune to Toxic Spikes still don't have safe switch-ins on Jirachi, and you could use it as a last resort to stop offensive threats. The reason I'm suggesting Roar over Protect on Heatran (thought both would work really well on this team) is because forcing your opponent's hand seems more important than an extra turn of Toxic Spikes damage, and with Spikes Roar would be incredibly annoying. Roar on Suicune will help against the final thing that would beat this team - other Rest + set up sweepers. Finally, I love the idea of Toxic Spikes with your Hariyama lead, because Fake Out would be even that more deadly with a poisoned opponent.

Let's recap and take into account your stated weaknesses. First of all, Kingdra absolutely hates Toxic Spikes, so there's a benefit there. You also still have your Choice Scarf Flygon which helps revenge kill the pesky Chesto Rest Kingdras (just make sure you don't give it a chance to set up too much... which Suicune should be able to help with). Specially defensive Heatran will pretty much shut down any and all Rotom formes, and Rotom also becomes set up bait for your Roserade who can shrug off all attacks bar Overheat. Finally, you mentioned your concern for entry hazards. Now although I didn't introduce a spinner into your team, lets consider your lineup. First of all, Roserade can absorb Toxic Spikes by just switching in, which is always nice for Suicune. Second, the usual entry-hazard set-uppers cannot really set up on anything except Flygon. Skarmory and Forretress would hate to take as much damage as they will against almost your entire team. Also, when it comes to entry-hazard vs. entry-hazard teams, the one who can force the most switches while maintaining their hazards up is usually the winner. With that in mind, common spinners will be hard-pressed to find a way in against your team the way it's set up. Starmie and Forretress cannot come in against Roserade without dying, which means that you'll at least get a few switches with entry hazard damage before Starmie comes out. The best way to be spun against with your team is now if Starmie comes in on Heatran, but at that point it's just your job to outplay your opponent.

I hope you found this rate useful, despite me rearranging so much of your team! Good luck in the future.
 
First of all, congratulations on hitting your highest ladder rating! I like the use of the Hariyama anti-lead. I've always liked that lead despite others feeling it's outclassed by Machamp. I'm kinda confused though as to what it is your team is aiming at accomplishing. You have two members who go for the paralysis, but your star of the team (crocune) doesn't really benefit too much from paralysis support. The only Pokemon I feel takes advantage of the paralysis support is Substitute Heatran. Because of these inconsistencies in your team strategy, I am going to suggest quite a few big changes that will probably leave your team looking quite different from what it originally looked like.

The first thing I noticed was that Uxie feels like dead weight to me. It gets SR up, maybe spreads some paralysis, but all in all it's not doing that much for you. Uxie itself is sort of an anti-lead, so with you using Hariyama as your anti-lead, I don't feel like there's a need for Uxie. What I suggest to replace Uxie with will come later after I go over how I want to see this team changed.

If you're replacing Uxie, you will need another Stealth Rock user on your team, and I feel like your Heatran already fits this role perfectly. Along with adding Stealth Rock to Heatran's repertoire, I would change it to the specially defensive variant with the moves: Flamethrower, Earth Power, Stealth Rock, Roar. Since I'm making a lot of changes, I will go into my explanation for all of them at the end.

The next thing I want you to change is your Jirachi set. I think the Substitute, Thunderwave, Fire Punch, Iron Head set fits your team perfectly here, with enough speed to outpace Jolly Lucario (who you would otherwise be weak against). Again, explanations will come at the end.

Another change I would like to see would be replacing Sleep Talk on Suicune with Roar. With the type of team I'm trying to change yours to, I feel like this would be overall very beneficial.

To round things out, I want to see Uxie be replaced with a bulky Roserade who can lay down Toxic Spikes and Spikes. To complete the movest, I would recommend Energy Ball and Hidden Power [Fire]. I feel like Toxic Spikes support would be overall more beneficial for Suicune's sweep. Also, with Toxic Spikes, Jirachi could be a huge pain by using Iron Head to get flinches and Toxic damage on Pokemon while remaining unscathed. I wanted to maintain Thunderwave on Jirachi, though, so that Pokemon immune to Toxic Spikes still don't have safe switch-ins on Jirachi, and you could use it as a last resort to stop offensive threats. The reason I'm suggesting Roar over Protect on Heatran (thought both would work really well on this team) is because forcing your opponent's hand seems more important than an extra turn of Toxic Spikes damage, and with Spikes Roar would be incredibly annoying. Roar on Suicune will help against the final thing that would beat this team - other Rest + set up sweepers. Finally, I love the idea of Toxic Spikes with your Hariyama lead, because Fake Out would be even that more deadly with a poisoned opponent.

Let's recap and take into account your stated weaknesses. First of all, Kingdra absolutely hates Toxic Spikes, so there's a benefit there. You also still have your Choice Scarf Flygon which helps revenge kill the pesky Chesto Rest Kingdras (just make sure you don't give it a chance to set up too much... which Suicune should be able to help with). Specially defensive Heatran will pretty much shut down any and all Rotom formes, and Rotom also becomes set up bait for your Roserade who can shrug off all attacks bar Overheat. Finally, you mentioned your concern for entry hazards. Now although I didn't introduce a spinner into your team, lets consider your lineup. First of all, Roserade can absorb Toxic Spikes by just switching in, which is always nice for Suicune. Second, the usual entry-hazard set-uppers cannot really set up on anything except Flygon. Skarmory and Forretress would hate to take as much damage as they will against almost your entire team. Also, when it comes to entry-hazard vs. entry-hazard teams, the one who can force the most switches while maintaining their hazards up is usually the winner. With that in mind, common spinners will be hard-pressed to find a way in against your team the way it's set up. Starmie and Forretress cannot come in against Roserade without dying, which means that you'll at least get a few switches with entry hazard damage before Starmie comes out. The best way to be spun against with your team is now if Starmie comes in on Heatran, but at that point it's just your job to outplay your opponent.

I hope you found this rate useful, despite me rearranging so much of your team! Good luck in the future.

Actually, I continued playing with this team, and now I reached the OU CRE to 1375. Hahahaha.

I like your admiration about the Hariyama anti-lead, and he's my most favorite Lead Pokemon to date because of that, since Machamp Attacking Leads are very futile that they underestimate the power of other lead fighters such as Infernape, Lucario, and lastly, Hariyama. Thank you about that. [Actually, you're the only one so far that appreciated my Anti-Lead Hariyama. Hahahaha.]

For Heatran, I prefer him to be a sweeper, not a Stealth Rock setter, since I am used of Heatran as a sweeper since my very last team [but that I prefer Lava Plume more than Fire Blast...].

Since I want Hariyama, Heatran, and Flygon also to sweep in late-game [whenever needed for my team], Wish support really is recommended for it. My question is, do I really need Wish support here? If yes, then I'll try testing for it [but with Body Slam over Thunder Wave for me...]

Actually, I've tested Hidden Power [Electric] over Sleep Talk before it reaches my CRE to 1375. [I needed a bit of EV spread help here, since I want to pump Suicune's Special Attack.]

You want me to replace Uxie on the team for a Bulky Roserade [I'll look over Ciaran's "March of the Penguins: Redux" team for that]--and you wanted me to run BOTH Toxic Spikes and Spikes. I don't know what to choose here, but I wanted to use Stun Spore over one of the entry hazards because I still wanted to spread paralysis on. [That's why you wanted my Heatran to replace its moveset... Hahahaha.]

Recapping my statements:
1. Suicune can be slightly benefited from Paralysis support thanks to replacing Hidden Power [Electric] over Sleep Talk.
2. I'm not sure whether I will replace Uxie or not because Uxie is the only one that took damage for the whole team--specifically Infernape, because of lead problems with Hariyama.
3. If I'm going to replace Uxie, Heatran's moveset will be replaced instantly.

That's it. Thanks for that very useful rate. :D
 
Hey I got your message, this team looks really solid so I'll just nitpick it a bit.

On Suicune, why don't you consider Roar over Hidden Power or Rest? Roar, while abusing entry hazards, also allows you to reliably counter/check Kingdra trying to set up in your face. It still stops most Gyarados, as even if they carry taunt they likely won't taunt a mysterious Suicune. This will also allow you to have Calm Mind wars and just roar them away when you're finished.

On Jirachi, I'm not really sure if this team needs wish support, as it seems to function quite fine without it. I'm not sure who Jirachi can pass wishes to Hariyama against, as things like Heatran will probably put a big dent in it. I'd try running Sub + Thunder Wave instead, if you like the paralysis. Alternatively, if you enjoy the wish support, why not wish calm Mind Jirachi, who is honestly very fierce with Spikes support? CM Jirachi + Cm suicune make great team mates as only one can be tricked and they set up on each others counters.

That's all the advice I have, great team.
 
Hey I got your message, this team looks really solid so I'll just nitpick it a bit.

On Suicune, why don't you consider Roar over Hidden Power or Rest? Roar, while abusing entry hazards, also allows you to reliably counter/check Kingdra trying to set up in your face. It still stops most Gyarados, as even if they carry taunt they likely won't taunt a mysterious Suicune. This will also allow you to have Calm Mind wars and just roar them away when you're finished.

On Jirachi, I'm not really sure if this team needs wish support, as it seems to function quite fine without it. I'm not sure who Jirachi can pass wishes to Hariyama against, as things like Heatran will probably put a big dent in it. I'd try running Sub + Thunder Wave instead, if you like the paralysis. Alternatively, if you enjoy the wish support, why not wish calm Mind Jirachi, who is honestly very fierce with Spikes support? CM Jirachi + Cm suicune make great team mates as only one can be tricked and they set up on each others counters.

That's all the advice I have, great team.

When Paralysis is spread to the opponent's team, it's time to make Hariyama a big-time late-game sweeper with the help of Jirachi's Wish.

I would consider Roar on Suicune, let's see if that works pretty well.
 
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